In other news, Promus would probably be thrilled to find some sort of babysitter. The criteria for eligibility include not trying to eat the cyclopes and not trying to physically corrupt the cyclopes.
I'll actually put more details about chaos magic up ...soon. Basically it's really hard to control unless you're some kind of deity specializing in the stuff but can still be focused to do some pretty useful things regardless like teleport, break minds, ect. It can kill people but flinging raw chaos energy at someone can end very badly or very well
After his encounter with Larwen and Aella, Gremju returned to the Plains of Madness where he sat,leaning on one of the Grem crystals feeding a crystal root tree, he spent some time their pondering on the issue that had become present to him during his meeting. Compared to many of his siblings he was defenseless. If war was coming then he should prepare himself and his own creations for the challenges ahead...and to aid in challenges of his own design,of course. With that thought in mind the Challenger stood and broke off a small chunk of the nearby Grem crystal. Next he moved to a random point in the Plains of Madness, far from the Crystal Glades and began to channel his power into the dead sand around him. The sand shuddered and began to move towards Gremju,condensing around the small piece of crystal,more of the sand pressed in on the crystal until Gremju deemed it enough at which point a blast of purple fire consumed the condensed sand and the crystal. The result was a ring of blackened glass with a purple gem in the center that unceremoniously dropped into one of the pits that now dotted the area around the God. After picking up the ring, Gremju began channeling power into the ring, more than he had ever committed to..well,anything before. Frankly he wasn't sure if the item would survive the process but he continued regardless. The gem of the ring began to glow as chaotic power filled,it began leaking out into the glass giving the entire ring a strange purple hue. Then the flow of power faded,but a faint glow remained around the ring as he slipped it onto his finger. He could feel the power inside it waiting to be unleashed....perhaps he could give it to a mortal at some point. He cackled at the thought before shaking off the thought. He wasn't done yet.
In a burst of purple energy Gremju reappeared at the Crystal Glades before he began to weave his magic yet again. This time he reached for the souls of his imps and the Grem Crystals that inhabited the Crystal Root Trees and bound them together. The intended effect was to give his imps a power supply to draw energy from, their souls were already highly attuned to chaotic energy so linking them to a power source was all he really needed to do. Now he also recognized that it would also send the souls back to whatever Grem crystal the particular Grem crystal it was bound to on death. This didn't particularly do much of note as the souls did not house the memories of the imps but Gremju supposed it would be neat for himself to recognize old imps in new bodies, even if only he was aware of that fact....he could do something with that later though.
After completing the two rather tiring tasks, Gremju was content to watch his imps feed and live for some time longer and observe as they realized their new powers. Until he was ready to act again he fully intended to sit back and take a not really well earned break.
Gremju realizes his imps and (to a far lesser degree) himself are currently pretty much defenseless against attacks. To this end he creates himself a ring brimming with chaotic energy to allow him to cast it with ease (and without spending might for mundane spell casting)-it can also be gifted to a mortal to give them immense power-if the ring's power doesn't rip them apart. Gremju also created a bond between his imps and the Grem crystals-giving them a source of power to draw from when using magic (see creations for more details on chaos magic). This also created a second affect which causes the souls of imps to be sent back to the Grem crystal it was bound with on death. This is currently not particularly important as the imp loses all of their memories.
Gremju's remaining points= MP=0 Miracles=1 2 Might points for the Power Ring 1 Might for binding imps and Grem crystals 4/4 acts of creation to reach lvl 3 LEVEL UP! 2/6 acts of creation ?
Currently mid-post on making a divine 'weapon' and giving my imps some kick to 'em. Can't finish it tonight though so if you need to pass the turn over go ahead.
I'm just gonna go ahead and say the thought of Larwen racing anywhere is amusing to me. I know it was probably meant to imply teleportation or something but all I can imagine is some spindly creepy looking guy really awkwardly running up a mountain.