Name: Death
Game Origin: Darksiders 2
Appearance:
Personality: Death is an arrogant, sarcastic, cold and calculating anti-hero who is resourceful and opportunistic. He can also be cunning, such as when he devised a plan during the Abomination crisis, deceiving both his enemies and allies in order to achieve his goal. He is usually very ruthless, much preferring to achieve victory by any means than lose. Despite his seemingly harsh nature, Death can be kind. He can (and has in the past) help people in their endeavors, even if the end goal does not benefit him personally.
Background: After War was accused by The Charred Council of starting the Apocalypse prematurely and imprisoned, Death would not believe this and set out on his own to find some way to save the younger Horseman. Unknown to the Council, Death traveled to The Veil in search of the Crowfather. He intended to speak to the Crowfather in hopes he would know of a way to resurrect the human race and prove War’s innocence. The Crowfather told Death that the key to proving War’s innocence would be found in The Tree of Life and opened a portal there.
Before Death could enter, the old one closed the portal and refused to open it again. A ferocious battle ensued, in which Death would have defeated the Crowfather. An amulet that the Crowfather had around his neck fell and shattered on the ground, it’s glowing green fragments shooting out and imbedding themselves within Death. The Horseman was rendered unconscious and the Crowfather died, a dark vortex forming around the two and consumed them. When Death awoke, he found himself in the Forge Lands, home of the Makers. Soon, he found out that this land was filled with Corruption and this corruption would soon destroy the Tree of Life and the rest of the land along with it.
After a long and perilous journey, Death was close to reaching the end of his quest. He came face to face with the Avatar of Chaos, the thing that was spreading all of the corruption. A brutal fight commenced with Death prevailing over the Corruption. The Horsemann made it to the Well of Souls where he knew he had to plunge himself into it to resurrect the Human Race and save War. But before he could do so suddenly a bright light came forth and overtook him and everything around him.
Specialty: Melee Combat
Level: 1
Experience: 0/10
Powers: Death Grip - A power that allows Death to use a ghostly hand to pull items towards him or pull himself up to certain points he cannot reach regularly.
Strengths:
Agile - Death can use his tremendous agility to climb, run on walls and leap large distances.
Weapon Combat - Death can wield a variety of weapons such as armblades, gauntlets, and claws to maces, axes, and spears.
Crafting - Although not nearly as good as a Maker, Death has learned to craft and can create weapons and potentially other items as well.
Weaknesses:
Ranged Attacks - Death much prefers using his signature scythes or other close-range melee weapons to fight his enemies. Because of this, he is extremely inept at using any type of ranged weapon. He can also have a difficult time dealing with enemies that mainly deal damage from afar.
Glass Cannon - Death isn’t too tough and has trouble when it comes to receiving damage. Although not super weak, he can’t take much damage before he cannot continue to fight any longer.
Spirits: None
Kindred Spirits:
War - One of Death’s fellow Horseman,The Red Rider, War.
Strife - Another of the Horsemen, the gunslinger Strife.
Fury - The last of the four, Fury.
Inventory: Death carries his scythe The Harvester with him. The Harvester has the appearance of two short dual-wieldable scythe blades that can be joined together to form a double bladed scythe staff.