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    1. RyanTadashi 10 yrs ago

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As the first beams of morning light snuck through cracks in boarded-up windows, the young man sat up slowly, a splitting pain shooting through his head. His senses were immediately assaulted by the consequences of the previous night as well as the humid smell of sweat, fish, and cheap ale that seemed to be synonymous with all of the dingy buildings located this close to the docks of Highwinter. He always told himself that he would move out of this room into somewhere nicer, but, for some reason, he had never actually done it.

Jericho Dreaver was an attractive man with a young face getting older and older as a result of his hard life. Squinting through his deep brown eyes at the small room, he massaged his aching head with strong but nimble hands, tanned to an almond color like the rest of his upper body. As his arms flexed, the tattoos covering the entirety of his right arm – a mermaid representing foolish youthful dreams of piracy and a rose inscribed with names that had been pushed deep down into Jericho's subconscious – seemed to dance.

From the stirring next to him, Jericho could tell that he didn't have long to escape the room before he would be forced to deal with another of his previous night's consequences. Her name was Cerias, and this small, musty room was located just above the tavern that she worked in. She was pretty – in a common sort of way – and Jericho had made a habit recently of bringing her upstairs with him at the end of her shift. As he gazed upon her body, wrapped tightly in his blankets, he felt anger stir up from deep in his breast. Anger at her, anger at himself for falling into such a predictable rut, anger at the guilt that he inevitably felt, a remnant from his religious moral past... he didn't even know. All he knew was that he was unhappy with his situation.

Like usual, Jericho resolved himself to sneak out of the room. Taking care not to make any noise, he ruffled the messy buckskin-colored hair of his pseudo-mohawk into a halfway decent appearance and made his way over to the pile he had left his clothes in. He pulled a thin cloth shirt and brown leather trousers over his lean, 5'7” frame before sliding on his hard, leather boots and armguard. He slung his cutlass, Sabine, over his shoulder and took one last guilty look at Cerias. He shook his head, because, like his anger, he didn't even know what the source of his guilt was. Was he letting himself down? His God? Was his guilt towards the innocent girl who so dearly wanted to be actually cared for the first time in her life of poverty and struggle. He always hated himself when he told her that he loved her.

Of course he didn't love her. He hadn't loved anyone since Lyanna.

Lyanna... Had he indeed loved her? With hindsight he would often remember his times with the dangerous woman as warm and loving; however, their story was far from the ideal romance. Full of bickering and immaturity, the two had never even entered into an exclusive relationship. Lyanna was devious, even manipulating, and Jericho couldn't even be sure how she had ever felt about him. The mixture of the truth and the idealized version of his adolescence was too painful and confusing to attempt to rationalize. As a result, Jericho prevented himself from any sort of raw emotion that could reverse his intentional dulling of his sensitivities. If the strict morality and confidence of his past was buried along with his emotions... well...

The Architect wasn't part of his life anymore anyway.

Jericho put all of this retrospection behind him. He was expected at the docks by his superiors in the Iron Mountain Adventuring Company, and there were still a few things that demanded attention before months of expected absence from the city. That was a completely different lifetime anyway.

______________________________________________________________________________________________________________

Jericho's last necessities were collected: daggers fresh from being sharpened, a heavy cloth doublet, a hardleather shoulder pauldron and bandolier-sheath combination, a parchment sketchpad, and a quill enchanted to write without needing ink. His purse was near-empty, so he was relieved to be taking this job with the company. He wandered through the streets of Highwinter towards the docks, passing commotion aplenty. Fishermen shouted and cursed, tossing barrels of fish to each other. They were big, burly, and hairy and had clearly not showered since their night of smoking, ale, and women. Jericho cringed at the reminder of his own night.

Shrugging it off, he focused instead on the children playing. Little boys from all around the known world ran around together, play fighting with sticks and pipes and teasing little girls with their bouncing balls and cloth dolls. Jericho saw slightly older kids with slightly more devious passtimes, reminiscent of his own youth. A few children – clearly born of Sadian merchants based on their rich clothes – sat outside a small bakery, smoking something that less-wealthy, more-involved parents would never allow to fall into their children's hands. Further down the street, children were throwing rocks at a homeless beastman, a large, haggard fox, until the beastman chased them off angrily with a length of chain. As unsavory a sight that was, the next alleyway held something worse. A lifeless body of a... lady of the night... lay hunched up against the wall of a tavern. Though dead bodies were not a terribly uncommon sight around these areas, this one certainly gave Jericho a sick feeling in his gut. A senseless loss of life for a woman – no more than a girl actually – who was probably just a victim of some man who got carried away and who will never spare her another thought as long as he lives.

Highwinter was a place of many wonders and pleasantries from fine clothes and perfumes to delicious foods, but it was also a place of sorrow and hardship. For every rich merchant or nobleman trying on a new scarf and sipping fine wine from a crystal clear glass, there were ten people living in poverty, mixing their sorrows with cheap drink and violence. Jericho was glad to be finally arriving at the docks and the merchant ship that would take him away to the next chapter of his life: The Loyalist. Jericho walked up the gangplank towards two men, a halfling woman, and a golem.

A golem.

You never knew what to expect with the Iron Mountain Adventuring Company.
Appearance:

Jericho is an attractive, youthful-looking man. He is not the largest, standing at around 5'7,” but he was born with an athletic body that has only grown stronger over the years. Jericho is nimble and coordinated with his greatest strength lying in his speed and quickness. He is naturally fair-skinned, but hundred of hours in the sun throughout his life has tanned him to an almond color. He has deep brown eyes and high, pronounced cheekbones. Because of an injury that never fully healed, Jericho's nose is slightly crooked, turning towards his left ear and back to the middle just where his nasolabial crease meets his nostrils. His buckskin-colored hair is shaved short on the sides and left long on the top, resulting in a messy pseudo-mohawk and suggesting a negligence from a child too concerned with other things to worry about his appearance.

Like many other youths working in the streets, Jericho has noticeable tattoos and piercings. In his left ear hang three thin, worn bronze rings, poorly shaped and hastily incorporated into his upper cartilage just above a thicker, golden ring that sparks the lust of many thieves and cutthroats. In his right ear is a simple chain earring that hangs down into a feather, representing his god, The Architect, lifting him up as if he could fly on his faith. From his right hand halfway into his right breast, Jericho's tattoos reflect intricately worked patterns in black, featuring two main images. The first is on his shoulder: a bright red rose with silver petals, his adoptive families names on each of the petals in charcoal colored script. The other is on his bicep: a beautiful mermaid that can be found on many other aspiring pirates.

Name/Nickname:
Jericho Dreaver

Quote:
“My God and Brothers over Me.”

Gender:
Male

Race:
Human

Personality:
On the surface, Jericho is jovial and always joking. He is genuinely filled with joy; however, his charisma and humor do not always reflect his inner thoughts. Though very confident and happy with himself for most of his life, he cannot fight his own mind which is constantly introspective. This conflict stems from the two biggest callings in his life: his devotion to The Church of the Architect and his earthly ambitions. Raised to center every aspect of his life and personality around his faith in The Architect, Jericho, like many other youths, often fill their days with more pragmatic efforts. He is influenced by his adoptive parents and brothers and sisters in his faith to stay true to his beliefs and values but simultaneously led astray by his friends in the streets and senior members of pirate gangs that rule many neighborhoods in the Free Cities. Jericho's internal conflict is accentuated by the fact that he is valued by both groups of people in his life. His passion and intelligence would make him an excellent priest or teacher for the Church, and his leadership causes others to look to him for inspiration and guidance. These personal strengths work in similar ways in his street gang life. In the constant warfare between troubled youths, Jericho's passion and intelligence is paired with his lithe, athletic body. His charisma has always helped him to stir up a following, especially among the misguided youth that constitute his friends. Both groups see Jericho as one fully devoted to their own world, pulling him apart between vastly different responsibilities.

In any aspect of his life, Jericho strongly values brotherhood and friendship. He doesn't feel whole unless he is surrounded by others. He feels supreme joy when working together with others for a greater cause, and loves to view himself within the bonds of a tightly-knit group. He makes sure to embed himself firmly in the middle of any social group he decides to be a part of, building individual relationships with every single person to make sure that he is never alienated or outcast. This sense of brotherhood for Jericho is stronger in no other relationship than the one with his late adoptive brother, Strom Stormgaard. A large man with a not-so-large intelligence level, Strom is fiercely loyal to Jericho, and has always worked hard to make sure that he is always the closest person to his adopted brother. Jericho loves his brother, and, although younger and smaller, he has always known that he is Strom's biggest role model. Because of this he is often condescending to his brother, holding himself to the highest standard and trying to model him after himself. With the same sense of humor, passtimes, and conflict over faith and life, he has clearly succeeded. Strom's death is the hardest challenge that Jericho has ever faced, and the internal storm of guilt and longing threatens never to cease.

History:
Jericho's parents, peasants who worked the land in the Vomaric Imperium, wanted more for their firstborn child, so they, along with a few other peasant families, plotted to escape these lands for a life away from oppression. When word of this planned escape reached the noble who owned the lands, a small army was raised to beat the conspiring defectors back into compliance. Before the noble's plan could come to fruition, the Dreavers, along with their closest and most-trusted friends, another family with a young boy called the Stormgaards, fled eastward in the middle of the night. Through they didn't even stop to gather more than a couple bags full of their belongings, it wasn't too long before they were run down by a score of the noble's warriors on horseback. To save their son and their friends, both of Jericho's parents stalled the warriors, allowing the Stormgaards to escape with their child, but resulting in their death and the orphaning of baby Jericho. The Stormgaards immediately decided to adopt Jericho into their family, and eventually the new family of four reached one of the city-states formerly of the Qalini Magocracy and now part of what was known as the Free Cities.

The Stormgaards worked hard to make a life for their two boys, but this new world had its own challenges. The oppression of the Imperium's aristocracy was replaced by piracy, thugs, and gang violence all throughout the streets. A good and honest family, the Stormgaards avoided these troubles, and became well-respected members of their neighborhood and of their church – the Stormgaards immediately found a group of fellow followers of The Architect, something that was much more difficult in the Free Cities than in the Imperium. Both Jericho, and the Stormgaards' biological son, Strom, were raised in the church to be devout followers of The Architect who created the whole world and everyone inhabiting it. Though the two boys grew up to be important members of the congregation, they were also tempted by the lucrative life promised by various thugs and senior gang members on the streets.

Both Jericho and Strom made various friends and connections in the streets. What started as innocent children playing different sports in the streets soon became innocent children unassumingly running drugs or working other missions for people in the street gangs. This inevitably led to more sinister activities, with all of the now-teenagers learning to fight or move illicit drugs or even rob and kidnap. Jericho and Strom never took part in any of the harsher, more dangerous activities like some of their friends, as their relationships with The Architect and their partial obedience to their parents held them back. They were, however, often tempted into things like smoking some of the hallucinogenic herbs or participating in some of the gang violence connected to the rivalry between different pirate lords. Both boys used their different strengths, Jericho's speed and agility and Strom's brute strength, to become respected thugs, working their way up the ranks into more and more respected positions. Jericho built up a strong following amongst the other misguided youths, though he was always plagued by guilt. Through Strom was similarly conflicted, he was much less introspective, often accepting anything the way it was as long as the person he trusted most, Jericho, told him how it was supposed to be.

Before he was 19, Jericho's crew was widely feared among the streets. From Strom to the twin Cameron and Christian Brideson, the deadshot Yann Miru, Sun the polearm-weilding monkey, the little thief Jory Rabbitfingers, the monstrous badger warrior Noren, and the beautiful but dangerous Lyanna, the youths ran their tiny little chunk of their city with both deadly skill and a strict moral code imposed by their leader, Jericho. Their dominance was so complete, they became over-confident. When Jory was attacked and robbed by a notoriously underhanded gang of mapepo, his crew immediately looked to take retribution and make a statement. They knew how to put smaller gangs in their place, but what they didn't realize was that a deeper issue was at stake.

The small gang of ratmen was only the bait; laying behind the trap were no less than five other groups that had conspired to bring down the ruling crew. When Jericho and his friends went to war, they were slaughtered, only Jericho, Noren and Cameron escaping alive, all three heavily injured. The coming weeks would see Noren pass away from his injuries and Cameron losing his battle with depression and taking his own life. Jericho had made one simple mistake, and, because of it, he had lost everything.

Death is a curious thing with regards to faith. Many times a death will bring family and friends closer together and closer to their god or gods. Grief and pain are channeled into positive, passionate thoughts to escape from the depressing sorrow that lies underneath. People fill their time with things to take their minds off of the loss that they have experienced, and religion can be ideal in filling this gap.

This was not so for Jericho. Spiraling into guilt and depression, the young boy felt completely lost. He completely disconnected from everything he knew, not knowing how to face either his parents or the others at his church. His relationship with The Architect was completely lost, for Jericho blamed his god for what had happened almost as much as he blamed himself. With nothing remaining from his previous prosperity, Jericho ran away from the place that had been his home for nearly his entire life. This escape closely mirrored that of his parents; however, his parents were leaving to escape their demons while Jericho was taking his with him.

With no direction in the world, Jericho figured that he would move to Highwinter and try to find work with The Iron Mountain Adventuring Company. He didn't trust himself to lead any longer, and he didn't have anyone that he cared about left anyway. He decided to subordinate himself to something larger and new, working towards something, though he didn't know what. With the religious faith and the gang life that had characterized every aspect of his previous life lost to him, the young man, still in his early twenties, looked to salvage the wreckage he perceived his life to be.

Martial Skills:
-Swashbuckler-style Swordfighting: Jericho's quick, nimble body is perfect for this quick and daring, parry-riposte fighting. He combines quick, intricate footwork with precise lunges and slashes. He darts in and out of battle, even with a small space, utilizing his entire surrounding area. Taking his time - surprisingly disciplined underneath a flamboyant facade - Jericho's sudden panache and courage in his killing strike is rarely anticipated by his opponents.
-Armguard: Jericho wears a sturdy, hardleather guard on his left hand, useful for parrying strikes. Because he doesn't use an actual shield, Jericho makes sure not to ever be forced to block any blows outright, instead making sure to dodge or partially dodge any attacks, deflecting any glancing blows to prevent any small amount of damage.

Passive Skills:
-Charisma: Jericho's warm, extroverted personality pairs with his natural tendency to lead. Often underestimated because of his age and appearance, Jericho's clear, powerful voice has won many people over during his lifetime.
-Memory: Jericho has an affinity for memorizing things, often directly quoting jokes he has heard or inspiration from books about his god, The Architect.

Magic Skills:
N/A

Inventory:
-Sabine (cutlass): Because of his swashbuckling style of fighting, Jericho prefers to use either the sabre or the cutlass – utilizing both stabbing and slashing techniques. This is his favorite weapon, Sabine. She has aided him well in the close-quarters, alleyway combat of his youth, being shorter than a sabre. Her heavy, metal guard often proves vital in the protection of Jericho's skilled, delicate fingers. One the blade, just above the hilt is inscribed the word 'fraternity,' reflecting the value Jericho places in brotherhood.
-Set of Small Daggers concealed in his boots and hanging openly on his belt
-Book of The Church of the Architect

Other:
Jericho has a strong allergy to apples.
My character would love a positive influence and guiding force! :)
So... my character is allergic to apples...
I do not have a preference about the group; my story and character totally works either way!
I am also fine either either form chattin, but I feel like the OOC is an awesome section on this site that I haven't seen a lot of other places

I'm Pacific Time Zone, but I travel between California, New York, and Switzerland, so I'm all over the place! I also rarely sleep, so time has no constraints on this man.

For all the roleplays I have been part of in the past, I try to post about as much as everybody else, so I am not left behind but I also try not to overpower everybody else.
I am a huge plot guy (I'm an aspiring novelist). Definitely into action as well though, but my focus is usually on fleshing out my characters and developing their strengths and especially their weaknesses and inner conflicts.

I would like to write more than one or two paragraphs for sure, and I am definitely comfortable with anything as high as 10 or 15 paragraphs.

My favorite movie is Pulp Fiction (and anything else by Tarantino), but I also love Pitch Perfect...
I am a huge fan of all of R.A. Salvatore's Forgotten Realms books, but I have recently discovered Brent Weeks' Night Angel Trilogy and The Black Prism which are absolutely amazing!
Appearance:

Jericho is an attractive, youthful-looking man. He is not the largest, standing at around 5'7,” but he was born with an athletic body that has only grown stronger over the years. Jericho is nimble and coordinated with his greatest strength lying in his speed and quickness. He is naturally fair-skinned, but hundred of hours in the sun throughout his life has tanned him to an almond color. He has deep brown eyes and high, pronounced cheekbones. Because of an injury that never fully healed, Jericho's nose is slightly crooked, turning towards his left ear and back to the middle just where his nasolabial crease meets his nostrils. His buckskin-colored hair is shaved short on the sides and left long on the top, resulting in a messy pseudo-mohawk and suggesting a negligence from a child too concerned with other things to worry about his appearance.

Like many other youths working in the streets, Jericho has noticeable tattoos and piercings. In his left ear hang three thin, worn bronze rings, poorly shaped and hastily incorporated into his upper cartilage just above a thicker, golden ring that sparks the lust of many thieves and cutthroats. In his right ear is a simple chain earring that hangs down into a feather, representing his god, The Architect, lifting him up as if he could fly on his faith. From his right hand halfway into his right breast, Jericho's tattoos reflect intricately worked patterns in black, featuring two main images. The first is on his shoulder: a bright red rose with silver petals, his adoptive families names on each of the petals in charcoal colored script. The other is on his bicep: a beautiful mermaid that can be found on many other aspiring pirates.

Name/Nickname:
Jericho Dreaver

Quote:
“My God and Brothers over Me.”

Gender:
Male

Race:
Human

Personality:
On the surface, Jericho is jovial and always joking. He is genuinely filled with joy; however, his charisma and humor do not always reflect his inner thoughts. Though very confident and happy with himself for most of his life, he cannot fight his own mind which is constantly introspective. This conflict stems from the two biggest callings in his life: his devotion to The Church of the Architect and his earthly ambitions. Raised to center every aspect of his life and personality around his faith in The Architect, Jericho, like many other youths, often fill their days with more pragmatic efforts. He is influenced by his adoptive parents and brothers and sisters in his faith to stay true to his beliefs and values but simultaneously led astray by his friends in the streets and senior members of pirate gangs that rule many neighborhoods in the Free Cities. Jericho's internal conflict is accentuated by the fact that he is valued by both groups of people in his life. His passion and intelligence would make him an excellent priest or teacher for the Church, and his leadership causes others to look to him for inspiration and guidance. These personal strengths work in similar ways in his street gang life. In the constant warfare between troubled youths, Jericho's passion and intelligence is paired with his lithe, athletic body. His charisma has always helped him to stir up a following, especially among the misguided youth that constitute his friends. Both groups see Jericho as one fully devoted to their own world, pulling him apart between vastly different responsibilities.

In any aspect of his life, Jericho strongly values brotherhood and friendship. He doesn't feel whole unless he is surrounded by others. He feels supreme joy when working together with others for a greater cause, and loves to view himself within the bonds of a tightly-knit group. He makes sure to embed himself firmly in the middle of any social group he decides to be a part of, building individual relationships with every single person to make sure that he is never alienated or outcast. This sense of brotherhood for Jericho is stronger in no other relationship than the one with his late adoptive brother, Strom Stormgaard. A large man with a not-so-large intelligence level, Strom is fiercely loyal to Jericho, and has always worked hard to make sure that he is always the closest person to his adopted brother. Jericho loves his brother, and, although younger and smaller, he has always known that he is Strom's biggest role model. Because of this he is often condescending to his brother, holding himself to the highest standard and trying to model him after himself. With the same sense of humor, passtimes, and conflict over faith and life, he has clearly succeeded. Strom's death is the hardest challenge that Jericho has ever faced, and the internal storm of guilt and longing threatens never to cease.

History:
Jericho's parents, peasants who worked the land in the Vomaric Imperium, wanted more for their firstborn child, so they, along with a few other peasant families, plotted to escape these lands for a life away from oppression. When word of this planned escape reached the noble who owned the lands, a small army was raised to beat the conspiring defectors back into compliance. Before the noble's plan could come to fruition, the Dreavers, along with their closest and most-trusted friends, another family with a young boy called the Stormgaards, fled eastward in the middle of the night. Through they didn't even stop to gather more than a couple bags full of their belongings, it wasn't too long before they were run down by a score of the noble's warriors on horseback. To save their son and their friends, both of Jericho's parents stalled the warriors, allowing the Stormgaards to escape with their child, but resulting in their death and the orphaning of baby Jericho. The Stormgaards immediately decided to adopt Jericho into their family, and eventually the new family of four reached one of the city-states formerly of the Qalini Magocracy and now part of what was known as the Free Cities.

The Stormgaards worked hard to make a life for their two boys, but this new world had its own challenges. The oppression of the Imperium's aristocracy was replaced by piracy, thugs, and gang violence all throughout the streets. A good and honest family, the Stormgaards avoided these troubles, and became well-respected members of their neighborhood and of their church – the Stormgaards immediately found a group of fellow followers of The Architect, something that was much more difficult in the Free Cities than in the Imperium. Both Jericho, and the Stormgaards' biological son, Strom, were raised in the church to be devout followers of The Architect who created the whole world and everyone inhabiting it. Though the two boys grew up to be important members of the congregation, they were also tempted by the lucrative life promised by various thugs and senior gang members on the streets.

Both Jericho and Strom made various friends and connections in the streets. What started as innocent children playing different sports in the streets soon became innocent children unassumingly running drugs or working other missions for people in the street gangs. This inevitably led to more sinister activities, with all of the now-teenagers learning to fight or move illicit drugs or even rob and kidnap. Jericho and Strom never took part in any of the harsher, more dangerous activities like some of their friends, as their relationships with The Architect and their partial obedience to their parents held them back. They were, however, often tempted into things like smoking some of the hallucinogenic herbs or participating in some of the gang violence connected to the rivalry between different pirate lords. Both boys used their different strengths, Jericho's speed and agility and Strom's brute strength, to become respected thugs, working their way up the ranks into more and more respected positions. Jericho built up a strong following amongst the other misguided youths, though he was always plagued by guilt. Through Strom was similarly conflicted, he was much less introspective, often accepting anything the way it was as long as the person he trusted most, Jericho, told him how it was supposed to be.

Before he was 19, Jericho's crew was widely feared among the streets. From Strom to the twin Cameron and Christian Brideson, the deadshot Yann Miru, Sun the polearm-weilding monkey, the little thief Jory Rabbitfingers, the monstrous badger warrior Noren, and the beautiful but dangerous Lyanna, the youths ran their tiny little chunk of their city with both deadly skill and a strict moral code imposed by their leader, Jericho. Their dominance was so complete, they became over-confident. When Jory was attacked and robbed by a notoriously underhanded gang of mapepo, his crew immediately looked to take retribution and make a statement. They knew how to put smaller gangs in their place, but what they didn't realize was that a deeper issue was at stake.

The small gang of ratmen was only the bait; laying behind the trap were no less than five other groups that had conspired to bring down the ruling crew. When Jericho and his friends went to war, they were slaughtered, only Jericho, Noren and Cameron escaping alive, all three heavily injured. The coming weeks would see Noren pass away from his injuries and Cameron losing his battle with depression and taking his own life. Jericho had made one simple mistake, and, because of it, he had lost everything.

Death is a curious thing with regards to faith. Many times a death will bring family and friends closer together and closer to their god or gods. Grief and pain are channeled into positive, passionate thoughts to escape from the depressing sorrow that lies underneath. People fill their time with things to take their minds off of the loss that they have experienced, and religion can be ideal in filling this gap.

This was not so for Jericho. Spiraling into guilt and depression, the young boy felt completely lost. He completely disconnected from everything he knew, not knowing how to face either his parents or the others at his church. His relationship with The Architect was completely lost, for Jericho blamed his god for what had happened almost as much as he blamed himself. With nothing remaining from his previous prosperity, Jericho ran away from the place that had been his home for nearly his entire life. This escape closely mirrored that of his parents; however, his parents were leaving to escape their demons while Jericho was taking his with him.

With no direction in the world, Jericho figured that he would move to Highwinter and try to find work with The Iron Mountain Adventuring Company. He didn't trust himself to lead any longer, and he didn't have anyone that he cared about left anyway. He decided to subordinate himself to something larger and new, working towards something, though he didn't know what. With the religious faith and the gang life that had characterized every aspect of his previous life lost to him, the young man, still in his early twenties, looked to salvage the wreckage he perceived his life to be.

Martial Skills:
-Swashbuckler-style Swordfighting: Jericho's quick, nimble body is perfect for this quick and daring, parry-riposte fighting. He combines quick, intricate footwork with precise lunges and slashes. He darts in and out of battle, even with a small space, utilizing his entire surrounding area. Taking his time - surprisingly disciplined underneath a flamboyant facade - Jericho's sudden panache and courage in his killing strike is rarely anticipated by his opponents.
-Armguard: Jericho wears a sturdy, hardleather guard on his left hand, useful for parrying strikes. Because he doesn't use an actual shield, Jericho makes sure not to ever be forced to block any blows outright, instead making sure to dodge or partially dodge any attacks, deflecting any glancing blows to prevent any small amount of damage.

Passive Skills:
-Charisma: Jericho's warm, extroverted personality pairs with his natural tendency to lead. Often underestimated because of his age and appearance, Jericho's clear, powerful voice has won many people over during his lifetime.
-Memory: Jericho has an affinity for memorizing things, often directly quoting jokes he has heard or inspiration from books about his god, The Architect.

Magic Skills:
N/A

Inventory:
-Sabine (cutlass): Because of his swashbuckling style of fighting, Jericho prefers to use either the sabre or the cutlass – utilizing both stabbing and slashing techniques. This is his favorite weapon, Sabine. She has aided him well in the close-quarters, alleyway combat of his youth, being shorter than a sabre. Her heavy, metal guard often proves vital in the protection of Jericho's skilled, delicate fingers. One the blade, just above the hilt is inscribed the word 'fraternity,' reflecting the value Jericho places in brotherhood.
-Set of Small Daggers concealed in his boots and hanging openly on his belt
-Book of The Church of the Architect

Other:
N/A


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