Avatar of Sanctus Spooki
  • Last Seen: 7 yrs ago
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    1. Sanctus Spooki 8 yrs ago

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7 yrs ago
Current You bastards killed Momu194!
7 yrs ago
Holy Cow, guys I think the bot might actually be sentient. I might actually cry at this beautiful sight... all it needed was a friend! Really though I'm amazed it actually shut up...
1 like
7 yrs ago
You can try all you want. I know I am far too biased to ever believe otherwise.
7 yrs ago
If you are concerned with power, popularity or control, yes your reputation matters. Regarding truth, morality, and such, less so. Off topic, but CREED II is gonna be awesome.
2 likes
7 yrs ago
Well, that depends on what you are concerned with.

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Is there still room in this? I hope so, it sounds like fun!

Also, just to make sure, I understand the RP is intended as essentially a parody of the superhero genre (hope im not mistaken) And I understand that you would like to keep the story at least somewhat... is plausible the right word? Anyways, I was hoping to make a sort of campy superhero, in the same vein as Adam West's Batman (Personality, style, not a batman-esque vigilante), or something similar, I just wanted to make sure that it won't be considered too campy, or silly before going ahead with it.
Hello, just wondering if you are still looking to start a RP based upon Tokyo Ghoul, and also if you had the manga, or the anime in mind, I'm currently making my way through the Manga series, so I know that there is more than a few differences between the two.

Whoops, forgot the @DemonMiyu
I don't remember discussing how a power might or might not work being against the rules, but whatever...


It's already been said it would be weak telekinesis. Using it creatively is the reason we RP in the first place. If you can bring a house down realistically with the amount of ability you're allowed, that deserves kudos, not condemnation. You seem to forget there isn't any "winning" at RP. There's no reason to cheat. That's why I don't get why everyone is all up in a tizzy about people being "overpowered". If the GM allows a power, just deal with it. It's not unfair because we aren't competing.


This is not discussing how a power would or wouldn't work, I'm not sure what to call this. I want to say it's intended as a gentle reminder, but it comes across more as condemnation the way I read it.

Now, not saying my hands are unsullied in this regard... So I'm going to agree to drop it now.
On top of that, it's incredibly easy to define weak telikenetics as "as much as you could physically carry at a limited range". If you couldn't break a support column with your bare hands, you can't do it with telikenesis.


So going by this limitation, and the previous condition of 2-10 metres, I in short energetic bursts, I now have the ability to hurl a 300lbs man across the room. Get creative.

Also, sorry Potter, not aiming to cause a problem, was merely trying to present my own views, perhaps I shouldn't have written a small essay on it...
It's not about winning, it's about keeping things reasonable, if you join a vigilante roleplay, alluding to superheroes (think low rank/power), and then someone comes along with superman, the rest of the Vigilantes become absolutely pointless, might as well go home and sip coffee to wait for the 6 o'clock news to tell me what city was saved today.

Once again, I think you are missing my actual point. What I am referring to is the fact that this is supposed to be a Post-Apocalyptic SURVIVAL rp, yes there are mutations, but someone with Telekinesis, no matter how limited, or well written, or creative, will always, be on a whole nother level from the other characters. There is a reason the most powerful characters in many forms of literature are Telekinetic or Telepathic. (looking at you Yahweh)

No, we are not competing, and at no point did I say this was a competition. At no point did I say anything about winning (In many rps yes, there is a win or lose factor, lets not kid ourselves) If However, I was not aware that we were not allowed to present our own thoughts upon the subject?

Firstly, I want to take this moment to say I'm not implying that @RokkuHoshi will not be a valued member of the RP, or a contributor to the story/team. Or that I think he is going to try and abuse his powers to the limits he is provided. I'm only mentioning my own reservations regarding Telekinesis as a mutation, and fully understand if either Penguin or Potter takes no issue with it, and also this isn't raising any objections to Pyrokinesis/Aquamancy/Geo etc etc, though those do lend to certain abuses as well.

This is the part where I mentioned my ability to "deal"

Likewise, I "dealt" with my own personal misgivings of you not having to submit your CS in the same way the rest of us did, despite how easy it would be too omit whatever details you would like to keep secret from the public CS and provide a private CS to Penguin.
I think you missed the general point of my post xD

Not arguing the disagreement on what constitutes Telekinetics (different source materials, that I'm sure we all derive from, in my experience it is utterly common for telekinetic users to create full on "force barriers/weapons") all of the other things you've listed are once again, just limitations being imposed upon the user. Which in my post I pointed out, the primary problem of Telekinesis is the general ability to work around said loopholes.

Limiting the range to 2-10 meters, while effective in preventing the character from decimating absolutely anything, doesn't exactly limit them in actual ability, merely range. Which is relatively inconsequential for telekinetics, though it does potentially place the PC in the line of fire. In terms of Gross Control -short bursts- it seems to work at first glance, until you realize that you can either give the PC a berserker button, or still allow them to control said Telekinesis at will. Utilizing short gross control, (Lacking in finesse, but more... forceful if you will- unless the only thing the PC will be allowed to do is pour tea or something,) still provides ample potential for broken bones, ripping houses down around people's heads, suffocation, etc etc, None of which require particular levels of strength or finesse. For each, a sufficient understanding of the mechanics at play allow quite creative results. Breaking a new knee becomes easier, or harder, depending on the angle, and side you assault it from, for example. To take it to one such extreme, imagine sweeping a room with a razor wire, even lacking in control.

Telepathy on the other hand, I find less inclined towards loopholes, as it is much easier to define the limits of Telepathy, not to say it isn't incredibly easy to abuse.
In my own experience, limiting telekinesis tends to be mostly inconsequential, finding the loopholes that allow you to work around said limitations without a noticeable drop in power, is relatively easy. Telekinesis is one of the easier powers to abuse. Primarily because unlike other similar "Manipulation at a distance" powers, there is no stipulation on what they can manipulate. Compare Pyrokinetics -Pyro for fire, Kinetics for movement- which tells you precisely what the scope of the power is (within limits, remember this is still a fantastical ability) Now Telekinetic, -Tele, for Far off, or at a distance, and kinetics again. The prefix of "Tele" is almost redundant when using it to talk about powers. [nuffsaid] What you are left with is just Kinesis/Kinetics, ergo: movement, or momentum, whatever you'd like to call this for your own comprehension. Sounds very close to something called physics, which is the scientific study of matter and movements. So a Telekinetic is someone's whose ability is to manipulate movement/momentum. For anyone who has seen A Certain Magical Index, or A Certain Scientific Railgun, you see where I'm going with this.

So you decide to prevent them from manipulating biological organisms, for the obvious reason that without this limitation, or providing other characters with a suitable defense, a Telekinetic can essentially kill anything within range. Of course this doesn't prevent the Telekinist from causing your shirt to constrict around your neck, effectively choking the life out of you, or perhaps he removes your gun from its holster, before blowing your brains out. Alright so we'll limit how massive an object he can manipulate. Perfectly reasonable, though once again, the loopholes are easy to find, needles through the eyes, or drown the man in dirt/sand, etc etc. Hell, you could theoretically create a Vacuum around someone's head, which would have very obvious and immediate results, or compress the air around said person's head until the pressure made them go POP . Another commonly ignored problem is that Telekinesis essentially provides a limitless number of auxiliary powers for those adequately educated. Pyromancy, Check. Aquamancy? Check. Geomancy, Check. Necromancy (providing the previous no biological matter rule hasn't been applied) Check. Flight, superstrength, invulnerability really I could continue this as long as I want, almost every single power can be derived from Telekinesis, (Or it's sister, Telepathy) with the proper approach, excluding ones that essentially entail creating something out of nothing, and with sufficient explanation, Telekinesis could easily accomplish this as well.

I've got it, we'll make it so that using Telekinesis tires the character out. This is probably the only check which can actually work, provided the setting allows non, and even then it's rare. Mental exhaustion, or physical? Perhaps some other source altogether? Exhaustion is a nice limiter, but it doesn't actually prevent any abuses, merely allows for them to be spaced out more, Just because floating that belt of grenades into the barracks (Honestly, in the proper setting this is hardly Telekinetic abuse, just smart thinking, but bear with me) leaves Anita with a nosebleed and a migraine, or even completely burnt out, doesn't change the fact that once she recharges her batteries, she will be just as powerful as she was before (Perhaps more so if this is the type of Telekinesis that is developed over time)

"Spooki, your being excessive, if she gets tired out from lugging a belt of grenades only 300 feet or so, and can only do it once a day or so, provided she can't use her power on organics, and avoids the 'loopholes' you just described, whats to stop said character from being a valued contributor to our team/story?"

Firstly, I want to take this moment to say I'm not implying that @RokkuHoshi will not be a valued member of the RP, or a contributor to the story/team. Or that I think he is going to try and abuse his powers to the limits he is provided. I'm only mentioning my own reservations regarding Telekinesis as a mutation, and fully understand if either Penguin or Potter takes no issue with it, and also this isn't raising any objections to Pyrokinesis/Aquamancy/Geo etc etc, though those do lend to certain abuses as well.

The second part is that the entire problem is that once you provide a solid "Level" of power for the Telekinetic to work with, you begin to be able to figure out what all the loopholes are. Assuming (pulling out of my ass) the grenade belt had 8 grenades, and each grenade weighs roughly 1 pound, with the manipulation of the belt being at 300ft, that gives us 8lbs @ 300ft or in other words the power to manipulate a m16 from 100m away. Without adequate preparation, or awareness, this is a death sentence for any opponent. Compare that to a Pyrokinetist, who, assuming the same range and a relatively similar power in terms of scale (unable to turn entire cities into ash with the flick of a finger) any opponent while still at a Disadvantage, mainly has to guard against burns, smoke inhalation, and perhaps a few more excited reactions. In contrast, fighting against a telekinetic by definition implies you must guard against almost the entirety of the physical realm.

(Wth is wrong with me....)
I would say along the Sandy Hook bay probably between Atlantic Highlands and Keansburg, I can change that for convenience sake.
Hiram Oxton

______________________________


"Its damn cold out, what's taking them so long?"

Hiram looked up towards Rufus, sparing him an apathetic glance as he watches the sun slowly break free from the horizon, enjoying the vivid splash of colour as it raced across the night sky. Hunching his shoulders, he sighed into the confines of his coat, shifting uncomfortably upon the tree stump he had taken to using as a seat on these long, uneventful nights, wishing again the man would stop his moaning. Not an hour had passed where his fellow guardsman hadn't found some sort of complaint to add to his unending list.

It was hard to sympathize with Rufus, he'd volunteered for the night guard, just as Hiram had. Where the two differed was in their motivation, Rufus saw an easy job, one where all he would be expected to do was stare out into the darkness, and hail whatever passerby might wander close enough to draw alarm. Hiram, on the other hand, recognized that while most nights passed by without due cause for alarm, in the event of any co-ordinated attacks, it only made sense to attack at night, if that day were to come, Hiram planned to be on the frontlines. It also helped that the night shift kept his interaction with the everyday people of the settlement to a minimum, he didn't hate any of them, it simply was difficult for him to inspire enough of a commanding presence to get the citizens to listen, let alone obey, not to mention that it pained him whenever they were expected to act as police within the settlement. Despite all this, Hiram would admit a certain displeasure of his own at the endless monotony that the nightshift presented.

"I swear to god, if you're sleeping down there..." The faint sound of rustling fabric drifted to Hiram's ear from above him; craning his neck backwards, Hiram looked up past the palisade to the rusted watchtower sheltered behind the wooden wall. Atop the listening post's rail, Rufus stood brazenly, his pants undone and his privates freely exposed, as he took steady aim down onto Hiram.

Leaping from his stump, Hiram snatched up the heavy shield he carried with him, raising it over his head to deflect his fellow guards foul assault. He stood there, knelt upon the dirt road with his shield upraised for the anticipated shower for a long moment, before summoning the courage to glance out from behind the protective barrier, "What the hell, Rufus!". No answer was fast coming though, still standing upon the corrugated metal of the watchtower, Rufus was staring out into the darkness, his attention torn away from Hiram as he squinted towards the forest. Ignoring Hiram's demands for an explanation, Rufus hastily re-buttoned his trousers, scrambling through the box kept within the tower to retrieve the binoculars.

"It looks like a fire."

Hiram gathered up his gear, before slowly retreating behind the gate, smacking the Gate-Guard over the head as he walked past, "Stop snoring your idiot, you're supposed to operate the winch! What if mutants had attacked?" He hissed not waiting for a reply before beginning his ascent to the top of the watchtower, leaving the shield resting at the base; his leather gloves creaked soothingly, distracting his mind from the feeling of the thorns as they caught and dragged against the same leather. Hand over hand he climbed, until finally he was dragging himself through hole in the floor. Standing next to Rufus as he looked through the binoculars, Hiram squinted in the same direction, picking up the telltale flicker of fire, and smoke wafting into the air above the trees. "A fire? So someone set a campfire, I don't see why you're acting all antsy." Now it was Rufus' turn to ignore Hiram, his expression merely darkening in response.

Frustrated at the refusal to share the binoculars, Hiram unholstered his rifle from his back and peered through the scope. As he scanned the woods, Hiram felt a sinking feeling within his stomach, he couldn't make out the details, but the intensity of fire and the amount of smoke told him all he needed to know; he had seen houses burn before after all. Why is it always fire... he thought grimly to himself, slowly lowering the rifle to his side, trying to push away the haunting screams that rose unbidden to memory. He felt his hands ball into fists, before he swung himself back onto the ladder, rapidly descending back to the ground, followed quickly behind by Rufus.

As the two were staring out against the smokey horizon, the morning replacement arrived to the gate, laughing and joking between the 3 of them. Their laughter was quickly put to an end as they noticed the two upon the watchtower. Inquiring to the Gate-Guard as to what was occurring, they were only answered with a quick grunt, and low grumbling as the Guard trudged off quickly back into the Settlement, hasty to return to his soft bed, and away from the uppity youngster who clearly misunderstood how the night guard was supposed to work. The three stood with their arms crossed against their chests as Hiram and Rufus stepped of of the ladder, demanding an explanation. Stumbling clumsily through his words, Rufus struggled to explain what they had seen, shifting between grandiose embellishments, and drastic understatement in the course of seconds. Hiram stood by, gloomily looking down towards the ground, wishing that Rufus would fall silent, if even for a moment, so that he could offer up his own explanation.

To their credit, somehow the three managed to parse the important information from the mad ramblings of Rufus. "Listen, we can't go out and check on that fire, for obvious reasons. Chiefly being someone has to watch the gate." Listening passively, Hiram felt his hand tighten around his rifle, his mouth opening in protest before suddenly being cut off by the apparent leader of the three. "WE, have to. You two are free to do whatever you want, that fire isn't a direct threat to the settlement." Rufus and Hiram gaped at the main, shocked at his callousness. "Don't look at me like two helpless children, I don't outrank either of you... If I was you though," The man's eyes narrowed towards the two of them dangerously, commanding attention despite his previous claims, "I would have one of us run to alert the other Guards, where someone in command can prepare a proper expedition, while the other would head out, to serve as a forward scout for the expedition, and hopefully lend whatever aid they can, to whomever may need it. The two of you are dismissed."

Hiram stood speechless, staring blankly at the man as he was shouldered out of the way, and the man began his own ascent to the watchtower, ignoring the two, Hiram and Rufus, with utter disregard. Far to the east, the sun rapidly tore away nights shroud, the golden glow of dawn giving Hiram false hope, even now, with the promise of a new day. Taking a deep breath, he grabbed Rufus by the shoulder, giving him a hard shake to stir him from his own reverie. "I'm going out, make sure no one runs off with my shield alright?" Clamping a hand over Rufus's mouth, Hiram leaned in closer, his breath hot against Rufus's face, "No arguing, and do exactly what that guy-" Hiram jerked his head towards the watchtower, "-said. Someone could be trying to draw us out, though. Make sure they know that's a possibility."

Hiram didn't wait for an answer, breaking away from Rufus and rushing out past the gate as he ran off in the direction of the fire, his limbs feeling awkward and stiff from the hours spent upon the tree-stump. Memories of fire flickered within his mind as he raced into the woods.


Go forth, my child.



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