Avatar of sandman9913
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  • Old Guild Username: sandman9913
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    1. sandman9913 11 yrs ago

Status

Recent Statuses

6 yrs ago
Current Taste my Shovel, Fiend!
6 yrs ago
Brrrrrrrrrrr
1 like
8 yrs ago
Woo! TAKIN' IT LIKE A CHAMP!
2 likes
8 yrs ago
Well, well, well! Buc Nasty! What can be said about your suit that hasn't already been said about Afghanistan! It looks bombed out, and depleted.

Bio

Welcome to my Profile!


It's good to be back around the Guild again after a while off, but here we are. Uhhh, let's see where to start, I'm Sandman, and I like to roleplay, play video games, and listen to music. I'm a mechanic during my day job, and I'm also a student in that same field, though I'm also interested in eventually making music. I don't know how much of a reliable dream that is, but you never know, yeah? Anyways.




Music


I am a huge music lover, I'll listen to just about anything, though I prefer rap music and hip hop over most other forms of musicality, because I feel a lot of kinship with the music and the message conveyed thereupon.


Most Recent Posts

Hooray! I escaped te Tamriel Gazette alongside Potter!

And soon I shall be posting the Orc's arrival. It'll probably be Tuesday, though, so can we start the summit then? I'm assuming you guys will all have posted and the orcs will be a tad late.
I believe we could say the protagonists are...rolling in the deep.
Says it's on the 22nd of Midyear
Also, I apologize for the short post. I don't have access to my PC. On mah phone, can't really gauge how much to write all that well.
Orsinium
15th of Midyear, 4E 205
King Burkash gro-Nagorm

The Argonian Invitation

Burkash plodded through the streets of Orsinium, his heavy orcish boots thudding against the stone street leading up to the King's Hall (really a much larger version of the typical chieftain's hall in a stronghold), honour guard in tow.

Burkash took in a deep breath, ascending the rigid stone steps as a messenger arrived, "King Burkash! A message from the Argonians." Burkash snatched the letter from the messenger's hand, "Back to your post, watchman! Keep on the Western Wall, else your eyes be the ones to not spot an attack from the Redguards." The messenger nodded, sprinting back to the Western Wall as Burkash opened the letter. A few moments later, Burkash burst into the throne room, the council snapping to attention as he surveyed those gathered.

"Fellow lords of the Orcish kingdom," he began, "the Argonians have sent us a missive, inviting our kingdom to a summit within the province of Blackmarsh. What say you to this proposal?"

The first to stand was Chief Yagurz gro-Balfaz, "This stands as the perfect opportunity to re-enter the greater world of diplomacy and inter-Provincial politics. We must send an envoy to Black M--" The High Priestess of Malacath, Umog gra-Nagash slammed her fist on the arm of her chair, shouting over Chief Yagurz, "And what of the last time we involved ourselves in the politics of others?! Lord Malacath values strength and power, not duplicity and cunning. We should crush our enemies under our boot heels once more, damn the consequences!" Several voices of assent followed the both of them, the council rapidly degrading into a mess of bickering and shouting, as well as a bit of brawling. It was at this point that Burkash bellowed, "Enough!"

Burkash scowled, merely observing them as the councilors ceased their activities before finally speaking once more, "We shall send an envoy to Black Marsh...Chief Yagurz shall travel with an honour guard of his choosing. However, we shall also send scouts into Skyrim as well as Hammerfell. General Lagash gro-Nagrum, send ten scouts to the West, and ten scouts to the East. Dragonstar and Elinhir to the West, Falkreath to the East." General Lagash nodded and plodded off to draw up the scouts. With that, Burkash rested upon his throne, ready to begin.

Troop Movements

Ten scouts move towards Hammerfell, five breaking off to the South further down the Skyrim border, the other five moving more towards the High Rock border. Dragonstar is the northern group's primary target, with Elinhir being the primary target for the southern group.

Meanwhile, the Eastern group breaks up into five teams of two in order to cover more ground through the Falkreath hold, primarily seeking out groups of bandits and other rogues to make direct contact with.
Note to Sovi3t, Orsinium is to the west :3
So is the Empire the...Impurrium?
But of course! The expansion into Skyrim comes first to establish a tangible back line for extra supplies.

I'll start posting tomorrow. Been a long day.
Well, my friend OlNoSoul has informed that you lot have a couple of slots open! So, voila! My app.

Name: Thranlem

Race: Bosmer

Gender: Male

Family Origins: Thranlem was born in Western Cyrodiil, colloquially known as Colovia in 4E 86, primarily being raised in the rich farmland of the West Weald and the open ranges of the Imperial Reserve, near the city of Skingrad.

Appearance: Thranlem is tall for a Bosmer, standing at 5'4. Physically, he is a lean yet muscled man; an indicator of an active lifestyle for the majority of his life. His hair is a light brown, typically worn in a short military cut. His eyes are a light green color. Thranlem has a clear farmer's tan, his arms, legs, and head being a much darker tan than his chest, which is primarily a light tan. His face bears clear lines lf aging, the dawning of middle age is beginning to show on his face.

Age: 120

Equipment:
  • Leather Armor

  • Leather Bracers

  • Leather Greaves

  • Leather Boots

  • Eleven Bow

  • 30 Steel Arrows

  • Steel Short sword

  • Steel Dagger



Miscellanea:
  • 1 Week Rations

  • Skinning Knife

  • Cleaning Knife

  • Bedroll

  • Journal

  • Inkwell & Quill

  • 15 Lockpicks

  • 5 Healing Potions

  • 5 Stamina Potions


Favored Skills:
  • Archery - Highly Proficient

  • Stealth - Moderately Proficient

  • One Handed (Blade specialty) - Moderately Proficient

  • Light Armor - Moderately Proficient

  • Alchemy - Somewhat Proficient

  • Hand-to-Hand Combat - Somewhat Proficient

  • Lockpicking - Somewhat Proficient


Background and a "brief" history: Thranlem was born on the 15th of First Seed in 4E 86, the second son of a pair of Bosmeri migrants. Raised primarily on the border between the West Weald and Imperial Reserve, Thranlem was not raised under the tenets of the Green Pact that characterized the majority of Bosmer within the borders of Valenwood, given the necessity of consuming plant matter for basic survival, let alone thriving.

Thranlem's father, Morril, taught him the skills necessary to hunt on the ranges of the Imperial Reserve along with his brothers, with the occasional excursion to the Great Forest. It was here that Thranlem came into his own, the slow creep of the hunt...the feel of hunting his prey. He enjoyed the hunt, utilizing his bow and his skill to provide for himself as well as his family was an accomplishment to him, and he took pride in it, honing his skill in archery to a fine point, as well as his stealth skills, though those skills were ultimately relegated to a support role.

When he was 18 years old, Thranlem's father died, passing on his land to his eldest son, giving the family bow to Thranlem. For several years afterwards, Thranlem plied his skills as a mercenary in the employ of the Fighter's Guild in Skingrad. Jobs in the city primarily consisted of purging local goblin populations (a consistent problem in the area around Skingrad), as well as handling the occasional escaped convict. It was relatively exhilarating work for Thranlem, but he ultimately left the Fighter's Guild following a dispute with a fellow member over Thranlem's conduct.

Leaving the Fighter's Guild at the age of 25, Thranlem became an independent mercenary, mostly working security details for paranoid nobles. For him, it was monotonous work, but he did pick up a few things along the way. A regular client of his gave him a decent deal of insight into the world of Alchemy, teaching him the basics of how to make your typical health potion. However, Thranlem didn't feel particularly satisfied with his field of work and, ultimately, joined the Legion after two years of independent mercenary work.

Thranlem learned much from the Legion. Much more than he could have possibly imagined. Close quarters combat, primarily. Blades and his hands were the primary focus. He learned the finer points of how to fight with a blade, and the rudiments of hand-to-hand combat, though, he was under the assumption that those would be a bit of a waste, considering the fact that he was serving with a scout/ranger cohort. Of course, then again, he really hadn't anticipated the Great War.

The Great War lead to an entirely new world for Thranlem. His life was practically always spent on either the front lines or on a long-range scouting assignment behind enemy lines. The majority of his time during the War was spent in Southern Cyrodiil, performing recon and sabotage mission on the Khajiti and Altmeri forces that occupied Leyawiin and Bravil. At least, that was prior to the Sack of the Imperial City. Following that, his cohort was used to scout out the Altmer in Central Cyrodiil, acting as a vanguard of Mede's southward-bound northern Legions.

The end of Thranlem's fight, however, did not in fact come with the signing of the White-Gold Concordat. Thranlem and his cohort were a part of the forces that pushed southward to pacify the reclaimed territory of Leyawiin and Bravil. The After five years of putting down marauder fiefdoms, Khajiti guerrillas, and bandit skooma rings, their work was completed. Though, it was not with a small price, Thranlem's unit suffered many casualties in the pacification effort.

Following the pacification, Thranlem's cohort was reassigned to High Rock, widely regarded as a relatively relaxing assignment, usually for units that needed to see a reprieve following harder action in the Great War. This, however, is distinctly contrasted by the actions of corsairs in 4E 188 with the Sacking of Wayrest. Thranlem's cohort aided in the reconstruction effort, riding out the remainder of the Second Century of the Fourth Era in Wayrest, consistently vigilant for another attack from the corsairs.

The beginnings of the Third Century brought the end of Thranlem's peaceful vigil in western High Rock, whirling he and his cohort into the throes of Skyrim's Civil War. Thranlem primarily spent time all across the theater, seeing action in the Defense of Whiterun, the assault on Riften, and actions in The Reach scouting Forsworn movements and encampments. Following the Stormcloak Rebellion, Thranlem served as part of the "transitional forces" that kept the peace in Skyrim following the defeat of the Stormcloak Rebellion.

Thranlem's cohort was recalled to the Imperial City in 4E 202, manning the walls. That was, of course, until the auroras came. As the auroras shone down upon he and his companions, they grew into the disciplined lap dogs of Emperor Felix Mede. Things came to a head when the Sons of Skyrim launched the Siege of Storms, instigating a three-way conflict in the Imperial City. Thranlem's memories of the Great War and the Stormcloak Rebellion came whizzing back...The City burned as the weight of three forces came to a clash.

In the days following, Thranlem left the Legion after 93 years of service with the rank of Centurion. He then made his way west to Skingrad, taking up lockpicking and joining the Thieves' Guild as a burglar. Of course, now the Dwemer are back, as well as the Dominion. Thranlem has decided to move out one last time, and take the fight to the Dwemer as well as the Aldmeri Dominion. Whether or not he is successful, well...that much is up to fate.

Fighting Style: Typically, Thranlem likes to act as a scout/skirmisher, utilizing his abilities in stealth and efficient use of the bow to deliver a rapid but light engagement with the enemy, enticing them towards the greater group in an ambush.

Personality: Thranlem is a man of a mostly jovial attitude, despite the fact that he has seen some of the more...disturbing aspects of merish and human nature. He holds a dark sense of humor about him, and is quite talkative. He enjoys the company of others, and makes it a point to operate with a group when he can, though he is prone to flights of whimsy and the feeling of wanting to be a "lone wolf" so to speak. He holds a deep distrust for the Altmer, primarily due to his experiences during the Great War, but also for their involvement in the pacification campaigns of southern Cyrodiil. This distrust, coupled with bad experiences, has caused Thranlem to develop racist tendencies towards the Altmer, a somewhat paradoxical counterpart to the Thalmor.

Font Colour: None.
Nation name: The Kingdom of Orsinium

History: Much has changed for the Orcs since they moved to the Hammerfell-Skyrim border. Since 4E 201, the men and women of Orsinium have been riding out the oncoming storm, rebuilding their position following the sack of their city at the beginning of the Fourth Era. King Burkash gro-Nagorm seized power following a minor civil war amongst the Orcish people between the Malacath Traditionalists and the Trinimac Reformists. The dominant Malacath Traditionalists won out the day, seizing power while simultaneously putting the Trinimac Reformists firmly in the minority.

Since then, Burkash has been quietly marshaling his forces, stamping out Trinimac worship within the walls of Orsinium. Though, amongst all the chaos, few have noticed that Orsinium is on the rise. 4E 204 showed the Orcs beginning to go into full-time weapons and armor production. Now, in 205, with the assassination of the Mane, Valenwood and Elsweyr abandoning the Aldmeri Dominion, and the Empire in a weakened state...Well, I'll put it simply: The Warriors of Orsinium hunger for bloodshed, and soon they will be sated.

Leadership: Orsinium is primarily ruled via a 'might makes right' idea of monarchy. Burkash's word is law, however, any Orc can challenge him for the right to be called King of the Orcs.

Orsinium is governed primarily by the King, as he is the Head of State and Head of Government, however there is a council consisting primarily of chieftains who have pledged their fealty to Burkash. This council advises the king on matters of diplomacy, military actions, and domestic issues.

Politically, the Orcs want their own province, be it through bloodshed or diplomacy, they want lands to call their own, particularly the kind where they can never be cast to the four winds again. The Orcs are unsure as to how they will do it, but that is what drives their political machine in the short-term. In the long-term they want to expand, particularly to the East and North into Skyrim.

Allegiance: Neutral, for the time being.

Military: Orcish military doctrine adheres predominantly to having large groups of heavily armored and armed troops that grind the enemy into non-existence through brute force and sheer endurance. However, there are sizable elements within the Orsinium forces, archers, lightly-armored berserkers, healers, and herbalists.

The new Orcish military draws from Orcish tribal populations, as well as via requesting men and women from the Strongholds.

Culture/society: Orsinium is a brutish land, as it often has been. The caste system that has come to define Orcish culture remains, however, the men and women of Orsinium are virtually equal under the eyes of the law. They have the same opportunities within Orsinium, a stark change from the Strongholds.

Religiously, the Temple of Malacath has taken prominence, as opposed to the doctrines of Burkash's ancestor Gortwog, who championed the Trinimac reformist movement. Ultimately, the Daedric Lord of Outcasts won out the day. The Priesthood of Malacath controls the religious community almost totally, though secretive enclaves of Trinimac Reformists still meet in secret.

Economically, Orsinium is a large producer of Orcish weapons and armor as well as a major producer of Orichalcum ore. Although the Orcish people are not primarily agriculturalists, the practice of raising crops and herding cattle has become a necessary one, with these members of society somewhat higher than the dregs, yet they still do not garner the same amount of respect from the populace as those who are smiths or warriors.

Other info: None, at the moment.
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