Avatar of Rhymer
  • Last Seen: 7 yrs ago
  • Joined: 10 yrs ago
  • Posts: 626 (0.17 / day)
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    1. Rhymer 10 yrs ago

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Recent Statuses

9 yrs ago
The eyes are not hereThere are no eyes here In this valley of dying stars In this hollow valley This broken jaw of our lost kingdoms...-T.S. Eliot, from The Hollow Men
1 like
9 yrs ago
Ads are showing up in posts as blue underlined links....much dislike...
10 yrs ago
I LOVE MARS
10 yrs ago
El Madrid, I love your walls
10 yrs ago
Working on Faction:Martian Front a nation rp!
2 likes

Bio

Fiercely inappropriate.

Most Recent Posts

Everything is looking pretty good. You guys have some great ideas!

Ok guys we're moving along. I'm going to set up an RP thread and we can transfer factions/characters over there and continue to edit as we finish them up. For RP clarity, let's keep the discussion in this thread (IC) until everyone's sheet is complete please. That will keep the OOC thread clean for chat directly related to the story..
I'll throw in something totally different: "The Ancient Seals have broken; the world slips into darkness..."
Might chip in once this gets rolling.


Any premise ideas?
Something more vague like "Magic has allowed humanity to explore the stars..." ?

EDIT: Something more urgent like "Forced to flee Earth, humanity flees to the stars..." ?
This one is mine too.
captain reservo
Probably won't miss it but here's the OOC: ATLAS

ATLAS!



Introduction


If your like me, you probably enjoy worldbuilding as much as roleplaying. The setting, the history, the themes and ideas that make compelling stories are in a way, characters themselves. So in this cooperative roleplay we start building a world before we jump into roleplaying. The cool thing is that we can continue worldbuilding (in a rather structured way) cooperatively even as we roleplay scenarios. We can move back and forward in time-this allows players to pick parts of the timeline they especially like to roleplay in. In this game you don't control 1 or 2 characters, you control everything! And now, the ruleset:

In the Beginning...


First we have to choose a basic world Premise. Premises are big ideas. A summary of our cooperatively built world in a sentence. This could be Fantasy or Science Fiction. Dystopian Fiction/Utopian Fiction, whatever really. This will get everyone on the same page and thinking along similar lines. Examples:

  • Mankind has taken to the stars since Earth was destroyed long ago...
  • Since the return of Magic...(and then another player could add something)
  • The dark gods have seized power from those of the light...


We could go a couple rounds working on a Premise for the game. You could even add onto someone else's idea for a premise (i.e. Example 2..Since the return of Magic... and then someone could add: "the world has been destroyed by powerful sorcerers."Alternately someone might add...Since the return of Magic... "mankind has prospered alongside creatures of myth" or whatever. You see what I mean. The premise is the most zoomed-out descriptor of the world.


After we work out a premise we can start on the Timeline. We have to choose where we start and end the game. I think this is important for setting canon and consistency (just trust me on this). So yea, we all know how it's going to end, but let's be honest the fun part is in the middle of the story. We all knew Sauron was going to be defeated but we still stuck around for the Grey Havens. After we choose the start and end of our story no Events may be added before or after these points on our Timeline.


With Timeline and Premise out of the way, we get into the juicy bits. We get to start developing the rules of the world. Each player will get to add or ban things from the universe we are all playing in. The only restriction on this would be obvious things within the genre. Like you couldn't ban swords from a fantasy epic or spaceships from a Space Opera. Just...no. Unless you have a super-duper majority supported reason. Probably still no. This will probably take a while to hash out, but is the greatest opportunity to work out a setting that you can put characters you want to play as in.


Now come the guts of our story and world. Periods, Events, & Scenes. Periods are great swathes of history: The rule of a dynasty. The era of a dominating technology. The famine that killed the lizard-people. etc. Periods can only be placed between other periods or at the beginning and end of our Timeline. (duh.). Events happen within Periods of the Timeline. Major things. Big things that are critical to the plot and the history. Within Events are Scenes, the furthest zoomed in we can get in the game. Scenes are invented and actually roleplayed. This could be the storming of Black-Rock Bastion or the assassination of Emperor Guo Jia, etc. This gives a chance to really define the tone and nature of the world while skipping all the boring crap.



Game Terms


Premise Think of this as a big picture of our world. The theme and genre. The furthest zoomed out view.
Timeline The beginning and end of our story. Two landmark points in the history/world we build.
Periods Ages of history within our Timeline. Will help organize the timeline and keep Events & Scenes in the proper place.
Events Events happen within a given Period. The things that shape and define the world.
Scenes Want to roleplay the scene where the Dragon King finally retrieves the Sword of Narthraxus from the Cave of Demons? Well you can. Scenes happen within events and should make sense within that context. Scenes give a better idea of what the world and characters are like within the story.


What's Next?


If anyone has a question please don't hesitate to ask myself or @Rin who has so graciously offered to help with the GMing of this monster. Let's jump right in: If anyone has an idea for a Premise go ahead and post in this thread (The OOC). Let's have a good time and build something awesome!

@ArenaSnow Obviously accepted.
TSDC has massive amounts of military equipment and enough firepower to arm several massive corporations to the teeth; that said, it lacks the manpower to put it all into effect - a small fraction can be used at any given time, and is used in designated units. The rest is put in warehouses.
TSDC

Will definitely be targeted by terrorists/homespun rebels and so called Martian 'Patriots' for armament. I'm wondering about the 'elitist' attitude towards weapon purchasing and Corpnet; we got to figure out who the main buyers are. Also let's just go ahead and put MAN solidly in the pocket of TSDC. What better way to spin public opinion about an exclusive weapons manufacturer than an all-channels news outlet?
@Dragonsbane@User@Rin
Wonderful! Any questions or ideas ?

Also probably looking for co-GMS ( I mean we would all be GM's in a way but someone to double check posts and keep an extra eye on things would be invaluable)
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