Rin was looking more confident it was almost as if him using mana was like some sort of a fix, he was wearing almost a cheeky grin as he rolled his shoulders or wings you never can tell.
eddieddi said
I've been thinking "Let it burn." Or "No Plan B" Hmm. Please note; I listen to song Nightcore
Pudding said
Hope that was kay :p
1Charak2 said
I will not bow could work as well just my 2 cents
eddieddi said
I should have called the guild Anarchy Tea Party, 'ATP' tag, for a science joke. as well it'd just feel better. Also if anyone can find a good theme tune for DTP I'll give them a cookie.
eddieddi said
Bottomless Bag Lv 1Increases the carrying capacity of the player by 15 units.We don't Really have 'Units' I would suggest you change this for 'barter' You can sell at 15% higher, and buy at 15% lower?Unhindered Lv 1Reduces the movement penalty when over encumbered by 20%.Again, I'm unsure if we're doing Encumberance, as this is like game inventories where you can wonder round with 400 axes in your back pack just fine. Maybe They have a extra 5% to find rare loot drops?Tier 2 [-]Bottomless Bag Lv 2Increases the carrying capacity of the player by 35 units.See above.Unhindered Lv 2Reduces the movement penalty when over encumbered by 40%.See above.Appraise Lv 1Identify the properties of an unknown Magical item. Cost: 50 Mana. Cooldown: 5 seconds.I think this should be "Identify the value of item' so lets say a player gets a Unknown sword of Epic Rarity, You can calculate the value, which gives them a idea of its power.Tier 3 [-]Bottomless Bag Lv 3Increases the carrying capacity of the player by 45 units.See aboveUnhindered Lv 3Reduces the movement penalty when over encumbered by 60%.See above.Appraise Lv 2Identify the properties of an unknown Magical/Rare Item. Cost: 50 (Magical) / 150 (Rare) Mana. Cooldown: 5 seconds.I would say "Identify Items Enchantments" So lets go back to our magic sword of unknown epicness, You know the price, Now you know what magic its got on it. I feel this needs a more Universal Trait, Its a merchant, moving fast is useless. Most players have a pretty big inventory anyway I like the idea that you have a higher chance (no more than 20% extra) to get rare loot, and can buy/sell for less/more up to 50% So you can buy items and sell them back at the same price (but not for more than purchased for). Then you should be able to detect Extra information about items, Not that it levels up in what items it can scan. I don't know if you watched SAO, but the big guy in green armor has low everything else level but he runs one of the best shops going. and he can tell you EVERYTHING about a item.How's that sound?
eddieddi said
Rin, Look at what SPirit weapon is; He can use any weapon (that fits) and use any skill with it, that he's copied (yeah thats ok) but skill cos 50% more, Yeah, That actually feels fine. Thats basicly "I can use all skills at a higher cost" So he's learnt said skills, but not mastered them. Jack of all trades, Master of Non.