Current
"You don't get be surprised then" -Eso, 2016
8 yrs ago
Don't forget the golden rule of comedy, everyone. Random =/= Funny.
3
likes
9 yrs ago
Instant demonic didgeridoo -SH4DOW 2K16
Bio
Heyo! So I'm R31GN, a nickname I picked up when a director fucked up the pronunciation of my name big-time, in cringelord L337 speak so I can use it as a username wherever I go. I originally started RPing on the PlanetMinecraft Forums because... I was a cringey weeb piece of shit? Stopped that after a dickload of drama (Fuck you, BlackFTW/SilentAero. You're a prick.), started RPing again here awhile ago, but stopped for some reason that honestly escapes me. Came back here again just recently to improve my writing skills in my free time.
As such, I exclusively deal in Advanced nowadays, though I might be tempted into High-Casual. I'm into about any homegrown setting, but those taking place in an existing universe (Star Wars, Warcraft, Warhammer 4K, etc.) are a turn off for me. Not to say I'm instantly opposed, I'm just far more likely to be critical.
I am an avid stalker of Polyphemus ever since my last account here, mostly because we shar(ed?) a lot of common interest and ended up being in quite a few RP's together. Also he's a sexy hunk of man meat, mmm mmm.
I dig gritty shit, I dig superheroes, and I dig fantasy shit.
I have an irrational hatred of all things anime/mango/whatever. Not jokingly.
I don't do 1X1 shit, not since the Dark Island incident tm.
I sexually identify as Tucker from Red vs Blue, my pronouns are Bow/Chicka/Wowwowself
@jasonwolf Oh, well I assumed Arcanologists would be able to utilize raw energy however they wished because of this quote;
"Brief combinations of words and actions give them control over the arcana to do with as they please...To cast spells without mana would cause great harm to a person possibly even death."
And the "possibly even death" gave me the idea for health manipulation. And I fail to see how using a crystal ball is morphology, as it doesn't involve, well, morphing. But I'll still make a few tweaks, I'll either remove those problematic powers, or keep them. I do think of Witches as Jack-Of-All trade type of magic-users. What do you suggest?
Also something about the topic of familiars. I thought of familiars as pets that help focus power through your emotional connection with them. But in this RP, familiars are demons you made pacts with, which is Demonology. In the first post you word it as if all casters need a familiar, but in future posts, you talk about them solely in the terms of demonology. So, what is it?
As far as familiars go, I believe that's just poor formatting. Demonology is the last subject on the list, and the familiar section is tacked onto the end of it. As I understand it, familiars are exclusive to Demonology, it just appears separate because RPG is wonky
A P P E A R A N C E Jacques stands at 6'5", and sports a rather skinny build -not terribly out of shape, but not powerful by any stretch of the imagination. Too skinny to be considered conventionally attractive, yet not hard on the eyes either. One of his more notable physical features is his lack of a right arm. Nothing but a stump at his shoulder, it was long ago replaced with a robotic prosthetic in sleek black and grey. The flesh surrounding his stump is ashen and leathery, resembling that of a corpse. Perhaps even more noteworthy than the prosthetic are his tattoos -intricate designs and sigils that wrap and twist around his body. They span from just below his neck to his waist, winding down his good arm just to the elbow. While they appear first to be tattoos, closer inspection reveals them to be iridescent lines of crystal embedded in his flesh. His face has a small scar less than an inch across just above his right eye. His eyes themselves sport dark brown irises, easily mistaken for black in poor lighting. Dark circles wreath his eyes, accenting bags caused by stress and lack of sleep.
Typically, Jacques is seen dressed well. Day to day, he is seen wearing a full suit -most commonly full white, with a silky black button up, and a vest of some varying color from day to day. Depending on the occasion, he may or may not put in the effort to wear a tie, though this is a rare sight. When feeling more casual, he will leave behind the suit jacket, rolling the sleeves of his button ups to the elbow. When wearing this more casual outfit, he tends to wear black slacks and white button up more often than the reverse. On his wrist he sports a shiny platinum watch, with a minimalistic face of simply two hands. Ever present in his robotic hand is a walking cane -simple black design, topped with a silver grip.
One looking at Jacques would notice first his seemingly laissez-faire attitude. In standing, he leans back to form an oddly obtuse angle with the ground at almost all times. Given a wall, counter of suitable height, or a table, he'll be seen using it for support. When such a crutch isn't available, Jacques puts his weight on the cane he carries so frequently. Everything he does, from speaking to walking, he does at an almost infuriatingly slow pace. His movements and words are always carefully measured, a necessary precaution to prevent any incidents relating to his extreme clumsiness.
B A C K G R O U N D The year, 1788. The place, France. A country on the verge of revolution faces problems far deeper rooted than the overturning of a king. Beneath the streets, hidden in the shadows, an ancient demon of immeasurable power stirred. Likely the cause of the raising chaos in the region, the demon known only to a very few locals as Baron had gone unchecked for far too long. A cult of demonologists live at the fringe of the city, shunned as witches, plot a solution to the utterly inevitable downfall of France, and likely all of Europe after that.
Plans were drawn, and resources were collected by the witches, who set a massive pyre in the square of Paris. Along with the fire and a thousand arcane reagents was the sacrifice of thirteen children -each child hand picked to be innocent and of pure bloodline. The demon, taking notice of the plot against him, reared an ugly head from the shadows to disrupt the ritual. Baron; however, was not the only one who seemed disapproving of the ritual. Records of history have expunged all note of the demons presence -those who recall the events from memory will more than likely fail to recall that which came to stop the demon. Tales passed down from generation to generation describe it only as a burst of light from the sky -simultaneously taking the sacrifices to safety and smiting down the demon. Fools regard it as an angel -those who know better believe it to simply be a more powerful demon.
...
New York, New York, 1923. A young child aged no more than ten is found wandering the streets, pale and wasting away, right arm missing. As luck would have it, or possibly fate, a philanthropist of a man was the first to find the boy, and took him in. A lawyer by trade, at least on paper, the man was in possession of far more... interesting talents off of the books. A master of the arcane, the lawyer by name of Frank Murdoch was a generous benefactor. Though he was able to teach his new prodigy the secrets of the arcane after introducing him to the world of magic, he never did give lessons on other schools of magic. Mr. Murdoch took special note of the boys interest towards morphology in particular. Their companionship was regrettably short lived -Mr. Murdoch made rather regrettable deals with some shady characters. When Frank was unable to pay a debt, the debtors came in storm. Realizing his time was coming to a rather swift end, Frank left the world in one final act of selflessness -sacrificing himself to hide away and save the child.
Though the debtors came with a violent vengeance, they appeared to be satisfied on taking the life of Frank Murdoch and moved on after his blood was spilled. This left the young boy, a teenager now, heartbroken and alone. Whisked away from his life under unknown circumstances, only to have his new life torn away from him in a bloody mess. Had his relationship with Murdoch been stormy? Absolutely, the two seemed to disagree at every turn. But still, he loved Frank like a father, and was devastated at his loss. Depressed, he spent years locked away within the estate of Mr. Murdoch, studying all he could from the plethora of knowledge stacked on bookshelves. Though he briefly skimmed through all schools of magic, he was determined that Diabolism was the only place he would find the cure to his woes, and a way to save the life of his father.
Eventually, Jacques' sweet memories of Frank Murdoch turned bitter, leaving a sour taste in his mouth. Years of dealings with various demons gained him naught but pain and suffering, and he soon saw his 'father' to be at fault. He felt betrayed, abandoned by the man, and made an oath to himself to trust no one. He dedicated years of study to the study of self-transformation through morphology, inspired by his time surrounded by demons to make himself powerful, even moreso than the devils of legend. After much time dedicated to perfecting this art, Jacques found his scars only deepened after his training. In the rather mislead belief that only time now could heal his scars, Jacques found an arcane ritual from his fathers books -one to put him into an impenetrable stasis for a lifetime.
...
On his awakening, Jacques found himself in an entirely alien world. A small town by the coast -Belfast, Main, appeared to be his new home. The year 2016(?) and he had no idea how he had been moved to this small town, but he was soon confronted by Seph Kane and Markiel Relov, seemingly intrigued by the time-travelling morphologist. His skills in mixing and mingling the Arcane arts and Shifting arts were something prodigal, and almost unheard of.
Tl;Dr? 1788, Paris, France there's a massive demon attack. A cult sacrifices a bunch of kids to stop it, but an unknown force ends up whisking away the kids and smiting the demon. 1923, New York, NY a one-armed child is seen limping around. Cool-guy arcanologist Frank Murdoch saves the kid, tells him about magic. Frank gets in debt with the wrong people, and gets magic shiv'd. The kid gets all angst-y and starts summoning demons to bring back Frank. Doesn't work, so the kid turns himself into a magic squid The kid gets daddy issues, and casts a magic coma on himself. The kid wakes up face to face with the dynamic duo themselves Wells and Raick?Batman and Robin?Will Ferrel and Pharrel Williams? Seph Kane and Markiel Relov. Then goes on to train his magic squid powers further
----------------------------------------------------------------------------------------------------------------------------------------------------------- 1939-A year before present:
Jacques (age 24) wakes up under counsel of Wells and Raick
----------------------------------------------------------------------------------------------------------------------------------------------------------- A year before present-Present year:
Jacques acclimating to the new year, as well as training.
C U R R E N T L I F E While not officially on the payroll of Wells & Raick, Jacques has been in contact with the firm excessively. As of late, he has been rather reclusive, spending the bulk of his time acclimating to the new world as well as honing his skills.
P E R S O N A L I T Y Jacques' apparent laissez-faire attitude evident in simply looking at him is, more than anything else, a facade. One of his most prominent traits is his fake indifference. That being said, he tends to have trouble understanding consequences, instead seeking out instant gratification. He also has trouble taking things seriously. He makes wisecracks whenever he deems it fit, whether or not it is truly tasteful. Linked rather closely to his careless attitude is a chronic sense of boredom that plagues Jacques. Jacques has trouble finding interest in anything that doesn't show immediate results, and gets bored quickly with things and even people who don't further his goals.
Even then, Jacques' personality also shows a careful, measured side. His big picture skills are rather lacking, but in the face of immediate danger he is ever present, acting and reacting only with the utmost precision, as long as his relative clumsiness doesn't get in his way, that is. His paranoia is likely his greatest asset in this -having so much experience with demons has taught him to be paranoid of everything. Nothing is true until it's done as far as Jacques is concerned. Because of this paranoia induced stress, Jacques is often pushed to make impulsive decisions on the spot, often dangerous calls, despite seeming calculated and in control.
Hand in hand with this impulsive behavior comes his most dangerous trait -years of suffering and trials, has given him a deadly temper. He often has a rather inappropriate rage in reaction to relatively small transgressions. He has trouble controlling this often unsanctioned anger, especially when in reaction to perceived threats -he follows closely the philosophy of shoot first, ask questions later.
Of course, there is more to Jacques than just these negative traits. Though he has trouble putting enough effort into anything to care, when he finds a person whom he truly cares for, he is unfalteringly loyal. Despite his anger issues, vengeful is not a word one would use to describe Jacques. He is very forgiving, even of those who directly betray him. On a more general note, Jacques truly enjoys happiness. If he's in a good mood and sees an opportunity to make someone smile or laugh, he will take it happily. Seeing others sad tends to only bring down his own mood.
S C H O O L S O F S T U D Y Morphology / Arcanology
S P E L L S P E C I A L I Z A T I O N Jacques specializes in a arcane spellcasting augmented by self-transformation for powerful effects. He has less power in utility, and more in versatile burst effects to deal with situations in the most efficient manner.
S P E L L S A N D A B I L I T I E S Loup, Renard, Belette In using his powers, Jacques spawns a multitude of tentacles from his body, made of an ethereal energy. Though they are fluid and blur in and out of existence, any time they are in use he has a set of twelve active -never more, never less. The tentacles move in tandem, grouping themselves in groups of four as they weave in and out of existence. The tentacles themselves are able to exert influence within a range of about twelve feet of Jacques. While active, the tentacles present themselves in any of three forms. The first form, Loup, allows his tentacles to manifest in an iridescent teal color, appearing to be made of crystalline shards supported by arcane energy. Each set of tentacles manifesting as Loup increases his own magical resistances. In addition, Loup tentacles can fire small bolts of arcane energy -about as powerful as a heavyweight boxers punch. The second form, Renard, manifests as oily black tentacles surrounded in bright magenta smoke. Bright arcane energy can be seen sparking throughout the mist. Tentacles manifesting in the form of Renard passively makes Jacques more evasive. Faster to facilitate escape, and somewhat difficult to focus on. Direct contact with the oily black tentacles or long exposure to the smoke is quite disorienting, similar to the effects of a concussion grenade. When in the form of Belette, his tentacles are a matte black metal, impossibly fluid. Cracks run throughout the tentacles, each crack glowing with orange light. When in use, Belette tentacles increase Jacques durability and strength. Though naturally very frail, the use of enough Belette tentacles can put Jacques above even great athletes in physical power. The tentacles themselves, though not particularly special in effect, are effectively impenetrable to any mundane physical attacks. These tentacles put very little strain on Jacques' mana -and are in fact almost muscle memory to cast. His true power comes in his ability to 'detonate' the tentacles in a burst of arcane magic. This detonation has a different effect depending on what combination of Loup, Wex, and Belette are active. The possible effects are as follows-
Loup, Loup, Loup- Arcane Binding: Focused in a line that Jacques can aim, four feet wide and twelve feet long, Arcane Binding effectively stuns all caught in this range. The effect lasts for a matter of three seconds.
Loup, Loup, Renard- Arcane Sleight: Jacques turns effectively invisible, hidden from mundane perception. This effect lasts for about thirty seconds.
Loup, Loup, Belette- Arcane Barrier: A magical circle is drawn on the ground, about three feet in radius. The circle glows with arcane energy, and is generally impassable. Of course, a powerful enough creature of spell can break the line, but save for such conditions, it lasts as long as Jacques keeps it active.
Renard, Renard, Renard- Silence: A cone of energy cast in front of Jacques, reaching about fifteen feet out, dispels any magic effects in the zone. The silence lasts for about five seconds, indicated by shiny magenta particles that slowly fall to indicate duration left.
Renard, Renard, Loup- Flash: Jacques blinks anywhere between five and ten feet in a straight line. Anyone who is on the line between point A and point B of his travel is momentarily blinded, this effect lasting for about two seconds.
Renard, Renard, Belette- Counter:v Jacques surrounds himself with an iridescent field of magenta energy. The next attack to target Jacques will break the barrier and will instead target the aggressor. This lasts until the effect is triggered.
Belette, Belette, Belette- Challenge: A beam of energy is directed at an enemy, marking them with a pulsing energy. The next damage this enemy takes is amplified twofold by the energy. Lasts until triggered.
Belette, Belette, Loup- Spawn: A trio of spirits are summoned to do the bidding of Jacques. Taking a form of pure arcane energy, the spirits look and behave similar to attack dogs. Upon taking almost any damage from an arcane source, the spirits overload with energy before being dispelled in a blast of energy.
Belette, Belette, Renard- Phantom Limb: An extension of his will, Jacques gains a second phantom body that is invisible to most forms of perception. This body is capable of the vaguest mockery of locomotion, but is overall clumsy. Only useful for the movement or manipulation of objects as though it were telekinesis, it is useless in a fight. It lasts for about a minute at full strength, slowly fading from existence after a second minute.
Loup, Renard, Belette- Power Overwhelming: In a circle centered on Jacques with a radius of three feet, a wave of powerful energy is released. Anything caught in this blast is thrown back with impressive force.
After 'detonating' his spell, Jacques is no longer able to enter his tentacled form until the spells effect are completely resolved. While this allows him to jump instantly back into the action with some spells such as Power Overwhelming, other spells like Spawn leave him vulnerable for long periods of time. Detonating a spell is rather taxing on his mana -he can only do it about thrice before needing to replenish his energy.
E Q U I P M E N T
Textbook behavior- Jacques carries a tome filled with pages on pages of text and pictures, detailing thousands of arcane creatures and spells.
Handy-capped- His robotic arm -a simple prosthetic model made by the bebionic company. While it has little function past basic gestures and grips, a specialized magnetic grip is keyed to his walking cane.
"Lightning bolt!"- His walking cane has a rechargeable stun gun built into the tip -one that will only activate when used in tandem with his bionic arm.
Liberté- .44 Remington magnum, polished silver. Bullets are infused with his own arcane energy, specifically made to counter magical effects. Shoot a magical barrier, it's far more likely to break. Shoot a fireball, and it weakens, etc.
Égalité- A set of arcane crystals carried by Jacques, this set of twelve eight-sided gems contain pure arcane energy. Jacques can channel the energy in these stones to replenish his mana stores, taking about 6 stones to 'fill his tank', so to speak. Replenishing his mana in this way is much like taking out a loan from a bank -though in the moment it allows you to spend more in the moment, it must be paid off eventually, and with interest.
Fraternité- A relic of his past, Jacques carries at some times an elegant sword bearing his family name on the hilt. A family heirloom obtained rather recently at an auction, Jacques treasures the blade. Enchanted through arcane magic, he can use it as a channel for his form, making it usable in battle with the arcane. When using predominantly Loup, the blade gains an ethereal partner, mimicking it's movement in midair. This magical blade hovers about five feet out from the actual location of the blade. When using Renard, the blade takes on a property of reflection. Magical attacks parried or blocked by the blade are deflected away from Jacques, not necessarily in the direction of the attacker. When in a stance of Belette, the blade strikes twice for every one successful hit, the second attack coming from seemingly nowhere.
O T H E R Skilled with a violin, card tricks, and painting.
Major edits made to school of study, spell specialization, and spells/abilities. Minor edits made in just about every other section. Let me know if I missed any demonic shit while editing, will you? EDIT: Updated equipment section
I mean unless jasonwolf is completely opposed to me rebuilding my character, I might switch away from Demonology to a shifter. I'm honestly kinda unhappy with how I wrote him up (he's kinda a mess if you hadn't noticed), and Poly did a much better job of filling the niche I was trying to go for. As it stands, demonology seems to be pretty damn popular, and I'm not terribly attached to the character as is.
@R31GN yes but for all we know right now we may end up getting four shifters. I suppose I probably should have held of judging any of the Cs's yet, but that's what excitement will do to you.
That's fair, I was just thinking it might be a good idea since my guy already overlaps pretty heavily with Poly's and it's a lot easier to get variety in Shifters than in Demonologists, I'd think.
Well, since Baron is kinda borderline now, i wouldn't terribly mind rewriting Baron to be a Shifter rather than a Demonologist so that AdobeFlash won't overcrowd the demon department. Might take awhile, and depends on your thoughts @jasonwolf
@R31GN Everything seems to be in order, but the character is very... borderline. It has a lot of possibilities to become a bit too much. As such I'll be keeping a close eye, and in character there will be many keep a close eye on the Barons. It would be very bad for a prestigious group like W&R to end up associated with a demon like Baron.
Remember Demons are smarter than you, stronger than you, and they sure as hell care far less about people.
Okay, cool. I'll make sure to keep demonic squid boy under control
A P P E A R A N C E Jacques stands at 6'5", and sports a lean build -not terribly muscular, but not out of shape either. Too skinny to be considered conventionally attractive, yet not hard on the eyes. One of his more notable physical features is his lack of a right arm. Nothing but a stump at his shoulder, it was long ago replaced with a robotic prosthetic in sleek black and grey. The flesh surrounding his stump is ashen and leathery, resembling that of a corpse. Perhaps even more noteworthy than the prosthetic are his tattoos -intricate designs and sigils that wrap and twist around his body. They span from just below his neck to his waist, winding down his good arm just to the elbow. While they appear first to be tattoos, closer inspection reveals them to look almost seared into his flesh like a brand on cattle. His face has a small scar less than an inch across just above his right eye. His eyes themselves sport dark brown irises, easily mistaken for black in poor lighting. Dark circles wreath his eyes, accenting bags caused by stress and lack of sleep.
Typically, Jacques is seen dressed well. Day to day, he is seen wearing a full suit -most commonly full white, with a silky black button up, and a vest of some varying color from day to day. Depending on the occasion, he may or may not put in the effort to wear a tie, though this is a rare sight. When feeling more casual, he will leave behind the suit jacket, rolling the sleeves of his button ups to the elbow. When wearing this more casual outfit, he tends to wear black slacks and white button up more often than the reverse. Around his neck on a small chain is an almost comically antiquated key, in rusted iron red. On his wrist he sports a shiny platinum watch, with a minimalistic face of simply two hands. Ever present in his robotic hand is a walking cane -simple black design, topped with a silver grip.
One looking at Jacques would notice first his seemingly laissez-faire attitude. In standing, he leans back to form an oddly obtuse angle with the ground at almost all times. Given a wall, counter of suitable height, or a table, he'll be seen using it for support. When such a crutch isn't available, Jacques puts his weight on the cane he carries so frequently. Everything he does, from speaking to walking, he does at an almost infuriatingly slow pace. His movements and words are always carefully measured, a necessary precaution to prevent any incidents relating to his extreme clumsiness.
B A C K G R O U N D The year, 1788. The place, France. A country on the verge of revolution faces problems far deeper rooted than the overturning of a king. Beneath the streets, hidden in the shadows, an ancient demon of immeasurable power stirred. Likely the cause of the raising chaos in the region, the demon known only to a very few locals as Baron had gone unchecked for far too long. A cult of demonologists live at the fringe of the city, shunned as witches, plot a solution to the utterly inevitable downfall of France, and likely all of Europe after that.
Plans were drawn, and resources were collected by the witches, who set a massive pyre in the square of Paris. Along with the fire and a thousand arcane reagents was the sacrifice of thirteen children -each child hand picked to be innocent and of pure bloodline. The demon, taking notice of the plot against him, reared an ugly head from the shadows to disrupt the ritual. Baron; however, was not the only one who seemed disapproving of the ritual. Records of history have expunged all note of the demons presence -those who recall the events from memory will more than likely fail to recall that which came to stop the demon. Tales passed down from generation to generation describe it only as a burst of light from the sky -simultaneously taking the sacrifices to safety and smiting down the demon. Fools regard it as an angel -those who know better believe it to simply be a more powerful demon.
...
New York, New York, 1923. A young child aged no more than ten is found wandering the streets, pale and wasting away, right arm missing. As luck would have it, or possibly fate, a philanthropist of a man was the first to find the boy, and took him in. A lawyer by trade, at least on paper, the man was in possession of far more... interesting talents off of the books. A master of the arcane, the lawyer by name of Frank Murdoch was a generous benefactor. Though he refused to teach his new prodigy the secrets of the arcane, he introduced him to the world of magic. Mr. Murdoch took special note of the boys interest towards demonology in particular. Their companionship was regrettably short lived -Mr. Murdoch refused to deal with demons in any way shape or form, but he made rather regrettable deals with some shady characters. When Frank was unable to pay a debt, the debtors came in storm. Realizing his time was coming to a rather swift end, Frank left the world in one final act of selflessness -sacrificing himself to hide away and save the child.
Though the debtors came with a violent vengeance, they appeared to be satisfied on taking the life of Frank Murdoch and moved on after his blood was spilled. This left the young boy, a teenager now, heartbroken and alone. Whisked away from his life under unknown circumstances, only to have his new life torn away from him in a bloody mess. Had his relationship with Murdoch been stormy? Absolutely, the two seemed to disagree at every turn. But still, he loved Frank like a father, and was devastated at his loss. Depressed, he spent years locked away within the estate of Mr. Murdoch, studying all he could from the plethora of knowledge stacked on bookshelves. Though he briefly skimmed through all schools of magic, he was determined that Diabolism was the only place he would find the cure to his woes, and a way to save the life of his father.
Eventually, Jacques' sweet memories of Frank Murdoch turned bitter, leaving a sour taste in his mouth. Years of dealings with various demons gained him naught but pain and suffering, and he soon saw his 'father' to be at fault. He felt betrayed, abandoned by the man, and made an oath to himself to trust no one. In the rather mislead belief that only time now could heal his scars, Jacques found an arcane ritual from his fathers books -one to put him into an impenetrable stasis for a lifetime.
...
On his awakening, Jacques found himself in an entirely alien world. A small town by the coast -Belfast, Main, appeared to be his new home. The year 2016(?) and he had no idea how he had been moved to this small town, but he was soon confronted by Seph Kane and Markiel Relov, seemingly intrigued by the time-travelling diabolist. Even disregarding his shenanigans spanning several centuries, Jacques showed talent in troves. While he found his studies after the death of his father to be inconclusive, he was able to, in the process, hone an already incredible talent for demonology. Though his talent for other magics was clumsy at best, he was a natural prodigy of the diabolic.
Tl;Dr? 1788, Paris, France there's a massive demon attack. A cult sacrifices a bunch of kids to stop it, but an unknown force ends up whisking away the kids and smiting the demon. 1923, New York, NY a one-armed child is seen limping around. Cool-guy arcanologist Frank Murdoch saves the kid, tells him about magic. Frank gets in debt with the wrong people, and gets magic shiv'd. The kid gets all angst-y and starts summoning demons to bring back Frank The kid gets daddy issues, and casts a magic coma on himself. The kid wakes up face to face with the dynamic duo themselves Wells and Raick?Batman and Robin?Will Ferrel and Pharrel Williams? Seph Kane and Markiel Relov. Then goes on to train his diabolism further.
----------------------------------------------------------------------------------------------------------------------------------------------------------- 1939-A year before present:
Jacques (age 24) wakes up under counsel of Wells and Raick
----------------------------------------------------------------------------------------------------------------------------------------------------------- A year before present-Present year:
Jacques acclimating to the new year, as well as training.
C U R R E N T L I F E While not officially on the payroll of Wells & Raick, Jacques has been on a hunt guided by the organization. A demon of renown has been set free, a centuries old contract having hit it's expiration date. While Jacques has been making what seems to be great progress towards the binding of this beast, he is still far from a solution to the problem.
P E R S O N A L I T Y Jacques' apparent laissez-faire attitude evident in simply looking at him is no facade. One of his most prominent traits is his lack of apparent care. He tends to have trouble understanding consequences, instead seeking out instant gratification. He also has trouble taking things seriously. He tends to make wisecracks whenever he deems it fit, whether or not it is truly tasteful.Linked rather closely to his careless attitude is a chronic sense of boredom that plagues Jacques. Jacques has trouble finding interest in anything that doesn't show immediate results, and gets bored quickly with things and even people who don't further his goals.
That being said, Jacques' personality also shows a careful, measured side. His big picture skills are rather lacking, but in the face of immediate danger he is ever present, acting and reacting only with the utmost precision, as long as his relative clumsiness doesn't get in his way, that is. His paranoia is likely his greatest asset in this -having so much experience with demons has taught him to be paranoid of everything. Nothing is true until it's done as far as Jacques is concerned. Because of this paranoia induced stress, Jacques is often pushed to make impulsive decisions on the spot, often dangerous calls, despite seeming calculated and in control.
Hand in hand with this impulsive behavior comes his most dangerous trait -years of suffering and trials, as well as demon taint in his blood, has given him a deadly temper. He often has a rather inappropriate rage in reaction to relatively small transgressions. He has trouble controlling this often unsanctioned anger, especially when in reaction to perceived threats -most notably to his status. He is almost arrogant in his diabolism, truly believing himself to be one of the, if not the, premier demonologist worldwide. He takes great offense to those who challenge that claim. His anger is also directed towards his own 'daddy issues' so to speak.
Of course, there is more to Jacques than just these negative traits. Though he has trouble putting enough effort into anything to care, when he finds a person whom he truly cares for, he is unfalteringly loyal. Despite his anger issues, vengeful is not a word one would use to describe Jacques. He is very forgiving, even of those who directly betray him. On a more general note, Jacques truly enjoys happiness. If he's in a good mood and sees an opportunity to make someone smile or laugh, he will take it happily. Seeing others sad tends to only bring down his own mood.
S C H O O L O F S T U D Y Diabolism (Demonology)
S P E L L S P E C I A L I Z A T I O N Jacques specializes in the field of binding and controlling in regards to diabolism. Rather than making deals with demons to improve his own mastery of the arcane, he binds them to his will, surrounding himself with loyal familiars.
S P E L L S A N D A B I L I T I E S Personal spells:
Silence- Cast with a simple hand gesture that is, by this point, muscle memory for Jacques. Manifesting as a ring of magenta-pink energy that flies true in the direction cast, Silence is a rather weak spell that has very little tax on Jacques' natural reservoir of mana(? No idea how the hell that works yet). In effect it is simple -it hits with the force of a medium-strength punch, and has the unique property of dispelling magic for as long as it lasts. That being said, it lasts for about half of a second after contact. While generally useless in truly stopping anything of arcane nature, it serves its purpose in being extremely disorienting.
Binding Pact- An incantation personalized to the needs of Jacques, the Binding Pact is what Jacques has used to subjugate demon after demon. At his best, Jacques can recite the entire incantation within a minute. It relies on the nature of the demon or creature he is trying to bind to determine it's success. When preforming the Pact, Jacques channels his arcane power through some form of implement, which almost always is the difference between a successful and a failed binding. Following true to the chemical property that 'like dissolves like', the Pact is far less likely to work should his implement be related to the nature of that which he is binding. Rather, Jacques relies on using the inverse of that which he is binding. For example, should he wish to bind a demon of destruction, he may use a bandage as his implement for better results, or a magical healing potion for almost guaranteed results. Inversely, should he wish to bind a healing spirit, he would use a torch, gun, or something similarly destructive as an implement. His most powerful personal spell, it is very predictably extremely taxing on his mana reserves. At his best, usable once per day.
Familiars:
BARON, THE SUBJUGATOR- Baron the Subjugator, known once as the demon responsible for the French Revolution, is a powerful demon of unknown form who has bound himself to Jacques, and is quite likely the source of the young mans skill in handling demons. After being smote in the year 1788, the demon was forced into hiding. Injured within an inch of his life, the demon bound his essence to one of the surviving child sacrifices to save himself. Over the centuries of Jacques hibernating, Baron has slowly been rebuilding his own power. While nowhere near as powerful as he once was, the demon is certainly a force to be reckoned with. Baron presents himself as the patchwork of tattoos burnt into the flesh of his companion, Jacques. When manifesting his 'true' form, Baron appears as a mass of writhing tentacles of impossible number that protrude from the body of his benefactor. These twisting tentacles are of a smoky texture, fading in and out of reality in a pulsing manner, and glow with energy while channeling magic. Glowing eyes blink in and out of existence as the tentacles swirl, ominously staring at all around. The demons powers are of enough caliber to make all but the most confident of Demonologists hesitant to face his might. A set of magics based almost entirely around the capture, subjugation, and eventual assimilation of other demons, Baron makes the perfect compliment to a Demonologist. In addition to providing Jacques' ability to Silence others, Baron is able to lessen the mental resistances of those in the area with his magic, making victims far more likely to succumb to Jacques' Binding Pact. While his physical abilities are rather limited, his tentacles are not simply for show. In a pinch, they can be used to restrain aggressors with terrifying effect, with one caveat. He has trouble dealing with multiple at a time. The more targets Baron attempts to restrain, the less tentacles he has at his disposal, thus the weaker his grip becomes. Baron is heavily invested in the survival of his compatriot Jacques, for a multitude of reasons. Firstly, because they are rather inseparable in a literal sense. Though neither have sought one, there are very few spells available in the world capable of releasing Jacques from the grasp of the demon or peeling the demon from Jacques' soul. However, the demon stays with his human friend for a reason past that -he feels connected to the man, quite likely because of their literal connection, and sees potential in him. Thus, both are satisfied to keep their symbiotic relationship for the foreseeable future.
Quas, Wex and Exort- A trio of imps under the indefinite service of Baron and Baron, each has a different specialization. Due to the nature of their Pact, Jacques can only summon one at a time. When Quas is present, he exudes an aura that bolsters Jacques' defense against the arcane. Without Quas, an average fireball would likely take Jacques out of commission, but with his assistance, Jacques would likely survive with 2nd degree burns. Quas also has the ability to enter a state of intangibility. While he is untouchable, he is also unable to affect the world in any meaningful way. Wex improves Jacques' mental barriers, allowing him to resist posession as well as spells that target his mind. Wex also has perfect memory, able to recall any information he is given. As such, Jacques has given him full access to his library -this gives him the opportunity to preform research on his opponents on the fly. Exort improves Jacques' physical defenses while present. Under the influence of Exort, Jacques has shrugged off small arms fire with nothing but a later bruise. Aside from this, Exort... well, he really doesn't do much aside from the occasional pun.
E Q U I P M E N T
Textbook behavior- Jacques carries a tome filled with pages on pages of text and pictures, detailing thousands of arcane creatures, specifically detailing demons and the like -summoning rituals, bindings, weaknesses, etc.
The Boy Scout- At all times, Jacques carries on him the most basic items to use as implements in his Binding Pact, so as to always be prepared. These include medicinal herbs, a candle with matches, an inkwell and pen, a pair of manacles, and a book of symbols, as well as more mundane items.
Handy-capped- His robotic arm -a simple prosthetic model made by the bebionic company. While it has little function past basic gestures and grips, a specialized magnetic grip is keyed to his walking cane.
"Lightning bolt!"- His walking cane has a rechargeable stun gun built into the tip -one that will only activate when used in tandem with his bionic arm.
O T H E R -/-
Well, I think I touched on everything. Let me know if there's anything you need me to change.
EDIT: Beat me to the punch, it seems, Poly. Well played, sir. Well played indeed
Heyo! So I'm [color=gold]R31GN[/color], a nickname I picked up when a director [s]fucked[/s] up the pronunciation of my name big-time, in cringelord L337 speak so I can use it as a username wherever I go. I originally started RPing on the PlanetMinecraft Forums because... I was a cringey weeb piece of [s]shit[/s]? Stopped that after a [s]dickload[/s] of drama ([s]Fuck[/s] you, BlackFTW/SilentAero. You're a [s]prick[/s].), started RPing again here awhile ago, but stopped for some reason that honestly escapes me. Came back here again just recently to improve my writing skills in my free time.
As such, I exclusively deal in [color=red]Advanced[/color] nowadays, though I might be tempted into [color=orangered]High-Casual[/color]. I'm into about any homegrown setting, but those taking place in an existing universe (Star Wars, Warcraft, Warhammer 4K, etc.) are a turn off for me. Not to say I'm instantly opposed, I'm just far more likely to be critical.
I am an avid stalker of Polyphemus ever since my last account here, mostly because we shar(ed?) a lot of common interest and ended up being in quite a few RP's together. Also he's a sexy hunk of man meat, mmm mmm.
I dig gritty [s]shit[/s], I dig superheroes, and I dig fantasy [s]shit[/s].
I have an irrational hatred of all things anime/mango/whatever. Not jokingly.
I don't do 1X1 [s]shit[/s], not since the Dark Island incident [sup]tm[/sup].
I sexually identify as Tucker from [color=red]Red[/color] vs [color=blue]Blue[/color], my pronouns are [color=turquoise]Bow/Chicka/Wowwowself[/color]
<div style="white-space:pre-wrap;">Heyo! So I'm <font color="gold">R31GN</font>, a nickname I picked up when a director <span class="bb-s">fucked</span> up the pronunciation of my name big-time, in cringelord L337 speak so I can use it as a username wherever I go. I originally started RPing on the PlanetMinecraft Forums because... I was a cringey weeb piece of <span class="bb-s">shit</span>? Stopped that after a <span class="bb-s">dickload</span> of drama (<span class="bb-s">Fuck</span> you, BlackFTW/SilentAero. You're a <span class="bb-s">prick</span>.), started RPing again here awhile ago, but stopped for some reason that honestly escapes me. Came back here again just recently to improve my writing skills in my free time. <br><br>As such, I exclusively deal in <font color="red">Advanced</font> nowadays, though I might be tempted into <font color="orangered">High-Casual</font>. I'm into about any homegrown setting, but those taking place in an existing universe (Star Wars, Warcraft, Warhammer 4K, etc.) are a turn off for me. Not to say I'm instantly opposed, I'm just far more likely to be critical. <br><br>I am an avid stalker of Polyphemus ever since my last account here, mostly because we shar(ed?) a lot of common interest and ended up being in quite a few RP's together. Also he's a sexy hunk of man meat, mmm mmm. <br><br>I dig gritty <span class="bb-s">shit</span>, I dig superheroes, and I dig fantasy <span class="bb-s">shit</span>. <br><br>I have an irrational hatred of all things anime/mango/whatever. Not jokingly. <br><br>I don't do 1X1 <span class="bb-s">shit</span>, not since the Dark Island incident <sup>tm</sup>.<br><br>I sexually identify as Tucker from <font color="red">Red</font> vs <font color="blue">Blue</font>, my pronouns are <font color="turquoise">Bow/Chicka/Wowwowself</font></div>