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    1. Schradinger 11 yrs ago

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Greater distance would make things less clear (ie: more opaque), and since magic is a fundamental part of everything (including bricks), he would be unable to see through solid matter (unless some way were devised to remove the magic from it). Your wording is a little tricky, but if that's what you meant then yes.

As for colors, I have no power to stop you. I was merely proposing an alternative and you can take or leave what you will. :)
It wouldn't actually be the matter that blocks his vision, it would be the magic it contains (hence my example of a magic-free object being perfectly clear to him). If someone created a wall of air with magic, the concentration of magic within said wall would have to increase and therefore make it more opaque to him, regardless of the actual density of the air it was composed of.
That's my idea, yes. :) Though to put it even more simply, matter (or even more specifically the magic it contains) imposes haze, rather than distance. Gases impose the least amount of haze, liquids somewhat moreso, and solids become almost entirely opaque. If he were looking through a vacuum devoid of any matter or magic, his vision would be crystal clear for as far as that vacuum went. Or if an object were somehow made devoid of magic, he would see through it as if it wasn't there.

Does that make more sense? My hope is that by explaining it that way it will have a good enough base that all the strengths and weaknesses won't have to be completely explained, but can still be extrapolated fairly easily based on how the ability itself functions.

Edit: I too see no reason to disallow the colors, I'm just suggesting a different method of achieving the same effect that requires less work for the writer. :P
The skin also detects vibrations, though if it was tied to any of the five senses it wouldn't really be a sixth sense, would it? ;)

As for the souls, they wouldn't have to be colored in order to bear recognizable signatures. Since it's a sixth sense, it could just as easily be tied to a feeling about the particular aura as it could the color of it. Having it be something less distinct than a specific color would also avoid the issue of there being only so many wavelengths of color to use and him running out of different colors for each person (and you also wouldn't have to remember which color each person was if you mentioned it specifically). He'd also be able to more readily recognize people he's familiar with than he would strangers.

And for the range, the haze kind of imposes its own limits. If someone was far enough away, they would be indistinguishable from the "background" magic of the world around them, and being unable to see most magic through solid objects would also impose its own range restriction. I think the biggest thing that would make it potentially OP would be the ability to see through walls at will, so once you take that out and refine it down to the core of what you want, it becomes an acceptable ability as far as I'm concerned.
If it were me, I'd probably make the vision monochrome, and as though he were seeing through a haze. An example of what I'm thinking would be whenever Frodo put on the ring and the world around him became less distinct, but the things tied to the ring were revealed for what they were. I'm not sure what your reasoning was for tying it to his hearing, but to me that doesn't really make sense. Why would the magic decide to attach itself to his ears instead of skin? Or why not replace his eyes?

This is just a suggestion, but perhaps you could simply have it be a sixth sense that doesn't rely on any other sense, but is blocked by solid objects (such as walls). According to the premise of the RP, magic exists in everything, so a solid wall would effectively be a barrier of magic for this vision. This would mean that a spell would have to be immensely powerful for him to see it through a solid object, and would also make the vision less distinct if looking through water or at a distance (due to the air itself being permeated with magic as well). He'd still have 360 degree sight, and if the spell is powerful enough the ability to sense it through a wall, but it doesn't have the added complexity of tying it to one of his original five senses. Essentially, zero magic would be black, pure magic would be white, and so the world around him would be varying combinations of the two. He'd be able to see almost perfectly in his immediate proximity, but the farther he looks the blurrier things get (which would also give a reason for why he uses a giant sword and short range throwing knives and has no bow).

Put even more simply, it's a sixth sense that lets him see magic but is impeded by the very thing it perceives. Simple enough for a single sentence, and easy to extrapolate from regarding strengths and weaknesses.

That's my two cents on the issue.
Name: Model 42 (assumed, no other designation known)

Age: N/A
Height: 6 feet
Weight: 200 pounds
Race: Robot
Job: Ninja

Appearance:
Model 42's chassis is of a sleek, humanoid appearance with a build that would be described as lithe were he human. Its coloring is entirely black and non-reflective, and his face possesses no outstanding features save for a sensor band running from where the ears should be across where the eyes traditionally are. The carbon nanofiber musculature that grants him the power of locomotion is covered by a skin of the same material, interwoven and layered to present a surface more durable than any human skin (though still short of bulletproof), and his bones are constructed of carbon-reinforced polymer designed to mimic the structure of human bone and capable of withstanding immense stress.

Tier: 3-7 (with potential for higher)

Abilities:

-Superhuman Perception
With a nervous system composed of advanced fiber optic wiring, he is capable of thinking at very nearly the speed of light, and his sensor systems can detect every wavelength along the electromagnetic spectrum as well as sounds and vibrations that even the most sensitive of animals would miss. He also possesses radar and sonar capabilities and can detect airflow patterns around himself in a 100 meter radius.


-Superhuman Strength
His synthetic muscle fibers have a maximum potential output 200x greater than human muscles.


-Superhuman Speed
Similarly to his strength, his synthetic muscles allow him to move up to 200x faster than a human when not affected by environmental factors such as air resistance.


-Superhuman Durability
Even though his synthetic muscles are exceedingly durable, their fibrous nature renders them susceptible to piercing and slashing attacks along the grain. To compensate, every non-joint surface possesses armor plating strong enough to withstand anything short of a high-caliber armor piercing round.


-Superhuman Multitasking
His processor (located in the head) is capable of executing more than 1 billion run-times simultaneously, and due to this he can divide his "concentration" between hundreds of different tasks without losing focus on any one of them.


-Power Generation
His power core (located in the chest) and batteries are capable of producing enough energy to rival that of a 25 megaton nuclear detonation, though in the event the core is damaged it will become inert, and cannot be used as a weapon itself. A portion of this energy can be discharged through his skin in the form of electricity, though once it leaves his body he has no control over its course or behavior. These discharges have a maximum potential power of roughly 100 gigajoules before they begin causing damage to 42's chassis.


-Cohesion Field Generator
Designed by his creator to mimic a particular aspect of the man's own powers, the cohesion field generator is essentially a technological form of telekinesis, allowing 42 the ability to both influence and reinforce his own chassis as well as manipulate the world around himself. The maximum range of these fields is roughly 100 meters, though their strength decreases the farther they are from the source. This decrease has a direct percentage correlation with the range of the device, meaning that the fields will maintain 99 percent strength within 1 meter, 25 percent strength at a distance of 75 meters, and 1 percent strength at a distance of 99 meters, tapering off to nothing at the limit of the device's range (100 meters). In practice, the strength of these fields at 0 meters is equivalent to the strength which he currently possesses, due to his own chassis being subject to the full weight of whatever object he is lifting. If he is not strong enough to move the object physically, he cannot move it with cohesion fields either. Another aspect of these fields is their ability to harness the air around himself and channel it around his chassis, removing the problem of wind resistance when moving at high speeds and even using it as a form of propulsion, capable of reaching speeds just over mach 8 at his upper limits (reserved for when higher tiers become available). These fields also provide a passive damage resistance increase appropriate for whichever opponent he finds himself facing. Against a human, this passive bonus will be deactivated completely, while against a being of immense power he may become capable of withstanding nuclear detonations.


-Self-Repair
Like a human body, 42 possesses an advanced circulatory system that runs throughout his entire chassis, though instead of carrying blood cells and platelets it carries microscopic nano-machines programmed to repair the chassis in the event that it becomes damaged.


-Wireless Interface
He possesses a wireless antenna powerful enough to reach orbiting satellites, and when coupled with his immense processing power this means he is capable of hacking almost any piece of wireless capable technology. Simple devices (such as ipads and laptop computers) require only the barest fraction of a second to access, while the most complex and unfamiliar of devices (such as highly advanced alien or unique technology) can take days or even weeks.


-Modular Design
His chassis has been designed with modularity in mind, and as such can be upgraded with almost any sufficiently small piece of technology that he comes across.


-Stealth Field
When activated, this device can render him completely invisible along the entire EM spectrum as well as totally silent, though when exposed to direct light (ie, light straight from the source and not reflected off of any surface), he becomes visible as a hazy shadow. Additionally, the silent operation mode can be activated independently from the invisibility. This device can only be used at tier 4 or higher.


Weaknesses:

-Adaptive Restrictions
When Arthur created him, he installed a software patch upon activation that reduces the upper limits of his performance to more closely match the calculated limits of those around himself. If engaging a human soldier, for instance, he will be reduced to physical and mental capabilities on par with those of a peak human, losing the vast majority of his other abilities (barring durability, as it can only be reduced to a certain extent). If, on the other hand, he is facing an army, his safeties will adjust to compensate for the calculated effectiveness of the entire force and strive to match it, granting him access to the full spectrum of his rather formidable arsenal.


Weapons:

-Plasma Katana [locked]
A one-foot long high-tech katana hilt that when activated emits a variable length electrically induced plasma blade with an internal temperature that can reach as high as 1 million degrees Celsius. Due to the nature of the blade's containment field, the heat cannot escape more then a few millimeters from the blade itself, rendering any concerns about "splash damage" moot. The physically hardened portion of the blade (composed of electrically bonded air molecules) is capable of producing an edge only a single molecule across and can be sharp on either one or both edges. Blade length can be varied from a single millimeter to 2 meters or anywhere in-between, and both the heat and sharpness of the blade are augmented by 42's adaptive restrictions.


-Particle Pistols
These two pistols are the sole ranged weapons he currently carries, and while they do possess their own power supply, they can also interface with his primary generator in order to obtain "unlimited" ammunition. When not wielded by 42, their reserve ammo varies based on their power setting, as they are also augmented by his adaptive restrictions to better scale with the defenses of his opponents. Against a human, they would do no more damage than a .45 caliber pistol round, while against an army, they would be capable of piercing up to a foot of plate steel. Their range is also affected by the adaptive restrictions, and has a base range against human opponents of 200 meters (escalating to 2 kilometers when facing the most powerful opponents).
Oh, I know. But he's going to have to be really smart about it if he doesn't want to just get sent back to hell. He's going to need allies.
It's not for combat. Mostly it's just a plot device so he can build this other character, who will be able to fight evenly at lower tiers, since Arty is the only tier 5 PC and I don't really see many of the others stepping up to fight that. I know I wouldn't want to at a lower tier.
Hmm... Would it be alright if Arty acquired the knowledge on how to build such a generator during his last foray into the multiverse, and then builds one here? It would explain how he made it home, and he did actually study one of them IC. Assuming that was what was on Clockwork Man's ship, at least. It would be a fairly large item, not usable in combat due to how cumbersome it would be to carry, so it wouldn't give him any immediate combat advantage, just access to his home dimension and supplies there.
I was actually thinking more along the lines of a zeppelin style airship as they appear in Stardust or that newest three musketeers movie (though without propellers or cannons). The air greyjoys could have developed a technique for enchanting the wood as it's built that makes it function as if it weighs almost nothing, and lift could be achieved by heating the air in the balloon and and harnessing the winds with magic. The specific techniques used would be their most closely guarded secret, so they'd be the only ones with reliable airships (barring those captured in battle).
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