Avatar of RavenxVoid
  • Last Seen: 7 yrs ago
  • Old Guild Username: RavenxVoid
  • Joined: 11 yrs ago
  • Posts: 139 (0.04 / day)
  • VMs: 0
  • Username history
    1. RavenxVoid 11 yrs ago

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Most Recent Posts

I about done my character. I would just like to ask which King actually needs minions? Or something I should work into my character so I can get in right away!
Appearance (real):

Height: 5'11"

Weight: 160 lbs

Hair Color: Black

Eye Color: Brown

Name: Kyle Chang

Age: 16

History:
Kyle was born into a family whose members have historically done very well in the Deep Ground game, alas for Kyle this was less of a blessing then and more of a curse. With ever member of the large family doing so well in Deep Ground, each child is under greater and greater pressure to outdo his cousins and peers. This meant that while he had quite the environment to train for his eventually arrival into Deep Ground. Alas once he entered Deep Ground, he's been a disappointment to his parents,

its been 3 years since he had the game installed and he's enrolled at the school. At the school he's done nothing significant, neither is he very high level compared to his cousins which is a constant shame on his family but he isn't the top of his class

Sadly, once Kyle made his first appearance, its was a string of losses until he joined the Cobalt Bruisers which has made him a stain on his parents eyes seeing as they were both solo players who did quite well for themselves, they see joining a guild as a form of weakness needing others to help them.

Personality: Kyle is a quiet guy, he doesn't quite like to stand out do to the constant nagging from his parents and his cousins. A bit of a slacker because Kyle thinks level 6 will be the highest level he will reach. The only time he performs admirably is when his guild mates are in a fight but when its a solo battle he finds it too troublesome.

Appearance (Avatar):

Avatar Class: Gunner [Commando]

Avatar Title: Steel Soul

Avatar Level (Initial): 5

Avatar Guild: Cobalt Bruisers

Avatar Abilities:

- Path Unknown: Increases the rate of recovery after not taking damage for 10 seconds

- Blink: Instantaneous teleportation of 20 meters with a cool down of 30 seconds

Avatar Perks

- Marksman

- Combat Armor

Other:
So I asked in the OCC earlier to make a character but I checked that you have alot of characters. I want to make sure there is room for me
Which King doesn't have any minions? I'll be your MINION!
Looking join, still got room?
Ah so I had been cut off from the internet for about 5 days, I hope nothing to much has happened and it is still possible for me to jump in?
CS is completed(?) on page 4. sorry if its short but I'm currently in HK currently little time to write but I shall have more in the next couple of days!
Name:
Arthur Sima

Age: 33

Gender: Male

Occupation:
Mercenary MS pilot, formerly of the 33rd Commonwealth Night Operations MS company

Appearance:
Link!

Personality:
Loyal to his friends but bitter to his superiors that just sit behind a desk, his father being in the army himself told him that a leader should always be able to put himself in the same amount of danger as he expects those under him to be. A chain smoker

Skills:
[+] Experienced MS Pilot
[+] Proficient with Firearms
[+] Survivalist

Equipment:
[+] 9mm Pistol
[+] Pocket Knife
[+] 1 Spare Magazine
[+] Lighter
[+] Telescope

Biography:
A grizzled veteran of the last war which only ended eleven years ago, to him it only seems like yesterday in which he would put on this combat suit in preparation for another attack on an enemy base before the regular troopers would come in and mop up any survivors. After years of fighting for the commonwealth Arthur finally had enough, after all Arthur had enlisted when he was 18 and so he had been a solider for four years during that terrible war which ravaged the earth. These days Arthur does same jobs around the colony as he did in the army. Guarding shipments of materials, patrolling for raiders and the occasional reconnaissance missions. All this but without a paper pusher superior sitting behind him watching his every move.

Weaknesses:
[-] Authority Issues, with those that sit behind a desk all day
[-] Takes a pull your own weight attitude

~Mech Profiles~

Model:
RGM-86V "Night Seeker" (GM 3 with Night Seeker Parts)

Specialization:
Hit and Run Night Combat

Appearance:
Night Seeker

Weapons:
- 1x Beam Saber
__The beam saber use Minovsky particles held in place by an I-Field to form an effective cutting surface that can slice through nearly any material. The particles for the beam saber are stored by E-cap in the hilt of the saber, which is recharged from the GM's reactor when the saber is returned to its socket. Once activated, beam saber do not rely on the mobile suit's reactor and can be thrown or discarded as decoys. The beam saber is most often used for close range combat or as an emergency weapon once all other ammunition has been depleted.
- 1x Feyadeen Rifle/Beam Saber
__An extensive beam weapon with a power rated at 6.6 MW, charged by rechargeable energy cap. The feyadeen rifle can perform as a beam saber.
- 2x 60mm Vulcan Guns
__60mm Gatling Guns stored on the sides of the GM's head. Having the greatest rate of fire of all the GM's weapons these are primarily used to ward off advancing enemies, shoot down missiles, or hit other fast moving targets. They also made good use as an anti-aircraft and anti-personnel weapons. The Vulcan guns however had a hard time piercing heavy armor and thus were not often used against larger, more heavily armored foes. Still the Vulcans were useful in preserving ammunition.
- 1x Shield
__The shield is a thick sheet of armor designed to take severe punishment that would normally destroy a mobile suit. Since the introduction of beam weaponry, shields have been treated with an anti-beam coating allowing it to withstand several beam shots before the coating wears off. Typically physical shields can only take so much damage before they succumb to the pressure and break.

Capabilities:
[+] The thrusters allow the Night Seeker to jump to a height of 400m
[+] Lightweight
[+] Ability to increase its sensor range by equipping itself with targeting sensors in the "face guard" visor over its standard sensors

Weaknesses:
[-] Limited Armaments
[-] Minimal Armor plating
[-]
Split between, starting with a regular GM or a Night Seeker. Suggestions?
Whats the view on beam weapons? How powerful are they?
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