Honestly, I'm surprised there is another "Fishman with a unique fighting style" in the cast now too.
_____________________________________________ Name: Makara Title: Red Sea Makara Bounty: $92,500,000 _____________________________________________ Crew: Ash Pirates Occupation/Skillset: First-Mate / The Best Face Puncher in all the Land!
Age: 25 Age Appearance: Mid 20's __________________________________________________ Allegiance: Pirate Personality: The rebellious fighter who swears loyalty to another? What a conundrum! But it's true! The thing that drives forth this fishman is nothing less than to be loyal to his greatest rival, and person who gave him freedom from slavery. Perhaps it's an odd way to just hop from being a slave in an arena, to a different kind of servant. But he doesn't care. He's just here to fight, and be completely free when he's truly the strongest. Laugh: MURAMURAMURA! Birthplace: Fish-Man Island History:
His earliest memory... Is slavery. He barely remembers his mother, or his father. Not even his name. For he was known as Slave #2459 Only that he was born where all Fish-Man are. At Fish-Man Island. He atleast knows that, but he no longer cares. For he was slave, taken from his home by pirates. Sold on the market. These early years are a rush. He remembers no names. No faces. Only that he hated it. He fought, and he was punished. He fought, and then he was punished again. A vicious cycle. Again and again, the cycle repeated. Never-ending, till each master would give up, and sell him to another. He traveled far on that alone. To each new master, he was a prize. A rare specimen.
For he... Was a Fishman with red skin. A red-skinned shark. A marvel! A lovely prize to have! Only if they could control him. Each learned in time they could not, and would ditch their dangerous prize. As he grew from child, to a much more aggressive child. It wasn't until one day, when he was thrown into a hot box, that his life changed course.
"Why do you fight every command?" "Shut up old man! I'm a Fishman! You are too! You should be fighting them too!" "It's not about fighting, it's knowing when the fight is best done." The speaker, was the head slave. The one in charge of the others. An older fishman, further in his years than even Slave #2459 could count. The Fishman elder sat by that hotbox for hours, speaking with the angry boy. Finally though... A question was asked... "Elder, what was it like before you became a slave?" "I was a fisher. I would take a boat out into the calm belt, and I would catch sea beasts." "You're making that up. You're pulling my leg." "You are in a box. How can I possibly be pulling your leg?" "It's an expression I picked up at the last... Place... You know..." "You've spent so long rebelling that you really have no idea where you are, haven't you?" There was silence for what might have been a century. It was broken by the old man, and the words he spoke changed the way the young slave would think. "Perhaps, I can show you the world you wish to fight for?"
That old fish, known later to slave #2459 was known as Makara. He was a former gladiator, who was paid for by their current owner years ago for the sole purpose of fighting in a gladiator arena on one of the nearby islands. The famed "Gladitorial Arena MegaPhone." The island itself was called such because the battles were so loud that they could be heard on neighboring islands. Inspired by the old Makara's stories, slave 2459 requested that he be trained to be as impressive as him. Makra would hear none of it, until the young slave had finished his chores for the day. And when those were done, Makara would teach him one move. Every day the list of chores would grow, to test the young slave's resolve, and to strengthen his body. And everyday, slave 2459 did as such. And at the end of the day he would go through a different kind of training. Every day his body strengthened. His fists shattered stone, and his heart flowed with unending tenacity.
Makara turned to his still nameless pupil. On that day it had been several years, and the slave was now 14 years old. He had grown to be a shimmering pillar of physical strength, and as such, it was time. "You should be a gladiator. Win enough, and you'll earn your freedom." The slave agreed, and with his mentor, he went to the arena. The process to sign up was long, tiring, and needlessly complicated. The only truly difficult part? A name. All fighters needed names, and a number was not a name. Slave 2459 would spend several days writing up possible names for himself. That is when he wasn't practicing. It was on one of those practicing nights that another fishman slave met up with him. In the dark of the night, he had only one thing to say. "Makara is dead!" He had passed away in his sleep, his life trickling away without a single word given to his apprentice. He had not wanted to worry the lad.
A name was chosen. Makara. In honor of his teacher. The newly named Makara made a name for himself in the arena. Strength, violent tendencies, a shocking physical appearance! He had it all. The Red Sea Makara, champion of the arena. Wealth, fame, it all came to him. But he was still a slave. Freedom never seemed to come. No matter how many battles he won, it would always be... "One more match away." That final "One more match" was with a newcomer to the arena. Some nobody named Ishizoku. Though Makara didn't know it, he and that man would have a long future ahead of themselves. They met in the arena, and thus began a long, grueling fight for the both of them. Sure, one was a pheonix, and the other was a shark, but each trading of blows was a lesson for both. Brothers in arms, despite enemies in the arena. Their first match ended in a draw, and so did the second. Each time they met, the arena shook with their clash. That 'One more match" was a never ending gauntlet with two unwavering champions. Until...
They exchanged a blow, and both realized at once... "With this man by my side, I could conquer the world!" Unspoken, they both had a connection. And their fists turned against the stadium. The paradise arena of Gladitorial Arena MegaPhone was completely annihilated as the two strongest fighters in all its history turned against the stone walls. Shattering convention in the process. The moment was short, but what followed... That changed Makara's life again.
"Hey, will you be my First Mate?" "Deal."
Goal: To make sure his Captain is the best he can be, and that anybody who tries to get in his way is killed. __________________________________________________ Combat
Haki
Type of Haki: Armament Haki Control: Intermediate
Type of Haki: Observation Haki Control: Intermediate __________________________________________________ Weapons/Equipment None. He gave up on such things after leaving the gladiatorial arenas. __________________________________________________ Fighting Skills/Attributes - Fish-Man Strength (Shark) - Men are weak. Humans are very very weak. Fish-men? They are titans. Monstrous beings that are stronger than even the strongest humans on record. According to them at least. A fish-man's starting point in strength is much higher than the average person, as such a single fishman grunt is worth more than a hundred human grunts. While this advantage is less obvious when the punching tier rises, an individual like Makara is still punching in a higher tier of strength than one might expect. To put it in simple terms, he bench presses with ships.
- Deep Sea Diving - Yep, he can go pretty deep. He tends to go deep, so that when he surfaces, he brings with him treasure form the depths. Some of it valuable, some of it not.
- Fish-Man Karate - A martial art that is practiced by certain skilled members of the Fish-Man race; it is noted that humans can also learn the fighting style, as Koala apparently is able to use it despite being human. While deadly enough on land, Fish-Man Karate has a number of devastating underwater moves designed to be suitable with the Fish-Man strength and speed along with the mobility that goes while under water and, in some cases, a fish-man's personal adaptation. Despite being enslaved, Makara learned the basics as a child, and since then has developed his own impressive suite of strikes that he learned with the help of several prison brawlers. It can be best compared to wrestling, with clotheslines, lowblows, and body slams. While less useful against other Fishmen, it's excellent against humans because of the size advantage.
- Five Hundred Heads Clothesline: A clothesline strike. The main difference? Using his fins, he collects water moisture in the air, creating a thin line of water along his arm. The result is a transformation of his limb into a scythe. The water pressure slicing through the neck of the target, or any limbs that may get in the way. His claim is that it can cut through people so easily that it could slice through five hundred men before he'd even be slowed.
- Five-Hundred Depths Drop: An elbow drop that destroys without hesitation. The pressure that builds up from this drop emulates the pressure one might have at the deep ocean. Five hundred depths deep, enough to shatter the bones of the average man, and even the bones of a slightly less average man. When amplified by Armament Haki, it transforms into Five-Thousand Depths Drop, which is even deeper.
- Five-Hundred Foot Wave Kick: A standing kick, that launches the target right into the air. It's a powerful strike that shatters the jaw of the target. Well, if it's a human. Famously, this kick was used to knock a whole Navy Vessel Five-Hundred Feet into the air. The impact force is more than enough to be described as "A wave that destroys everything."
- Water Guillotine: Comparable to the famous water-shot. But unlike watershot which is a single drop gathered into a single pinpoint accurate shot, this is a slicing blade. Gathering water on his fin, it is fired out at the target like a blade. The force was enough to cut through the mast of a ship, or even a sea-king. Underwater, its power is even greater. An execution wave that cuts through the ocean, leaving a scar in even the water.
(What else does your character possess that aids them in battle? Super strength? Stamina for days? Fastest man alive? Pinpoint accuracy? Best swordsman in the world? Let's hear it. Be as detailed as possible please. Put anything relevant to how your character fights.)
"One can only wonder what it would be like if knowledge was something they didn't care for, without knowledge what would the world be like today."
Silence. Ashurbanipal didn't say anything. Rather, he was chillingly silent. As if the very concept of such a thing was an insult. None the less... He shelved the Epic of Gilgamesh, and forced a smile. "Why, if that was the case... I'd have to kill everybody on this planet, wouldn't I?" He said it as if that was the most obvious solution. "After all, what would be the point of humanity if we had abandoned our most important core. It is the role of the enlightened to subjugate those who refuse to accept the role of civilization in their lives. I'd sooner make a beast into a rug, than converse with one."
He turned his attention briefly to the door he had constructed, and the limo driver currently walking through it. The room he entered was empty, and yet, before it closed, Valentina could see it was already starting to change. A golden room, with panels shifting, and the floor already starting to shift and slide. A liquid dribbling from the ceiling... And then the door slammed shut. "Oh by the way, please remove your control of his body, it's no fun if they don't fight. Though the psychological pain must be delicious." He pulled a tablet from the wall, a blank one, and began to quickly carve that down onto the clay. "If used in small doses of course. If it reaches a point of true helplessness, then the torture becomes meaningless." He was a collector of knowledge after all.
"Summoner, you and I shall be going for a ride today." Ashurbanipal said. It was simple enough to be honest. He wasn't about to let her stay in their base all war, where she could be hurt in the crossfire if he wasn't around to protect her. But, he also had to collect his resources, and thus would have to leave the house to gather his materials. A conundrum if there ever was. It reminded him of a puzzle one of his mentors had given him. Though the puzzle's solution was rather easy, and in this case it was simple. The Emperor would merely have to play a chauffeur.
"Though, we shall have to be careful." He added. Already, he could feel other servants starting to gather along the Vegas Strip. Perhaps setting up in the center of the war had been a poor idea. But, it was also the greatest collection of bodies, and if they avoided attention, they could very well see every pair pass through. It also made any but the most brazen of masters and servants turn away, as some might be less inclined to risk attention in the most busy location. Though, he could only make assumptions right now about the brazen man who had just shot an arrow at the eiffel tower... How tacky. "I suspect there might be somebody out there attempting to draw other other servants. I am not ready yet, or at least not ready to entertain the insects."
He was already moving towards the elevator, making sure to lock the door in the process. "We shall move to the basement, where the limo is kept, and we shall make our way to one of these locations." He said, holding up a map of the local jurisdictions. A red X on several spots, as he had been keeping track of some very specific locations while on the morning drive.
"Of course I'm not human." Velo said, as if that answered the question brought forth by 'Lord Ignis.' "A human is defined by their life. A beginning, a middle, and an end. I have no ending, and as such I am something else. I am the first of a true master race, that will one day replace humanity. I just have to find others than myself worthy of such a position." He had always been above other humans. Emperors were an egotistical kind, and none more so than the the 27th Emperor.
He had no complaints following behind the others. He had no desire to lead the pack. He was immortal, but he could still feel pain, and he would rather not be the first to trigger some kind of trap. He had been crushed twice since arriving in the Abyss. The first time he'd been crawling about without legs for a while, and the second... He didn't really care to think about it. Long story short, he had to recreate several lengths of intestine.
But, he was the most disappointed when several canines turned to flee. He held up a hand, and a surge of electricity coursed through each that wore one of the collars he had invented. His eyes narrowed as a charge passed through their bodies. "Each of you shall fight, and kill." Velo narrowed his eyes at them. He stayed near the back, further from the spears. "Fight them! You are many, they are such a small amount! Ten of you with ten spears is enough to end them! A swarm can overwhelm a giant!" "Are you wolves, or human cattle?"
He had yet to develop a name for them, but he'd rather they fight than not at all. His command was given, and as such, they would obey. They must!
Little seems to have changed at first glance. In fact, it seemed rather familiar. Naturally not all deserts are the same, but the kind of aura they present? Well, the emperor of ancient Assyria knew it quite well. It was an overbearing heat, a sense that life must fight to live there. It was perfect. Perfect in the case of the demon king of ancient Assyria. His first response to this mortal coil?
He smirked. His lips pulled back, his eyes widened with a building glee. His fingers wrapped together in contemplation, and all who looked upon this man would know how he felt.
He loved it. He really, truly loved it. So many stories to tell. So much knowledge to mine. He wanted it. He loved it. He adored it. He would rule it... "Thank you." said Ashurbanipal.
Excalibur Hotel, Paradise
Ashurbanipal had a lot on his plate. The first task was to prepare his library. Perhaps it was the most important thing he could do. After all, the collection of knowledge was one of the most important aspects of war. Spies could cripple a nation before a king even stepped onto the battlefield, or a well kept library could contain the knowledge needed to tear down a wall. In fact, was it not the knowledge of prophecy that allowed for the destruction of Troy? Or prophecy that allowed for the destruction of Constantinople's mighty walls? The answer to all that... Was yes.
He was after all, a scholar. So while his master had been telling him all about Billy Elliot. Some recent story from the modern era, but in actuality it was more of a retelling of a story he already knew. History does repeat after all, and nothing new truly exists. The phrase "Steal like an Artist" came to mind. It was the different assembling of those pieces that made something stand out.
"Well, it is only right he should have gotten the role." Ashurbanipal said after a pause. "He clearly demonstrated his superiority in physical attributes, and in natural resolve. His ability to defeat another boy in physical combat is a sign of his great strength, but his ability to remain deeply invested in his pursuit is a sign of his mental resolve. No doubt the other boys in audition didn't stand a chance." Ashurbanipal said all this with his head in tablet. The Epic of Gilgamesh, which had been used as a catalyst to summon him.
He suspected his master might have attempted to use such a catalyst to summon Gilgamesh himself, as the story is very much about the king. The tablet though, was one that had been preserved in his library, and as such its existence in the modern world was a result of Ashurbanipal's own influence. Both he and Gilgamesh could make claim to this catalyst.
Either way, it was the first tablet he would be adding to his library.
His fingers glided over the walls, and he began to mutter. The magical pressure in the room was building, just like his master said it was. "My knowledge paves the way for the future. My collection of tomes is the key to the past. May all my works be made public, and the future and past shall forever last." The incantation was soft, but it didn't need to be grand. This was a library after all, why should one shout? The concepts were in place. The shelves, that might once have been filled with nick-naks, became cluttered with tablets. Wax writings, and scrolls of foreign origin. Works of divination, medicine, all such things were finding their spaces in the library. But... There was one more room. An important room that was not yet filled.
"The new world is indeed different." Ashurbanipal said, as he turned his eyes to Valentina. "It is certainly a glee to behold that my works have lived on, or at least the idea of a library has. The systems I set in place, and the knowledge I acquired have found good uses here. And perhaps, the people have discovered new concepts from the old. Building on what works after all was the sign of a smart ruler. Reworking what didn't work also had merits."
He walked past his master, and towards the unfortunate limo driver. He had asked for him to join them, and his presence in the new library was important. "Tell me, do we need him? As a Rider class servant, I can easily drive his vehicle with... Greater finesse than he." He patted one of the driver's cheeks, as if studying his flesh. "Yes, this is good. Summoner, please send that man through that door, over there." He pointed towards a door. The problem being that until a moment ago, that wall had been empty. But now, there was a door, ornate, but simple. Hardly something to notice.
"I shall demonstrate to you the full purpose of my library."
_________________________________________________________________________________________ Name: Ashurbanipal Title: King of the Universe Class: Rider Gender: Male Birth and Death Dates: Mesopotamian Era Alignment: Lawful Evil Attribute: (Not Given/Maybe Star) _________________________________________________________________________________________ Personality: The King of Neo-Assyria, who ruled as the last great king of the era. Beyond him, the concept of a great king just ceased to exist. Loved by his populace, who ruled over an empire that had never been seen before. To his enemies, he was a demon, but to his people he was a saint. With one hand, he gives salvation, in the other, he strangles a child. An evil emperor who ruled over a populace that craved war. He drove his enemies before him, humiliated them and stripped them of human rights. Because what he cared for was not love... But knowledge. An obsession with collecting knowledge that caused him to put aside the notion of human value. To strangle life from others if for a moment it meant he could learn something he did not. This relentless, cruel search for knowledge... Is the mark of an evil king.
Bio: He was not the crown prince. He was not chosen to lead, and thus was not expected to matter. As such, little concern was given in teaching him the way of kings. Rather, he was allowed to seek out his own path. The young Ashurbanipal, child of the king of the Neo-Assyrian Empire chose to learn... Everything. He learned how to ride upon a horse. He learned how to wield a spear. He learned divination and the mystical arts. He learned to cook, to clean, to speak in all languages even those that had died long ago. All so he could set about learning even more. But he did become king, when his elder brother died pre-maturely, the title of kingship fell to him. The young king Ashurbanipal chose to take this oppurtunity to spread his quest for knowledge beyond himself. To spread it out amongst all nations, and to create an empire with one purpose. The purpose of knowledge so that he might quench himself upon it. Even though he drowned in knowledge, he craved it more by each passing sunrise, and by sunset he would have consumed various masterworks and not felt satisfied. The Neo-Assyrian Empire stretched out to consume all lands known in his time, creating the largest empire of that era. He created a library for knowledge, and invited others to donate their wisdom to it. Those that refused to share their kingdoms with him... Were tortured. Kings, noblemen, all would be chained up like dogs. Tormented by the cruelty of the Assyrian king. All until they spilled worth all the knowledge and wisdom in their bodies. Once drained, they would be discarded, and the king would move on. His life was long. His rule popular. His people viewed him as an all knowing king who could write any wrong. When he died, his child Ashur-etil-ilani became king of Assyria. But his child did not have the same spark of his father, and was killed in battle by a rival king. Then that king was killed. And then that king was killed. No rule after Ashurbanipal lasted a year. For he was the last great king of his world.
Weapon: The Primary Weapons of Ashurbanipal are his noble phantasms. _________________________________________________________________________________________ Parameters: Strength: B Endurance: C Agility: B Mana: B Luck: B _________________________________________________________________________________________ Class Skills: - Riding A: A Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. All vehicles and all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts.
- Magic Resistance C: Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.
Personal Skills: - Charisma of Wicked Wisdom A+: A Charisma associated with one who stands at the top of an evil organization rather than one who manages a nation. Except, in the case of Ashurbanipal. For he was as comfortable sitting on a throne and dictating the wills of a nation, as he was in a torture chamber, or weeding out traitors. He was adored, despite his clear atrocities, and his butchering of citizens. Simply put, this is a rank for one who runs an 'Evil Empire.'
- Collector B: The "talent" to collect high quality goods—a "luck" that draws rare items into the possession of the Servant. However, because it is the Servant that owns this Skill, the Servant's Master derives no benefit from this Personal Skill. For Ashurbanipal, this skill is the collection of knowledge, writings, and other such things.
- Torture Techniques A: A Skill that represents one's possession of outstanding torture techniques. Plus modifiers are added when using torture tools to deal damage. Because it strengthens bloodshed and agony, further damage is continuously added after the ordinary damage. Ashurbanipal was known for his cruelty to his enemies. In particular, he would often humiliate them. An Arabian King chained up like a dog and forced to live in a kennel. Or another where he forced his enemies to witness horrible tortures afflicted upon their king. His savagery was highlighted even by kings of the time, as he would even drag the dead from their coffins to humiliate.
- Vile Stratagems B: The mindset of an individual who proposes the complete destruction of his enemies. It is different from military tactics, or even planning, as unlike both it is unconcerned with devastation and suffering on a grand scale, as long as the target is also destroyed. This skill naturally increases the risk of collateral damage, but in exchange it greatly increases the destructive power of Anti-Army or Anti-Fortress attacks. _________________________________________________________________
NOBLE PHANTASMS
Title: Yankaicin Ubanni - Siege of the Evil King's Empire Rank: C NP Type: Anti-Unit (Anti-Fortress) Range: 1-65 Maximum Number of Targets: 500 Description: Once upon a time, there was a kingdom known as Elam. Twice it had offended him. The first time, he conquered its kings, destroying its armies, and leaving the rivers red and their leaders headless. But, he took pity, and left the people with new leaders, in the hopes that they would have learned the lesson from the first offense. The second time... Offended him again when they allied with his brother to try and overthrow him. First, he had his brother immolated, and then he turned his attention to Elam, and it's capital Susa. He turned siege weapons upon the city, and tore it apart brick by brick. He dragged the dead from their tombs, he opened the foundations of the city to the sun, and like a horrible storm, he left nothing behind. What had once been Susa, had been dragged away from its home, and kept as trophies. Every bronze pot, crown, and leaf of grass was a trophy, laid in the king's treasure vaults as a reminder of what happens to those who fought him. This noble phantasm is that very action. Portals open up around Ashurbanipal, and from them are fired horrible spears. Spears the size of men, tipped with bronze. At the end, long spiked chains that slice the flesh, still connected to the portals. The spears act like claws, and dig into the earth, or into whatever they have struck. Suddenly, they are yanked back towards the portals, dragging them into the king's treasury, or in the case of any living captives, the king's second noble phantasm, Dakin Karatu na Halittar. The size of the spears can vary, along with the scale at which they are fired. Upon using its true name, Ashurbanipal can unleash the full fury of his attack, tears apart the enemy with a flourish of chains and weapons that can pull an entire city into his treasury.
Title: Dakin Karatu na Halittar - Thin Line of Torture and Knowledge Rank: B+ NP Type: Fortress Range: - Maximum Number of Targets: 200 Non-Mages / 2 Heroic Spirits or Masters Description: The Library of Ashurbanipal... Or Perhaps the torture chambers of Emperor Ashurbanipal. A kind of fortress he created that housed knowledge he sought. But there is a thin line between a pursuit for knowledge, and a pursuit for knowledge stolen from the lips of the screaming damned. It is a fortress that can be layered upon an existing structure. After layering it over a building, an extra wing is added to the building. Always just out of sight to all but Ashurbanipal and those he wishes to see it. These extra rooms are the torture chambers he has created, each existing to house and torment a victim captured by Yankaicin Ubanni. These chambers are connected to the king's wishes, and if desired he can adjust any of the torture parameters present in the rooms. Even going so far as to try to execute the victims inside. Though, he would never do such a thing unless it was for a greater purpose. Usually to push an ultimatum. Pain dealt to victims is converted into magical energy, sustaining Ashurbanipal a bit longer, and allowing him to remain manifested for longer even if his initial anchor is broken. Ashurbanipal often used his victims as a way to torment others, with the pain of others being used to hurt the will of his enemies. As such, he can generate images through magic, presenting each of the victims, their tortures, and their suffering. It's also how he can monitor his torment without having to personally be there. These projected images can even be communicated through, a usual method that Ashurbanipal can use to easily communicate with his victims, and prescribe more intense tortures if needed to break their wills. The library accumulates the pain of those captured in it, collecting into a 'Knowledge of pain and death.' The library is able to weaponize that knowledge. The knowledge and pain, and fears of the victim can be manifested into reality. Forming monsters depending on the density of fears used in its manifestation. While most fears are metaphysical, fears directed at a specific person or monster can be influenced to direct the form of the chosen monster that can be manifested. Such as, a hero slain by a monster, it is possible to form that monster. Its creations can be manifested individually. A great number of weaker creatures can be manufactured in short order, but a greater amount of fear and pain may be required for a greater being.
Additionally, the building need not be static. Rather, it can be made to move, becoming a mobile siege engine in the form of the great library. Utilizing Yankaicin Ubanni, Ashurbanipal can drag in nearby buildings, pulling them into and adding to the pre-existing library. Opening more and more wings to torture his enemies. While it can be settled once more, it shall become more and more of a fortress. A floating fortress that consumes the weak, and brings forth its horrors upon nearby foes. Pouring monsters out upon the world, as an endless fortress of torture and knowledge is born. A true 'Final Boss Fight.'
@vancexentan Dio only had four of the Man Eating Horses. Since there were only ever four. It's the Percy Jackson books and I think other myths that added more. But Herc only had the four. (It's hilarious because he named them Swifty, Shiny, Yellow, and Terrible.)
I'll clean up my sheets for Ruggiero and Ma Chao, and keep you up to date.