Still a bit of a WIP. I might adjust some of the skills and NPs, but this is essentially what I'm going for with a team focused Zerker.
_________________________________________________________________________________________ Name: Domitian Title: Imperator of Victory Class: Berserker Gender: Male Alignment: Chaotic Good Height / Weight: 6'9" / 270lbs _________________________________________________________________________________________ Personality: He is an emperor. That is greater than a king. Greater than a pharaoh if you ask him. Pharaohs never had to deal with the cultivation of beautiful everlasting Rome. Perhaps that is why he is stressed. Constantly. Every minute, every day. He was an authoritarian leader who held power, and obsessed over the tiny details. Everything in his realm had to be perfect. That need for perfection is perhaps some kind of undiagnosed OCD. Even his outfit has to be on point or he becomes stressed. This leads to his being a Berserker. He is nearly ready to burst at the most delicate of moments. Swinging his arms about, and roaring at others. This alone would make him difficult to work with... If not for- Paranoia. He's constantly paranoid on top of being constantly stressed. After all, he had received a revelation that the divine protection from his beloved Goddess had been stripped from him, and worse that he would be killed at Mid-day. His justifications for paranoia are many. Perhaps that is why he flinches at human contact, or cannot stand the ideas of others meeting in private around him. He violently butts into every conversation, or at least stands uncomfortably close to everybody. On top of this, his personal skill of Memory Correction makes it very difficult for people to keep track of him. As such, there are more than a few occasions when he might just be standing behind somebody for a long time, only for them to notice him, and then forget he's there despite not moving since he was first noticed. Perhaps the most important relationship is between him and his praetor. He is constantly suspicious of them, and yet he is tied to them. As such, any master who works around him is going to be stepping on eggshells. And most of all, don't talk about him behind his back! He will find out.
Bio: Domitian was an emperor of Rome. He had the longest reign for the time at fifteen years, a miracle considering the emperor before him lasted less than two. As emperor, Domitian strengthened the economy by revaluing the Roman coinage, expanded the border defenses of the empire, and initiated a massive building program to restore the damaged city of Rome. Significant wars were fought in Britain, though there was little in regards to a great victory, and the domain was out of reach. Perhaps most importantly, he had an authoritarian reign, that placed heavy emphasis on a cult of personality. People flocked to his speeches, and the army marveled at his strategies. He was perhaps the most successful ruler of his time, which in the end led to one enemy he could not defeat. The very senate itself. The senate had been curtailed more and more by each successive emperor, and under the rule of Domitian they were practically powerless. Nothing but advisors who were overshadowed by the cult-ish appeal the citizens had for the emperor. Unfortunately, despite his long reign, it must all come to an end. He lost favor with Jupiter, who had grown bored of the emperor. Jupiter disarmed Minerva, the goddess who had been protecting Domitian for the length of his rule. He learned this in a dream where she announced she could no longer defend him. Realizing he was in danger, he turned to various soothsayers, all of whom told him he would be assassinated at Mid-day. Angered, he had them executed, and began a cascading fall into madness. Realizing he would never drop his guard during mid-day, his assassins waited for him to lose track of time. Telling him that mid-day had passed, he relaxed his guard. An assassin struck then. Striking him in the pelvis with a knife. Several more assassins entered the room as Domitian fought back. Grabbing an attackers knife, he fought back, killing several assailants before their attacks finally brought him low. Even then, he crawled across the floor, swinging his dagger about. His body was cremated, and the ashes mixed with that of his wife. Within an hour of his death, the senate convened and condemned Domitian to oblivion. Statues and works that bore his name were purged, and the citizenry were forbidden to speak his name on punishment of death. Fortunately, such measures never made it outside of the center of Rome's influence, and the other cities on the fringes of Rome's branches kept his name and honored him. Now, he returns as a heroic spirit. A mad Berserker, who sees all around him as possible assassins. His wish? That Minerva will be returned to him. For he still loves her.
Weapon: Berserker does not carry any weapons on his person, usually. Instead, he relies on his second noble phantasm Arma Minervae to fill that gap. Otherwise, he relies on pure violent force and his own resilience to face the odds. _________________________________________________________________________________________ Parameters: Strength: A Endurance: B Agility: B Mana: C Luck: D _________________________________________________________________________________________ Class Skills: - Mad Enhancement EX: Parameters are Ranked-Up, but is deprived of most reason. Domitian is in a state of constant tension and paranoia. This intensifies mid-day, to a point where he can be completely impossible to work with.
Personal Skills: - Information Erasure D: After his death, Domitian was condemned to oblivion by the senate. This began a long process of removing every mention of him from public record, and an attempted destruction of all he had brought with him during his rule. In the end, it failed. But the destruction they sought to accomplish forever damaged his memory, resulting in the acquisition of this skill. This skill is the removal of information regarding the Servant's abilities and appearance from the records and memories of all eye witnesses, including the opponent, following the conclusion of an engagement. If his true name is revealed to another, they are unaffected by this skill.
- Arms of Minerva EX: Minerva, Goddess of protection and strategic warfare. She is best compared to the Goddess Athena of the Greek Pantheon. Minerva was worshiped by Domitian, and his worship and faith were rewarded. As a divine spirit, she showered him with favor and protection. She gave him weapons, protection, and wisdom that allowed him to become loved by his people and his armies. Her council guided him into a great era that rebuilt the empire from a near crushing death. Unfortunately, before he was assassinated, Minerva came to him in a dream. She had been told to abandon him by Jupiter, and as such he was destined to die at Mid-Day by an assassination attempt. This skill represents the affection and gifts of Minerva, which Domitian loses during mid-day each day. This skill grants him Minerva's advice and aid. In particular, she teaches him combat, allowing him to fight on par with heroes of the past who would have more experience in battle. This knowledge makes it so his combat prowess sees no dip due to his madness or paranoia. This guidance also allows him to detect when others are lying to him, as he been protected from various assassination attempts before her abandonment. Finally, he has access to a second noble phantasm, Arma Minervae. The weapons of Minerva that she temporarily loans to him in order to defend himself in battle. When this blessing vanishes during mid-day, he also loses the ability to use this noble phantasm.
- Battle Continuation C: A Skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce mortality rate from injury. This Skill represents the ability to survive and/or the mentality of one who doesn't know when to give up, consisting of one's strength of vitality in predicaments. The best result is achieved when a resilient body is combined with this Skill.
Title: Roma Invicta - Unconquered Rome Reborn in Red Rank: B NP Type: Anti-Team Range: Maximum Number of Targets: Description: The Colosseum of Rome. Rome had been devastated by a great fire, and despite several rulers passing the torch of leadership, none of them had ruled long enough, or wisely enough to even start rebuilding Rome proper. Domitian had set his eyes upon the devastated Rome, and set about a series of policies and restructuring projects that wrested it from its near collapse. He rebuilt the Colosseum, brought back the Olympic games, and resurrected gladiatorial combat. Among the people and the army of Rome he was immensely popular. The people would flock to him, and gaze upon him with awe and respect. This noble phantasm creates a bounded field that resembles the Roman Colosseum. This arena brings about the glory of Rome that had been rescued by his rule. Inside this arena, he is showered in Rome's admiration, and unleashes a pressure upon his enemies. Those in this arena who are his enemies are considered trap, and suffer the mental pressure that he unleashes upon them, lowering each of their parameters in the process. The longer they remain though, enemies will discover that they continue to weaken. Their defensive capabilities slowly dropping, and their offensive attacks dealing less damage. Turning this into a fight against the clock. This noble phantasm forces a fight between himself and others. Effectively the ultimate Anti-Team noble phatasm that keeps his foes from fleeing.
Title: Arma Minervae - Divine Armaments of the Wise One Rank: B NP Type: Anti-Unit Range: 1-3 Maximum Number of Targets: 1 Description: The weapons of Minerva, brought down and given to Domitian for the purpose of leading Rome. These are unfortunately not her personal weapons, but rather weapons from her armory. They are still divine tools, but none were ever gifted a name, and rather act as merely the highest quality weapon of their types. A nameless shield, sword, or spear that were built by Vulcan will be forever superior to a nameless weapon invented by man. Each weapon possesses a quality of being 'the sharpest' much like Minerva's wit and intellect. Any wound they leave will not heal as long as this noble phantasm is active. Notably, this is part of the abandonment Minerva enacts against Domitian each day. As the weapons are returned to her armory, and as such the injuries become healable during that time. This armory can be swapped and summoned instantly. Allowing Domitian to wield any weapon he needs for the situation at hand. A spear, a mallet, a sword, or shield.
Fighting Style: As a berserker, he fights exactly like one would expect. A beast that throws his hands at an enemy, with nothing but their deaths as his goal. Smashing his hands down upon his enemies, and striking at them with his blind fury. Except, for when he has the lessons of Minerva and her guidance. His fighting style becomes vastly improved, and his strength becomes pinpoint and accurate. He can attack with such speed and strength that his attacks come one after the other with hardly a single interval between each. In essence, it a sting of attacks that come one after the other without a single pause, and a dozen strikes can be lashed out in a single second. This is a far cry from the mindless Berserker attacks of the day who knows only to smash.
Well, what's the planned power level for the servants in this war? I have a few ideas for Berserker. One of which is Bhima, and he's Arjuna's older brother. So he's got a lot of strength feats going on. Otherwise, I've got Seti the first to be the team's local Egyptian.
He was cautious to a fault it seemed. Enough that Philoctetes choice to not attack only brought more attacks. The sudden aggression was a sign that the enemy either didn't like him for not shooting into a forest, or just didn't like him in general. And most of all, he was starting to see just how talented this archer was, because the arrows, even while fired from the depths of the woods, were flawless shots. Far from a novice, as if he let even a single hit, he suspected they'd hurt quite a bit.
This was why he kept his perch. So that when each arrow flew at him, he'd catch them in the act. Either shooting them down with one of his own, or gracefully hoping aside to another old telephone pole when the other was to dangerous to stand on. The enemy archer was certainly top tier. He'd only seen a rare few in his life. No doubt there were others on their tier. But how many could pull all of this together? Especially on a night where the only light came from few bits of moon that weren't peeking out through the dark clouds. As such, he could only expect them to have better eyes than him. Perhaps this was Chiron? No. He doubted it. Chiron would certainly have gone defensive if he identified Hydra poison on the arrows. Besides... Chiron was a centaur. Right?
Rather, he was facing a hunter with superior archery and a preference for the woods. Still not narrowing it down. He hardly had time to start making a list either, as he continued to play defense. If Archer was shooting at him, that meant they weren't shooting at an ally. A better scenario by far, considering how much distance he needed to properly keep up in the dead of night.
He moved from telephone post, to abandoned telephone post. Evading each arrow, or rather shooting them down. Keep them interested. He couldn't see his target. A sign that they were in their element. Was this a loss? He hated to say it, but it was obvious he wasn't going to be getting any results beyond just drawing another archer's ire.
Instead, he took aim, and fired an arrow off into the distance. Not towards the other archer, but towards the bolt of lightning that had gone off. His aim remarkably true in the illumination of that little display of power. His arrow sailing through the air, and targeting the Rider his ally Lancer had engaged. A little farewell gift, or a distraction.
In the same motion, he retreated into the woods. The density of trees no doubt breaking line of sight. He too started to vanish into the forest, making his way through its woods and branches. He'd meet the enemy archer on a less cloudy night. Yes, that seemed more polite.
Tssk, it seemed the enemy had been more aggressive in their golem making than Maeve had anticipated. She hadn't even stepped more than a foot away from her servant before she was under attack. Perhaps too aggressively, as Maeve was no fool to try defending off such an attack on her own, much less not actively call out for her servant. Maybe if it had been a bit less aggressive, she might have underestimated it. Most so, she knew the point of such a reckless attack was to draw attention, for something else to attack.
Layering attacks was obvious, especially for a warrior who had grown remarkably used to standard battlefield procedure. "Rider, defensive maneuvers right now!" She'd chide her servant for deciding to flirt with an enemy later. Right now, the commander was under attack.
Her sling swung about, striking the golems hard each time. Each time one was destroyed. The attack at least made it impossible for her to climb back onto her mount, though probably it was better she not be on a mount in the first place. She hated horses. If she was going to ride, it was going to be on the same saddle as her servant, or nothing at all. She thrust out with Lugh of Celtchar, killing a golem even if she missed, as the blade would twist about for a deadly strike. It was clear this attacker was both shameless, and a kabbalah mage. Both disgusting in their own right.
She was expecting her servant to rush over and scoop her up side saddle at the very least. After all, the chanting ritual took more than a few seconds, and in that time Maeve was ripping through the bat-like golems. They'd still have to arrive from their scattered locations, and her servant was more than capable of reaching her from a few feet away before she was struck down.
His response to Archer of Red's volley was very much the same as her own. Twisting the handle of his bow about, Philoctetes struck two of the arrows out of the air, and stepped to the side of the third. He had already notched his return arrow, pulling back on the string further than most normally would. The sign of an overdrawn bow. In moments like that, even he could match the strength of Heracles. When the arrow left his hands, it was on a direct intercept. Catching the Red Team's archer as she was landing on the rooftop.
Impressive. "Very impressive." He said outloud, eyes narrowed as he fired three arrows with precision. His three hitting the three fired by his adversary right out of the air. Three arrows colliding in the air. His shots were stronger than her own, but that hardly mattered too much when he was only firing defensively.
The thing that had his attention though was the arrow that had struck the side of his perch. He couldn't be one hundred percent sure, but the list of Archers who could pull off shots like his own, and even copy his 'misfire' at a moments notice was no doubt low. It was a precision worthy of the greats. "I'll catch you, Archer." He said, feeling some pride in this battle. To battle somebody like him, with such similar moves? Was this a clone? Or a teacher? He had many teachers, but...
He didn't fire again, not yet. "Saber, no doubt the enemy has allies coming this way now. I want you to intercept, and I'll provide covering fire." Firing into a forest would do him no good. His arrows would kill the trees, and give away the poison that coated each one. He couldn't risk another servant figuring out such a detail. Not until he could be sure. He was watching, eyes narrowed. Watching how his enemy moved through the forest. It was so... Familiar, and graceful.
He wasn't ready to give up his vantage point just yet. Not when he could see the whole city from here.
Maeve had already seen the attacker before they had seen her. After all, the robes she wore had allowed her greater vision. Runes could help the body become better, if used properly after all. In one hand, she had already prepared her sling, in the other, a stone. The perfect one for dealing with stone golems.
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She slung a rune. Thorn. With percision and strength, Thorn was a rune to bypass challenges. A golem was a challenge. Big or small, it was made of stone. Thorn was designed to break things, and a golem was certainly something to break. The strength and accuracy, and the golem's own trajectory would collide, and the magic would be released. Shattering the makeshift drone into pieces that rained down upon the ground.
"Well, it seems an enemy has decided that I'm vulnerable." Maeve grumbled. It was indeed true. Most mages would stay at base, avoiding conflict. Assassins alone inspired that kind of turtling, and most servants would no doubt try to kill a master if it meant an easier fight for them. She'd have to prove them wrong in her own way. She held out her hand, and the wrappings around Celtchar began to unravel. The spear flew into her hand, still sleeping, but still willing to obey its owner while it rested.
She stepped off the horse, taking a step away and tightening her grip on Celtchar's spear. "Rider, you may deal with him at your own pace. I'd ask to spar with him myself, but I doubt he'd be willing to pull punches." In her other hand, a sling. Ready to pelt stones at a moment's notice. And pelt they did. Stones scattered about, hitting trees around the forest, and digging deep into the wood. Marking the territory of a bounded field.