So, I'm very new to Arena, (the only thing I've put interest in hasn't moved in weeks) and want to be a part of the Arena. I just don't know how to start or what to do. It doesn't seem like there's anything going on, since most of the recent iChecks are days/weeks old at earliest.
Name: Cecelia Age: 98 (roughly 35 human years old) Gender: Female Race: Elf Appearance: Cecelia has the equivalent of a swimmer's body: slender, but toned. Backstory: Hailing from Lothadia, Cecelia was considered the best scout and stalker- stalking animals for the bow-hunters- they had. Cecelia decided that her ability to stay hidden could also be used to hunt monsters, and decided to leave after passing on her knowledge to a few others who wished for her scouting skills. She easily took to the daggers, hardly weighing her down, and made her way to Drovia to become a bounty hunter, hunting monsters for the highest bidder. When she heard of the Monster Hunters, she figured it'd be a better job with less dry spells. Personality: Cecelia is very quiet, but is usually friendly when she does talk, unless she's on a mission, then she gets really serious.
Weapon skill/choice: Dual Daggers Weapon picture:
Power/ability: "Fey Step" - short range teleportation within sight (10 feet)
Other Info: (Anything that doesnt fit in the above sections, optional)
Name: Cecelia Age: 98 (roughly 35 human years old) Gender: Female Race: Elf Appearance: Cecelia has the equivalent of a swimmer's body: slender, but toned. Backstory: Hailing from Lothadia, Cecelia was considered the best scout and stalker- stalking animals for the bow-hunters- they had. Cecelia decided that her ability to stay hidden could also be used to hunt monsters, and decided to leave after passing on her knowledge to a few others who wished for her scouting skills. She easily took to the daggers, hardly weighing her down, and made her way to Drovia to become a bounty hunter, hunting monsters for the highest bidder. When she heard of the Monster Hunters, she figured it'd be a better job with less dry spells. Personality: Cecelia is very quiet, but is usually friendly when she does talk, unless she's on a mission, then she gets really serious.
Weapon skill/choice: Dual Daggers Weapon picture:
Power/ability: "Fey Step" - short range teleportation within sight (10 feet)
Other Info: (Anything that doesnt fit in the above sections, optional)
The Darkness has been spreading since the dawn of time, but never before has it had such a foothold. It has now gotten a foothold in Humanity. Humans have been turning from the Light which brings warmth and knowledge to the world. Other races have, too, but none as much as the human race. Elves were first to spot it. They had to. Their forest is in the middle of the continent. To the East, the city-state Vinald sits atop the lowest-bearing hill at the foot of the Holy Mountains- the ones whose peaks rise above the level clouds lay. To the West, the second-largest city-state, Oorancio, sits on the shore since it's a trading city, and the closest way off the continent from Vinald. Vinaldians have been traversing the Elven Forest in half-trances for about seventeen days now. They have definitely noticed. Though the entranced have been using the designated path, the elves, even the Drow that live in the darker depths of the forest, have felt the Darkness seeping from these humans. The dwarves that work in the Holy Mountains along with any elementalists have noticed the change of earthen vibrations. The pattern has changed noticeably, but there hasn't been any visible changes as to why it has changed. A few weeks later, they came. An army comprised mostly of humans, who seemed to come from nowhere, attacked Vinald. The Queen's Guard- royal army loyal to the Queen of Vinald- was nearly all destroyed. A five-day battle wore them down, eventually having to call in mercenaries to assist and back up the Guard. After this attack, the Queen issued a decree to every city and town from the Holy Mountains to the Oorancio city's shoreline. The decree stated that the Queen is creating a new faction to her Army: the Holy Guard. After restocking her Guard with anyone who served and survived the now-named Queen's Purge, the Queen has realized her lack of superior guards. She intends to gather her Holy Court- which is the group of religious figures who have been chosen by the Divines, one for each Divine for a total of seven- and they will help her decide trials for anyone who comes to decide who is most Divinely gifted and deserves a spot on her highest of high armies. The date set on the decree is three days from the current day.
So, this is a high-fantasy RP about a bunch of people coming from all around to help defend the Queen. There's more to the plot, but we'll get to that later. I've laid out all the background you need to get started and make a character. I'm hoping to not have any duplicate classes, but two of any class at the very most.
Magic: Fire - able to control heat and fire, while also being able to summon fire Wind - able to control wind flow and intensity in varying sizes of influence Lightning - able to call forth lightning from your body or the heavens Ice - able to freeze any water and use it however you need, whether as a shield or spear Earth - able to control the ground and living beings close to you Light/Healing - able to create light and heal others Dark - able to manipulate darkness and shadows
Skills: Each person has their own skills they use in battles. Skills are are categorized into Instant, Encounter, and Daily which can be used any time, once per battle, and once per day respectively. An Instant skill is something that does slightly more than a basic attack or basic magic spell, maybe a slash-n-dash or a knockback boost to the spell you're readying. An Encounter skill is a more powerful or double-attack, or a spell that bewitches an opponent momentarily to attack another opponent. A Daily skill is a very powerful attack that usually has some encounter-lasting effects on you and/or your opponents, like an attack that knocks the opponent down, and any subsequent attack to them can knock them down, or a spell that creates a devastating whirlwind that hits nearby enemies with lightning.
Classes
Each class has its own unique fighting style with different weapons and ranges of Offense, Defense, and Mobility. Each classes ability with a stat is denoted by a letter between D and S (respectively, worst and best), with the exception of those with less direct fighting abilities.
Strikers
Fighter
Weapon: Sword/Lance/Axe (pick one) Powerhouse single-weapon type user who can either use a one-handed weapon with a shield or have a massive 2-handed weapon. Weapon and Shield Offense - A- Defense - C Mobility - C+ 2-handed weapon Offense - S Defense - D+ Mobility - C
Sorcerer
Magic (pick two) Mages who have practiced deadly spells for the sake of destroying those who oppose them. Offense - S Defense - D+ Mobility - B-
Assassin
Weapon: Knife, Bow Trained in the art of stealth, these strikers are difficult to find until it's too late. Offense - A Defense - D Mobility - A+
Tanks
Knight
Weapon: Sword/Lance/Axe/Bow (Pick One) Steel-clad towers with impossible defenses, but not that fast. Usually placed on the front lines. Offense - C+ Defense - S Mobility - D
Shaman
Weapon: Magic (Light, Pick one) A magic user with a vast knowledge of its uses, though preferring nature. While living in less urban settings, they have defended the natural setting for eons. Offense - C- Defense - A- Mobility - B
Summoner
Weapon: Magic (Dark, Pick one) These masters of the Dark Arts create weaker versions of the classes to temporarily fight for them. Offense - D+ Defense - C+ Mobility - D+
Controllers
Elementalist
Weapon: Magic (Pick three) Magic user whose knowledge of the arcane has shown them greater uses for the offensive magics, causing them to use it for controlling the battlefield rather than devastating it. Offense - C+ Defense - C- Mobility - B-
Ninja
Weapon: Knife, Magic (Pick one) Trained in Ninjutsu and the art of stealth, they are tricky and disorient and distract foes with their magic rather than harm. Offense - B- Defense - D+ Mobility - S
Ranger
Weapon: Sword, Bow These highly mobile fighters enchant the two swords and arrows they carry to inflict long-term pain by poison upon their enemies or paralysis rather than causing a lot of damage at once. Offense - C- Defense - C Mobility - A
Miscellaneous
Monk
Weapon: Unarmed Trained in unarmed combat and fighting without armor, monks prefer to use their limbs to strike pressure points rather than slashing around with swords. Offense - D Defense - D Mobility - S++
Runic
Weapon: Runes (Pick two elements from 'magic') Runics prefer to use runes, which are essentially magical traps, to create explosions or immobilize a victim where they stand. Offense - D Defense - D Mobility - S++
Thief
Weapon: Knife Thieves are excellent at the art of trapping and stealing. They can make traps to trip up enemies or to blow them up, depending on the resources given. Also able to use knives when forced to fight. Offense - C- Defense - D Mobility - S
This can be added onto if you wish to add anything else.