@Dark Light So your weapon's abilities require the dog, or something?
No, the dog is already dead, it's more like familiar or something along those lines.
Also;
Personal Information Full Name: Albert (Al) Archibald
Gender: Male
Age: 19
Appearance: Al is a young man with short, wavy dark brown hair, vibrant blue eyes, and an olive toned complexion. He is also of average stature as well as physically fit. He can often be found in rather formal outfits. On the dressier side, he wears a white collared shirt under a brown vest and a long, red jacket as well as black pants and boots.
Background Information History: Albert comes from a prestigious family of mages and was brought up as the successor to his family's magecraft. It is because if this that he was instructed by his father to prioritize magecraft over his own interests, for the honor of their family and their very trade was at stake. Normally, albert did not mind this, wanting nothing more than to become the greatest of mages as well as make his father proud. Then one day a puppy wandering into the estate, and though Albert had never taken interest in animals before, the small dog had left a strange impact on him. He spent the afternoon playing with the small dog, something he hardly ever had the luxury to di, and brought it into his home. He showed the puppy to his father, smiling happily and thinking of names… And then his father told him to get rid of it, that he had no time for something silly like a pet. But Albert couldn't understand it… Why? He never asked for anything, the only thing he ever did was study, so why could he not, this one time, think of something other than magic? Albert ultimately lashed out at his father, pleading and begging for an exception, but rules were rules… and Albert was not ready to accept them those rules. So he fled the estate, puppy wrapped in his arms and tears streaming down his face. He ran for as far as he could go, before stopping at a nearby river, sitting and crying into puppy’s fur. Who couldn't go home, otherwise his father would make him get rid if the dog. He would just have to find a way to make it on his own… And then a boy appeared to hus side, offeeing a home for the dog and a place for Albert to visit him whenever he wanted. He wouldnt have to give up his craft, his home, or his new friend… And so he did just that, visiting the puppy and Azerus by extention. Truth be told, he was not fond if Azerus, and got into fights with him, verbal abd physical, more oftwn than not, but he was indepted to him and coukd bot help but give him his respect. The years went on and Albert stuck to his routines;magical studies, visiting his dog, Montague, and fighting with the insufferable Azerus. Due to unexpected and unfortunate events, his father was betrayed and murdered while he was still young, and his mother dying of illness several years afterward. Because of this, he was left alone in his studies and watched after by his uncle, who would assure him that sometimes the path to becoming a great mage required sacrifices. Although Al resents the sacrifices he has endured for the sake of tradition, he is fiercely competitive and eager to prove himself as a skilled and capable magus. And though he believes in his abilities, he worries about how limited they can truly be. But even with these doubts in mind, he still had Montague, and even after his cherished friend had passed, Azerus had always been there. There visits remained frequent, long talks of their upcoming greatness, arguments of who would outdo who, and even jokes among friends. Which led to the day that it came time for Albert to prove himself as a mage, and find himself a knight to bond with. And as surprising as it was to him, Albert knew his decision and was determined to make it during his next meeting with Azerus.
Brief Personality: Al is a perceptive, serious, resourceful, and very competitive person. Though he gives off the impression of being prim and proper, he is, in actuality, notably loud, shrewd, stingy and bossy. That being said, though, he usually means well for those he cares about. His manner of speech is often hostile and dismissive of other people, often getting carried away with himself. It only takes a simple mistake to knock him back off his high horse though.
Emotional Bond: Rivalry/Friendship Though most bonds are made from live and friendships, Albert and Azerus share a rivalry that is stronger than any friendship. The constant desire to outdo one another and prove themselves to one another that led to their compatability. The simple fact was that they would rather work down together than have someone defeat them before they could prove who was the best.
Partner: Azerus (Dark Light)
Combat Information Fighting Style: Albert is very diverse in battle, though he tends to specialize in long ranged combat. He mostly relies on strategy and calculation in order to lead his enemies into a trap.
Equipment: He carries a pouch of various jewels along with him, all stored with mana and ready to be used at a moment's notice. However, due to his fragile mana circuits (explained in weaknesses), he is rendered potentially helpless when he runs out of jewels. In that case, he also carries with him a dagger in which he can strengthen with minimal mana supply, though he has minimal training on self defense. He also holds a family pendant, consisting of a large ruby imbued with many generations of Archibald mana. Even Albert is unaware of its capabilities, there for acting more as a keepsake from his father than anything else.
Weaknesses: As stated before, Albert's biggest downfall is the limited supply of jewels he carries with him and his flawed mana circuits. Though he came from a prestigious family of makes, their biggest secret was their flawed mana circuits that would not allow them to use large amounts of mana at a time. This is why the Archibald family relied on jewel magecraft, conversion of mana into jewels so that when triggered through minimal use of mana cause a chain effect great magical attacks. Albert is still capable of using various types of fire, earth, and void magic, even dabbling in minor water and wind magic, if need be, but it puts great strain on his body, so anything more than a few spells will render him helpless. , resulting in powerful magical spells. Al is still capable of using fire, earth, and void magic without the use of jewels, however, even only using a few spells will strain his body and render him useless.
Celestial Potential Information Focus: Jewel Magecraft Spells: Ifrit Schuss - Fire projectiles that seek out and strike a target, can also be used to cast fiery bursts or explosions. Odin Schild - A weak crystalline barrier capable of momentarily fending off attacks (works better on magical attacks, easily shattered by physical attacks). Verbeugung - A strong gravitational pull that lasts momentarily to hold a target in place. Engels-Riss - A healing spell that varies in effect depending on the amount of mana expended from the jewel(s) being used. Brynhildr Gnade - A blinding burst of light that renders those in the area momentarily blind (essentially a flashbomb). Can also be used to unravel illusionary spells or dark magic. Bahamut Zorn - Similar to Ifrit Schuss, though much stronger and consisting of dark flames that take the form of a serpent-like creature. Wise Krieger - familiars made of jewels that act on their own and follow Al’s commands either taking the form or a dog or an owl. (This is a spell he still struggles to master and maintain for a long amount of time due to his mana circuits, so this may not be used until later on. I just know I would like to have my character use this at some point.)
It's essentiallY transferring their mana and storing it in gems for later use and different purposes. It let's the mage cast a spell by triggering the mana stored in the jewel with using very little of their owm. =p
Oh cool! Well here's my character sheet, I can leave it up to you guys whether you actually wanna or not. =p
Personal Information Full Name: Albert (Al) Archibald
Gender: Male
Age: 19
Appearance: Al is a young man with short, wavy dark brown hair, vibrant green eyes, and an olive toned complexion. He is of average stature as well as physically fit. He can often be found in rather formal outfits. On the dressier side, he wears a white button down shirt under a brown vert and a long, red jacket as well as black pants and boots. On the more casual side, he wears a red turtleneck, black shorts, and and boots.
Background Information History: Albert comes from a prestigious family of mages and was brought up as the successor to his family's magecraft, and was instructed by his father to prioritize magecraft over his own interests. Due to unexpected and unfortunate events, his father was betrayed and killed while he was still young, and his mother dying of illness several years afterward. Because of this, he was left alone in his studies and watched after by his uncle, who would assure him that sometimes the path to becoming a great mage required sacrifices. Although Al resents the sacrifices he has endured for the sake of tradition, he is fiercely competitive and eager to prove himself as a skilled and capable magus. And though he believes in his abilities, he worries about how limited they can truly be.
Brief Personality: Al is a perceptive, serious, resourceful, and very competitive person. Though he gives off the impression of being prim and proper, he is, in actuality, notably loud, shrewd, stingy and bossy. That being said, though, he usually means well for those he cares about. His manner of speech is often hostile and dismissive of other people, often getting carried away with himself. It only takes a simple mistake to knock him back off his high horse though.
Emotional Bond:Describe the bond between your character and their partner.
Partner: Who is your character bonded with?
Combat Information Fighting Style: Albert is very diverse in battle, though he tends to specialize in long ranged combat. He mostly relies on strategy and calculation in order to lead his enemies into a trap.
Equipment: He carries a pouch of various jewels along with him, all stored with mana and ready to be used at a moment's notice. However, due to his fragile mana circuits (explained in weaknesses), he is rendered potentially helpless when he runs out of jewels. In that case, he also carries with him a dagger in which he can strengthen with minimal mana supply, though he has minimal training on self defense. He also holds a family pendant, consisting of a large ruby imbued with many generations of Archibald mana. Even Albert is unaware of its capabilities, there for acting more as a keepsake from his father than anything else.
Weaknesses: As stated before, Albert's biggest downfall is the limited supply of jewels he carries with him and his flawed mana circuits. Though he came from a prestigious family of makes, their biggest secret was their flawed mana circuits that would not allow them to use large amounts of mana at a time. This is why the Archibald family relied on jewel magecraft, conversion of mana into jewels so that when triggered through minimal use of mana cause a chain effect great magical attacks. Albert is still capable of using various types of fire, earth, and void magic, even dabbling in minor water and wind magic, if need be, but it puts great strain on his body, so anything more than a few spells will render him helpless. , resulting in powerful magical spells. Al is still capable of using fire, earth, and void magic without the use of jewels, however, even only using a few spells will strain his body and render him useless.
Celestial Potential Information Focus: Jewel Magecraft Spells: Ifrit Schuss - Fire projectiles that seek out and strike a target, can also be used to cast fiery butst explosions. Odin Schild - A weak crystalline barrier capable of momentarily fending off attacks (works better on magical attacks, easily shattered by physical attacks). Verbeugung - A strong gravitational pull that lasts momentarily to hold a target in place. Engels-Riss - A healing spell that varies in effect depending on the amount of mana expended from the jewel(s) being used. Brynhildr Gnade - A blinding burst of light that renders those in the area momentarily blind (essentially a flashbomb). Can also be used to unravel illusionary spells or dark magic. Bahamut Zorn - Similar to Ifrit Schuss, though much stronger and consisting of dark flames that take the form of a serpent-like creature. Wise Krieger - Owl-like familiars made of jewels that act on their own and follow Al’s commands. (This is a spell he still struggles to master and maintain for a long amount of time due to his mana circuits, so this may not be used until later on. I just know I would like to have my character use this at some point.)