To be honest, I might prefer this one rather than the other as it has a darker theme and I think it would fit better with my ship idea.
This reminds me a lot of Metro 2033 for some reason, except on ships instead of in subway tunnels and so I think the different factions could be pretty interesting and representative of that.
There is someone else working on an RP like this which I've already expressed my interest in, otherwise I would jump on this. If yours happens to be going on and the other doesn't work out, I would definitely be interested because I love the idea!
Out of curiosity, are there any remnants of Christianity aside from the Papacy or other current religions in Dust? Maybe not even religions from the old world but really diluted and changed versions, perhaps?
Physical Disabilities: Weaker body due to years of intense physical labor and daily survival. Too much physical activity can put him out of the fight for half a day or more in extreme cases. His right leg was broken years ago and never healed back to it's original state, causing Dùghall extreme pain if he is to run for extended periods of time. Smoking for most of his life has greatly weakened his lungs, causing dust, smoke, and other substances to potentially send him into coughing fits and harm him.
Physical Identifiers:
Scar across his neck. Looks as if it were caused by a blade.
All ten of his fingers are tattooed above the knuckle.
Left ear is missing it's lobe.
Appearance
Head: A short mess of curly salt and pepper hair is usually slicked back with natural oils. The lower right side of this mane almost appears to be shaved, revealing scar tissue resembling claw marks. Green eyes scrutinize their surroundings and seem to always be on the alert but the wrinkles underneath them give away a tired look. Grey facial hair is kept at stubble except for on the upper lip where it has been fashioned into a handle bar mustache which curls slightly upward at either end. A scar runs across the length of his neck and his left ear is missing it's lobe.
Torso: The man's torso is a testament to his physical aptitude required to survive, despite age. He doesn't have the body of a warrior or athlete but rather that of a gladiator. A large frame supports muscle, with a lack of fat causing skin to be pulled tight against this build. If it weren't for his frame, he would be lean and without the day to day training of a soldier, Dùghall is left without the appearance of a bodybuilder. A myriad of scars covers the man's chest, crisscrossing and intersecting each other. Most appear to be caused by bladework while the rest are a mix of claw and burn marks. His stomach has a crescent moon shaped mark, obviously made by a knife and several healed bullet wounds. The left side of his abdomen has a series of old burn marks. Several cartoonish faces of women are tattooed on his back and the left side of his chest has a some what faded tattoo of a heart.
Arms: Both of Dùghall's arms bulge with muscle, truly showing his strength. His arms are mostly free of tattoos except for two names on his upper right arm, 'Aileen' and 'Esme', and a star at the crease between his upper and lower left arm. There are a few marks left from grazing bullets and other miscellaneous accidents on both arms.
Legs: There isn't much to note about Dùghall's legs. They are the least muscled part of his body and there are almost no marks except for an 'x' shaped scar on his right knee and a tattoo of the words 'Bad Idea' just above his left ankle.
Hands: Both of his wrists are home to many scars left behind by blades. Dùghall's hands and fingers are covered in nicks from both his work and marks of combat. Each of his fingers is tattooed with charms above the knuckle from left to right starting with the left pinky in this order: A crescent moon, a skull, a noose, a cleaver, an E, a 13, a pistol, a tooth, a sun, and an A.
Background
Residence: N/A.
Profession(s): Gunsmith, Mercenary, Bandit.
Aligned Faction: N/A.
Relatives
Aileen Bigbe - Wife (Deceased)
Esme Bigbe - Daughter (Deceased)
Markus Bigbe - Brother (Whereabouts unknown)
Unknown Parents
Dùghall and his brother were raised in Arclight by a hardworking couple who both served as gunsmiths, never knowing their real parents. Their father figure left behind the traditional work of being a miner to perfect the craftmanship of rifles with his wife, creating an independent business and doing fairly well for themselves. Dùghall took over this business at the age of 16 when the two who raised him had passed, while his brother, who was two years younger than him, left home against Dùghall's wishes to do something important in the world. Although he can't confirm it, Dùghall assumed that his brother succumbed to the many dangers of Dust.
Dùghall could never reach the success of the man and woman who raised him but he was good enough to put food on the table and afford a few luxuries. He was 18 when he fell in love with a local girl named Aileen whom he soon married. She worked at her mother's smithy, growing up without a father since he had died in a mining accident. Within a year, she was pregnant with Dùghall's child, Esme. After she was born, the three lived a happy, if uneventful life for several years. With the protection of Aqueous forces and plenty of defenses in town, there were hardly any troubles. Their decent business practice kept them fed and happy.
Things remained this way for years. It wasn't until Dùghall left town on a delivery of guns to a buyer in Tas that things changed. He had reached the age of 26 and his daughter was a mere seven years old. Upon his return, Dùghall found that his home had been invaded and ransacked and his wife and daughter were missing. According to neighbors and other watchful eyes in Arclight, a band of men had slipped in during the night and took the girls with them. After some investigating, a witness claimed that he saw these men with the mark of a small slaver group.
Dùghall dropped everything, closing his business and gathering the goods he had promised to sell along with pulling out all of his savings in order to buy his wife and daughter's freedom. He knew that he wouldn't be able to take these people on alone and there was no one to help him. After three years in which Dùghall had dedicated his life to tracking the slavers down, he found that his wife and child had not been sold to a new master, they were killed a few months before when raiders staged an attack on the slavers' camp.
Taking the news badly, Dùghall immediately executed the slaver which he learned this information from. The others retaliated, firing upon Dùghall and nearly killing him. They dispatched him in a body of water, figuring that he would be dead within the hour. However, a traveling merchant spotted Dùghall and came to his rescue, saving the man and treating him to health on the condition that he act as a caravan guard for a few months as repayment.
After doing so, Dùghall found that he had a knack for combat. He had become a good shot after years of gun work and was in good shape. He needed a new source of income and with nothing to lose, offered himself as a gun for hire. He did many jobs for merchants and small time business owners around Dust, working solely as a mercenary for four years. When work suddenly became scarce, Dùghall turned to a new alternative.
The roads of Dust aren't thoroughly under protection and traders and civilians alike travel these routes commonly. With a crew of a few men who he had met through his mercenary work, Dùghall formed a band of highwaymen. They robbed and killed to gain and although they lost a man here and there, the high risks were outweighed by the high rewards.
Years of life on the edge had passed when Dùghall finally realized his own mortality after witnessing the people around him die one by one. The fellow bandits whom he had lived with were killed in raids and robberies, one life blinking out at a time as the years went by. Now, Dùghall is seeking repentance for his sins and now wandering aimlessly in hopes of finding redeeming work.
He is still hated by many and found untrustworthy by even the kindest hearts. Some have even put bounties on his head while others are actively hostile toward the man. Although he may be a loyal companion, some might find he to be too much trouble for what he is worth.
Gear
Weapons:
.357 Revolver: Hardly anything special, Dùghall's revolver is an old pistol that was one of his first crafts as a gunsmith. It's always served him well, so he's never seen a reason to get rid of it.
Model 700 Bolt Action Rifle: A rifle looted from a caravan that Dùghall's crew raided. Works pretty well but jams easily.
Machete:
A worn out machete that Dùghall uses should close combat occurs. It's not very sharp anymore and has a lot of nicks in it but serves well as a bludgeoning tool, beating huge cuts into Dùghall's enemies.
Armor: Regular clothing with a piece that fits over the torso to protect vital organs. This piece was handcrafted by a neighboring business in Archlight and consists of wool padding on the inner layer for a comfortable wear, thick leather on the outer leather to prevent penetration, and wooden squares fitted on the outside to weaken impact. Dùghall also often wears a leather cap to protect from basic head trauma and elbow/knee pads.
Ammunition:
Dirty Rounds: 59. (30 - rifle, 29 - revolver)
High Grade Rounds: 6. (revolver)
Heavy Ammunition:
None. Backpack
Matches
Handmade gas mask
Container of bullets
Canned food
Bag of tobacco
Pipe
Flask
Bottle of liquor
Bottled water
Rags
Change of clothes
Medicinal herbs
Half empty bottle of painkillers
Bottle of antibiotics
Miscellaneous: Dùghall has a picture of his wife, child, and himself which was commissioned by a local artist for a small pay.
Strengths
Craftsman: Dùghall is an exceptional craftsman and can create just about anything given the proper materials. The best thing about making your own guns is that you know they won't fail you!
Sure Shot: Marksmanship comes from practice and Dùghall has had plenty of time to do as much. His familiarity with guns has also helped in this aspect.
Tough: The man is generally tough, having been through a lot of pain both physically and mentally. He can shrug off a lot of damage before being incapacitated.
Weaknesses
Alcoholic: Liquor will always be there for Dùghall even when nobody else is. It helps him go to sleep at night and makes him feel better about the generally terrible situations he puts himself in. It's strange when he isn't at least a little drunk and the withdrawals he faces from not drinking are problematic.
Quick Temper: He gets pretty pissed off when things don't go his way and isn't afraid to show it.
Never Again: Dùghall has never truly gotten over the loss of his family and tends to avoid getting close to people. He doesn't trust himself to be dependable to others.