Name: Lance Alamo
Aliases: “Lance of Justice,” “Bloodhound”
Titles: Arcane Detective
Age: 32
Place of Origin: The City of Grimwater
Kingdom: Latrisia
Gender: Male
Time of Death: 1500 years ago
Eyes: Brown
Hair: Brown
Day To Day Attire: Business casual. White button-up shirt, black tie, professionally tailored trousers with silk lining, dress shoes. When he goes out, he wears a black trench coat and gloves. Sometimes wears a black fedora.
Strengths: Deductive reasoning, Information Gathering, Fist Fighting
Weaknesses: Weapons, New-fangled Magitech Whatsits, Allergic to cats
Determined * Just * Ballsy * Cool-Headed
Sexuality: Straight.
Relationship Status: Widower.
Personality: Behind a melancholy and cynical demeanor lies a good man with a strong sense of justice who wants to correct the wrongs of the world. He’s been known to flirt with the ladies, but after his wife’s murder, he’s been unable to form a serious relationship. Lance doesn’t get mad; he gets even. If the justice system is broken, he’ll make his own justice, one way or another. He’s wary of folks with shady pasts, but not unwilling to work with them if something larger is at stake.
- Arcane Detective (Grand Master): A typical detective can see the obscure traces people leave behind and put them together to identify a culprit. A footprint leads to a shoe size leads to a suspect’s height. In addition to standard detective perception and deductive reasoning, Lance can comprehend the traces of magic left behind. He understands how magic fire behaves differently than a natural fire, and he can look at your palms and see traces of magic soot left behind. He can use physical evidence to create a criminal profile, and can use magical evidence to create a magical profile of his suspects. This knowledge allows him to prep and get a handle on his suspect’s abilities before confronting them. His Arcane Magnifier assists him in his deductions.
- Arcane Pugilist (Master): Boxing meets dirty street fighting with a splash of magic. His fighting style utilizes his Magitech Gloves to give him the boost he needs to go toe-to-toe with magic users.
- Eavesdropper (Master): The art of hiding in plain sight, filtering out distractions, and retaining pertinent information. Lance can get places where he isn’t welcome and get out without being noticed. His coat of shadows helps with this ability. No secret is safe if Lance is in your town.
- Interrogator (expert): Lance knows how to get someone talking and keep them talking. He can apply pain to intimidate, or shower with bribes to pacify. He’s great at picking up on tells and can smell bullshit a mile away.
- Linguist (Journeyman): Lance has a knack for languages. He can pick up on local dialects with little difficulty, and he’s a fast learner on foreign languages. It also comes in handy for eavesdropping folks who speak in code.
- Alleycat (expert): Whether it’s seedy back alleys, labyrinthine sewers, or winding caverns, Lance feels right at home. He has an excellent sense of direction and will quickly get his bearings, even in unfamiliar territory.
N/A
- Arcane Magnifier: A magitech magnifying glass that can see traces of magic invisible to the naked eye. A dimensional rift opened? Glowing cracks in space will appear. Culprit erased all traces of a magical attack? Glowing residue will appear in different patterns depending on the kind of magic used.
- Magitech Gloves: Gloves imbued with magic to augment Lance’s fighting style. They can be tuned to four different frequencies. The shocking frequency gives his enemies an electric zap upon contact. The heavy frequency makes his fists as hard as steel and heavy as lead. The swift frequency lets his fist ride on the wind, giving them a speed boost. The jammer frequency creates a momentary barrier that can defend against magical attacks. Both gloves must be attuned to the same frequency to work and are activated by smacking his fists together.
- Coat of Shadows: A trench coat imbued with dark magic. It was given to him as an “offering” in his younger days, and so it’s origins aren’t clear. The person who wears the coat can blend with the shadows around them, appearing to melt into darkness. However, the coat’s effects are entirely visual.
Myth / Legend: Lords are supposed to protect to the people. They have power, wealth, clout. Only a madman would act in defiance of their laws. However, when lords turn a blind eye, what are the people to do? Grimwater, the trading nexus of Latrisia. Folks of all walks of life called this place home. Wealthy aristocrats flaunted their status with towering mansions while merchants, artisans, and commoners all scrapped and scrambled for the opportunity to live beneath their shadows. It was an economic boon for the lords, and they attained wealth beyond even that of their king. It should have been a golden age, but gold can tarnish even the most silvered soul.
Tariffs and taxes led to under-the-table transactions, which gave rise of organized crime. Gangs staked their claims and marked their territories in blood. Those folks trying to make an honest living were squeezed to the last copper. The lords were too fat and happy to care and all the guards were on the take. If you weren’t a player in the dirty game, you were trampled under their boots. The people needed a hero. The people needed justice. Then, one man turned a cesspool of a city into a bastion of hope for the world.
Once Lance hit the streets, the shadows were no longer safe for the dwellers of the dark. One by one, he found the masterminds of the criminal rings. He thwarted their assassins, he dug up their secrets, and he waltzed into those festive mansions with so much evidence that the lords could not turn a blind eye and still retain their honor. Once Lance took up a case, he saw it through to the end. No guilty man could escape once he caught their scent, earning him the nickname “Bloodhound.”
He cleaned up Grimwater good, but then he set his sights on his greatest foe yet: the lords themselves. He called them out on their incompetence and their failure to uphold their duties. He sent a thorough report to the king, providing him with incontrovertible evidence of their corruption. Lance fought the good fight, but he was promptly beheaded for treason. He would never see the peasant uproar that his execution caused, nor would he see the king’s armies march through the streets to depose the corrupt lords. However, the people would sing about the Lance of Justice for generations to come.
Parents: Arthur and Tracy Alamo
Siblings: Younger sister, Irene Dupin
Childhood: His father was a guard and their family made ends meat on his salary. However, Arthur refused to compromise his principals, and didn’t take home any of the “perks” that most guards were offered. Lance dreamed of following in his father’s footsteps.
Adulthood: Lance’s father retired with his dignity in tact, and Lance was accepted into the town guard. However, soon Lance fell in love and married a woman named Laura, and a guard’s salary was barely enough to get by, especially with a child on the way. So, Lance made a few deals. Nothing big. He’d let some drug dealers grease his palms to ensure their privacy. Nothing that would get anyone hurt. His child would have a good life because he let a couple addicts get their fix.
One day, Laura took a bit longer at the market than expected. It was getting dark and she heard a shriek in an alley. Her one mistake was turning and looking. She was found dead in that same alley with an unborn child dead in her womb. The guards ruled it an accident and closed the books.
Lance left the guards soon after, and hunted down the man who killed his wife. It turned out, he was damned good at it. He opened up a private investigator business, accepting what payment people could afford to pay, and the rest is history.
Special Moments: Joining the guards, marrying Laura, shutting down the last major crime ring in Grimwater.
* ☠ Enemy * ⚜ Unfriendly * ☯ Neutral * ☮ Friends * ღ Ally * ♥ Crush/Significant Other *
- Name: Description
- Name: Description
- Name: Description
- Name: Description
- Name: Description
- Name: Description