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    1. Schradinger 11 yrs ago

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Two tiers above one of you, actually. Gregor and Evvie were both tier 4.

As for why you lost, it was a combination of Arthur's abilities and a lack of teamwork/adaptation. Evvie had armor that could resist his electricity, was immune to Gregor's attacks, and strong enough to at least temporarily restrain Arthur. Gregor had fire attacks hot enough to hurt him, and Adrian (or gregor, or evvie) could easily have removed all the water from the plateau to limit his electrical abilities. You had the tools you needed to win.

As for the strength of Skall's character, that's not the part I take issue with. I would happily send Krix out to face a demigod that can lift 100 tons and is impervious to modern firearms. It's the fact that this extremely physically potent demigod can also turn intangible at will and become immune to any attack used against him (as well as potentially copy those attacks), AND heal back from any wound you might manage to inflict in mere moments that makes me hesitant to simply remain silent and let the chips fall where they may. If it was just the healing, durability, and strength I would see no issue.
I had the same reaction initially. Though his powers as they are now are more than enough to suit my purposes.
drallinix said Edit: Also since Mifune is throwing a spear hand wouldn't the actual point of impact aka his hand be going more than subsonic considering. He isn't just lunging with his hand out he is literally lunging and throwing a spear hand at Herriman's throat.


Actually no. Once Mifune goes airborne, any forward momentum generated by a punch is going to have an equal and opposite effect on the momentum of his body as a whole. Since he isn't grounded, adding the motion of a punch (spear-handed or otherwise) wouldn't be able to generate any extra force. The best he could hope for is to try and make the impact point as small as possible, which the spear hand would be good for until he lost enough momentum that he couldn't break through the next object he hits, at which point his hand shatters.
I really wish Light would come back and settle this issue of power level. >_<

As it is, each successive champion seems to be escalating. I'm going to go out on a limb here and say that Light probably wouldn't accept N'athr, based on his initial rejection of Krix. Who had skin as tough as iron and muscles as tough as steel, putting that incarnation below N'athr in physical power. For elemental power, in addition to being impervious to bullets, he can effectively turn to air whenever he wants, and make himself less durable as long as he's standing on dirt (I obviously have no problems with this second ability), as well as become immune to (and presumably copy) the powers of those heroes who specialize in a single element (and depending on the combination, even multiple elements).

All that said, I have no issues with a character that can lift 100 tons. Or a character that can transmute himself into elements he touches. Or a character that can shrug off bullets like they're a handful of tiny rocks. Or a character that can heal from life-threatening injuries in mere moments. Its the fact that a single character can do all of these things that gives me pause.

Then again, I'm not a GM, so all of this is moot unless those who are want to make it not so.
Skallagrim said
Where in my statement did I mention strength?


That wasn't for you. That was for Asta. I kind of mashed both your comments into one response.
Skallagrim said
Asta is right, a punch and the power in a punch come from the correct stance and then technique and speed/power of hip rotation, shoulder thrust and correct delivery of fist.


All of that, correct stance, technique, hip rotation, shoulder thrust and rotation, and fist delivery, is designed to generate as much speed as possible on the smallest area possible. Strength is used to generate that speed, yes, but it has no effect on the actual force of the blow. Mass and velocity are the defining factors, and one need not be grounded in order to deliver kinetic energy to a target. Take bullets for instance. Shooting a guy in the chest with a .45 (who's wearing a bullet-proof vest) tends to knock him down (or at least stagger him) quite handily, as well as break or fracture ribs. The bullet doesn't have any connection to the ground to generate additional force, but it still has the majority of the momentum it left the barrel of the gun with. The same concept applies to Mifune. At the point when he leaves the ground, he's essentially a human-sized sub-sonic bullet. All that force isn't going to suddenly disappear when he hits Herriman. It's going to be transferred first to the protective shield (which based on Herriman's descriptions wouldn't be able to absorb all of it), then to Herriman's chitinous armor and, when that fails to shatter completely, back into Mifune's hand.

Honestly, there's no way the move ends well for Mifune. He just doesn't have the durability to withstand an impact at that velocity. Then again... neither does Herriman. It's just a matter of who breaks more first.
Couple things.

Strength plays no part whatsoever in how hard a person can hit. The only role strength has is to generate the speed that actually does matter when you're hitting something. The stuff that matters is mass and acceleration. Since Mifune is airborne, all of his mass is going to be used to power the blow, and he has over 1,000 times the mass of a bullet and half the speed. Herriman is getting knocked on his ass (so to speak) no matter what happens to Mifune's hand.

The next question then, is what DOES happen to Mifune's hand? Since I'm not a physicist, this part is much less clear than the result of getting hit at 500 mph by a 180-200 pound projectile. In all likelihood, the hand would make it through the armor field relatively unscathed, but it would be robbed of a significant amount of its momentum. So the question that remains is which breaks first? The chitin or the claws and hand? Well the chitin is more durable thanks to being a solid thicker piece, but the hand has velocity on its side. Honestly, it could go either way. Since this is a statless RP (and I'm not well-versed enough to pull out the necessary calculations even if it were stat-based), it's pretty much impossible to say for sure which would come out in better shape. My best guess is that both the chitin and the hand would get mangled.
I think we've all been having connectivity issues...
That's pretty much going to be the same CS I used last time around, since I'd really like to pick up where she left off and go from there. There's a lot of aspects about the character that I never got to explore and really wish I had.
Player Name: Schradinger

Character You Wish To Play: X-23/Laura Kinney

Moral Alignment (Hero, Villain, Walking the Line): Walking the Line

Affiliation (what group/team/organization, if any, is your character affiliated with?): None currently

Character Origin & Backstory:

Random Descriptors:
Height: 5'4"
Weight: 180 lbs (due to vibranium-laced skeleton)
Hair: Black
Eyes: Green

History:

All her life, X-23 had only known the inside of the secret weapon X facility where she was raised, only known the countless hours of mental conditioning and physical training she was subjected to as they molded her into the perfect weapon. Even before she fully matured, she was a finer combatant than any of the human agents that trained her, and could surpass them all in strength, speed, agility, and endurance. Initial hesitancy to accept the girl as a worthy successor to the man she was meant to replace began to vanish as she matured, and some even began to believe she would surpass the Wolverine in ability, becoming an even greater asset than they had once hoped he would be.

As the results of her training and conditioning continued to come in at well above their expectations, they began to shape her into a weapon of the future, a weapon geared toward the threats of a new world, where war was conducted from the safety of one's own homeland and governments were toppled with manipulation instead of firepower. Where the Wolverine would have been a weapon of brute force and savagery, this X-23 could possess every bit of those qualities, but also be tempered to engage in more subtle tactics. Tactics that were quickly becoming necessary in the changing world of the late twentieth and early twenty-first centuries. Where the Wolverine would have been sent to wipe out entire enemy strongholds wholesale, X-23 could slip in undetected under the guise of an innocent young woman, playing on the emotions of her targets to strike swiftly and surgically, before they even knew they were dead. She was a precision instrument, a scalpel with which they could remove the cancerous members of society, rather than the brute force claymore that the Wolverine once represented.

In the end, they were immensely pleased with their new weapon, and once her training and conditioning was complete they initiated the final step of the project. The last item before she would be released on the world to service the agenda of the highest bidder. They had to graft her skeleton with vibranium, turning her from a mere soldier into a nearly invincible killing machine. While this new coating would not be as durable as the Adamantium grafted to the Wolvernine, it would be sufficient to render her bones and ligaments capable of absorbing tremendous amounts of force unharmed, while still allowing her to pass unhindered through metal detectors and most other forms of security. Where Adamantium turned Wolverine's claws a shiny silver, X-23's would be altered to a dark, non-reflective gray hue, capable of cutting through nearly any substance thanks to their monomolecular edge and the vibratory energy they generate on contact with metals and other similarly dense materials.

The procedure was a success, as it had been with the Wolverine, and once she had been fitted with a spinal implant allowing them complete control of her actions, she was sent on her first mission, the mission that would brand her as either a resounding success or an abysmal failure, as no amount of tests or training could adequately measure a weapons performance in the real world. Only exposure to the world itself could do that, and now it was time for X-23 to prove her mettle.

Powers and Abilities (What can you're character do? What can't they do?):

With genetics derived from those of the man known as the Wolverine, X-23 possesses an exceedingly potent healing factor that allows her to recover from nearly any wound exponentially faster than any human, healing gunshots and knife wounds in seconds, and even re-attaching an arm after it was severed during a particularly grueling training exercise. The limb returned to full function in moments, and she passed the exercise with flying colors. This healing ability also renders X-23's bodily tissues far more resistant to harm than those of a normal human, allowing her to exert far more force on her body without causing damage to herself. This allows her to match and even exceed the strength and speed of human males in peak physical condition, despite her small frame and slender muscles.

The claws she inherited from her "father" are similar in position and function to Wolverines, but some slight genetic alterations granted her two claws between the first and second toes on her feet, each slightly shorter than the two in each forearm, though still just as sharp.

In addition to this, she also possesses Wolverine's potent animalistic senses and instincts, allowing her to see, hear, and smell better than any normal human, and at much greater distances. This makes her one of the world's foremost hunters and trackers, though her lack of experience means this ability is still inferior to that possessed by Wolverine himself.

Similar to the adamantium that was bonded to Wolverine, X-23's entire skeleton and the connective tissues holding it together have been reinforced with a vibranium coating that renders her bones able to absorb tremendous impact, as well as being unbreakable to all but the strongest of foes. Her claws have also been coated with a chemically altered variation of vibranium that emits intense vibratory energy on contact with metals and other similarly dense materials, allowing them to cut through nearly any substance. This vibranium coating also renders her mind extremely difficult to detect and manipulate telepathically.

While her physical powers and abilities are impressive, it is her mind and training that truly make X-23 a living weapon, capable of handling any modern weapon with exceptional skill, along with nearly every known weapon of the past, from bows to swords to lengths of wood. In her hands, literally anything she can lift can become a weapon of lethal effectiveness, and in the absence of any usable items her own body can be used to kill just as effectively without her claws as with them.

In order to complement and temper her lethal skills with the application of subtlety, she was also trained to use the arts of hacking, acting, and seduction in order to successfully infiltrate the lairs of her targets. She is skilled at playing on the emotions of her victims and has used her large eyes to garner sympathy with just as much success as she has her body to engender lust.

All these skills and abilities are utilized in conjunction in order to keep herself a step ahead of her targets until it's already too late, and then used with equal effectiveness to extract herself from any situation created after the deed is done. In order to allow her the best possible ability to carry out these tactics, she is given as much autonomy of action as the mission parameters allow, though any illusion of free will is exactly that, and her handlers will clamp down control without hesitation if they deem her autonomy too hazardous to the mission or her continued operations.

Sample arcs:
A) Break free of the control of Harkins and the Facility.
B) Learn to live in the world as a human instead of a weapon.
C) Discover her origins and how the Facility got their hands on her.
D) Track down and meet her "father", the mutant known as Wolverine.

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