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    1. Raen Elvarasi 11 yrs ago

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Gargoyles are stone. Thinking realistically, water and fire would do little against them. IMO, I would use force magic against them. That or dispel magic, to simply make them inert.
Aeromancy is the art of wind magic. Just using the fancy way of saying it. :P Just as hemomancy is blood magic, geomancy is earth magic, arcanomancy is arcane magic, ect, ect. And I know. The way I set him up to start, is a mage with a ranged supportive capability, which is what I will focus on next, as it is my main concern. I started him like that, because in the RP World I usually RP in, Demons are largely magical, but also have a nack for being able to rip someone to pieces with claws, which I will make a rather adequate concern later on. :)
Name: D.H.
Age: 100
Race: Demon
Sex: Male
Appearance: With skin as dark as the abyss, and eyes like twin blue fires, D.H. stands at 6.4 feet. His hair is the color and texture of a Raven's feather, reaching down to the middle of his back. His hands are black, cruel looking claws, viable as deadly weapons in close combat, but dexterous and flexible, able to hold a weapon as well as, if not better than a human hand. His feet are similarly clawed, and unnaturally flexible.

Homeland: The Wanderer

History: A lesser Demon, and one of the many found roaming the Demon Realms. Always roaming, he is rarely seen in one place for long. Having no recollection of his life prior to when he had awoken in the Demon realms a century ago, he sought to escape the hell he lived in. After escaping the Demon Realms, chased out by one of the higher Demon Clans, he found himself lost in wonder as he looked upon the lush, beautiful world that was the Mortal Realm. Looking back upon the desolate wastes that were the Demon Realms, he couldn't bear the thought of another realm being destroyed in such a way. After coming across a ransacked caravan, dead guards and merchants strewn about, he realized how much potential the mortal races for evil. Following the heavy tracks of the ones who had committed the atrocity, he found himself at the edge of a bandit camp. In his vengeful fury, he ripped the Life Force from the bandits, drinking it in, lifeless husks dropping all around him. After searching the camp, he took a pair of knee high boots, patterned with with silver, a pair of black gloves, similarly patterned with hardened leather hand and forearm guards, gilded with silver, a plain black trench coat, with silver buttons, and a high collar, a pair of simple black pants, and a black high-necked, short sleeved shirt, along with a black hooded full-cloak. He also took two crossbows of unique design, of which he found within the leaders tent, stored in an exotically designed case. Soon after, he found his way, hunting evil as he saw it, bringing his vengeance upon those he believed deserved it. As time passed, he was confronted by a King's Ranger, and directed to the Castle of Queen Renalta. Seeing a chance to further his cause, he accepted, and made his way along to the city which housed the castle.

Motivation: After taking a vow to protect the world he now calls his home from the one he had come from, he took up his own quest to purge the world of evil, and corruption. Finding a way to further this in the ranks of the Queen's Blades, he sought to join them.

Strength 3/10
Agility: 4/10
Charisma: 1/10
Magical Endurance: 6/10

Fighter: 0/10
--Skill Set 1 (Unlocked at: 1 point.)
--Skill Set 2 (Unlocked at: 4 points.)
--Skill Set 3 (Unlocked at: 7 points.)
--Skill Set 4 (Unlocked at: 10 points.)
Sniper: 1/10
Repeater Crossbow
--Skill Set 2 (Unlocked at: 4 points.)
--Skill Set 3 (Unlocked at: 7 points.)
--Skill Set 4 (Unlocked at: 10 points.)
Leader: 0/10
Seducer: 0/10
Sneak: 4/10
Mage: 5/10
Shadowmancy
Aeromancy

Experience Traits
-The Silent Ones
-Subtle Magician

Conditions
-The Wanderer
-You Lucky Bastard
-Soulshard - The Sisters

Unique
-Expose Weakness: Trained and honed from experience, D.H. can spot an enemies weaknesses, giving him a passive bonus to damage dealt, which increases based on how close to death the enemy is. This bonus is doubled on sneak attacks, and attack of opportunity. There is also a chance D.H. will cripple his enemy.(Cripple is based on a d20 roll, as well as factors such as position, movement, and armor.)

The Sisters: Two One-handed Repeater Crossbows, each one exquisitely crafted, covered in strange patterns, and crafted in the semblance of an animal with subtle, demon-like features. One is that of a Raven, the other, a Wolf.

Romance: I won't say no, simply because that makes things...unrealistic. If someone wants to try, then that is fine, but the chances of D.H. going through with it is basically 1:1000000. That chance of you not getting shot are a bit better. :)

Play style: I prefer to play both in and out of the action, and either suits me, but if it becomes one or the other, I get rather bored of talking, so action would be more preferable by a small margin. As far as choices...I prefer things to be as realistic as possible, meaning any option that comes to mind to ponder.

Does the Kouri Plushie exist?: ...*Cough* *Cough*....Who's asking? <.< >.>

Signature: Raen Elvarasi
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