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    1. Rakurai 10 yrs ago

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@MelodyNoir: My not so secret crush~

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Anyway, before we officially start-- any input on what you guys want to focus on? Character development is of course a given, but... do you want more of an emphasis on the horror aspect? Or the slice-of-life aspect? Or a balance?

Hmm, haven't read over the CS's in depth yet, (planned to do that once everything was submitted) but from what I skimmed over I wasn't sure if this was really going to be 'horror' or more of a 'comedy supernatural.' xD
Balance is nice, but I'd assume there'd be a greater focus on slice of life at the start, and probably a greater focus on horror later on.

We're writers, not mechanics.
Personally, I say cut it open.

We're writers not surgeons.
I'd rather get together, write farewell poems over their body before stabbing them with the pen over and over again....
Wait, what do you mean that's not what they mean by the pen is mightier than the sword?

RAKURAI I REMEMBER SUMMON NIGHT

Haha, have to admit I didn't expect anyone here to know of it.
Maybe the DS-spinoffs, but I've never played those, and frankly can't really imagine SN as being anything other that a gridbased game xD

Hoping for 6 to be announced one day since the series was revived last year(?) with 5... It was a bit disappointing and limited being on a handheld, but I'm hoping for a home-console next. Maybe even Vita since it doesn't look too bad.... but eh, I'm ranting. Woo Summon Night~
And Yay for Rita! xD
Ah well I don't really feel qualified to answer this since I've never run a mystery/challenge based roleplay ever. I did try to start one up a long time ago, but I sort of cancelled it at the last moment after noticing all the ways in which it could go horribly wrong.

My personal recommendation to you would be to try something simple first.
Don't leap into the GM'ing world with huge ambitious ideas since they're only going to get ruined and crushed by a variety of things, even more so if you haven't got the experience to make things flow.
Personally I'd try my hand at something which doesn't involve problem-solving skills and simply go with a standard RP where you incorporate plot-twists, leading character on with some posts only to logically over-turn everything so that you can get the hang of screwing with people's minds xD

If you're intent on running something around the whole mystery genre though I'd suggest going with something bare bones first. Even if it's as simple that adopts the Cluedo format. Experience is everything!




Self-Insert Characters: It's manageable, but yeah it's a bit hard playing all clueless when you know everything. I think it'd work better if you had a spattering of NPC characters to help control the world, rather than having one prominent NPC who seems to be in the know.

Planning: You don't need to know all the details, but obviously you should know the 'truth' behind the mystery, and what your first 'event' will be before you start. As stated above you can't plan everything, and when you invite multiple variables (players) into the equation, your plans are bound to get ruined anyway.

Dice: There are sites that allow you to do dice rolls and then checkup any previous rolls.
I once did a fantasy combat roleplay where dice were used.
We used a website called "Invisible Castle" which let us roll dice.
Each member was assigned a name they had to enter when rolling "Eg; Rakurai5"
The site came with a search function that'd show all rolls done by 'Rakurai5' so if they rerolled and linked to something other then their initial role it'd show in the search. Obviously this had to be done manually and was a hassle, but it was the only way we could make it work at the time.

Dice overall tend to turn away a lot of players so personally I'd avoid their inclusion for a first RP though.

Timelimits: Not against time-limits as a whole, but keep in mind that life will sometimes get in the way. Others might not be happy waiting around with nothing to do for prolonged periods of time. Everything else regarding this has been stated in the above post.

Restrictive GM'ing: Personally I think it's fun on both ends, but my concerns are with the GM. Being controlling can be a huge strain both time and mentally, and I've seen dozens of GM's disappear forever after they realized just how much of a pain it was. Seriously, if you think it'll be a walk in the park, think again.... and I'm not even talking about mystery/controlling RP's xD

GM'ing Tips:
Jig: "Know your players"
Nothing, and I mean nothing is more important in GM'ing for me.
My interpretation of that is probably a bit different than Jigs but here's an example.

"Lets say you're wanting to start your own business, you've put together your store and have prepared everything you think you'll need to run things. The last thing you need to do is get employee's so you put out an advert and several people swarm to you, wanting to fill a vacant slot. This is where the problem starts.
You've essentially drawn several random people from the streets who have different views, different preferences and different ideas. Some work hard, others are always slacking off. The variables are endless, but the thing is, you can't rely on them. They haven't come to you to make your business succeed, they've come to get paid (fun). So the whole 'lets work together' is a farce. Now you have to manage these conflicting, varying personalities while also maintaining your own business.

If you're really interested in doing a mystery-oriented group I'd suggest you either
1) Make a more generic RP and try mustering up a friendship clique you can rely on.
2) Try to juggle friendship gathering and experience collecting by running a mini-mystery.
3) Join existing mysteries to learn from those that are more experienced, keep a keen eye out for those you'd want to include when you start you own RP.
Tosatsu xD
Took me a few moments to realize it was a name and not the actual act of filming someone without their knowledge xD
Damn it Japanese, why do you hurt my brain like that >_<

Well I'm looking forward to seeing who's been accepted, kind of surprised that I got through.
Though not so surprised about Lowkey, was pretty sure the 'neutral chaotic' GM's would want a sacrifical lamb to prod poke and have fun with. I'm assuming Savo is going to be the ninth and final slot, so I guess that just leaves one slot which I'm not sure of yet xD

Come on sneaky sneaky, post your CS and show yourself~

Oh and the IC starter... looking forward to that as well of course. Yup, totally didn't get tunnel vision and forget about that, nope, not at all~
-
Good to have another person interested x)
I'm glad the idea hasn't died off completely yet, hopefully just a few more


Finally done writing up that lumpy chunky CS xD
Now all I have to do is sit around and wait for that phone call~
Haha, I'm pretty much done with my CS as well, just need to find a god damn theme xD
You guys seem to love this part, I absolutely loathe it~
Everything I find has silly silly lyrics xD
Lucky last though right? Right?!?
Hey Bunny?
Just a word of advice, when you keep preaching the term 'meritocracy' like that it actually starts having a reverse effect. It's a bit like someone walking in on you, and the first thing you say to them is "It wasn't me."
Plus, isn't meritocracy essentially the same thing as survival of the fittest? No mercy for the weak?

I really should have paid more attention to the 'nightmare' before being lured in by the cute fuzzy bunny wabbit xD
Nearly done with my CS, just need to cook up a decent backstory, but... creative juice has run out. Dinner time~ xD

Onwards I go!
Cause I'm pretty sure there's a lead bullet pointed at the back of my head by a certain Co-GM.... where on earth was my brain when I expressed interest for this. xD

I've mainly struggled to stick to a solid concept so far since I had to competing ideas and couldn't work out which to go with. So... being the sleep deprived idiot I was I tried to mix them and got some chimaera of a character that looked ghastly moreso in a bad way than a good. Got some sleep now, and decided on what I wanted to go with so it should be better now, hopefully. Assuming I don't get distracted by the shiny shiny interwebz.

As for withdrawals, Aww~
Though I'm pretty impressed... twofold.
Firstly impressed that you've manage to account for everyone and their intentions.
Perhaps more impressed that people bother to notify you xD Communication is a thing here? Woah xD
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