(bio will be finished tomorrow)
Character Sheet:
Name: Senshiro Kyoua
Age: 26
Appearance:
Personality: Contrary to his appearance, Senshiro is a very talkative person and lets to strike up a conversation with just about anyone, anywhere. Senshiro is a trickster, often using the skills he has learned in his profession to play pranks on other people, much to their dismay. These pranks include but not limited to, stealing underwear male or female (typically female because he's a perverted bastard) , replacing drinks, showing up unexpectedly and smoke bombs. Along with this is Senshiro is a highly avid reader, usually if he is not playing pranks on their adventurers, he can often be found in the library contorted into a strange shape because as he says "its comfortable". Along with these is that, although Senshiro says he can not drink a sip of alcohol, he is actually a heavy heavy drinker that often still drinking after everyone else is passed out. In battle though, he's quite ruthless and will use whatever is available, even underhand tactics such as hostage taking are tactics that can be expected from him. Senshiro has a focus on developing economy of motion which allows him to maximize the advantage gained from their incredible speed in battle.
Backstory:
- Various reasons lead Senshiro to the abandon his life as an assassin for country X
Equipment:
-Set of Kunai and Shurikens
-One Nagimaki Strapped to his back - WindRunner -
-Smoke Bombs
-Various Poisons, that Senshiro collects and mixes himself
Abilities:
- WindRunner has been infused with two types of crystals. One makes WindRunner have little air resistance allowing a lightening fast draws and attacks, the another one makes it so it keeps an incredibly sharp edge even with prolonged use.
- Senshiro's body has also been infused with two types, ones that makes it so his body extremely light but at the same time, his bones are easily to break and so the second speeds up the electrical signals to his brain, allowing Senshiro heighten perception and reaction time to react to dangers.
- Along with these infusions are the standard shinobi abilities such but not limited to: Substitution technique, stealth, body duplicate, traps, tracking and escaping.