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    1. Schradinger 11 yrs ago

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I'd be willing to be a mentor. I've tried it in the past and would like to think I managed it decently enough.
I reduced his toughness and strength, and clarified/reduced the magical resistance of the chains (since I realized the original wording conveyed an entirely different meaning to what I actually meant). Regarding the magical counters provided by his weapons, all of them are conditional upon him actually holding the weapon, and he only has so many hands. He also has no hard defense against area of effect or unfocused magic, though if you have ideas about how to alter the enchantments to make them more acceptable I'm all ears. Or eyes, as the case may be. Mostly I just want him to have weapons worthy of the champion of a forge god, and just being unbreakable and always sharp doesn't seem to cut it, you know? (it's pretty standard fare throughout fantasy, after all)
Added a hammer because he's a smith and it seemed wrong that he didn't have one.
CS posted.

Though I'm not sure about what to put in the history section, since Hephaestus already has a "canon" history in greek mythology. A lot of that would probably be used here, and the stuff that isn't could easily be brushed off as rumor, but I don't think it would be kosher to just copy and paste, and I'm not particularly keen on the idea of writing out a several thousand year history just so I can get in a scrap or three.

Thoughts? Should I just put in Krix's history?




You'll have to wait and see. ;)
Light said
Yeah a Blessing section would be pretty good. I'll work it into the CS template tomorrow. Other than that, Schradinger, please feel free to make a CS if you want.


I'm actually working on one now.

Arthur would pretty much clean house with any of the fighters here. He's just as fast as Mifune, likely stronger and tougher than even Herriman, and can kill just about anyone with a single touch. All that in mind, I'm thinking up a new character who'll probably be the champion of Hephaestus.
Light said
Every player's Champion is the servant of a powerful being, one who could easily grant such a boon. Instead of banning such a thing in the future, I would like to state that it should be an option available to all players. However I would ask that such a blessing be used tastefully, and not abused.


My proposal for such a thing would be to add a Blessings section to each CS, and have several pre-accepted blessings that a character can have bequeathed upon them once per "day" (the days would likely be each series of matches). That way you allow room for the blessings without flying in the face of common dueling courtesy. I would also recommend that the blessings have time limits relative to their overall power.

Without an allowance in the rules for such a thing, calling it a blessing doesn't change the fact that it's still PGing and really poor sportsmanship.
Light said Yes I do think that randomly gaining new powers such as mid-battle is something that shouldn't be. Technically, the things Herriman has shown to be able to do are not in conflict with his CS, but if other players feel like he's a bit to powerful, I would ask that you tone it down Daglobster.


I reiterate again (three cheers for redundancy!), I have no issue with how Herriman has used the powers in his CS. It's the massive speed boost Dag gave him (which ISN'T allowed for in the CS or the RP's pre-stated mechanics, only inferred from the setting), that concerns me. You pretty well just said that doing that is not going to be allowed, so that should take care of that concern.

Thank you. :)
I guess I wasn't clear enough in the first two posts.

The issue I raised was never about the stuff in Herriman's CS. That stuff was approved and since I'm not a GM I don't have any ground to criticize that decision.

The only reason I specifically brought up the abilities listed in the CS was because you first brought up the use of divine blessings to "better match" your opponent. The only purpose I had in bringing up the abilities in the CS was to demonstrate that Herriman already vastly outmatched Mifune, whether he was slow or not (even if we take Herriman's demonstrations of power thus far to be his absolute limits, which I'm sure they aren't). Arguing that blessings should be allowed in order to better match an opponent would only work against you.

All that said, I don't give a rat's ass how you use the abilities in your CS. For all I care, you COULD grow to 200 feet tall and wipe out a planet. That's something for the participants and the GM's to hash out. What I DO care about is whether or not writers in this RP are allowed to make up new abilities on the spot with apparently no limits or guidelines in order to gain an even greater upper hand than they already have. I care about this because it will have a fairly strong effect on my desire to join this RP. For some people, fighting an opponent who can randomly receive new and powerful abilities that effectively cancel out their only disadvantage might be their cup of tea, but I prefer combat RP in which both combatants have pre-specified abilities that they can use, and they stick to those abilities (with room for creative license. Such as a fire and earth manipulator making lava, but not someone with super-strength suddenly breathing fire, as mentioned previously).

Statless can be great fun, but it's not the same thing as lawless. It's not an even playing field that concerns me (just ask Drall, I've fought him while at a physical disadvantage before and it was great fun), but the apparent lack of any sort of binding structure regarding character abilities.
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