Avatar of Rultaos
  • Last Seen: 5 yrs ago
  • Old Guild Username: Rultaos
  • Joined: 11 yrs ago
  • Posts: 797 (0.20 / day)
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  • Username history
    1. Rultaos 11 yrs ago

Status

Recent Statuses

8 yrs ago
Current Trying to get back into the swing of things (for a 2nd time!)

Bio

Hi there I'm Rultaos, or simply Rult as some of my friends call me. I first got into RP'ing on two different sites back when I was in High School. The forums of the games Minecraft and Spiral Knights. Both had game-related RP's, as well as off-topic ones regarding fantasy and sci-fi. This was around 3-4 years ago. I wasn't really good at it back then, but I met a lot of great people and feel like I really improved since then.

For any of you who are curious, this was one of my biggest RP undertakings before I got into this site (My username also comes from this as a tribute to it!). It's not really a very well-written roleplay (or a very well-managed one for that matter). But it really meant a lot to me because of how far it went, how long it survived, and how it inspired my fellow players there. It always fills me with a sense of nostalgia whenever I glance at it in my bookmarks...

I got into RPGuild back when it was still using the old server (the one that got taken down after Mahz got behind on his pay and the providers ended their service without warning). I was pretty bummed when this happened because I was already actively participating in a number of roleplays, and I could only stay in contact with a select few guildmates on the Facebook group. Eventually, the long wait was over, and the site was given renewed life after a few bumps in the road that guildmaster Mahz faced in his attempts to resurrect this place. It was a good day for many including myself when this site slowly started getting more and more features.

2014 was my second year in college and was a very stressful time for me. Mostly concerning academics, with a few occasional problems regarding friends and fellow students alike. Because of this, I had to suddenly drop out of roleplaying for a while in order to have the time to get my real life back in order.

Now, I've returned to the site, and am hoping to get back into the groove of roleplaying and make more great friends and have even greater adventures through whatever huge universe your brilliant minds can think of! If you wanna invite me to play, or even just have a friendly chat about anything, send a message my way and I'll reply as soon as I can =)

For those of you who are wondering, my roleplay interests include: Sci-Fi, Military, sometimes Fantasy, a Fandom one if I'm familiar with the source material, heck I'd be willing to dabble in an Apocalypse setting as well. I'm also willing to try new things as well if it seems fascinating enough. So hit me up with an idea any time and I'd be happy to share my thoughts with you.

Well, I feel like I've used up enough for your time. Thanks for caring enough to read all this, and I hope you enjoy your roleplay adventures as much as I have in the past and the present ^_^

Most Recent Posts

Go ahead man =). The Paladin ranks are thin at the moment and could use some troops, but more Mages can keep things interesting too.
I decided to (mostly) copy-paste this CS from my original one. I just made a few minor changes, and a new spell =).

Appearance:


Underneath the armor, He has short, neatly-cut, black hair, and rugged (nearly clean-shaven) facial hair. His eyes are a deep blue color, and he has a light skin tone. Whenever he isn't wearing his armor, he usually wears a combination of a white shirt, and brown leather pants, often accompanied by a white cloak bearing the symbol of the Paladins of Meldiniar. Underneath the cloak is usually a brown belt carrying his sword and dagger.

Name: Varkasan Trenact

Age: 21
Sex: Male

Alignment: Paladin
Affiliation: The Guardians

Personality: Varkasan is a very approachable fellow, despite how some people may view Paladins. He is friendly to nearly everyone he meets, while still maintaining the image and discipline of Paladins as an elite fighting force of the Meldiniar Kingdom. He tries his best to find a peaceful solution to conflicts, and will avoid violence if at all possible. However, this does not mean he is any less capable in combat. Varkasan is a skilled swordsman, with his early training, he knows numerous ways to tackle an armed opponent. His skill is also backed by an unwavering drive to fulfill his duty as a Paladin. His loyalty to their cause is almost zealot-like, as he will do whatever it takes to bring to justice, anyone (magic-user or not) he believes to be a threat to his kingdom. Because of this, he is nearly incorruptible, and will most likely choose duty over any temptations and emotions.

Bio: Varkasan was born to a family who resided in the town of Paltrica, located near the Meldiniar capital. His father was a soldier, while his mother was a simple housewife. He lived a relatively normal life for a boy like himself. Though he had always looked up to his father and aspired to follow in his footsteps. His father often taught him different sword-fighting techniques in order to prepare him for the future, as he always expected his son to inherit his abilities and put them to good use. At the age of 17, Varkasan enlisted into the military and quickly made himself known to his superiors with his combat skills, and unwavering loyalty to Meldiniar. His ability to resist both fear and temptation so that he can carry out his orders made him a candidate for becoming a Paladin. Since The Paladins are considered the most prestigious warriors in Meldiniar, at the age of 19, Varkasan accepted the offer without hesitation.

He spent the next two years undergoing the special training needed in order to wield the “divine power of Light”. The two years were some of the hardest of his life, but his zeal managed to carry him through where some would surrender. Nearing the end of the two-year mark, Varkasan’s body was about ready to give, but his spirit refused to stop. At the end of his training, he underwent the dangerous initiation needed to hold the power of Light, and he survived. Though Varkasan could remember none of what happened, he was both joyful and relieved.

After being put into The Paladins, Varkasan was put into The Guardians. A Paladin branch dedicated to the defense of Meldiniar and her people from any Mages who would dare cause destruction and disruption of the peace. Despite his skills and iron will, Varkasan is still new to The Paladins and the way they work, and so he still has much to learn.

Power Description:

"The Gift of Light" - Varkasan's abilities are centered around being able to both coat and imbue objects with light energy. Using this, he can make his shield and armor repulse most magic thrown against it. While using it on other objects will allow him to turn things, from his swords and weapons to the most unsuspecting everyday object, into a weapon of light. Varkasan usually coats his equipment with Light during combat, in order to increase their effectiveness against Mages. However, he has almost no way to fight from a distance, and will often have to rely on allies when fighting Mages from long-range. Otherwise, he simply defends himself as he tries to turtle his way closer to his enemy.

Spells:


  • Shield of Light - Varkasan will enchant an object, covering it with the power of Light Energy. This is usually used on his combat equipment, though he can also use it for other things if the situation calls for it. The intensity of the light depends on how much energy the wielder chooses to coat the object with. While he cannot create his own Light weapons, he can transform regular equipment into anti-mage weapons of equal caliber.


  • Holy Flare - Varkasan will transfer Light Energy inside of the object (as oppossed to simply covering it). This will render the object unstable, and it will disintegrate and explode into a small ball of pure Light Energy after a few seconds, scorching any living creature and Magic Energy caught within a small shockwave when it explodes. The Flare will also remain in the air for 30 seconds (or less, depending on how much Magic Energy is thrown against it), and will release a weak aura that slowly burns away at Magic Energy close to it. It can also act as a light source due to the brightness of the flare. This ability lets Varkasan turn most everyday objects into lethal explosives.


  • Burning Reflection - This ability is focused on assisting fellow Paladins. When a Paladin uses a more offensive type of Light Energy (such as using weapons or projectiles of pure light), Varkasan can put them in contact with his equipment (or basically, have them hit him) and amplify their power before "reflecting" the attack towards an actual target. This allows the attack to have as much as double or triple the intensity of its original strength, depending on how much energy Varkasan puts into it. This only works however, if the equipment it goes into contact with is under the effects of "Shield of Light". Otherwise (while he can still reflect the attack to hit something else), the power will not be increased.


Skills:

- Swordsmanship: Trained from a young age, Varkasan has skills that can rival some of the finest warriors in Meldiniar. However, he is not very effective in combat without his weapons.
- Loyalty: Varkasan will never turn his back on Meldiniar and its people. He will brush aside temptations to betray them, and will take on even the most terrifying of threats if necessary. Though, he does keep an open mind on some things, his loyalty to his kingdom is the one thing he cannot be persuaded otherwise about.
- Negotiation/Understanding: Thanks to his ability to listen and understand the point of view of others, he is often able to resolve disputes in a peaceful manner. In fact, he prefers a solution without bloodshed if at all possible. He values all forms of life and views unnecessary death to be a waste.
- Knowledge of animals: Spending time in farms during his free time (back in his childhood), Varkasan is familiar with the behavior of many domestic animals, and can put it to use when the time calls for it. However, his knowledge of wilder species is limited.

Equipment:

  • Custom Paladin armor

  • Kite Shield

  • "Sentinel", his steel sword

  • Silver dagger

  • White cloak

  • A container of water

  • A small pouch attached to his belt for carrying various objects



Other: Dunno what else you need to know about him...
Good intro, winter =). Now to wait for Lionheart to move us forward.
I'm down for this =). Just let me know if you'd prefer our old CS'es or if new ones would be better.
Lionheart said
Welp, as of currently it's ambiguous as to whether or not I get tomorrow off, if I do I'll post stuff tomorrow. If not it'll be late tomorrow night.Edit: You're right, Winter doesn't have a sheet or a post yet. Well, I guess we get to wait a bit. I think I'll go ahead and give them until Monday before I move stuff along then. If they have something after that then they can jump in then.


Winter does have a Sheet... It's one page back
Nice! Now we can all get to meet each other tomorrow =). And possibly get involved in the disappearances XD.

EDIT: Wait... WinterNightSky hasn't posted an intro yet. Shouldn't we wait for 'em first?
I'm interested =). I'll have to see if I have the time for it though. But I do already have a character in mind.
Hope you guys don't mind, but I decided to change the look of my Persona into something I found to be more fitting. Also looking forward to your IC Dalton =)
Noel said
Already got it in PM, shes not dense


Oh... Sorry about that then >_<
I think you should've waited for Lionheart's word of acceptance before posting in the IC. Your character is good, yes (though the starting abilities are pretty damn powerful). But I just thought the GM would want to have a look at it before you post.
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