Magus Character Sheet:
Name: Joan-Mary Bernard (Jeanne-Marie Bernárd)
Nicknames: Mary, Jeanne.
Age: 29
Gender: Female
Master of: Assassin.
Command Seal Location: Just underneath her neck, like a necklace.
Origin: Pride
Appearance:
Jeanne is a tall, slender woman with fair skin, standing at 1 meter and 81 centimeters tall, and weighing 73kg. She has shoulderlong, thick, black hair that begins to curl where it touches her bared shoulders. Her eyes are a deep blue, accentuated by red eyeshadow. She's mostly seen wearing a beautiful, shoulderless, red dress, which hugs her figure nicely. The dress is covered in a barely visible, flame-like pattern and cut on the right, revealing her leg up to right below her hips, as well as her thigh-high black stockings. On her arms she wears an elegant pair of long, fingerless red gloves. Often she'll also carry a black fur coat to protect her from the cold. The only stain on her beauty is a faded burnscar on the left side of her neck that only barely stops short of reaching her face. Jeanne is a proud master, showing of her command seals, which manifested right above her breasts, unobscured by her dress.
Personality:
Jeanne is elitist and somewhat temperamental, believing sincerely that her family is one of the most powerful groups of magi out there. Her temperament is something best steered clear of, as she has a bad habit of lashing out at people around her, yet sometimes it's unavoidable as she's quickly angered when uncertain. Despite these clear flaws, one thing Jeanne doesn't lack is elegance, every movement majestic and smooth, and her words soft and sweet.
More than just temperament, elegance and elitism, Jeanne has a maternal side. While she does believe herself to be superior to the masses, this also means she considers it her duty to protect those people below her. The suspicious magus may find that her protection means she considers herself their superior, while another may think it's a sign of amity or respect.
Biography:
Born to be the 9th head of the prestigious Edevane family, Jeanne (called Mary by her family) was taught magecraft from the age of 6. As her father's family specialized in Flame magecraft, inevitably this went wrong. A spell quite literally blew up in her face, and if she hadn't reflexively looked away she wouldn't have gotten away with only a scar on her neck and some singed hairs. Much as she'd have liked to stop then and there, she didn't. As the soon-to-be Edevane family head, she had no choice but to try to keep up with her father's increasingly difficult lessons.
Luckily, (though her father will claim that luck had nothing to do with it,) Jeanne barely managed to avoid burning herself from then on. Constantly schooled in all sorts of subjects, ranging from the history of magecraft to social etiquette, Jeanne rarely ever had free time. That is, until she turned 14. At the age 14 her father signed her up for 'self-defense' classes with other magi's children, which was the closest thing she had to free time and real social interaction. Sadly, with no real experience up to that point, this ended up with her once more getting failing to reach her father's standards.
Then, finally, when Jeanne was just barely 19 she'd finally met her father's standards for what a family head should be, and she was finally allowed to travel and decide her own life... By then, she'd been so deeply ingrained in mage society, that her next decision came almost immediately; She would travel around the world in order to expand her repertoire. Her father, ever the prideful man, disapproved of this, insulted by the insinuation that the magecraft he'd taught her wasn't good enough. Simultaneously, his pride stopped him from disallowing Jeanne to go. Then and there they parted, each unaware that it would be the last time they'd see each other.
Jeanne traveled for almost 3 years after that, exploring different continents and learning about the magic they had to offer. First she explored the rest of Europe, starting with the country of her mother's birth; France. She didn't learn much about magecraft, but what she did find out was what her mother's family had been like, and the life she could've lead. Deeply uncertain about her life up to that point, Jeanne decided to leave France, instead heading east, towards Asia. She's visited many countries in east-Asia, where she'd often come across the term witchcraft, and it was from a witch she'd met in Japan that she'd learn how to use curses.
After those three years, Jeanne finally returned home to England, only to find that her father had died in her absence and the other branches of the family had made plans for her. Now aware of the life she'd missed, Jeanne was unwilling to return to the lifestyle of her youth, and refused to live according to their plans. Instead, she officially changed her name to Jeanne-Marie and took her mother's last name. Since then she's lived in France with her mother and her French family, only dabbling in Edevane family business when absolutely necessary. And one such time where it turned out to be necessary was now, when a summons from the mage association arrived at her doorstep...
Magecraft Section:
School of Magecraft:
While mainly having focused her study on the Elemental Magecraft of Flame, Jeanne has also praticed a few curses and some countermagic.
Skills/Spells List: (Please include how many times you can cast specific spells)
Hellfire (Counter magic, Flame, Curse) - 4 times.
The culmination of Jeanne's studies. The spell creates a large fire which ignites quickly and easily, but rapidly consumes fuel. While it doesn't burn very long, it spreads quickly and people burned by it are put under a curse that disrupts the activity of magic circuits. This fire is hard to manipulate, carrying the risk of spreading in the wrong direction and burning its caster. The caster must sacrifice some of their own blood to serve as the initial fuel source. Removing the burned area will dispel the curse.
Flamethrower (Flame Magecraft) - 9 times
A relatively simple spell that creates a flame and projects it in a desired direction. Can be used on several outputs ranging from the intensity of a lighter to that of 3 military flamethrowers.
Redirect Fire (Flame Magecraft) - 7 times
A spell that moves fire in a direction the caster determines at the time of casting, even allowing for aerial movement of fires fueled by liquids such as gasoline, appearing similar to Will-o'-wisps. The caster must keep concentrating on the movement or the spell will fade out.
Combustibility (Flame Magecraft, Curse) - 5 times
Places a curse on the target that makes them incredibly flammable. It won't cause them to immediately catch fire, though extended exposure to sunlight on a warm day might. Any fire the victim of the curse comes into contact with will quickly cover their entire body. Requires an entire ritual, ater which the effects linger, but slowly decrease over the course of 3 days.
Manifest Flaming Whip (Flame Magecraft) - 5 times
A niche application of fire manipulation to create a long line of fire that behaves like a regular whip. It still causes intense pain and a burning sensation when striking skin, but it doesn't wrap around anything like a regular whip would. Lasts until dispelled, but requires a catalyst to be used.
Neutralizing Barrier (Counter Magic) - 2 times
A spell that creates a bounded field which disrupts the activity of the magic circuits of those within. As a bouded field, it takes some time to set up, and affects everyone within, including the caster.
Amount of Magecraft Mana: B+
Other:
Mundane Skills:
Fencing:
After moving in with her family in France, Jeanne quickly learned that they had very little to teach her on the subject of magic... However, there was a number of mundane things they could teach her, one of which was fencing. Seeing the potential in a way to defend herself without magic, Jeanne was eager to learn, and so she's trained diligently. While she's a respectable fencer, she's definitely no master swordfighter, and those who dedicated their life to the art would be unlikely to have trouble defeating her.
Piano:
Raised as the oldest daughter of a prestigious household, her parents considered it only natural that she'd learn to play an instrument. She doesn't actively play anymore, but between sporadic practice and deeply-ingrained muscle memory, she can still play most songs she used to know, and with a bit of practice she could likely be decent at playing songs she hasn't previously learned.
Name: Joan-Mary Bernard (Jeanne-Marie Bernárd)
Nicknames: Mary, Jeanne.
Age: 29
Gender: Female
Master of: Assassin.
Command Seal Location: Just underneath her neck, like a necklace.
Origin: Pride
Appearance:
Jeanne is a tall, slender woman with fair skin, standing at 1 meter and 81 centimeters tall, and weighing 73kg. She has shoulderlong, thick, black hair that begins to curl where it touches her bared shoulders. Her eyes are a deep blue, accentuated by red eyeshadow. She's mostly seen wearing a beautiful, shoulderless, red dress, which hugs her figure nicely. The dress is covered in a barely visible, flame-like pattern and cut on the right, revealing her leg up to right below her hips, as well as her thigh-high black stockings. On her arms she wears an elegant pair of long, fingerless red gloves. Often she'll also carry a black fur coat to protect her from the cold. The only stain on her beauty is a faded burnscar on the left side of her neck that only barely stops short of reaching her face. Jeanne is a proud master, showing of her command seals, which manifested right above her breasts, unobscured by her dress.
Personality:
Jeanne is elitist and somewhat temperamental, believing sincerely that her family is one of the most powerful groups of magi out there. Her temperament is something best steered clear of, as she has a bad habit of lashing out at people around her, yet sometimes it's unavoidable as she's quickly angered when uncertain. Despite these clear flaws, one thing Jeanne doesn't lack is elegance, every movement majestic and smooth, and her words soft and sweet.
More than just temperament, elegance and elitism, Jeanne has a maternal side. While she does believe herself to be superior to the masses, this also means she considers it her duty to protect those people below her. The suspicious magus may find that her protection means she considers herself their superior, while another may think it's a sign of amity or respect.
Biography:
Born to be the 9th head of the prestigious Edevane family, Jeanne (called Mary by her family) was taught magecraft from the age of 6. As her father's family specialized in Flame magecraft, inevitably this went wrong. A spell quite literally blew up in her face, and if she hadn't reflexively looked away she wouldn't have gotten away with only a scar on her neck and some singed hairs. Much as she'd have liked to stop then and there, she didn't. As the soon-to-be Edevane family head, she had no choice but to try to keep up with her father's increasingly difficult lessons.
Luckily, (though her father will claim that luck had nothing to do with it,) Jeanne barely managed to avoid burning herself from then on. Constantly schooled in all sorts of subjects, ranging from the history of magecraft to social etiquette, Jeanne rarely ever had free time. That is, until she turned 14. At the age 14 her father signed her up for 'self-defense' classes with other magi's children, which was the closest thing she had to free time and real social interaction. Sadly, with no real experience up to that point, this ended up with her once more getting failing to reach her father's standards.
Then, finally, when Jeanne was just barely 19 she'd finally met her father's standards for what a family head should be, and she was finally allowed to travel and decide her own life... By then, she'd been so deeply ingrained in mage society, that her next decision came almost immediately; She would travel around the world in order to expand her repertoire. Her father, ever the prideful man, disapproved of this, insulted by the insinuation that the magecraft he'd taught her wasn't good enough. Simultaneously, his pride stopped him from disallowing Jeanne to go. Then and there they parted, each unaware that it would be the last time they'd see each other.
Jeanne traveled for almost 3 years after that, exploring different continents and learning about the magic they had to offer. First she explored the rest of Europe, starting with the country of her mother's birth; France. She didn't learn much about magecraft, but what she did find out was what her mother's family had been like, and the life she could've lead. Deeply uncertain about her life up to that point, Jeanne decided to leave France, instead heading east, towards Asia. She's visited many countries in east-Asia, where she'd often come across the term witchcraft, and it was from a witch she'd met in Japan that she'd learn how to use curses.
After those three years, Jeanne finally returned home to England, only to find that her father had died in her absence and the other branches of the family had made plans for her. Now aware of the life she'd missed, Jeanne was unwilling to return to the lifestyle of her youth, and refused to live according to their plans. Instead, she officially changed her name to Jeanne-Marie and took her mother's last name. Since then she's lived in France with her mother and her French family, only dabbling in Edevane family business when absolutely necessary. And one such time where it turned out to be necessary was now, when a summons from the mage association arrived at her doorstep...
Magecraft Section:
School of Magecraft:
While mainly having focused her study on the Elemental Magecraft of Flame, Jeanne has also praticed a few curses and some countermagic.
Skills/Spells List: (Please include how many times you can cast specific spells)
Hellfire (Counter magic, Flame, Curse) - 4 times.
The culmination of Jeanne's studies. The spell creates a large fire which ignites quickly and easily, but rapidly consumes fuel. While it doesn't burn very long, it spreads quickly and people burned by it are put under a curse that disrupts the activity of magic circuits. This fire is hard to manipulate, carrying the risk of spreading in the wrong direction and burning its caster. The caster must sacrifice some of their own blood to serve as the initial fuel source. Removing the burned area will dispel the curse.
Flamethrower (Flame Magecraft) - 9 times
A relatively simple spell that creates a flame and projects it in a desired direction. Can be used on several outputs ranging from the intensity of a lighter to that of 3 military flamethrowers.
Redirect Fire (Flame Magecraft) - 7 times
A spell that moves fire in a direction the caster determines at the time of casting, even allowing for aerial movement of fires fueled by liquids such as gasoline, appearing similar to Will-o'-wisps. The caster must keep concentrating on the movement or the spell will fade out.
Combustibility (Flame Magecraft, Curse) - 5 times
Places a curse on the target that makes them incredibly flammable. It won't cause them to immediately catch fire, though extended exposure to sunlight on a warm day might. Any fire the victim of the curse comes into contact with will quickly cover their entire body. Requires an entire ritual, ater which the effects linger, but slowly decrease over the course of 3 days.
Manifest Flaming Whip (Flame Magecraft) - 5 times
A niche application of fire manipulation to create a long line of fire that behaves like a regular whip. It still causes intense pain and a burning sensation when striking skin, but it doesn't wrap around anything like a regular whip would. Lasts until dispelled, but requires a catalyst to be used.
Neutralizing Barrier (Counter Magic) - 2 times
A spell that creates a bounded field which disrupts the activity of the magic circuits of those within. As a bouded field, it takes some time to set up, and affects everyone within, including the caster.
Amount of Magecraft Mana: B+
Other:
Mundane Skills:
Fencing:
After moving in with her family in France, Jeanne quickly learned that they had very little to teach her on the subject of magic... However, there was a number of mundane things they could teach her, one of which was fencing. Seeing the potential in a way to defend herself without magic, Jeanne was eager to learn, and so she's trained diligently. While she's a respectable fencer, she's definitely no master swordfighter, and those who dedicated their life to the art would be unlikely to have trouble defeating her.
Piano:
Raised as the oldest daughter of a prestigious household, her parents considered it only natural that she'd learn to play an instrument. She doesn't actively play anymore, but between sporadic practice and deeply-ingrained muscle memory, she can still play most songs she used to know, and with a bit of practice she could likely be decent at playing songs she hasn't previously learned.
Servant Character sheet:
http://typemoon.wikia.com/wiki/Servant
Class Name: Assassin
Nicknames: None.
Alignment: Lawful Good (Jekyll) / Chaotic Evil (Hyde)
Servant of: To be added.
Weapon(s): A knife (Jekyll)
A pair of dangerous-looking claws (Hyde)
Wish: Unstated.
(dr. Jekyll had a small breakdown when questioned on this topic)
Appearance:
http://typemoon.wikia.com/wiki/Servant
Class Name: Assassin
Nicknames: None.
Alignment: Lawful Good (Jekyll) / Chaotic Evil (Hyde)
Servant of: To be added.
Weapon(s): A knife (Jekyll)
A pair of dangerous-looking claws (Hyde)
Wish: Unstated.
(dr. Jekyll had a small breakdown when questioned on this topic)
Abilities:
typemoon.wikia.com/wiki/Skill
Skills:
Powerless Shell (Jekyll) - A
Powerless Shell (無力の殻, Muryoku no Kara?) is a Skill that makes the user difficult to perceive as a Servant, declining one's parameters and suppresses one's Skills.
Voice of Panic (Hyde) - A
Voice of Panic (恐慌の声, Kyōkō no Koe?) is a mental attack that weakens the hearts of those who hears it.
Monstrous Strength (Hyde) - B
Monstrous Strength (怪力, Kairiki?) is a Skill that temporarily grants a rank-up to one's Strength parameter for a time limit determined by the ranking of this Skill. This Skill is borne from the holder's nature as a monster or Demonic Beast.
Self-Modification (Hyde) - D
Self-Modification (自己改造, Jiko Kaizō?) is the aptitude to remold one's own body or merge one's own flesh with body parts of others. The higher the ranking in this Skill, the further away one is from being a proper hero.
Class Abilities:
Presence Concealment (Jekyll) - A
Presence Concealment (気配遮断, Kehai Shadan?) is the capacity to hide one's presence as a Servant. It is a common Class Skill of the Assassin class.
Mad Enhancement (Hyde) - A
Mad Enhancement (狂化, Kyōka?) is the Class Skill that characterizes a Berserker, raising basic parameters and strengthens one's physical abilities in exchange of hindering mental capacities and/or in exchange for their sense of reason.[1][29] In some cases, it also affects and/or seals away some techniques, Personal Skills and Noble Phantasms.
typemoon.wikia.com/wiki/Skill
Skills:
Powerless Shell (Jekyll) - A
Powerless Shell (無力の殻, Muryoku no Kara?) is a Skill that makes the user difficult to perceive as a Servant, declining one's parameters and suppresses one's Skills.
Voice of Panic (Hyde) - A
Voice of Panic (恐慌の声, Kyōkō no Koe?) is a mental attack that weakens the hearts of those who hears it.
Monstrous Strength (Hyde) - B
Monstrous Strength (怪力, Kairiki?) is a Skill that temporarily grants a rank-up to one's Strength parameter for a time limit determined by the ranking of this Skill. This Skill is borne from the holder's nature as a monster or Demonic Beast.
Self-Modification (Hyde) - D
Self-Modification (自己改造, Jiko Kaizō?) is the aptitude to remold one's own body or merge one's own flesh with body parts of others. The higher the ranking in this Skill, the further away one is from being a proper hero.
Class Abilities:
Presence Concealment (Jekyll) - A
Presence Concealment (気配遮断, Kehai Shadan?) is the capacity to hide one's presence as a Servant. It is a common Class Skill of the Assassin class.
Mad Enhancement (Hyde) - A
Mad Enhancement (狂化, Kyōka?) is the Class Skill that characterizes a Berserker, raising basic parameters and strengthens one's physical abilities in exchange of hindering mental capacities and/or in exchange for their sense of reason.[1][29] In some cases, it also affects and/or seals away some techniques, Personal Skills and Noble Phantasms.
Base Parameters:
Strength (筋力, Kinryoku?) - C+ / B+
Endurance (耐久, Taikyū?) - E / B+
Agility (敏捷, Binshō?) - A+ / B+
Magical Power (魔力, Maryoku?) - E / D
Good luck (幸運, Kōun?) - C / D
Noble Phantasm (宝具, Hōgu?) - C / C
Strength (筋力, Kinryoku?) - C+ / B+
Endurance (耐久, Taikyū?) - E / B+
Agility (敏捷, Binshō?) - A+ / B+
Magical Power (魔力, Maryoku?) - E / D
Good luck (幸運, Kōun?) - C / D
Noble Phantasm (宝具, Hōgu?) - C / C
Noble Phantasm: (http://typemoon.wikia.com/wiki/Dangerous_Game)
Name: Dangerous Game, the secret game of sin
Quote: "I have no choice but to drink...! ...yes. YES! THAT'S IT!!"
Rank: C
Type: Anti-Unit (Self)
Range: -
Description:
an elixir (miracle drug) that allows for the transformation of Jekyll into Hyde, the second personality inside the former's body that claimed so many victims in his life. It can also be used to revert the transformation, transforming Hyde back into Jekyll.
Name: Dangerous Game, the secret game of sin
Quote: "I have no choice but to drink...! ...yes. YES! THAT'S IT!!"
Rank: C
Type: Anti-Unit (Self)
Range: -
Description:
an elixir (miracle drug) that allows for the transformation of Jekyll into Hyde, the second personality inside the former's body that claimed so many victims in his life. It can also be used to revert the transformation, transforming Hyde back into Jekyll.
dr. Henry Jekyll & mr. Edward Hyde
Appearance: