Equipment - A black horse that JJ affectionately calls Horse. He has a bedroll on his saddle, a weeks worth of food for him and Horse in his saddle bags and two canteens strapped to his saddle.
Skills - JJ is a great rider, tracker and an even better shot, even being called the best and fastest gun in his unit from the war.
Flaws - JJ is used to being alone and therefore has trust issues and doesnt like to depend on others.
Personality - JJ is your stereotypical John Marston/Chris Larabee type character. He's a lone wolf and likes to keep it that way.
Backstory - JJ was born in 1845 on a small farm in Virginia. When he was 17, he snuck out of his house and enlisted in the Confederate Army, due to the fact that his mother had been beaten and raped and his father had been murdered, all by a group of Union soldiers. He was assigned to a cavalry unit, The Sussex Light Dragoons. After the war ended, he went back home to find his mother had been kidnapped, and their farm burned by ex Yankees. He tracked them down for 3 days, finding them holed up in a cave. He killed three of them, wounded two and rescued his mother. Thus, started his career as a Bounty Hunter.
Appearance: Drey has long silver hair which he mostly wears in a topknot. His eyes are a subtle gold. He has cream colored skin that compliments both his hair and eyes.
Backstory: Drey was born in a large city in the north of Ritland. When he was 17, he went to the capital to train to become a Peacekeeper. At 20 he was dispatched to Seremial to quell a dispute between a group of Graylander mercenaries and some Common Elf thieves. The Grays didn’t take too kindly to being ordered about by an elfman. A fight ensued, in which a big Gray with an even bigger axe graced Drey with a scar that stretched from his right shoulder to above his left knee. He has reserved an animosity for the hulking warriors ever since.
"Well since you're so dead set on a destination my dear, why dont you decide." Aelystair ran his fingers through his hair and glanced at the canopy of trees above him.
Equipment - A black horse that JJ affectionately calls Horse. He has a bedroll on his saddle, a weeks worth of food for him and Horse in his saddle bags and two canteens strapped to his saddle.
Skills - JJ is a great rider, tracker and an even better shot, even being called the best and fastest gun in his unit from the war.
Flaws - JJ is used to being alone and therefore has trust issues and doesnt like to depend on others.
Personality - JJ is your stereotypical John Marston/Chris Larabee type character. He's a lone wolf and likes to keep it that way.
Backstory - JJ was born in 1845 on a small farm in Virginia. When he was 17, he snuck out of his house and enlisted in the Confederate Army, due to the fact that his mother had been beaten and raped and his father had been murdered, all by a group of Union soldiers. He was assigned to a cavalry unit, The Sussex Light Dragoons. After the war ended, he went back home to find his mother had been kidnapped, and their farm burned by ex Yankees. He tracked them down for 3 days, finding them holed up in a cave. He killed three of them, wounded two and rescued his mother. Thus, started his career as a Bounty Hunter.
Races: The Graylanders, Imperial Elves, Imperial Humans, Common Elves, Common Humans, Dwarves, Ritlanders, Savages.
Backstory: Millions of years ago, the Ancients descended from the heavens. The three Ancients were the patrons of the three original races: Humans, Elves, and Dwarves. Through their ancient magic, they created the first life in the form of these Races. Over the course of the generations, the races explored, moved, interbred and developed their place in the world of Vazeroth. The Humans took the northernmost continent, Andrios. The elves took the southernmost continent, Seremial. The Dwarves travelled to the mountainous continent of Durandorok. The Elves and the Humans formed an alliance, known as the Empire, through which came the birth of the Half-Elves, who, in the beginning were shunned. Unwanted, these Half-Elves sailed to the east and found an Island which they called Ritland. These new Ritlanders flourished on this island, developing a feudal system and basing their culture heavily on Honor and Honesty. These people are now heavily respected throughout the entire realm and have taken it upon themselves to keep the peace and uphold the “Honorable Law of Vazeroth.” However, there is one group of people with whom the Ritlanders have always quarreled, The Men of the Graylands. Around the same time as the Half-Elven exodus, a group of men who preferred the simpler things, such as the sword, coin, and drink, to the ways of politics, left Andrios, sailing to an island which, at the time, seemed perfect. It flourished with life. However, the island was home to 6 volcanoes, which all erupted a thousand years after the men arrived. The land was covered in ash. It killed most of the plant and wildlife. Only the strongest and toughest survived. The men who survived formed a society of warriors, having to fight to survive in this cold, harsh land. In order to make their money and survive, these hard men sold their army to the highest bidder. This caused the Ritlanders, whose society was based on honor, to distrust the Graylanders, who made a living by selling their swords. Another group of men exist, who preferred the simple ways of the times of The Ancients. To everyone else, they are savages. A nomadic people with a hunter-gatherer society. Their weapons are made of stone and simple, brittle iron. Their clothes, furs. They’re barely intelligent enough to speak. With not much known of them, most people have a distaste for them. However, in a world with many different peoples, there arise many conflicts. The Humans and the Elves both have a major trading city on opposite sides of the Straits of Theros, causing tension between the two races of the Empire, a Civil War having just ended between the two. The Graylanders and the Ritlanders fight many battles, both on sea and on land. The savages have begun crossing the border and settling in Imperial lands, causing unease among the citizens. With the rise of these conflicts comes the need for people to settle them. That is where our story begins.
Racial Descriptions: Graylanders: Hardy and tough people from the ashen wastes of the Graylands. They are some of the most naturally talented warriors in Vazeroth, being raised in a society of sellswords. Graylanders are generally taller than most other races, reaching heights of 7 feet. Ritlanders: A graceful blend of both men and elves, taking the best qualities of both races. They value honor and honesty above all else. They act as the peacekeepers of Vazeroth, being respected by all races, except for the Graylanders. Imperial Elves: A cosmopolitan and mercantilist society, they make up half the empire. They prefer the graces of politics but also breed smart tacticians and brilliant strategists. Imperial Humans: The other half of the cosmopolitan empire, they prefer the thriving world of money, but through this, they breed great scouts, and thieves. Common Elves: Regular elven citizens, they don’t live the same glamourous lifestyle as their Imperial cousins. Having to survive on crafts and farming, they make good Rangers and Foresters. They make up the bulk of the Elven Imperial Army. Common Humans: Small time merchants and sailors, the Common Humans make fine footsoldiers and mercenaries. Dwarves: Great smiths and stout warriors, the dwarves live in seclusion in their mountains keeps and underground forges so as to hoard their great treasures for themselves. Savages: the savages are a simple, nomadic people, however, their lands are running barren, causing them to migrate into Imperial lands.
Races: The Graylanders, Imperial Elves, Imperial Humans, Common Elves, Common Humans, Dwarves, Ritlanders, Savages.
Backstory: Millions of years ago, the Ancients descended from the heavens. The three Ancients were the patrons of the three original races: Humans, Elves, and Dwarves. Through their ancient magic, they created the first life in the form of these Races. Over the course of the generations, the races explored, moved, interbred and developed their place in the world of Vazeroth. The Humans took the northernmost continent, Andrios. The elves took the southernmost continent, Seremial. The Dwarves travelled to the mountainous continent of Durandorok. The Elves and the Humans formed an alliance, known as the Empire, through which came the birth of the Half-Elves, who, in the beginning were shunned. Unwanted, these Half-Elves sailed to the east and found an Island which they called Ritland. These new Ritlanders flourished on this island, developing a feudal system and basing their culture heavily on Honor and Honesty. These people are now heavily respected throughout the entire realm and have taken it upon themselves to keep the peace and uphold the “Honorable Law of Vazeroth.” However, there is one group of people with whom the Ritlanders have always quarreled, The Men of the Graylands. Around the same time as the Half-Elven exodus, a group of men who preferred the simpler things, such as the sword, coin, and drink, to the ways of politics, left Andrios, sailing to an island which, at the time, seemed perfect. It flourished with life. However, the island was home to 6 volcanoes, which all erupted a thousand years after the men arrived. The land was covered in ash. It killed most of the plant and wildlife. Only the strongest and toughest survived. The men who survived formed a society of warriors, having to fight to survive in this cold, harsh land. In order to make their money and survive, these hard men sold their army to the highest bidder. This caused the Ritlanders, whose society was based on honor, to distrust the Graylanders, who made a living by selling their swords. Another group of men exist, who preferred the simple ways of the times of The Ancients. To everyone else, they are savages. A nomadic people with a hunter-gatherer society. Their weapons are made of stone and simple, brittle iron. Their clothes, furs. They’re barely intelligent enough to speak. With not much known of them, most people have a distaste for them. However, in a world with many different peoples, there arise many conflicts. The Humans and the Elves both have a major trading city on opposite sides of the Straits of Theros, causing tension between the two races of the Empire, a Civil War having just ended between the two. The Graylanders and the Ritlanders fight many battles, both on sea and on land. The savages have begun crossing the border and settling in Imperial lands, causing unease among the citizens. With the rise of these conflicts comes the need for people to settle them. That is where our story begins.
Racial Descriptions: Graylanders: Hardy and tough people from the ashen wastes of the Graylands. They are some of the most naturally talented warriors in Vazeroth, being raised in a society of sellswords. Graylanders are generally taller than most other races, reaching heights of 7 feet.
Ritlanders: A graceful blend of both men and elves, taking the best qualities of both races. They value honor and honesty above all else. They act as the peacekeepers of Vazeroth, being respected by all races, except for the Graylanders.
Imperial Elves: A cosmopolitan and mercantilist society, they make up half the empire. They prefer the graces of politics but also breed smart tacticians and brilliant strategists.
Imperial Humans: The other half of the cosmopolitan empire, they prefer the thriving world of money, but through this, they breed great scouts, and thieves.
Common Elves: Regular elven citizens, they don’t live the same glamourous lifestyle as their Imperial cousins. Having to survive on crafts and farming, they make good Rangers and Foresters. They make up the bulk of the Elven Imperial Army.
Common Humans: Small time merchants and sailors, the Common Humans make fine footsoldiers and mercenaries.
Dwarves: Great smiths and stout warriors, the dwarves live in seclusion in their mountains keeps and underground forges so as to hoard their great treasures for themselves.
Savages: the savages are a simple, nomadic people, however, their lands are running barren, causing them to migrate into Imperial lands.
Geographic details:
The Graylands: The Graylands are a barren waste covered in ash. The Graylanders have developed methods of ash farming but it took many many years for their people to develop a tolerance for Ashcrops.
Ritland: Ritland is very reminiscent of Ancient Japan with very colorful flora and a very comfortable climate.
Andrios: Andrios is very like America. The coastal area on the Straits of Theros is reminiscent of the pacific northwest, the region of the Savages and Common Humans is like the Midwest. Past that, there is a stretch of Wilderness before you reach a mountain range, beyond which lies a frigid Tundra.
Seremial: The continent is very dry. The coastal/Imperial regions are like the areas of the Iberian Peninsula. Past the borders of the Empire there is a vast desert and past that there is forest and wilderness.
Durandorok: A small, mountainous island with a vast network of caves and tunnels.