Avatar of Riven Wight

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10 mos ago
Current @Grey Dust: Of course not. Then it's ice water.
3 likes
1 yr ago
When you know you should get ready for bed, but then a cat sits on your lap.
4 likes
2 yrs ago
It's interesting being the indecisive introverted leader of your group of very indecisive introverted friends.
10 likes
4 yrs ago
It's fun to think that play-by-post roleplays are basically just one giant rough draft.
13 likes
4 yrs ago
A quick thank you to Mahz and his minions for making this site into what it is! I've yet to encounter a RP site so aesthetically & OCD pleasing. You guys are the best!
17 likes

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Most Recent Posts

And dragons. We need a House ran by a draconic race. I'd be sad if we don't have a draconic race in a Ruling House.
I have a spot for a list of the Houses as we establish them. The Nobles will probably be as needed, since they'r not important right now, and there are a lot more of them.

I have it written that there are ten main Ruling Houses, so ten territories each with their own royal city. What races do we want? These are my votes:

1. Elemental Mage (still going with that for your guy?)
2. Djinn
3. Werewolves
4. Vampires
5. Fae (if you're on board, theirs could be set up like their lore regarding who fully rules Faerie being passed between the Summer and Winter courts. That, or both Seelie and Unseelie have a representative)
6. Orcs/Giants
7. Let's leave a spot open for a world-specific race, shall we?
8. Warlocks
9. Some sort of reaper-like race.

I'd want to look up other creatures that actually feed on humans, too, beyond the classics. Thoughts? Suggestions?
@Arista

I don't want our actual casual conversation to get too buried before I get the gumption to respond to RL-based chatter. Otherwise, I'll completely forget it even exists. That's part of why I like having something more designated for questions and IC-based discussions. Some times I have the mental power to talk story, others RL chatter, but only have the mental capacity to do one. So, I'm moving your question/answer here!

So I have a question about the noble house that will help my guys house. How does naming the noble house work? Or the town they reside in?
Arista


I think that that that was somewhat covered in the initial posts, but remember that there's a difference between the Ruling Houses and Noble Houses. Ruling Houses are the overarching rulers (like the king/queen or president), while Noble Houses are more like Lords/Ladies or governors that work under the Ruling Houses.

The Houses are named after the surnames, along with the regions and territories (like countries for the Ruling Houses, and counties for the Noble Houses). Some have been the same as long as anyone can remember, while some have changed from the Ruling/Noble House getting swapped out. When the surname of a House changes, so too does the region or territory.

The royal city or any other towns are whatever you want. You could have it named after some ancient family dog or something, for all I care. Like, I mention Ironvale and Ragford in Nyx's profile. They have no real significance, just random names I thought sounded like they could be city names. In-story, it's whatever whoever founded the city or town (there is a difference! 🙂) decided to call it. Like the real-world Manitou Springs, Chicago, Austin, etc.




@Arista

So, as you'll see, I did add more than what I'd ran by you in the PMs. I also plugged in a name for the world. Let me know if you're okay with the additions! If you aren't okay with something that I put, just let me know.

And, er, I apologize if it needs more editing to be easier to understand. I wanted to get this up here, but it's about four in the morning where I am, and I should probably get ready for bed. I'll try to get my character profile up tomorrow! Er... later today.
[Reserved]
Neverterra:
A Hopefully Somewhat Comprehensive Guide


Neverterra is a world filled with awe and wonder, magic and technology—as long as you aren’t a human.
Here, creatures known to us as only myths and legends rule. A world where humans are little more than pack animals, doomed to pay a “tax” of their own kind to the Noble and Ruling Houses consisting of monsters that need to feed on humans to survive.
Or simply for their entertainment, or cruel experiments and magics.
Here, humans are little more than weak, pathetic mice—pets, food, slaves, and laborers.

The Hierarchy

The leaders and governors of this world are known as Houses—the Ruling Houses, and the Noble Houses. Each of them consists of powerful supernaturals who use their strength and prowess to maintain some form of civility in their territories (for the Ruling Houses) and regions (for the Noble Houses).
While a majority of the Ruling Houses are ancient and have been the ruling families/bloodlines as far back as the original Uprising against humanity, there are a select few that have, in fact, changed hands from being challenged by those who proved to be stronger than them.
Each time a House changes hands, the name of the territory/region it had presided over also changes.
When it comes to the Houses, each one has a Head of House—the true ruler or noble. The family or bloodline of that Head of House (if any) are also considered and celebrated as royals or nobles, regardless of their overall strength or if they’re the next in line to take the throne.
Should a Noble or Ruling House’s Head of House die without a direct heir strong enough to take their place, or if someone stronger dethrones the Head of House, all those of the dethroned family lose their status entirely. This loss hits some harder than others—while some integrate back into typical society just fine, others degrade into absolute disgrace.
It also isn’t entirely unheard of for there to be internal wars among the individual Houses themselves, offspring/thralls fighting each other to prove their dominance over each other and even claim the title of Head of House for themselves—or claim the title of True Heir if they don’t dare take on the Head of House directly.

Ruling Houses –
With ten of them in total on the main/dominant continent, the Ruling Houses are exactly what they sound like; royals. None of the Ruling Houses share a race, each one representing the strongest of the strong in Neverterra.
These Houses oversee the countries themselves. Their word is law. While they rule each of their territories based on individual needs, they often come together to decide on overarching laws, and to be sure that peace between the different races and territories remains—and to make sure that humans forever remain in check.
Many of those of these houses are old enough to still remember the eras long past when supernatural beings were the ones kept in cages, when they were hunted.
While most of these Houses have been ruled by the same family/line for centuries, there are a select few whose standing have been a bit more tenuous than others, depending on how their strength and powers manifest.



Noble Houses –
The Noble Houses are powerful supernatural lines who are initially chosen by the Ruling Houses to govern the smaller cities and towns, and help the Ruling Houses maintain control. Each Noble House is subject to the laws laid by the Ruling Houses, and are required to report to their presiding Ruling House. While the laws for each of their regions must abide by the overall laws laid for the Ruling House’s territory, they do have the ability to lay their own laws as they deem necessary for the denizens of their regions, both human and supernatural alike.
It’s vastly their job to make sure that the human population is kept under control, and that the life ‘tax’ they require of the human inhabitants fits the necessary ratio to how many humans to supernaturals exist in the region.
How many Noble Houses each territory has varies based on the size of the territory, and the strength of the denizens of the region. A select few regions even have two presiding Noble Houses, resulting in regions with names that combine the surnames of both Houses.
While the Head of House in a Noble House can be dethroned, it isn’t as simple as just challenging them. As the Noble Houses are also voted and agreed upon by the various Ruling Houses, if someone wanted to challenge a Noble House, then the Ruling House of territory would have to be willing to allow the change.
After all, the Ruling Houses must be absolutely certain they can trust those of the Noble Houses to oversee their wishes and laws take proper effect.



Supernatural Denizens –
This consists of everything from magic-users to trolls, and everything between and beyond.
The supernatural peoples of each territory and region have their own varying hierarchy in the same sense as our modern society—the stronger the supernatural, the higher on the food chain they can climb. Who stands where, however, is constantly changing, and it’s rare to find a supernatural creature and their family (if they have any) living in poverty. They take care of their own…. Usually.
While skirmishes frequently arise, authorities are usually quick to put a stop to anything too rowdy or that disturbs other supernatural beings.

Humans –
Excluding rare half/mixed-breeds, humans are considered the lowest of the low. While you will occasionally find some living in the more supernatural-populated towns and working for supernatural beings, they’re more often found living in the slums of the cities. There are a select few human-only cities/towns in existence, but they’re still just as subject to the laws of the Ruling and Noble Houses as those living in more mixed-race cities.
Over the centuries, after so many deaths from attempted uprisings to take back what was once theirs, most humans have been complacent, too frozen in fear to do more than talk about fighting back.
Now, their numbers are kept in check. In order to help keep them in line, the Houses have created a deal where every region must offer up a ‘tax’ (often referred to as ‘offerings’) of a certain number of their humans to the Houses, be that for them to feed from them, use them as slaves, or anything else their imagination desires. When their local Noble and/or Royal House either don't need any new ones or otherwise don't consist of races that need to feed on humans ), it’s common for them to instead be passed on and bound to a different, well-respected supernatural being who does feed on or wishes to otherwise use/have a human fully bound to them.
These offerings/tax is enforced after each census.
As it is, with so many creatures who do feed on humans, the more desperate humans are known to take actual jobs where they’re paid for blood, marrow, emotions, or whatever else the hiring being needs. While dangerous (there's a good chance the human could die if their 'employer' loses control), it pays better than the hard-labor jobs that most humans take on.

Half-Breeds –
While it was long ago forbidden for supernatural creatures to wed and mate with humans, it does still happen from time to time. There typically isn’t much of a punishment laid out for breaking this law, as it’s quite rare for cross-breeds to survive beyond infancy. When they do, it’s quite common for them to be shunned or even hunted.
With the rare exception, they’re typically much too human for the supernatural communities to look at them as anything more than human or allow them to rise in the ranks, while many humans feel like they’re an abomination, a symbol of betrayal rather than of unity.

Regions and Territories

Neverterra is separated into two major divisions: Regions and territories. These work similarly to the medieval-style kingdoms (territories) and providences (regions).
While region typically has a vast spattering of different types of supernatural beings, it’s not uncommon for the majority of the population to match the race of the presiding Noble Houses.

Territories:
These are the larger sections of land that the Ruling Houses preside over. As there are ten Ruling Houses, so, too, are there ten territories. Each territory is named after the surname of their Ruling House.

Regions:
Regions typically consist of a single large city where the presiding Noble House dwell, and all smaller surrounding cities and towns. There are multiple regions in each territory.

Living Conditions and Technology

Both these aspects depend on where you are in the hierarchy, and how close you live to the royal cities.
The cities where the Ruling Houses live are filled with the finest of everything, their lives filled with an ingenious pairing of both magic and technology. The streets are well-kept, the houses things from storybooks, each city a hodgepodge of sights to cater to the various different races living there. The living conditions of all but those on the absolute outskirts of these cities would fall under “upper class.”
The other cities populated mostly by supernatural beings also have many fineries, though they tend to be more “middle class.”
Then, on the completely opposite of the spectrum, in the communities—rather, the slums where only humans live, they’re barely capable of scraping by. While their presiding Houses make sure they have just enough to live, wanting to be sure that they don’t lose a necessary source of food and labor, it’s usually the bare minimum. Humans are banned from having weapons. Even their kitchen knives are regulated. There can never be more than three children to a household. A census is taken every six months, ensuring that the human-to-supernatural population is within the ratio set by the Ruling Houses.
Regardless of where one lives, there’s one commonality; the exact technologies and magics used depends on what race is in the majority. The cities are careful to cater to the weaknesses and strengths of the various supernatural beings, such as limiting the use of iron or silver.
For what you can see residents dressed in, that varies as widely as the races who live in this world. Someone in medieval-like rags or finery is as commonly seen as someone in a modern-day tank-top or fancy suit.

A Brief History

Supernaturals have ruled this world for many generations, but such an arrangement wasn’t always so. Once, long ago, Neverterra wasn’t too far a cry from the little safe world we have come to know.
Humans thrived. Their technology was more advanced than even ours at the time. But there was one major difference; supernatural beings weren’t shoved into little boxes labeling them as myths and legends. No. Even then, they knew. And they were terrified and cruel.
Ignorant to the true numbers of supernatural beings living among them at the time, they kept the beings they found caged, treating them much the same way that supernatural beings now treat them. They were pets. Creatures to be milked for their magic, then tossed aside and killed.
In many ways, the cruelty of humans toward the supernatural surpassed the cruelties the supernatural has returned upon them.
Then came the Uprising.
Sick of seeing their own tortured and degraded, the supernatural community banded together—enemy races fighting alongside each other for the same cause—rose up against humanity, showing their true powers.
It didn’t take long for humanity to fall.
Now, generations later, only the most ancient of the supernatural races remember a time when humans ruled.
While some select—and forbidden—books still exist, books with stories where humans were weren’t subject to the tyrannies of the supernatural, most humans have long since forgotten what ‘freedom’ truly is.
Over the years, there have been many groups who have tried to overthrow the supernaturals, to reclaim the land and bring equality to humans and supernaturals alike. But none have ever succeeded. Alas, each time they have risen, their efforts have been met with agonizing death.
Now, hope is rare among humans. A majority have begun to slumber, to accept their fate for what it is.
Most.
But not all.
Rogues and Rulers




In a world where myths rule, while humans exist only to serve and feed,
Who will stand?
In a world where even the Ruling Houses are at war,
Who will win?
In a world where life and death collide,
Who will remain?

Welcome to Neverterra
Elayra startled at Ghent's delayed screech reiterating Drust’s order. She only just managed to resist throwing an irritated punch at his shoulder as they ran.
“Little louder!” she growled, unsure and not really caring if Ghent heard her over the hubbub of their pursuers. “Don’t think the clouds heard!”
She slowed, readying for the turn, when the cry of one of the Cursed grew steadily louder, merging with Ghent’s terrified warning. A warning that followed with him tripping.
“Ghent!” She slid to a stop, silently cursing his clumsiness.
Drust, directly behind Ghent, spat out a wild curse of his own as he danced over Ghent, avoiding tripping over the self-felled teen. Before he could wrench Ghent up or intercept the forgen racing toward them, a Cursed lurched at him from the shadows of another doorway.
An older teenager, chunks of hair were missing from his head. He screeched in eerie tandem with the hoard bottlenecking at the alley’s entrance—a Forsaken, not a forgen.
Despite a few missing or otherwise stubbed fingers, he brandished a meat cleaver in one hand and a large fillet knife in the other. Blood already splattered the tools-turned-weapons and the teenager’s infection-pocked face.
Growling, Drust twisted easily from the raging Forsaken’s path. It stumbled forward between him and Elayra as the forgen-turned-bowling-ball sprung at Ghent.
Elayra raised her sword, ready to drive it into the young butcher, when shattering glass drew her attention upward.
She had just enough time to raise her saber defensively before the forgen that had launched itself from a window landed atop her. She staggered back from its sudden weight, shards of glass scraping against her exposed skin.
The flat side of her saber dug into the child’s midsection, and she gripped it's throat, keeping it far enough from her so it couldn't do the damage it had lusted for. It snarled at its thwarted surprise attack, showing a mouth of rotting teeth. It’s half-missing nostril tried to flair in its anger, but only crumpled oddly.
It grabbed at her shoulders to stay on it's prey, jagged nails gouging into her. It tried for her neck, but, with a guttural shout, she threw it from herself, twisting her sword so its edge drew across the forgen’s stomach as it went. It wailed as it tumbled from her.
Behind her, the butcher boy slashed his fillet knife at her, but Drust gripped the teenager’s wrist and wrenched him away from her. The butcher boy tried to strike at him with the cleaver, but Drust grabbed that wrist as well and snapped both of them with a simple twist.
The butcher boy—and the others growing unnervingly closer—howled. In a single motion, Drust took the fillet knife from the Forsaken and slashed it across the butcher boy’s throat, silencing him in a waterfall of red.
The butcher boy stumbled back, choking and gurgling. He tumbled backwards over the window forgen as it tried to lurch to standing, the younger Cursed grasping at its own bleeding wound. The Forsaken’s weight pinned the dying youth to the ground.
While Drust disposed of the butcher boy, Elayra looked to where Ghent fought against his clingy forgen. She swiftly drew the stiletto from her boot. With the precision of a sniper, she threw it at the forgen’s head sticking out beside Ghent’s.
Too preoccupied with clawing and sinking its teeth into Ghent, it didn’t see the weapon coming. It punctured its skull with a wet shunk.
Before its hold fully loosened, she grabbed Ghent's arm and pulled him forward. This time, she didn’t let him go, not wanting to risk him tripping again.
She locked her gaze on the opening to their destination, trying to not look at the newest corpses as she stepped around them.
Drust lingered behind them only long enough to retrieve the stiletto from the fallen forgen. His long stride caught up to his charges quickly, though he kept a few paces behind.
Ahead, more Curse-ridden had started to trickle out of other doorways.
Elayra tugged Ghent down the right-hand alley Drust had directed them to. Narrower than the first, the path wove in a serpentine wave, the decaying walls of the buildings built to match. Here, thankfully, there were no doors, no windows.
After taking a sharp turn, Elayra skid to a halt, ready to pull Ghent with her if she needed to.
Her eyes widened, and she swore her heart skipped a few beats.
A hodgepodge wall created from a mix of stones and bone blocked their path. Newer than the alleyway’s walls, it rose the full three stories of the buildings hemming them in. Metel poles strewn with netting stuck out of the top. A few dead birds weighted the netting.
The trio had effectively trapped themselves.
“Drust!” she spun toward him, voice quivering with the fear she’d tried so hard to keep hidden.
Drust stopped behind her, snarling, his neck twitching. He glanced at the dead end, then to the walls, then up to the relatively flat roofs, then to Elayra’s blood-stained sword.
“Sheath it!” he snapped.
Elayra stiffened, fitting Drust’s glances to his logic. “I can’t jump that! And Ghent—”
“Sheath. It!” His neck and fingers twitched with each strained word.
Elayra obeyed, some part of her cringing at shoving her soiled sword into its scabbard. Such a small, stupid thing to care about with a hoard of Cursed on their tail, but still.
With the forgen and Forsaken’s cries and gibberish words echoing around them, growing closer, Drust flung Elayra over one shoulder, Ghent over the other, then ran toward the dead end, gathering speed.
Behind them, a man all jutting bone and a woman with more bulk than reasonable for someone living in squaller raced into the narrow space. The spindly man scuttled quickly closer, his movements insectile. He lunged for them just as Drust leapt at one of the alleyway walls.
The Forsaken’s fingers brushed against Drust’s boots, but found no purchase. Thrown off balance from his miss, the Forsaken tumbled to the ground.
Elayra clung to Drust as well and tightly as she could. She silently prayed Ghent would hold still, would avoid knocking Drust off course as the White Knight sprung off one wall, twisted mid-air, and pushed off the opposite wall, kick-climbing to the rooftops.
With a last, calculated leap, he landed deftly and light as a cat on the edge of the rotting roof, and released his charges.
Above the putrid city, the sky shone in the dark pinks and oranges of fading twilight. The sun itself had sunk beneath the horizon in the east, as if even it was tired of bearing witness to what had become of the land it watched. Night chased it’s heels, dark blues slowly consuming the sun’s fire.
Around the trio, the rooftops stretched before them. Narrow gaps showed where one string of buildings ended and the next began. Some roofs were slightly steepled, some flat. Some were rotting away or sagging, others riddled with repairs like a patchwork quilt. Some shingled, others a hodgepodge of supplies like the walls they’d encountered entering the town.
“Town Center! To the north!” Drust ordered with a quick, jerky gesture to indicate north. Elayra glanced behind her as she heard the familiar scrape of him pulling his katana free.
Below them, the Curse-ridden clawed at the walls, trying to find a way up after their prey.
As the Cursed duo rushed them, Elayra went for her saber, and Drust met the woman head-on. He gripped the woman’s arms easily, holding them out, making her thrash and kick wildly. Compared to him, she looked like little more than frail doll throwing a tantrum.
Behind him, the forgen was faster than Elayra’s draw. She reached to shove Ghent aside, but she didn’t get the chance.
Ghent’s terrified shriek made Elayra’s ear ring, startling her. Catching his movement, she instinctively ducked.
With a hefty [i[thwak[/i], Ghent’s sword hit the forgen. The creature squealed—a sound more fit for a pig than a human as it tumbled sideways. A claw of one of the paws on the shirt caught on a strand of her hair as it flew past.
Without so much as a glance their way, Drust tossed the Forsaken into the airborne path of the forgen.
The Cursed duo collided. They tangled together in a cacophony of screeches and garbled words as they tumbled and skid over the loose gravel.
“That would’ve been impressive if not for the scream, Featherhead!” Elayra said, as she at last had time to draw her blue-bladed sword. She turned her head to Ghent with a wobbly grin, but even that faded at the sight of the alleyway’s entrance.
The first of the other Forsaken lumbered into the alleyway, a massive, bald man riddled with scars and half-dragging a rusted shovel.
“Run!” Elayra reached for Ghent’s wrist to tug him along with her as she ran deeper into the alley. Hoping he’d stay close, she released him to free her hand.
Drust glanced at the alley’s opening. His neck twitched, scowling at the newcomers. “First right!” he barked, following his charges.
St-k-iiiig!” The Forsaken untangled herself from the youth just enough to lurch for Elayra as she passed, expression rabid.
Teeth grit, she met the woman with a thrust from her sword. The woman screeched as the blade drove into her arm. The sound cut short as Elayra’s boot slammed into her face. The Forsaken sprawled backward.
The forgen hissed and scuttled away, abandoning its elder to lope back into the building it had originally come from.
Undaunted, face twisted in insanity and pain, the Forsaken lunged yet again at the nearest of the trio.
This time, quick as a blink, Drust snatched the woman by her matted hair before she could reach her target. Without breaking stride, he wrenched her screeching, writhing from into him, then savagely twisted her neck.
His own neck twitched, revulsion and a satisfied grin fighting for dominance on his face.
He tossed the woman’s limp body aside, leaving the new corpse to rot, nameless, with its fellows.
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