History:
This RP was my first creation as a GM. While it's original design was to allow players (both experienced and newbish) to interact with one another and feel each other's play-styles out, so to speak, with very little limitation on character creation, so as to not to limit it quickly became a loved story by a small group. However, due to the destruction of its original home (the LFG forums), it's original thread was lost. Through the magic of the internet, I was able to reconstruct the story and continue it through the creation of my own forum. Alas, while I managed to get some of the original players back together, as well as some new players as well, I needed more. Thus, this RP was moved to the Roleplayer Guild. Therefore, the story continues!
Ladies and Gentlemen, I present to you:
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~The Playground of the Omniverse~[/size]
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The Continued Story[/size][/center]
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[The Setting]
As in most cases, before one can ever begin to enter characters into a story, a backdrop must be created. The world where you will be putting your character is very unique, as it is literally the crossroads between every single world and dimension imagined. Obviously, this means that people from any universe possible could meet and interact: a stormtrooper can have a drink with a hobbit, Abe Lincoln can have an epic duel with Master Chief, a Dragonborn can have a dance off with talking koala bear, and so on and so forth. The possibilities are endless.
As for the lay of the land itself, the entire world is completely flat (yes, you can literally fall off the edge or spartan kick someone over the edge). Due to the land's history, the land is evenly split between two types of foliage: a variety of grasses (which naturally become fields) and trees (which naturally become forests) From an aerial view, the entire "map" looks like a checkerboard, red squares representing fields and black squares representing forests. However, in the midst of the organized cluster of nature lies a series of towering triangular rocks, slanting on random angles, twisting inward and outward from a city large enough to hold 90% of the world's population.
This city, known as Tutmose, is split into three sections of a unbelievably tall ring of wall. One ringed wall splits the city into three sections, which are known as the Lows, the Middles, and the Highs.
[spoiler="The Lows"]
This the first ringed wall of the city, and where may of The Crossroad's new arrivals usually end up when arriving into Tutmose. There is little to no law in this area, creating a no-man's land feel/old western's feel to this region. Most roads are not paved, leaving the streets muddy/dusty (depending on the weather). The buildings in The Lows are, at maximum, three stories high, though most average about two stories high.
There are a large amount of housing in The Lows, though is more based on if one can defend their territory from those who enjoy finding a new home. Many districts have been abandoned by the common person, allowing gangs/clans/etc. to establish their own territory and mark it either by standard, painted symbol, or any other means of territorial marker. The Lows is connected by a labyrinth of winding alleys, often creating unique nooks and crannies for those who want to set up an unique (or highly "illegal," by The High Council's standards) place of business; so great and confusing is this labyrinth that many map makers have failed to create an accurate map of The Lows. It has even been rumored that The Lows is actually a living creature made of stone and wood, but none have been able to prove it (and many pass it off as superstitious nonsense). The alleys are considered The Lows' sewer system in a way - all waste is either tossed into the alleys' belly, either left off to the side to rot or is thrown into the overflowing dumpsters and other trash receptacles.
As for inhabitants, the general makeup is of that fantasy/magic based peoples, as these are the more common among the arrivals and-later-permanent-residents of Tutmose.
[/spoiler]
[spoiler="The Middles"]
This is the second ringed wall of the city, and where many of the permanent residents of Tutmose reside. The law is much more structured in this region, as it is more closely watched by The High Council. This means approved police/military types often patrol and watch for the well being of peoples in this region. The streets are cobbled in most areas, and most buildings are, at maximum, four to five stories high; the average building is three to four stories high. The Middles is highly maintained and organized - streets are given names, as well gridded to blocks and districts, giving The Middles a city feeling. The Middles is much cleaner that The Lows, having an underground sewer system (that drains out at any of the four "Pearly Gates" - where The Lows and The Middles join)
As for inhabitants, more of the "normal" people live here, such as the Civil War time period, Colonization Periods, Minor Steampunk genres, Modern Day genres, etc. However, magic is still present in many aspects of the every day lives of The Middles.[/spoiler]
[spoiler="The Highs"]
This is the third and final ringed wall of the city. Many powerful/influential residents are behind this wall, controlling the fabric of the city. This is by far the most civil and organized region of Tutomose, with complete with a police force and several private armies. This region could almost be considered a utopia. Most buildings are almost skyscraper heights. It should be also noted that this region goes as deep as it does high; it is rumored that one can fall straight through the planet due to the structure of The High's architect.
As for the inhabitants, this part of the city, all peoples involving high technology or only the highest magics reside here - royalty or ancient/powerful wizards are not uncommon (nor are their body guards).
[/spoiler]
Beyond the walls of the city, lies the vast wilderness, lies
The Wildwood. The last 10% of The Crossroad's population resides here, and are considered mysterious, dangerous, and savage. Likewise, the checkered land of field and forest is considered equally dangerous, with fearsome beasts prowling in its foliage...
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[Characters and their roles]
I am allowing the incredible in this RP. For experienced RPers, you know that "end game" characters (characters that have an extensive history from being played in numerous games) or characters with incredible knowledge, power, etc. are more than likely frowned upon in new RPs. This is not the case in The Playground. If you have an ancient character, full of history and brimming with power, you can place them in this RP. If you have a character that is brand new (and maybe even specifically created for this RP), you can place them here. However, as much freedom of creativity I am giving you, there are some limitations I am going to place in the RP to prevent some nasty encounters between players and to prevent "Joe the Slayer mowed through a legion of soul stealing demons twice his strength because he has [enter item name here]." Here are some limitations that I know will have limitations:
!) Mind control powers/spells: Obviously, this can lead to some pretty sticky situations. If I make an exception, it will be extremely limited to certain npcs and definitely having no effect on PCs. Basically, you are going to have the power of Jedi mind control - the weaker one's will is, the better chances of you being able to control them for an extremely limited time
!) Powerful weapons: Again, this can lead to sticky situations. While I do believe in powerful weapons/items, this will be something that I will have to judge from character from character.
!) Anything Else: I'm not going to be able to cover everything in a list. Basically, when I look at your CS, I'm not going to be looking for anything about your character other than his weapons and abilities/spells. Once you enter into this RP, you're in. No if's, but's, or when's. However, before you enter my world, I might ask you to tone down specifics about your spells just to balance out stuff and to make it more practical towards Player vs. Player reactions.
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[The Player and Me]
This is where you and I come in. As much as GMing is fun, I also would like to RP. Therefore, I'll be entering my own characters and interacting with your characters as well as NPCs. As GM, I will not be introducing you, like most play-by-post RPs happen. Instead, you will be telling me and your fellow RPers how you ended up in the Omniverse. After all, you know the world/dimension your character hails from much better than I. You can even start in the Crossroads if you prefer, pretending your character has shown up months prior or something of that nature. Or, if you're feeling adventerous, you can even have your character be a native to this land (this may take longer for a character to be developed, seeing that details of certain situations will have to be discussed :P)
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[The number of characters allowed]
Most RPs are limited to the number of characters allowed, obviously to keep the story organized and to keep from the GM from going insane. However, this is not the case in The Playground. You can have as many characters as you want. But there's a catch - you can only play one a time. Meaning if you want to move from one character to another character, the first character either must go to sleep, sit idle, become K.O.'d, etc. Mainly, this is for my sanity and for the sake of my fingers (typing for +20 characters is insane).
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[Player Interactions]
I highly encourage player interaction. I am only here to propel the different scenes. The rest is up to you guys. You can post a millions pages for as much as I care - if two characters are interacting that much, I'm thrilled (though I may call for a post halt if you guys get a little
too far ahead). However, I need to establish some basic rules, that many of you should be familiar with if you're an experienced RPer.
1) God-modding
Okay, we get it. Your character is extremely skilled in fighting or is extremely smart and is able to figure out people/problems quickly. However, this does not mean you are able to dodge everything thrown at you and able to solve every problem at the blink of an eye. Take a hit or allow your character to become stumped every once in a while. It makes it more fun for you and the GM ;)
2) Forcing vs. Reacting
Giving a chance for players to react to your sword swing gives them a choice to dodge it or actually take a hit and bleed. It makes fighting much more intense and much more enjoyable. Even as a GM, I must follow this rule simply because it give a player a choice vs. me just shoving a blade up their abdomen and basically having the person declare "Welp, I'm fucked and I have no way to react to my anal rape."
3) Character Death
Killing another person character without permission DOES NOT HAPPEN. Do so, and by every GM power I posses I will smite your character's sorry ass and revive the one you just so ungraciously killed. Seriously, so much time and love is put into a good character. Don't just wipe it away by some random act of violence.
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[Aaand everything else]
If you have a question or concern, do not hesitate to ask. That's why I'm here. Well, that and to make your character's life an absolute living hell. *Cackle* If you want to make a character
I highly suggest using this template. In fact I'd prefer it, but that of course is your choice. Also, I would highly prefer if you simply made the character in the
Filing Cabinet area of the forums just to make my life easier.
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Welcome to The Playground ;)
~Cheers!
Number of Active Players:
7 [color=#ff3333]
(4 slot(s) available. [strike](PM me if you wish to join)[/strike][/color]
- Pajamas
- Fitz
- Nilly
- Eraldocoil
- Sessamaru
- Allgod777
Waiting List: