Current
Quarantine and Daily Life is the same for me
6 yrs ago
Freedom Cry!
7 yrs ago
=w=
1
like
7 yrs ago
Looking for a Baka and Test RP
2
likes
7 yrs ago
College hell was college hell
3
likes
Bio
Real Name: Classified
Age: 20
School: Also classified
Grade: COLLEGE BRO!
Favorites:
Movies: Prince of Persia The Sands of Time, Half Past Dead 2, Disaster Movie, National Security, Transformers 2, Battle: Los Angeles, Sucker Punch (hot chicks ;D), Thor, Fast and Furious 5, Spiderman 3, Dragonball Evolution, X-Men Origins, X-Men First Class
Anime: Rave, Fairy Tail, Soul Eater, Fairy Musketeers, Bleach, Naruto, Naruto Shippuden, Sonic X, Sonic X 2, Full Metal Alchemist: Brotherhood, Chrono Crusade, Bakugan: New Vestroia, Inazuma Eleven, Inazuma Eleven Go, Zoids: Genesis, Baka and Test Summon The Beasts
Cartoon: Chowder (xD), Family Guy, American Dad, The Simpsons, Bob's Burgers, Futurama, The Cleveland Show, King of the Hill, Adventure Time, Phineas and Ferb, Jimmy Two-Shoes
Reality Shows: Animal Planet, NBA, WWE, MTV, MYX
Games: AQW, PTRO, HeroSmash, GetAmped 2, Prince of Persia Series, Grand Chase, Elsword, Fists of Fu, Destiny Online, Flyff, Halo 3, Spore series and expansions, Tales of Symphonia, Inazuma Eleven Strikers 2013 Xtreme, Assassin's Creed all series, Far Cry 3, Watch Dogs
That's my stuff done. As you can see I am a roleplaying newbie as of this site. Nice to meet you :3
Personality: A man who loves war, only for the benefit of his people and for the glory ahead. Ragnar Lothbrok is the King of Vikings, he has lead them to countless, merciless raids to the West and no death has ever fazed him. He is ruthless, and will do anything to protect him, his allies and his Master without question.
He is a known expert of war, and will apply Guerrilla tactics almost all the time or perhaps something more bizarre entirely. However, despite being summoned as a Berserker, he does not show signs of insanity and can hold a conversation with basic to intermediate level of speaking.
History: Ragnar was born and raised in the lands near Kattegat, in southern Norway, and earned a reputation as a clever boy. When Ragnar was 15, King Froh of Svealand invaded Norway and killed the Norweigan King Siward. Ragnar joined with Siward-loyalists to drive out Froh. King Froh was famous for carrying tame serpents around his neck in battle whom would bite his enemies while he fought them. For the purpose of fighting Froh, Ragnar fashioned a coat and breeches from a hairy animalhide. In the battle that followed, Ragnar faced off with Froh and the serpents could not bite through the hide for all the hair. Because of his unusual way of defeating the king at such an early age, Ragnar earned his name "Lothbrok", the hairybreeches. At one point, Ragnar went to Lagertha's home to confess his love to her, but he was set upon by a bear and an enormous hound who guarded her home. Ragnar killed the bear with his spear and strangled the hound with his bare hands, thus gaining Lagertha's hand in marriage.
Ragnar is believed to have been the scourge of both early medieval England and France, raiding the Anglian kingdoms of Northumbria and Wessex on many occasions, along with the Kingdom of West Francia, concluding in the siege of Paris in 845. Furthermore, he is also thought to have been married three times: first to shield-maiden Lagertha, second to the noblewoman Þóra Borgarhjǫrtr, and last but not least to Princess Aslaug.
Ragnar’s existence can also be proved through his many sons (all historical figures); Ivar the Boneless, Björn Ironside, Halfdan Ragnarsson, Sigurd Snake-in-the-Eye, and Ubba; the Norse chieftains who would eventually lead the Great Heathen Army that would invade England, controlling and constituting it as a unified medieval state from 865 to 878, after which the Danelaw was created (a territory under Danish influence and rule in early medieval Britain).
Ragnar’s sons invaded England to avenge their father’s murder at the hands of King Ælla of Northumbria, who, according to legend, seized Ragnar at some point and decided to sentence him to death by casting him into a pit full of snakes.
Weapon: One-handed axes, two-handed axe, greatsword, large spear, buckler, armor, a warhorn and a Viking's banner.
Parameters:
STR: B (A)
CON: B (A)
AGI: C
MGI: E
LCK: D
Class Skills:
Mad Enhancement (-) - Ragnar has a different substitute for Mad Enhancement and is therefore sealed away.
Personal Skills:
Charisma (Rank B) - Being the leader of an entire Viking invasion force. Ragnar's command of his military is extremely high. Giving off a modifier boost to any who aspires him a leader.
Military Tactics (Rank B) - Ragnar was known to cause confusion on the battlefield with his blitzkreig tactics when attacking the French and British Lands a long time ago. He also once attacked a town off their guard while praying in their churches.
Battle Continuation (Rank B) - His past battles gained him a skill that allows him to continue fighting on. However major injuries tend to slow him down and hasten his time of death.
Nordic Rage (Rank B) - A substitute for Ragnar's Madness Enhancement. Ragnar is known to be enraged when found in a dangerous situation. This allows him to gain a temporary plus modifier to his endurance and strength and would lose most of his sanity trying to kill people who he thinks is a danger to him and his Master's survival.
Noble Phantasm(s)
Name: The Great Heathen Army - Total Invasion
Rank: C
NP Type: Anti-Army
Range: 1~50
Maximum Number of Targets: 1~1000
Description: Ragnar blows his warhorn and plants the banner on the ground, creating a misty gateway that calls his once great army that invaded the West in the 9th Century. Each and everyone of his Vikings are lesser spirits that fought under his command and all they think about is following their bannerlord and causing havoc for their faction.
Does F count or does it end in E? I can put LCK on E, I guess... I'm not sure about MGI since I've never heard of Ragnar use mana before.
Battle Continuation (Rank A) - His past battles gained him a skill that allows him to continue fighting on despite his major injuries in battle unless someone were to somehow deal a fatal wound to Ragnar or anything with a side effect such as poison.
You got it. o7
Rank: C (B+ when Charisma and Military Tactics are active)
This isn't how either Charisma or Military tactics works in the first post. Basically it becomes "Functionally higher than C, but still C". It would beat out a C rank noble phantasm in power, but wouldn't help you against a B ranked phantasm if that makes sense.
So I should just put C+ instead or don't add anything at all and leave it at C?
Description: Ragnar blows his warhorn and plants the banner on the ground, creating a misty gateway that calls his once great army that invaded the West in the 9th Century. Each and everyone of his Vikings are technically Heroic Spirits under his command and all they think about is following their bannerlord and causing havoc for their faction.
This noble phantasm doesn't function in it's current state. It also seems to alike with a certain Rider's Noble Phantasm in terms of application, so I would like to ask you rework it into something that "doesnt summon servants".
Personality: A man who loves war, only for the benefit of his people and for the glory ahead. Ragnar Lothbrok is the King of Vikings, he has lead them to countless, merciless raids to the West and no death has ever fazed him. He is ruthless, and will do anything to protect him, his allies and his Master without question.
He is a known expert of war, and will apply Guerrilla tactics almost all the time or perhaps something more bizarre entirely. However, despite being summoned as a Berserker, he does not show signs of insanity and can hold a conversation with basic to intermediate level of speaking.
History: Ragnar was born and raised in the lands near Kattegat, in southern Norway, and earned a reputation as a clever boy. When Ragnar was 15, King Froh of Svealand invaded Norway and killed the Norweigan King Siward. Ragnar joined with Siward-loyalists to drive out Froh. King Froh was famous for carrying tame serpents around his neck in battle whom would bite his enemies while he fought them. For the purpose of fighting Froh, Ragnar fashioned a coat and breeches from a hairy animalhide. In the battle that followed, Ragnar faced off with Froh and the serpents could not bite through the hide for all the hair. Because of his unusual way of defeating the king at such an early age, Ragnar earned his name "Lothbrok", the hairybreeches. At one point, Ragnar went to Lagertha's home to confess his love to her, but he was set upon by a bear and an enormous hound who guarded her home. Ragnar killed the bear with his spear and strangled the hound with his bare hands, thus gaining Lagertha's hand in marriage.
Ragnar is believed to have been the scourge of both early medieval England and France, raiding the Anglian kingdoms of Northumbria and Wessex on many occasions, along with the Kingdom of West Francia, concluding in the siege of Paris in 845. Furthermore, he is also thought to have been married three times: first to shield-maiden Lagertha, second to the noblewoman Þóra Borgarhjǫrtr, and last but not least to Princess Aslaug.
Ragnar’s existence can also be proved through his many sons (all historical figures); Ivar the Boneless, Björn Ironside, Halfdan Ragnarsson, Sigurd Snake-in-the-Eye, and Ubba; the Norse chieftains who would eventually lead the Great Heathen Army that would invade England, controlling and constituting it as a unified medieval state from 865 to 878, after which the Danelaw was created (a territory under Danish influence and rule in early medieval Britain).
Ragnar’s sons invaded England to avenge their father’s murder at the hands of King Ælla of Northumbria, who, according to legend, seized Ragnar at some point and decided to sentence him to death by casting him into a pit full of snakes.
Weapon: One-handed axes, two-handed axe, greatsword, large spear, buckler, armor, a warhorn and a Viking's banner.
Parameters:
STR: A
CON: A
AGI: C
MGI: E
LCK: D
Class Skills:
Mad Enhancement (-) - Ragnar has a different substitute for Mad Enhancement and is therefore sealed away.
Personal Skills:
Charisma (Rank B) - Being the leader of an entire Viking invasion force. Ragnar's command of his military is extremely high. Giving off a modifier boost to any who aspires him a leader.
Military Tactics (Rank B) - Ragnar was known to cause confusion on the battlefield with his blitzkreig tactics when attacking the French and British Lands a long time ago. He also once attacked a town off their guard while praying in their churches.
Battle Continuation (Rank B) - His past battles gained him a skill that allows him to continue fighting on. However major injuries tend to slow him down and hasten his time of death.
Nordic Rage (Rank B) - A substitute for Ragnar's Madness Enhancement. Ragnar is known to be enraged when found in a dangerous situation. This allows him to gain a temporary plus modifier to his endurance and strength and would lose most of his sanity trying to kill people who he thinks is a danger to him and his Master's survival.
Noble Phantasm(s)
Name: The Great Heathen Army - Total Invasion
Rank: C
NP Type: Anti-Army
Range: 50
Maximum Number of Targets: 1~1000
Description: Ragnar blows his warhorn and plants the banner on the ground, creating a misty gateway that calls his once great army that invaded the West in the 9th Century. Each and everyone of his Vikings are lesser spirits that fought under his command and all they think about is following their bannerlord and causing havoc for their faction.
Personality: Eira Lednik almost always keeps to herself, it's not that she dislikes talking to people out in the open, it's the fact that she's shy to do so considering her foreign ethnicity. While she does appreciate some sort of conversation, she will try and find an excuse to cover her shyness with anything plausible. This gives everyone the impression that she might be bipolar but Eira denies it very well.
Of course, if there is an enemy in the war, Eira will try to keep them out of it... and that would mean relying on imprisonment by ice until her summoned Servant kills their Servant. If worse comes to worst, she may have to end it all and withdraw to regain her consciousness and drive out the guilt.
She's a good person, please try not to kill her and/or push her to kill you.
Biography: Born in a small town in Russia, Eira Lednik is the fifth generation of the Lednik Clan that still follow the tribal ways, or rather... their whole town does. This town solely focuses on the survival instinct of children that have reached the age of twelve. These children were to be known as "scouts" for their tests to truly become part of the tribe as well as contribute it. Every year, they drop a good number of children in a nearby section of the forest and gave each of them essential needs kits to survive in the frozen wild for a week. The forests were relatively safe and the wolves weren't aggressive where they are. Eira had to go through this as she reached twelve and survived it.
She was later taught by her father, who at the time was part of the Association and graduated. He taught her all he knew about his Earth Magecraft but all she could replicate were ice versions of it. This came off as a surprise to the man but nonetheless thought of it as an improvement to his own. He would later pass the crest to her as she reached eighteen.
She enrolled in the Clocktower by recommendation of her father and also for the sake in learning different defense and essential spells taught by the very teachers of the Association. Eira is currently in her graduating year and thought that a good thesis project was finding the Root (courtesy of some clumsy teacher who decided to spill some stuff about a Holy Grail War).
She ventured to Fuyuki to make that happen.
Family History: The Lednik Clan is only five generations, Eira's father and her forefathers were tribal magi (shamans, as the locals call them) capable of unleashing deadly Earth magic while in the cold snow. Some of them were adepts at Reinforcement magic and the creation of simple Mystic Codes that resist the cold snow in their home country.
They aren't popular enough to receive formal recognition from the other families in the Association. However, they are aware of their unique, freeform Earth Magecraft. They're not quite sure of Eira's yet.
Origin: Frost
Elemental Affinity: Frost
Number of Magic Circuits: B
Quality of Magic Circuits: B
Od: A
Magecraft:
The basics that anyone with a well-rounded education ought to know, unless they weren't paying attention in class or something. Including "General Magecraft" in the magecraft section means they get all of this. If not, they don't.
Magecraft Shields: Varying forms of protection; however, one’s senses are raised. Eg, protection against suffocation will increase sense of smell, and protection from blindness will make your eyes water.
Nightvision: Self-explanatory.
Basic Familiar Creation: Creation of familiars. These are basic, so they cannot employ speech, magecraft, or combat ability.
Formalcraft: Using catalysts and magic circles to perform rituals. The bare minimum.
Basic Suggestion: Suggestion using the eyes to make magical energy flow into the target's body. This magical energy is stagnant.
Basic Bounded Fields: Creation of a Bounded Field that confers intruder alert, soundproofing, and control of the mana in its area.
Basic Bounded Field Removal: Removal of Bounded Fields that confer intruder alert, soundproofing, and control of the mana in its area.
Locking Doors: Self-explanatory.
Threads of Consciousness: Using one’s consciousness for scouting. Basic magus detection magecraft.
Floating: Basic manipulation of mass and air currents.
Transfer of Consciousness: Transferring one’s consciousness to a familiar, ergo seeing through their eyes.
Basic Clairvoyance: "X-Ray" vision and operation of a crystal ball.
Fixing Glass: Repairs broken glass, providing it was broken up to a couple of hours prior to the spell's use.
Mystic Pass: Self-Explanatory.
Contracting: Making a contract with something.
Curse of Self-Healing: Healing magecraft. Works by stimulating the cells and making them regenerate faster than normal. It is possible set as a program that activates when one is unconscious; however, it then becomes impossible to control how much prana is used.
Magecraft that allows the instant materialization without the need of water and wind. It does not do well against Fire.
Frost Shot (замороженный выстрел) (Rank D - One Count) - A low-level spell that moves slower than an average projectile being thrown. This is most effective at close range, without any sort of magical defense, the target is frozen in ice that can be easily broken if they are strong enough physically.
Freeze Bomb (ледяной взрыв) (Rank D - One Count) - Another low-level spell that freezes a small area and anyone caught in it gets frozen in the same kind of breakable ice. (one to two meter radius)
Icicle Barrage (ледяной шквал) (Rank C - Three to Five Count) - Eira can materialize icicles of a decent size with the number depending on the count (Three Count = Three Icicles floating around her to Five Count = Five Icicles floating around her).
Frozen Wall (замороженная стена) (Rank C - Four Count) - An intermediate-level spell that allows Eira to create a wall of hardened ice, strong enough to defend against iron at best.
Cubic Prison (ящик тюрьмы) (Rank B - Eight Count) - Eira draws a magic circle, that when stepped on by intruders encases them in an ice cube. The low temperature within said cube is low enough for them to feel the hypothermia set in less than eight minutes.
Glacial Burst (ледниковый взрыв) (Rank A - Ten Count) - A high level spell that encases the user in a large ice prism, before exploding into several large fragments of icicles capable of piercing through iron, if that wasn't enough... the surrounding area (five meter radius) might freeze any bystanders and encase them in the same prism as she was.
Equipment: Mystic Code - Coat of the Northern Winds - This Mystic Code does not do much other than to amplify her Frost Magecraft and gain full resistance against Ice.
Skills: Eira is good at surviving out in the wilds, as is her "childhood test". She knows how to make a campfire, pitch a tent and cook in the most primitive manner. Of course, she knows how to cook with a stove of course.
Eira is also accurate. It doesn't necessarily mean she hits everything 100% of the time, she knows exactly where to hit if the enemy moves or stays still.
Don't see too much of an issue with the app. I would complain about the origin, but honestly it is more of a semantic thing. Also you don't need to write all your spells. It is mostly just "systems of magic" rather than individual spells. Individual spells are apped when you don't really have extensive knowledge of the system of magic, or if you are applying a finality or something.
So is it an okay? Or do I need to change the Frost Magecraft thing? I just feel like it's necessary to write them to me.
Personality: Eira Lednik almost always keeps to herself, it's not that she dislikes talking to people out in the open, it's the fact that she's shy to do so considering her foreign ethnicity. While she does appreciate some sort of conversation, she will try and find an excuse to cover her shyness with anything plausible. This gives everyone the impression that she might be bipolar but Eira denies it very well.
Of course, if there is an enemy in the war, Eira will try to keep them out of it... and that would mean relying on imprisonment by ice until her summoned Servant kills their Servant. If worse comes to worst, she may have to end it all and withdraw to regain her consciousness and drive out the guilt.
She's a good person, please try not to kill her and/or push her to kill you.
Biography: Born in a small town in Russia, Eira Lednik is the fifth generation of the Lednik Clan that still follow the tribal ways, or rather... their whole town does. This town solely focuses on the survival instinct of children that have reached the age of twelve. These children were to be known as "scouts" for their tests to truly become part of the tribe as well as contribute it. Every year, they drop a good number of children in a nearby section of the forest and gave each of them essential needs kits to survive in the frozen wild for a week. The forests were relatively safe and the wolves weren't aggressive where they are. Eira had to go through this as she reached twelve and survived it.
She was later taught by her father, who at the time was part of the Association and graduated. He taught her all he knew about his Earth Magecraft but all she could replicate were ice versions of it. This came off as a surprise to the man but nonetheless thought of it as an improvement to his own. He would later pass the crest to her as she reached eighteen.
She enrolled in the Clocktower by recommendation of her father and also for the sake in learning different defense and essential spells taught by the very teachers of the Association. Eira is currently in her graduating year and thought that a good thesis project was finding the Root (courtesy of some clumsy teacher who decided to spill some stuff about a Holy Grail War).
She ventured to Fuyuki to make that happen.
Family History: The Lednik Clan is only five generations, Eira's father and her forefathers were tribal magi (shamans, as the locals call them) capable of unleashing deadly Earth magic while in the cold snow. Some of them were adepts at Reinforcement magic and the creation of simple Mystic Codes that resist the cold snow in their home country.
They aren't popular enough to receive formal recognition from the other families in the Association. However, they are aware of their unique, freeform Earth Magecraft. They're not quite sure of Eira's yet.
Origin: Frost
Elemental Affinity: Frost
Number of Magic Circuits: B
Quality of Magic Circuits: B
Od: A
Magecraft:
The basics that anyone with a well-rounded education ought to know, unless they weren't paying attention in class or something. Including "General Magecraft" in the magecraft section means they get all of this. If not, they don't.
Magecraft Shields: Varying forms of protection; however, one’s senses are raised. Eg, protection against suffocation will increase sense of smell, and protection from blindness will make your eyes water.
Nightvision: Self-explanatory.
Basic Familiar Creation: Creation of familiars. These are basic, so they cannot employ speech, magecraft, or combat ability.
Formalcraft: Using catalysts and magic circles to perform rituals. The bare minimum.
Basic Suggestion: Suggestion using the eyes to make magical energy flow into the target's body. This magical energy is stagnant.
Basic Bounded Fields: Creation of a Bounded Field that confers intruder alert, soundproofing, and control of the mana in its area.
Basic Bounded Field Removal: Removal of Bounded Fields that confer intruder alert, soundproofing, and control of the mana in its area.
Locking Doors: Self-explanatory.
Threads of Consciousness: Using one’s consciousness for scouting. Basic magus detection magecraft.
Floating: Basic manipulation of mass and air currents.
Transfer of Consciousness: Transferring one’s consciousness to a familiar, ergo seeing through their eyes.
Basic Clairvoyance: "X-Ray" vision and operation of a crystal ball.
Fixing Glass: Repairs broken glass, providing it was broken up to a couple of hours prior to the spell's use.
Mystic Pass: Self-Explanatory.
Contracting: Making a contract with something.
Curse of Self-Healing: Healing magecraft. Works by stimulating the cells and making them regenerate faster than normal. It is possible set as a program that activates when one is unconscious; however, it then becomes impossible to control how much prana is used.
Magecraft that allows the instant materialization without the need of water and wind. It does not do well against Fire.
Frost Shot (замороженный выстрел) (Rank D - One Count) - A low-level spell that moves slower than an average projectile being thrown. This is most effective at close range, without any sort of magical defense, the target is frozen in ice that can be easily broken if they are strong enough physically.
Freeze Bomb (ледяной взрыв) (Rank D - One Count) - Another low-level spell that freezes a small area and anyone caught in it gets frozen in the same kind of breakable ice. (one to two meter radius)
Icicle Barrage (ледяной шквал) (Rank C - Three to Five Count) - Eira can materialize icicles of a decent size with the number depending on the count (Three Count = Three Icicles floating around her to Five Count = Five Icicles floating around her).
Frozen Wall (замороженная стена) (Rank C - Four Count) - An intermediate-level spell that allows Eira to create a wall of hardened ice, strong enough to defend against iron at best.
Cubic Prison (ящик тюрьмы) (Rank B - Eight Count) - Eira draws a magic circle, that when stepped on by intruders encases them in an ice cube. The low temperature within said cube is low enough for them to feel the hypothermia set in less than eight minutes.
Glacial Burst (ледниковый взрыв) (Rank A - Ten Count) - A high level spell that encases the user in a large ice prism, before exploding into several large fragments of icicles capable of piercing through iron, if that wasn't enough... the surrounding area (five meter radius) might freeze any bystanders and encase them in the same prism as she was.
Equipment: Mystic Code - Coat of the Northern Winds - This Mystic Code does not do much other than to amplify her Frost Magecraft and gain full resistance against Ice.
Skills: Eira is good at surviving out in the wilds, as is her "childhood test". She knows how to make a campfire, pitch a tent and cook in the most primitive manner. Of course, she knows how to cook with a stove of course.
Eira is also accurate. It doesn't necessarily mean she hits everything 100% of the time, she knows exactly where to hit if the enemy moves or stays still.
Real Name: [i][color=ed1c24]Classified[/color][/i]
Age: 20
School: [i][color=ed1c24]Also classified[/color][/i]
Grade: COLLEGE BRO!
Favorites:
Movies: Prince of Persia The Sands of Time, Half Past Dead 2, Disaster Movie, National Security, Transformers 2, Battle: Los Angeles, Sucker Punch (hot chicks ;D), Thor, Fast and Furious 5, Spiderman 3, Dragonball Evolution, X-Men Origins, X-Men First Class
Anime: Rave, Fairy Tail, Soul Eater, Fairy Musketeers, Bleach, Naruto, Naruto Shippuden, Sonic X, Sonic X 2, Full Metal Alchemist: Brotherhood, Chrono Crusade, Bakugan: New Vestroia, Inazuma Eleven, Inazuma Eleven Go, Zoids: Genesis, Baka and Test Summon The Beasts
Cartoon: Chowder (xD), Family Guy, American Dad, The Simpsons, Bob's Burgers, Futurama, The Cleveland Show, King of the Hill, Adventure Time, Phineas and Ferb, Jimmy Two-Shoes
Reality Shows: Animal Planet, NBA, WWE, MTV, MYX
Games: AQW, PTRO, HeroSmash, GetAmped 2, Prince of Persia Series, Grand Chase, Elsword, Fists of Fu, Destiny Online, Flyff, Halo 3, Spore series and expansions, Tales of Symphonia, Inazuma Eleven Strikers 2013 Xtreme, Assassin's Creed all series, Far Cry 3, Watch Dogs
[b]That's my stuff done. As you can see I am a roleplaying newbie as of this site. Nice to meet you :3[/b]
<div style="white-space:pre-wrap;">Real Name: <span class="bb-i"><font color="#ed1c24">Classified</font></span><br><br>Age: 20<br><br>School: <span class="bb-i"><font color="#ed1c24">Also classified</font></span><br><br>Grade: COLLEGE BRO!<br><br>Favorites:<br><br>Movies: Prince of Persia The Sands of Time, Half Past Dead 2, Disaster Movie, National Security, Transformers 2, Battle: Los Angeles, Sucker Punch (hot chicks ;D), Thor, Fast and Furious 5, Spiderman 3, Dragonball Evolution, X-Men Origins, X-Men First Class<br><br>Anime: Rave, Fairy Tail, Soul Eater, Fairy Musketeers, Bleach, Naruto, Naruto Shippuden, Sonic X, Sonic X 2, Full Metal Alchemist: Brotherhood, Chrono Crusade, Bakugan: New Vestroia, Inazuma Eleven, Inazuma Eleven Go, Zoids: Genesis, Baka and Test Summon The Beasts<br><br>Cartoon: Chowder (xD), Family Guy, American Dad, The Simpsons, Bob's Burgers, Futurama, The Cleveland Show, King of the Hill, Adventure Time, Phineas and Ferb, Jimmy Two-Shoes<br><br>Reality Shows: Animal Planet, NBA, WWE, MTV, MYX<br><br>Games: AQW, PTRO, HeroSmash, GetAmped 2, Prince of Persia Series, Grand Chase, Elsword, Fists of Fu, Destiny Online, Flyff, Halo 3, Spore series and expansions, Tales of Symphonia, Inazuma Eleven Strikers 2013 Xtreme, Assassin's Creed all series, Far Cry 3, Watch Dogs<br><br><span class="bb-b">That's my stuff done. As you can see I am a roleplaying newbie as of this site. Nice to meet you :3</span></div>