𝔐y 𝔐ortal ℭ𝔬𝔦𝔩
[ ⍚ ] A P P E A R A N C E
Numas stands at a subtle 5'8" and is skinny to the point of looking almost sickly. When they stretch in certain directions you can see their ribcage rippling beneath their skin and the boniness of their hands. Their eyes are a fading, almost glassy grey, and one eye is completely glassy with a sharp scar scratched right over it. They have no vision through that eye after an encounter with a vicious animal, but they pay no mind to that most of the time. Their face is scrunched up, with a small nose and small lips, and their teeth are mostly straight, though his canines seem sharper than the average. Their hair is long and obstructive as they haven't cut it since birth. It goes down their back and face in long, messy, burgundy strands. They never tie it back or anything, though sometimes they'll loop glass and wood beads through it in seemingly random locations.
Normally, they forgo wearing any sort of top clothing, though if they are to wear a tunic of some kind they tie the sleeves around their waist and leave their chest bare. Sometimes they'll wear a sash of cloth over around one of their shoulders, but that is the most that they will cover at any one time. Wooden beads and bands of numerous colours wrap around their wrists and his neck, including the feathers of birds and the teeth of some abandoned animals. They will paint his face with various red-hued colours that they make by mixing blood with water and other things, making sure that the paint goes over their eyelids.
Their mark appears almost like stained glass on the back of their hand. Various shapes of varying colours that overlap and merge with each other. As they use their abilities, more of these colours and shapes explode from the origin point until they spread up and over their entire body.
Normally, they forgo wearing any sort of top clothing, though if they are to wear a tunic of some kind they tie the sleeves around their waist and leave their chest bare. Sometimes they'll wear a sash of cloth over around one of their shoulders, but that is the most that they will cover at any one time. Wooden beads and bands of numerous colours wrap around their wrists and his neck, including the feathers of birds and the teeth of some abandoned animals. They will paint his face with various red-hued colours that they make by mixing blood with water and other things, making sure that the paint goes over their eyelids.
Their mark appears almost like stained glass on the back of their hand. Various shapes of varying colours that overlap and merge with each other. As they use their abilities, more of these colours and shapes explode from the origin point until they spread up and over their entire body.
[ ⍚ ] P E R S O N A L I T Y
Numas is an out-of-this-world thinker with little care or understanding for most of the other people that they live with. They believe that they've been trapped on this world by some external force, though they are unaware of what that force may be nor do the claim to understand what they were before. That being said, Numas comes across as obnoxious and weird. They're statements are out-of-the-box and they refuse to conform to any being that may claim authority over them. That being said, Numas is fascinated with those that ask questions, and those that are willing to question why they may exist or what they're doing in that moment. To these people, Numas is an excellent thinker, patient, and wise. They never claim to know the answers to anything, but they're always willing to ask questions. They're also quite a spiritual person, believing that their Gods would one day give them the answers they were searching for as long as they continued to question everything.
As though their own behaviour wasn't example enough, Numas is not very sexually driven. They are far more fascinated with a person's thoughts and mind than they are in their physicality, and their own castration makes them pretty non-threatening to other genders. Their choice in companions is quite unusual, but so is everything about the laid-back spiritualist.
That being said, they become very frustrated with those that claim to have all the answers. They have a tendency to run off on their own and do their own thing for long periods of time, and in these times they tend to forget about eating or sleeping. Instead, they'll paint their face and burn strange plants and sit in large empty places alone as they stare at the stars, continually asking "why". They're a little bit of a hermit, and a little more than strange, but sometimes the out-of-the-box thinking can bring many advantages to their tribe. They've been called upon as a strategist several times because they don't think about outcomes, only about things that others have never thought about. It seems that they put aside their hubris when it comes to the lives of humans specifically, because Numas believes that humans hold the potential to opening the secrets of the universe.
[ ⍚ ] B I O G R A P H Y
Numas is usually referred to by their tribe as "Severed" due to their "inability" to associate or work with the other members of the tribe in the ways of hunting, gathering, fighting, or other basic survival needs. The other reason was that Numas castrated themselves three months after both of their parents died hunting some feral beast. Many thought it was an act of grief, but Numas did not grieve their parents in a rational sense. Instead, Numas simply began to question the way the world worked, and the way they trapped themselves in boxes. Castrating themself was a way of freeing themself from the need to reproduce. Numas disappeared into the wilderness for several years after this, frustrated with the traps of daily life and the risks of normalcy. Many thought they would never see them again.
Instead, around the age of seventeen, Numas returned to their tribe. Their eye was scarred by a bear they'd eaten and their whole appearance had become wild and feral as well. Their tribe was at war when they returned, and it appeared as though they would be slaughtered. But Numas revealed an absurd strategy that managed to allow their tribe the upper hand. After this, Numas revealed their skill as a witch doctor, and used many unusual concoctions for curative purposes or otherwise. Numas was welcomed back into the tribe, against many others protests, and they were given the space to act as they chose as long as they provided wisdom to the rest of their people and acted as their healer.
Their unusual behaviour was still unnerving to the rest of their tribe. Numas would commonly wander off or simply stop and stare in random directions. One day Numas spent standing completely still in the central area of their camp, and didn't move for several hours, other days they spent eating at flowers growing around the marshes or staring into rivers waiting for fish to pass. Numas spent the first clan gathering back with their tribe wandering all over the place. They shared healing secrets with healers of other tribes; they wandered straight into the base camps of other aggressive tribes and watched their fierce warriors battle with each other.
This is how Numas came to know Narcissa. Her disinterested disposition caught Numas' eye one day, so they decided to wander directly over to speak to her. Guards tried to stop them, but Numas merely leapt over their guards, then bounced of their heads while twirling their staff above their own head. They quickly bonded because it was clear that Numas had no expectations for the Chieftain's daughter, and that Numas simply found interest in her own thoughts of physical beauty and the world around them.
Numas amassed a group of about two or three followers by the time this begins. People that were just as fascinated with the "why" of their existence and wished to question the universe just as Numas did. Numas would lead them into the wilderness and share ceremonies under the stars where they asked the gods to answer their questions, and waited patiently with strange incense that enhanced their thought process and caused "spiritual hallucinations" as Numas labelled them.
Numas comes from the Rumasra tribe, a smaller group of people that finds their proficiency in the marshlands. Most know the properties of common plants by the time they can stand, and many others learn quickly how to navigate the wet marshs without sinking or tripping. They aren't an extremely spiritually driven group, though they do believe that the nature around them is carried by spirits acting on their own. Some people will pray to these spirits before heading out on hunting or scavenging trips, and only a few others will call out to the Gods above. Otherwise their failing point as a tribe comes from combat. While they do have a general and some know how to fight, it is usually inefficient. They lack the skill or ability to fight back head-to-head, so they usually rely on their marshy terrain to get the upper hand. Most know how to swim through the rivers and how to fish. Ultimately the tribe counts on all their people being able to engage in these tasks so they can all survive together.
Memories Retained: Ignore for now
Instead, around the age of seventeen, Numas returned to their tribe. Their eye was scarred by a bear they'd eaten and their whole appearance had become wild and feral as well. Their tribe was at war when they returned, and it appeared as though they would be slaughtered. But Numas revealed an absurd strategy that managed to allow their tribe the upper hand. After this, Numas revealed their skill as a witch doctor, and used many unusual concoctions for curative purposes or otherwise. Numas was welcomed back into the tribe, against many others protests, and they were given the space to act as they chose as long as they provided wisdom to the rest of their people and acted as their healer.
Their unusual behaviour was still unnerving to the rest of their tribe. Numas would commonly wander off or simply stop and stare in random directions. One day Numas spent standing completely still in the central area of their camp, and didn't move for several hours, other days they spent eating at flowers growing around the marshes or staring into rivers waiting for fish to pass. Numas spent the first clan gathering back with their tribe wandering all over the place. They shared healing secrets with healers of other tribes; they wandered straight into the base camps of other aggressive tribes and watched their fierce warriors battle with each other.
This is how Numas came to know Narcissa. Her disinterested disposition caught Numas' eye one day, so they decided to wander directly over to speak to her. Guards tried to stop them, but Numas merely leapt over their guards, then bounced of their heads while twirling their staff above their own head. They quickly bonded because it was clear that Numas had no expectations for the Chieftain's daughter, and that Numas simply found interest in her own thoughts of physical beauty and the world around them.
Numas amassed a group of about two or three followers by the time this begins. People that were just as fascinated with the "why" of their existence and wished to question the universe just as Numas did. Numas would lead them into the wilderness and share ceremonies under the stars where they asked the gods to answer their questions, and waited patiently with strange incense that enhanced their thought process and caused "spiritual hallucinations" as Numas labelled them.
Numas comes from the Rumasra tribe, a smaller group of people that finds their proficiency in the marshlands. Most know the properties of common plants by the time they can stand, and many others learn quickly how to navigate the wet marshs without sinking or tripping. They aren't an extremely spiritually driven group, though they do believe that the nature around them is carried by spirits acting on their own. Some people will pray to these spirits before heading out on hunting or scavenging trips, and only a few others will call out to the Gods above. Otherwise their failing point as a tribe comes from combat. While they do have a general and some know how to fight, it is usually inefficient. They lack the skill or ability to fight back head-to-head, so they usually rely on their marshy terrain to get the upper hand. Most know how to swim through the rivers and how to fish. Ultimately the tribe counts on all their people being able to engage in these tasks so they can all survive together.
Memories Retained: Ignore for now
𝔐y ℑmmortal 𝔖𝔬𝔲𝔩
⍚ X Y X I S ⥥ A B S T R A C T I O N ⥥ N/A ⥥ PANSEXUAL ⍚
<... Then men's first thoughts became unbound to the how and the when and the where
For Xyxis appeared, his being renowned, and the WHY that was not was there.
Life was no longer trapped to the touch, as thought twisted and grew
Reason to fog, limits to space, it was more strange than they knew...>
[ ⍚ ] GO D L Y A P P E A R A N C E
Xyxis is not so much "seen" as they are "experienced". They are a void of colour and noise and feelings and thoughts. Bound to nothing, but they are not "nothing." Their form is omniscient and abstract, clobbered together and ever-changing. Since Xyxis finds the thought of a corporeal form abhorrent, they tend to simply exist as changing and shifting colors.
[ ⍚ ] K N O W N F O R
- Abstract Thought
- Abstract Concepts
- Insanity
- Delirium
- Lord of Drugs and Hallucinogens
- Abstract Art and Color
- Questions and Thoughts
- Philosophy
Xyxis is unique in that they would not exist without humanity, nor would humanity advance at the rate it does without Xyxis. Xyxis was birthed from thought and also is the creator of thought. They are actually quite sympathetic for humanity despite the consequences that come with their existence. Humans would go mad upon seeing Xyxis' "physical" form as it is beyond human comprehension.
[ ⍚ ] F O R M A T I V E M O M E N T S I N H I S T O R Y
The moment the question "why" was asked was the moment that Xyxis came into existence. This probably makes them sort of a young God as they could only really exist when there was a being to think. At first they were not interested in anything beyond the development of humanity's thought process. One of their favourite moments of existence was rendering a rock into an incomprehensible form and watching the early humans become baffled with how it was created (for it really couldn't be made with human hands). Their starkissed was the first being that made Xyxis consider "touch" as a connection. Usually they don't care at all for the corporeal, but, to be able to touch their starkissed's face, and understand what was beneath that hard surface...
It was this want that allowed the Dark Gods to trick them. Xyxis was a master of what could not be seen, touched, heard, understood, yet it was the desire for all those things with their starkissed that allowed the Dark Gods to trap them within the confines of a mortal body, and wipe their memory of a time they were a being of pure thought.
It was this want that allowed the Dark Gods to trick them. Xyxis was a master of what could not be seen, touched, heard, understood, yet it was the desire for all those things with their starkissed that allowed the Dark Gods to trap them within the confines of a mortal body, and wipe their memory of a time they were a being of pure thought.
𝔐y 𝔊ifts 𝔚𝔦𝔱𝔥𝔦𝔫
[ ⍚ ] S K I L L S E T
Three General skills to start and up to two combat abilities. Due to the setting you may also have 1 Survival ability.
- Natural Connection:
Numas has an excellent understanding of plants and their properties. They can recognize most plants for the various abilities and support they can offer. This is exceptionally proficient in the marshlands, though some of this knowledge does trickle over into other locations. - Witch Doctor: Beyond knowing plants well, they also know certain charms and enchantments that, when combined with other aspects of nature, can become powerful healing concoctions or other such potions and salves. This is made of a combination of their own research, their mother's time as witch doctor, and other sources.
- Interpretation:
- High Constitution: Numas' experience in the wilderness with plants have rendered them immune to many poisons and toxins. In a pinch, they can eat things that would make most other people sick or dead with a much less severe reaction.
- Slow and Painful: Their witch doctoring can work in reverse as well. They know how to concoct lethal poisons that could strike opponents down very quickly when administered.
- Wierd and Wirey: Numas tends to avoid fights whenever possible, but if they must their movements and actions are incredibly unpredictable and strange. Their flexibility and agility confuse opponents, then usually they try to strike with a poison and run away.
[ ⍚ ] A B I L I T I E S
Regardless of their human form, an explosion of color always appears behind their eyes before their powers activate.
Life Force: 15/15
Weakest Ability: Here Comes a Thought
Xyxis came into existence when humans developed Abstract Thought: of ideas beyond surviving, and when questions rose beyond "how am I going to survive?"
Who am I? Cost - 1
When Numas touches someone, they call call these questions to ring strong and true through someone's mind. For some, it may have no adverse effect. For others, it may call their position into question, or even begin an existential crisis.
Why am I here?Cost - 2
Beyond their own identity, it calls their allegiances into question, their beliefs, their choices. This may lead to isolation or paranoia in the target.
What is my purpose?
Cost - 3When Numas touches someone, they call call these questions to ring strong and true through someone's mind. For some, it may have no adverse effect. For others, it may call their position into question, or even begin an existential crisis.
Why am I here?Cost - 2
Beyond their own identity, it calls their allegiances into question, their beliefs, their choices. This may lead to isolation or paranoia in the target.
What is my purpose?
This questions their entire being. It forces them to confront what they do from day to day, to confront the position they have and the choices they make. It could bring everything they've worked for into question, then it could bring it all tumbling down. Depending on the being, this question could reveal doors they've never recognized, or force them into a mental breakdown.
Moderate Ability: Beyond Representation
The human form moves into a trance state, forcing them to create large abstract artworks that can confound and distract others.
Moment's Clarity: Cost - 6
Suddenly the human vessel understands how to express abstract ideas in a corporeal form. They'll then proceed to create it with whatever medium available. While one idea was in mind, it will create various interpretations that might cripple or support wiser people.
Read Between the Lines: Cost - 7
The art is charged with magic, bringing those that look upon it to be immersed in the work and what it is trying to say to them. Those that aren't wise enough to comprehend the artist's voice will be struck with headaches, while others will feel strongly for the idea the artist is trying to express
Open Your Minds:
Cost - 9Suddenly the human vessel understands how to express abstract ideas in a corporeal form. They'll then proceed to create it with whatever medium available. While one idea was in mind, it will create various interpretations that might cripple or support wiser people.
Read Between the Lines: Cost - 7
The art is charged with magic, bringing those that look upon it to be immersed in the work and what it is trying to say to them. Those that aren't wise enough to comprehend the artist's voice will be struck with headaches, while others will feel strongly for the idea the artist is trying to express
Open Your Minds:
The artwork is supercharged with magickal force, which brings all that look upon it to open their minds to the world beyond their own. This could be incredibly overwhleming for those that have never understood it before, though in the right groups it could spark a movement, or a revolution, or incapacitate them all with their own tears and their own questions about the universe.
Strongest Ability: Eldritch Madness
In their early days, Xyxis attempted to use abstraction to create new life. The result was horror incarnate, and ideas so strong they drove people to insanity.
"The Eldritch Abomination is a type of creature defined by its disregard for the natural laws of the universe as we understand them. They are grotesque mockeries of reality beyond comprehension whose disturbing otherness cannot be encompassed in any mortal tongue." - TVTropes
Unnerving Sculpture: Cost - 8 They create some form of artwork out of what exists that defies logic and what the mind can comprehend. Its presence is enough to unnerve people and make them uncomfortable, but looking at it long enough may actually splinter the brain.
Overwhelming Image: Cost - 11
The image is delivered directly to the brain with gibberish words, and it traps itelf within the person, driving them mad because it cannot be comprehended.
Some thing just cannot be comprehended...: Cost - D E A T H
An image is cast into the sky. A being emerges for only a few moments before fading away, but that's more than enough. Those that witness that which mocks the universe will lose all sense of rationality. The world itself will become their prison as they are swallowed by madness. There are some abstractions that simply cannot be understood.
Overwhelming Image: Cost - 11
The image is delivered directly to the brain with gibberish words, and it traps itelf within the person, driving them mad because it cannot be comprehended.
Some thing just cannot be comprehended...: Cost - D E A T H
An image is cast into the sky. A being emerges for only a few moments before fading away, but that's more than enough. Those that witness that which mocks the universe will lose all sense of rationality. The world itself will become their prison as they are swallowed by madness. There are some abstractions that simply cannot be understood.
[ ⍚ ] I N V E N T O R Y
- two sharp daggers made of weak metal. A slot down the middle of them leaves space for poison
- numerous packs and bags filled with all sorts of natural materials
- a long staff that seems to curve into a square at the end, for walking and other things
- a totem for the Gods, and some incense sticks created to induce spiritual hallucination
- a bowl for mixing, and pestle for crushing
[ ⍚ ] O T H E R
This will be my color for conversation. (code 4ECCAC)
Above the Rumasra Tribe is given some background and detail.
On top of that, their tribe does not use pronouns, choosing instead to refer to each other by name and name alone. Their chieftan is Reisa Ruma, a tough woman with a lot of patience and scavenging expertise.
To become chieftan, those of a certain age who desire the title are required to eat a specific frog that lives in the marsh area. While they're all similar-looking, some of them carry a lethal poison. They say that if that were to happen it is because you are unworthy of the title. Reisa ate four of them to prove her dedication.
[ ⍚ ] R E L A T I O N S H I P S
Will you participate in the Relationship Assignment?: YES