Avatar of Ryougu
  • Last Seen: 6 yrs ago
  • Joined: 10 yrs ago
  • Posts: 1530 (0.42 / day)
  • VMs: 2
  • Username history
    1. Ryougu 10 yrs ago
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6 yrs ago
Current Turns out, suits CAN look pretty great... I should also thank whoever drew this fanart, cuz they're a g*dd*mn hero. cdn.discordapp.com/attachme…
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Most Recent Posts

@Medjedovic
IC's up my dude, are you?
@Dynamo Frokane
Sure, but at least we could get started ^-^
@Dynamo Frokane
Actually, doens't that mean we already hit Target Number?
@Dynamo Frokane
Well, with me and Rawk that should be 2, at least so halfway there from the get-go.
@Dynamo Frokane
Awesome. So are there any new players, if so how many? Since this int. check is frighteningly empty.
@Dynamo Frokane
I'll stick with what I have... Does that include the promo? :P
@Dezuel
Multiple elements is fine, but they have to suit a theme. So fire and water would work, but once again; I'm not allowing instant-KOs and weapon breakers, for the sake of the characters being outside of their own universe, thus not so easily obtaining new magical weapons and the like.

So uhh, keep it modest, I guess?
@Dezuel
Right right right, where do I begin?
Well, here; that's a lot of powers. So I'd suggest sticking to one archetype, like the water magic. There's also some things that belong in "the standard anime package" everyone gets, for example tough and strong.

You also seem to have a misconception about how teleportation works; the moment the teleporter leaves his old space, they already appear in the new space. So cutting a teleporter in the location he was before is a definite impossibility.

No offense meant, but your thermal manipulation is on one hand lackluster and on the other broken. Speaking of breaking, I'm going to say no to any skills like shatter or heat(h)en that are meant to break someone's weapon. So once again; I suggest limiting down to aqua manipulation.

Then finally, about water manipulation; it's mostly fine, but there are a few things. Water bubble; Since a bubble is a hollow sphere of water you couldn't exactly "drown" in it, suffocate at most and that'd take a while. Moreover, due to it being water, one could simply step through. Next up, Aqua manipulation; no, you don't get to render opponents 'under your control' with a mere flick of a wrist. You'll have to persuade them in order to do so. Then the hydro whip, it mentions immobilizing, but water on its own has no immobilizing factor.

In short:
Quite some changes will be due, but your powers should most definitely be streamlined.
@Fourze
Now done looking over your CS. As for everyone, there's a few things.
1. The Excalibur. I'm totally fine with cutting through rock, shooting through it however, should be a lot harder, so perhaps not rock-piercing bullets?

2. Then, some functions like the overclock and the infuser. Battles (in real life, at least) don't last all that long, so perhaps reduce the time limit?

3. Small note about the yeti-form. It's cool it quickly freezes water, but it should take a while to freeze larger and/or salt bodies of water. Since you'd kinda end up with a block of ice around your claw normally. Great for catapulting, less great for spreading the cold.

Then, once that's done and you've added the detailed backstory I'll take another look ^-^
I'm looking forward to seeing your character's completion.
@Dezuel
Bee's right. There is still space, so if you get up a CS, I'll check it and you'll probably find your way in.
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