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  • Old Guild Username: Ramzam
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    1. Ramzam 11 yrs ago

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Ah. I'm slow.

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Alright, here's what I have for the sheet, currently. It might change, but not too, too much. edit: You should only need one character.

[.b]Name:[/b]
[.b]Species:[/b]
[.b]Sex:[/b]
[.b]Appearance:[/b] (Clothes don’t count for much, the characters are all going to be wearing uniforms.)
[.b]Personality:[/b] (You can keep this one short.)
[.b]Bio:
[.b]Specialties:[/b]

[.b]Model Name:[/b]
[.b]Model Class:[/b] (superlight, light, medium, heavy, superheavy)
[.b]Primary Role: [/b]
[.b]General Information:[/b]
[.b]Appearance:[/b] (No pics.)

I'll have the OOC thread up in a day or two. It's 2 AM right now. :d
It isn't all chicken-walkers, those two pictures were just closest at hand. Missiles are indeed a thing, but they probably wouldn't be too big, considering the engagements are generally extreme, "I can totally dodge more bullets than you!" CQC.

These guys are all only, like, ten to fifteen feet tall, they'll be bouncing off the walls. Sometimes, not on purpose, though.
I would rather not. There are hardpoints on the back for extra attachments where more guns (and weight) could go and, while strong, the arms of the walkers are kind of spindly. At best, they could probably have a small melee weapon or low caliber gun for especially soft targets.
because, clearly, we don't have enough games about mechs. /s

Who
Fuzzy animal people and normal humans. Player characters assume the role of combat walker pilots as part of Fourth Walker Platoon, “Blackcard.”

What
They take part in a war primarily fought in and around large, underground facilities that are sometimes populated. By using their walkers. Due to the close quarters of the setting, most battle is carried out by infantry with walkers essentially playing the role a tank would if the environment were more open. Except not really.

When
937 6M (Year 937 of the sixth millennium since counting.) The setting is technologically advanced and filled with phlebotinum. Most, if not all, machinery is powered by electricity or a self-sustaining power source. Weaponry is conventional, but rapidly transitioning to gauss and rail tech.

Where
Towns and facilities along and near the borders between Vader and Murtaw, two landlocked, highly industrial nations with strong mining, agriculture, and tech development. And apparently, a love of skirmishing.

Why
Governments protecting their interests. An opposing nation has begun launching takeovers of facilities and war is the response.

Combat Walkers
• Super-agile, walking tanks that are exclusively bipedal.
• Power source: Self-sustaining device called a, “Rotator Core,” provides electrical power to all systems.
• Weaponry: Two main weapons on either shoulder, hardpoints on the back for…stuff, and complimentary infantry-sweepers.
• Defense: Pretty much immune to EMP and most of what infantry could send their way. Exceptions include explosions and any really big guns like the ones other walkers would carry.
• All walkers have space for utilities and always have a pair of manipulator arms for whatever having arms would be useful for.

Pics for an idea of appearance:


Pilots
• Skilled. Walkers aren’t the primary unit of either side and aren’t fielded in large quantities. Regardless of their real-world performance, pilots are very qualified.
• Just people in jumpsuits with a little padding. They’re a threat inside their walker, but aren’t equipped to hop out of the cockpit and join the armored infantry soldiers.
• You will be pleased to know that walker mortality rates outstrip those of the people inside them.

For now, it’s just bullet points, but I’ll answer any questions you have and the OOC will for sure have more detailed information.
Things are looking to be a bit crowded for my tastes, but we'll see about it. I'm so far behind on this series, it's a good thing the episodes are all so short.
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