Name: Jagred Velarium
Race:Snowkin, a race of tall, fair-haired people. Most sport platinum or pale blonde hair and eyes of various color, however, those from the royal bloodline distinguish from the common folk with their blood red eyes. The purer their blood, the slower they age and the more hardy they are. Snowkin ages at the same rate as human, at least up until they reach adulthood. At that point, each snowkin ages at a different rate, depending on the pureness of their blood. Left alone, commoners can live up to 150 years, while members of the noble houses have the average life span of 500 years. However, their culture is so steeped in violence that old age often ceased to be a cause of death.
Age:27
Gender:Male
Appearance: Jagred leads a hard, violent life, and it shows. Scars mars his pale skin, marks left behind from sword slashes, arrow wounds and even claws of beasts, but in the end, they all tell the same story: he lives. Even dressed in rough leather and tattered cloak, he cuts an impressive figure, all hard edges and coiled muscles. However, he lacks the intimidating mass of fighters; his sinewy figure more closely resembles those of sprinters and swimmers, standing at roughly 6'2''. In his cloak, he could even pass for a travelling merchant, rather than a violent mercenary who killed for gold on a daily basic.
For a sellswords, many would say that Jagred has a pretty face, and an exceptionally well-kept one at that. He has bright eyes, a sharp nose and strong jaw, and despite the scars than runs across his body, he has none on his face. His hair is the color of fresh fall snow, though not an uncommon color among his people, when couples with red eyes, marks the noble bloodline in Klonia. He grows it out, not long enough to pull into a ponytail yet, but still there for an enemy to grab in the midst of battle. If he were a little less vain, he would have cut it.
Clothing/Armor:Jagred’s usual attire consists of a simple cuirass, one layer of boiled leather reinforced with metal plates, a linen shirt with cut off sleeves beneath, pants and leather boots. When out in the blistering sun, he adds an extra layer by donning a cloak, which is only a threadbare sheet of dark colored cloth decorated with questionable stains. On his arms, he wears a pair of leather gauntlets reinforced with thick metal plates that can be used to block and deflect sword strikes during combat.
Personality Jagred can be considered a study in contrast. He is violent and jaded, the characteristics developed from a life of blood and steel, yet naïve and indulging, the stereotype sheltered elite. In his line of work, tasteful characters are hard to come by, so Jagred might appear somewhat guarded toward strangers. A bit overly so, to be exact. He also prefers violence to any other solution, as it is his forte, though it does not exactly make him hostile. Jagred knows too well what it feels to bite off more than you can chew. However, while your typical mercenary spends his coins on booze and wenches, Jagred spends his on lavish food and expensive boots. He wastes his fortunate like a young lord without his steward, which then often leads to him preforming various odd jobs to earn to coins needed to fuel his habits.
History: The men around Dragon Spine all knew of the white demons from the mountains. They would descend suddenly from the mist with their battle cry, their hair white and their eyes as bright red as the blood of their victims. They were considered babarians at that time, infamous raiders and hated bandits, who lived by pillaging the villages nearby before vanishing up the slopes of Dragon Spine. Some said they were magekillers, that they had little magic of their own, and so they must rip it out from the bodies of others. Any attempt at subduing them proved futile, as mages were rendered inept as soon as they set foot up the slopes, and the snowkin used the treacherous terrain to their advantage.
More bloodshed throughout the years before peace was formed. As the snowkin grew in number, they became more unified, more civilized. Instead of roving bands of bandits loosely associated with each other, they began to form different territories on the Dragon Spine, each ruled by its own respective lord. The lords then elected a chief, whose duty was to manage relation with outside forces and uphold justice among the lords. The system worked, to some extent. They no longer had to raid and pillage; they began trading the metals they mined for necessities from the kingdoms below. The Kin still had their conflicts though; war was in their blood. At least it was mostly among themselves now.
Peace lasted, and this led the Kin to mingle with other races. They had a new name: Klonians of the Klonia Collective. The term ‘snowkin’ was reserved only for nobles now, who still had the distinctive crimson eyes and white hair. Though changed somewhat in terms of appearance, Klonians still retained certain characteristics from their ancestors: fair hair, pale skin, tall stature and a preference for colder climates.
Jagred was born Zugos Velarium, eighth son of Vinklaus Velarium, the sixth lord of his line and current chief of Klonia then. Born into noble blood, you’d think a life of luxury and decadence awaited him.
Not quite.
Despite being the scion of a noble house, Zugos was so far down the line it didn’t even matter. He would get no title and no land. Not even the smallest fraction of his line’s vast wealth and influence. In fact, his entire existence is compromising the stability of the throne; rebellions could rise in his name, rivaling houses could use him to hurt the chief. Once one of his brothers ascended, he would have to either justify his existence, or die. His father offered him a solution, when he reached the tender age of 10. It felt less like an offer though, now that he was older and wiser, more like a desperate order. Then again, he would have accepted it anyway. Back then, there was little he wouldn’t do for chief Vinklaus.
So he joined the chief’s personal force. They had a fancier name, but no one used it anymore, not even themselves. Some called them the Threshers. Most didn’t talk about them at all. They didn’t actually have a set role within Klonian military; Threshers answered to the chief and the chief alone, following whatever orders they were given. They acted as bodyguards, assassins, spies, consultants, or just plain soldiers, if the need ever arose. Whatever the chief wanted done, the Threshers would have operatives suitable for the job. And among these trained attack dogs of the crown, Zugos felt at home.
He climbed the ranks fast, relying on brilliant swordplay and unwavering loyalty. Then things fell apart. Zugos returned after a mission, the head of a rebel in his satchel was still fresh, leaving a trail of red as he entered the throne room. There he found his father, Vinklaus the Victor, slumped on the throne. Very dead. Around him, armored soldiers stood, weapons readied. Behind them stood his half-brother, Solveig, the third son. Zugos remembered little afterward. They talked. He asked. Solveig demanded, as usual. Then the soldiers charged. Desperation and rage fueled him, guided his blade and spurred him on, but in the end, he fumbled. It hurt, then he felt nothing at all. When he woke up, he was already miles away from the keep, lying face down in a ditch and hurting all over.
The next couple of days, he hid and listened. They said Vinklaus died from some disease. He had been sick for a while now, or so they said. Solveig was wounded from an attack staged by unknown forces. Vikos, the eldest son, took over the throne. Zugos then left. Klonia had nothing to offer him anymore.
Years have passed since, and he answers to a different name now.
Weapons: He has with him a
black sword that he straps across his lower back. The blade is enhanced to keep its sharpness despite minimum maintenance, suitable for long travels.
Physical Skills:-
Snikt Snikt - The sword is a simple weapon; nothing more than a hunk of sharpened steel, and yet, kingdoms were built upon and brought to ruins by the sword. Anything with opposable thumbs and sturdy arms can learn to swing a sword, but it takes raw talent and rigorous training to master. Fortunately, having spent his formative years among the war dogs of Klonia, Jagred had both in abudance. When he reaches for his sword, expect trouble.
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Hit and Run – Jagred is fairly quick on his feet, as reflected in his fighting style. However, he can also apply his skills outside of combat as well. He should have trouble climbing up a tree or scaling a cliff, given the right tools.
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Thick-blooded – Snowkins are gifted with incredible endurance due to their bloody legacy of taming the snowy mountains. The cold weather does not affect them negatively. Quite the opposite, in fact. Furthermore, they should be able to perform taxing activities for a longer period of time before feeling the exhaustion. Physical pain also has a diminished effect on them, though this can be both a strength and weakness.
Magic:None.
Weaknesses:Red Iron – Due to his snowkin physiology, Jagred is vulnerable to overheating in hot weather. He has to avoid the midday sun, rarely goes outside without his trusty cloak on and dislikes campfires with a passion. As he is no longer surrounded by the familiar tundra of his homeland, Rune has to take care to make sure his body does not overheat. He also shies away from heavier and thicker armor because of the very reason.
Other Inventory:Jagred keeps two leather skin with him. One filled with water, while the other often contains the most expensive liquor he can get his hands on.