Does your group have a name? If so, what is it?: Agricoli Terra
What sort of government would your group lead towards? (Feel free to describe in detail): Not necessarily a government, as they don't desire any REAL power, they tend to have an attitude of "help when you can, but help yourself first." They tend to solve debates by popular vote.
Does your group have what most would consider a leader? If so, what is their name?: Garret Myers, he founded the Agricoli Terra company, and built the station originally as a small farm for interplanetary travelers to purchase food and other materials.
Does your group prefer peace over conflict?: Yes. They tend to only fight if it's to defend their crops from being stolen.
What is the general background of your station's inhabitants? Soldiers? Scientists? Farmers? Get creative!: Farmers, with a few scientists studying "Astro-Botany."
Does your group believe in benefiting the greater good or looking out for oneself?: Looking out for oneself first, then helping others if you can.
What area of space-survival does your station specify in? (Choose between Agricultural, Technological, Industrial, Military, or Exploration): Agricultural.
Did anyone in your station bring any items of interest? (This doesn't include normal rations, clothing, or tools. This is for items that you may not normally find on your average space-station; such as an orbital cannon, defunct cloning facility, or samples of The Crawl. Do your best not to make it too overpowered. For example; you can have an orbital cannon, but it either doesn't have ammo or is broken.): Garret Myers carries with him the only firearm in his station; a semi-automatic pistol with twelve bullets. Beyond that, his station mostly contains different kinds of seed samples, along with a variety of crops and animals. Before the station launched, they were able to install a very small aquacultural room on the station, but it only supports an average population of fish.
50 Earth-based years ago, Humanity was at the height of its glory. Technology was advancing rapidly, war was nonexistent, and life was simply wonderful. After a strange disease began to appear on a distant colony, the fall of humanity began.
The Crawl, a strange disease which turned all afflicted into a rotting, amoebic mass, began spreading. Anyone touched became infected almost instantly. At first only distant colonies were affected, but as The Crawl grew greater, so did its intellect. It soon commanded parts of itself to attack and steer star-ships to infect new planets. One by one the worlds that humanity had taken so long to conquer were covered in dead, writhing flesh. Soon, all that was left was Earth. As the world fell under siege, armies desperately holding back the coming tide of death, those who could created a large mass of mobile space stations, took what they could with them, and left.
As the stations travelled far away from Earth, they found themselves alone, the last living things for light years, within the timeless darkness of space. The stations, suffering from lack of various supplies which other stations produced, soon interlocked into one. However, with unity comes conflict.
Will this last bastion of humanity become a place of peace, hope, and prosperity? Will war tear the station itself apart? Or shall The Crawl return to claim the last of its prey?
Only time will tell.
-
Thanks for reading! This roleplay is about a bunch of different people living together on a space station! However, you do not necessarily control in-depth individuals, but rather an entire group, with its own ideology and ways of dealing with things. The interesting part will be how these different groups interact, and how long they can last against the nearly infinite enemy they've escaped.
APPLICATION SHEET INFO:
Does your group have a name? If so, what is it?:
What sort of government would your group lead towards? (Feel free to describe in detail):
Does your group have what most would consider a leader? If so, what is their name?:
Does your group prefer peace over conflict?:
What is the general background of your station's inhabitants? Soldiers? Scientists? Farmers? Get creative!:
Does your group believe in benefiting the greater good or looking out for oneself?:
What area of space-survival does your station specify in? (Choose between Agricultural, Technological, Industrial, Military, or Exploration):
Did anyone in your station bring any items of interest? (This doesn't include normal rations, clothing, or tools. This is for items that you may not normally find on your average space-station; such as an orbital cannon, defunct cloning facility, or samples of The Crawl. Do your best not to make it too overpowered. For example; you can have an orbital cannon, but it either doesn't have ammo or is broken.):
HERE'S MY FILLED OUT VERSION:
Does your group have a name? If so, what is it?: Agricoli Terra
What sort of government would your group lead towards? (Feel free to describe in detail): Not necessarily a government, as they don't desire any REAL power, they tend to have an attitude of "help when you can, but help yourself first." They tend to solve debates by popular vote.
Does your group have what most would consider a leader? If so, what is their name?: Garret Myers, he founded the Agricoli Terra company, and built the station originally as a small farm for interplanetary travelers to purchase food and other materials.
Does your group prefer peace over conflict?: Yes. They tend to only fight if it's to defend their crops from being stolen.
What is the general background of your station's inhabitants? Soldiers? Scientists? Farmers? Get creative!: Farmers, with a few scientists studying "Astro-Botany."
Does your group believe in benefiting the greater good or looking out for oneself?: Looking out for oneself first, then helping others if you can.
What area of space-survival does your station specify in? (Choose between Agricultural, Technological, Industrial, Military, or Exploration): Agricultural.
Did anyone in your station bring any items of interest? (This doesn't include normal rations, clothing, or tools. This is for items that you may not normally find on your average space-station; such as an orbital cannon, defunct cloning facility, or samples of The Crawl. Do your best not to make it too overpowered. For example; you can have an orbital cannon, but it either doesn't have ammo or is broken.): Garret Myers carries with him the only firearm in his station; a semi-automatic pistol with twelve bullets. Beyond that, his station mostly contains different kinds of seed samples, along with a variety of crops and animals. Before the station launched, they were able to install a very small aquacultural room on the station, but it only supports an average population of fish.
*SPECIAL NOTE: It is implied that your station has at least 250 people, enough rations for one month, basic clothing, and possibly some work stations for construction, repair, etc, as well as ample fuel for powering the station.)
**ANOTHER SPECIAL NOTE: Try your best not to base your station off of what other people have. These stations weren't initially designed to benefit one another, they were their own separate entities. Keep that in mind.
That's all for now! If you need any other info, please PM or message me! We'll start when we have around 4-5 players, but no more than 5.
THIS ROLEPLAY WILL BE CLOSED TO NEW MEMBERS ONCE IT HAS OFFICIALLY STARTED! Take your chance now!
STATIONS:
1. Agricoli Terra (scifidude47) 2. Autocratic Union of Mars Nationalists (A.U.M.N) (Smoke With Me) 3. Epsilon Robotics and Security (Catchphrase) 4. The Guild of Enlightened Intellectuals (The GEI) (gowia) 5. Wendell United Survivor Operations (WUSO) (datadogie)
50 Earth-based years ago, Humanity was at the height of its glory. Technology was advancing rapidly, war was nonexistent, and life was simply wonderful. After a strange disease began to appear on a distant colony, the fall of humanity began.
The Crawl, a strange disease which turned all afflicted into a rotting, amoebic mass, began spreading. Anyone touched became infected almost instantly. At first only distant colonies were affected, but as The Crawl grew greater, so did its intellect. It soon commanded parts of itself to attack and steer star-ships to infect new planets. One by one the worlds that humanity had taken so long to conquer were covered in dead, writhing flesh. Soon, all that was left was Earth. As the world fell under siege, armies desperately holding back the coming tide of death, those who could created a large mass of mobile space stations, took what they could with them, and left.
As the stations travelled far away from Earth, they found themselves alone, the last living things for light years, within the timeless darkness of space. The stations, suffering from lack of various supplies which other stations produced, soon interlocked into one. However, with unity comes conflict.
Will this last bastion of humanity become a place of peace, hope, and prosperity? Will war tear the station itself apart? Or shall The Crawl return to claim the last of its prey?
Only time will tell.
-
Thanks for reading! This roleplay is about a bunch of different people living together on a space station! However, you do not necessarily control in-depth individuals, but rather an entire group, with its own ideology and ways of dealing with things. The interesting part will be how these different groups interact, and how long they can last against the nearly infinite enemy they've escaped.
APPLICATION SHEET INFO:
Does your group have a name? If so, what is it?:
What sort of government would your group lead towards? (Feel free to describe in detail):
Does your group have what most would consider a leader? If so, what is their name?:
Does your group prefer peace over conflict?:
What is the general background of your station's inhabitants? Soldiers? Scientists? Farmers? Get creative!:
Does your group believe in benefiting the greater good or looking out for oneself?:
What area of space-survival does your station specify in? (Choose between Agricultural, Technological, Industrial, Military, or Exploration):
Did anyone in your station bring any items of interest? (This doesn't include normal rations, clothing, or tools. This is for items that you may not normally find on your average space-station; such as an orbital cannon, defunct cloning facility, or samples of The Crawl. Do your best not to make it too overpowered. For example; you can have an orbital cannon, but it either doesn't have ammo or is broken.):
HERE'S MY FILLED OUT VERSION:
Does your group have a name? If so, what is it?: Agricoli Terra
What sort of government would your group lead towards? (Feel free to describe in detail): Not necessarily a government, as they don't desire any REAL power, they tend to have an attitude of "help when you can, but help yourself first." They tend to solve debates by popular vote.
Does your group have what most would consider a leader? If so, what is their name?: Garret Myers, he founded the Agricoli Terra company, and built the station originally as a small farm for interplanetary travelers to purchase food and other materials.
Does your group prefer peace over conflict?: Yes. They tend to only fight if it's to defend their crops from being stolen.
What is the general background of your station's inhabitants? Soldiers? Scientists? Farmers? Get creative!: Farmers, with a few scientists studying "Astro-Botany."
Does your group believe in benefiting the greater good or looking out for oneself?: Looking out for oneself first, then helping others if you can.
What area of space-survival does your station specify in? (Choose between Agricultural, Technological, Industrial, Military, or Exploration): Agricultural.
Did anyone in your station bring any items of interest? (This doesn't include normal rations, clothing, or tools. This is for items that you may not normally find on your average space-station; such as an orbital cannon, defunct cloning facility, or samples of The Crawl. Do your best not to make it too overpowered. For example; you can have an orbital cannon, but it either doesn't have ammo or is broken.): Garret Myers carries with him the only firearm in his station; a semi-automatic pistol with twelve bullets. Beyond that, his station mostly contains different kinds of seed samples, along with a variety of crops and animals. Before the station launched, they were able to install a very small aquacultural room on the station, but it only supports an average population of fish.
*SPECIAL NOTE: It is implied that your station has at least 250 people, enough rations for one month, basic clothing, and possibly some work stations for construction, repair, etc, as well as ample fuel for powering the station.)
**ANOTHER SPECIAL NOTE: Try your best not to base your station off of what other people have. These stations weren't initially designed to benefit one another, they were their own separate entities. Keep that in mind.
That's all for now! If you need any other info, please PM or message me! We'll start when we have around 4-5 players, but no more than 5.
THIS ROLEPLAY WILL BE CLOSED TO NEW MEMBERS ONCE IT HAS OFFICIALLY STARTED! Take your chance now!
STATIONS:
1. Agricoli Terra (scifidude47) 2. Autocratic Union of Mars Nationalists (A.U.M.N) (Smoke With Me) 3. 4. 5.
Name: Jennifer Anderson Gender: Female Appearance: One may look at Jennifer as a cowgirl. She is often seen wearing boots, blue jeans, a brown belt, a black vest with a reddish undershirt, and is never seen without a black ten-gallon hat. Her brown hair is of average length, about to her shoulders, and is usually kept in a ponytail. Age: 26 Occupation: Runs the town's small farm.