• Last Seen: 9 yrs ago
  • Joined: 11 yrs ago
  • Posts: 299 (0.08 / day)
  • VMs: 0
  • Username history
    1. Regendorf 11 yrs ago

Status

Recent Statuses

9 yrs ago
Current Shlt happens...
1 like

Bio

User has no bio, yet

Most Recent Posts

Question: Artisan's Guild.
May I create it? Or can I take the information from somewhere?
well the backstory is all there's left at this moment...I think.
Name: Ezel Pard
Age: 32
Gender: Male
Race:

Appearance: A granite textured "skin" covers him from head to toe. Looking at his face you could swear it was chiseled to perfection, well the grannock sense of perfection that is. Small black stalactite like protrusions that form a mustache and goatee. Otherwise he is hairless even in his breaches. Other than his brown leather apron there is only one item he would never part with. The cigar in the corner of his mouth.

Profession: Blacksmith
Personality: His personality is even coarser than his skin, thus one should not expect any curtsies from him. His manner of speaking lacks any "beating around the bush", cutting as straight as any of his creations. Thou that might not be as bad as one would think since most of the time he expresses himself through monosyllabic lines. A life of work in the smithy has taught him that perseverance is a must in everything. Thus one should be rather thoughtful before angering him. Although he is slow to act, once in battle his recklessness gets the better of him quite fast. But to be franc this is the grannock way...
Equipment/Weapons: Self forged gauntlets. The very best that can be forged from common material. Should be considered as a gear that is not enchanted/socketed. Should the chance appear to augment his weapons he will jump to the occasion.
Abilities:
Smithing: Repairing, forging and socketing of any item.
Melee Fighting and Grapples: True to his nature Ezel prefers up in your face tactics, his huge demeanor allowing him to topple most any humanoid target with ease.

Brief Backstory: Ezel was no exception to the will of the old. Thus at the coming of age he took his leave, but unlike most other Granock offspring, he took the highroad to a much different kind of jungle. Karstberg.
In the big city he quickly obtained work as an apprentice at the smithy run by Zlatomir Dvorkin. Here he spent most of his following years. As the years past Ezel was taken many a'time by his Master to find special materials or just mine the ore they needed. At the time of his arrival in Karstberg parleys had already started between the various non magical artisans. Zlatomir was selected to be the first Guild Leader of the Artisan's Guild. With a last test Zlatomir was satisfied with Ezel's advancement and took his hand off him leaving him to work the small smithy alone. To this day Ezel has one wish and one wish only, to be able to join the Artisan's Guild and become its leader. But his efforts until now were to no avail.
Magic: None...so far

Religion: One could say that Granock are atheists, but in fact they do believe in something with ardor...in themselves. They regard those that bend their spine to illusionary beings as weak willed.

Guild Name: Artisan's Guild
Guild Head: Zlatomir Dvorkin
Guild Description: The Guild Leader being the example for everyone, they leave their personal shops and goals to strive for the revolution of technology. In the last couple of years the quality of the items produced by the Guild has become legendary. Unsettling rumors have started to spread about a hidden agenda. But since none have been proven they are dismissed as old wives tales.
Then i guess the shield option will be saved for another rp...
Gonna check the list soon, the cs will be probably left for tomorrow thou
I should look into the story to see if my char idea works. Here's the outline...
Occupation: Blacksmith thus somewhat of a powerhouse.
Weapon: Gauntlets (should be fun for grabbing and damage dealing ) or two shields (tanky char that shield b*tch slaps)

For the eventual magic I'll have to read some more.
Sign me up for the guild
I'm in...
Was thinking about something really unoriginal for my character's power. Lately most games have implemented an observation/focus ability. Although at level 5 it might be on the limit of metagaming...I'd like to try such a character, if I'm allowed that is.
So from what I gather...
A party from the 21st century that is highly equipped with guns and ammo is sent to make clean a parallel universe where magic rules.
Wont we be to OP? I mean, a bullet to the head will likely kill off most minions summoned by any mage...
Interested nonetheless.
Interested
Masterful blacksmith, or something like that.
A burly character, not on the quick and swift side. Blacksmithing background should support his massive build. Thus he will be more in the lines of the party's tank
© 2007-2024
BBCode Cheatsheet