Current
Quarantine and Daily Life is the same for me
6 yrs ago
Freedom Cry!
7 yrs ago
=w=
1
like
7 yrs ago
Looking for a Baka and Test RP
2
likes
7 yrs ago
College hell was college hell
3
likes
Bio
Real Name: Classified
Age: 20
School: Also classified
Grade: COLLEGE BRO!
Favorites:
Movies: Prince of Persia The Sands of Time, Half Past Dead 2, Disaster Movie, National Security, Transformers 2, Battle: Los Angeles, Sucker Punch (hot chicks ;D), Thor, Fast and Furious 5, Spiderman 3, Dragonball Evolution, X-Men Origins, X-Men First Class
Anime: Rave, Fairy Tail, Soul Eater, Fairy Musketeers, Bleach, Naruto, Naruto Shippuden, Sonic X, Sonic X 2, Full Metal Alchemist: Brotherhood, Chrono Crusade, Bakugan: New Vestroia, Inazuma Eleven, Inazuma Eleven Go, Zoids: Genesis, Baka and Test Summon The Beasts
Cartoon: Chowder (xD), Family Guy, American Dad, The Simpsons, Bob's Burgers, Futurama, The Cleveland Show, King of the Hill, Adventure Time, Phineas and Ferb, Jimmy Two-Shoes
Reality Shows: Animal Planet, NBA, WWE, MTV, MYX
Games: AQW, PTRO, HeroSmash, GetAmped 2, Prince of Persia Series, Grand Chase, Elsword, Fists of Fu, Destiny Online, Flyff, Halo 3, Spore series and expansions, Tales of Symphonia, Inazuma Eleven Strikers 2013 Xtreme, Assassin's Creed all series, Far Cry 3, Watch Dogs
That's my stuff done. As you can see I am a roleplaying newbie as of this site. Nice to meet you :3
"Izuna... Sakuya." Was all she answered after standing up to pat the dust off the jacket and skirt of her "uniform". Not like it means anything outside of a place that's alien to her. She notes the new arrival and begins the head count with him before pointing to herself lastly. "There's four of us here, unless there's more people showing up." There's nothing else noteworthy about their location in the forest, at least now, anyway. The grass is greener than usual and it smells of Mother Nature's air but that isn't the odd thing about this bunch. Izuna doesn't know these people much less seen them from her recorded memory. She is well-aware that this was more than just simple coincidence.
"Anyone know a way out? Because I don't have any survivalist camper experience." Right. That's a good way to break the ice at the very least.
________________________________________________________________________***_____________ Name: Henrietta Dexterius Cohenn Age: 24 Gender: Female Weight: 96 lbs Height: 5'7 ft Elemental Affinity: Average One (Fire, Earth, Water, Wind) Alignment: Neutral Evil ________________________________________________________________________***_____________ Magic Circuits Number: Rank A Quality: Rank A ________________________________________________________________________***_____________ Magecraft/Abilities: Henrietta's magecraft composes of the use of Elemental Magecraft and Transmutation
Elemental Manipulation
Imbue [Earth or Fire or Wind or Water + Wind] - A single-action spell that can imbue any weapon with elemental properties.
Led Kop'ye [Water + Wind] - A four-count spell that creates a spike of ice using any source of water as a basis. Similar to the strength and durability of an ice spike.
Jörðin Skjálfti [Earth] - A two-count spell that requires her to stomp the ground, magic circuits intensifying by her foot to cause a tremor in a small area that could create spines of rock in front of her.
Hoch Explosiv [Fire] - A four-count spell that can spontaneously combust any flammable object she can get her hands own and hurl it towards an enemy like a high-incendiary grenade, might also act like a medium sized napalm bomb.
Burst Under [Water + Earth + Fire] - A three-count spell that heats up a source of water and substantially bursts like a proximity mine. The water becomes boiling water in the process.
Burst Over [Wind] - Another three-count spell that almost works like Burst Under, except it's a shock bomb she creates with her palms where the Magic Circuits are focused.
Brouillard de Couverture [Fire + Water] - A five-count spell that covers the area in a dense fog that remains for a little while. Perfect for covering her escape or preparing for a special attack.
Gaoth Teo [Fire + Wind] - The equivalent of a fireball. Generating heat energy with her hands on any space which has air turns it into a small ball of flame that fits her palm which can be hurled towards a location in front of her. The spell can be continued like a chant to create more fireballs so long as she has the magical energy for it. A one-count spell.
Transmutation
Limbs Transmute: Steelflesh - High level thaumaturgy which requires a lot of magical energy to produce. Her hands and feet take the form and properties of steel itself, almost like armor to pack her punches than one would usually have. Imagine getting hit by a steel bar coming at you at running speed, it's similar to that.
Henrietta and her family have a common Sorcery Trait called Arcane Collector. A trait where they can accept their own/other Family Crests or take it (so long as the magus in question is forced in the ritual) without experiencing the aftereffect and immense pain it can cause. ________________________________________________________________________***_____________ Other Abilities:
Henrietta is a great tracker. This includes off and on duty as an Enforcer. By following footprints or signs laying around, she can pursue where the perpetrator went. ________________________________________________________________________***_____________ Mystic Codes/ Magical Items:
Inflammable Victorian Dress - A simple mystic code that protects the wearer from fire-based attacks. ________________________________________________________________________***_____________ Weapons/ Other Belongings:
Cold, harsh and prideful. The core personality of the Cohenn Family and Henrietta is no different. While she takes a more serious stance in the war, sometimes she feels good when she belittles others into blind rage or despair, telling others to see their place in the "magic world" where they will never catch up. Henriette is a downer that's for sure but she revels in it. She can also be seen as unpredictable especially in this team oriented environment. Henriette is also a dedicated one and will not stop to achieve something she wants until she lies on the cold ground.
Of course not everyone has a totally evil side, she has morals to keep and all of it is focused on friends and relatives of the family.
Background:
Henrietta was the seventh heiress to bear the Family Crest of the Cohenn Family, but before she could receive it she had to undergo intensive training when her mind and physical traits finally manifested. She was a fast-learner, which was fortunate to her parents but her brother was not. Instead of giving the love he should have deserve as a child, their parents focused their growth on Henrietta. While she enjoyed the treatment, she felt bad for her brother unloved and unwanted, she wanted to be the one to give that love and want until she had developed incestuous feelings for him.
She's had her education under the Mages' Association's Clock Tower and while it was simple enough for her to ace every test she was handpicked to become a Sealing Designation Enforcer.
Her job was anything but easy, Enforcers were known as Magi Repo-men and rogue magi wouldn't give up their knowledge easily. Most would end up dead, others would end up chained until they were forced to spew their knowledge. Henrietta didn't feel bad, she felt good from doing a great job.
Called upon by a Heaven's Feel ritual in Germany. She had to pass on the Crest to her brother (among other personal things as well) to continue the Cohenn family line. According to her eavesdropping, only one person gets out of the ritual. ________________________________________________________________________***_____________ Wish/Reason for Being in the War: She wishes to enter the Root for a personal reason.
True Name: Honda Tadakatsu (Heihachirou) Aliases: Tokugawa Heavenly King, Samurai That Surpasses Death Class: Lancer Gender: Male Height: 6'4 ft Weight: 206 lbs Alignment: Lawful Good Wish for the Grail: He wishes for someone to wound him even once. Might not be a wish entirely but he hopes so.
Personality: Honda Tadakatsu is quite the honorable hero, probably of the same magnitude as the more popular ones in the West. He follows the samurai code as if his life was tied into it even as the modern era dawns on him. This does not stop one of the Four Heavenly Kings of Ieyasu’s grand army to stop what he loved honoring from birth to death.
The man comes off as lenient yet strict. While he knows his position as the Servant to a Master, he will not bend to his command and fight dirty like most warriors of the olden ages. Should his Master force him to do such a heinous act, he would rather desert or die for that matter.
Background: A native of Mikawa Province in Japan, he lived during the Azuchi–Momoyama and Edo periods. Ieyasu promoted him from daimyō/lord of the Ōtaki han/domain to the Kuwana han as a reward for his service. In addition, his son Honda Tadatomo became daimyo of Ōtaki.
Honda Tadakatsu is generally regarded as one of Tokugawa Ieyasu's finest generals, and he fought in almost all of his master's major battles. He gained distinction at the Battle of Anegawa, helping in the defeat of the armies under the Azai and Asakura clans along with Tokugawa's ally, Oda Nobunaga.
His finest moment came in the Komaki Campaign. Left at Komaki while Ieyasu departed to engage Toyotomi troops at Nagakute, Tadakatsu observed a huge host under Hideyoshi himself move out in pursuit. With a handful of men, Tadakatsu rode out and challenged the Toyotomi army from the opposite bank of the Shonai River. Toyotomi Hideyoshi (who outnumbered Honda by up to 50 or 60 to 1) was said to have been struck by the bravery of this warrior, and ordered that no harm come to him, his men, or Ishikawa Yasumichi, who accompanied him on this bid to buy time for Ieyasu.
Tadakatsu seems to have been a colorful figure, around whom a few legends have sprung up - it is often said that of all the battles in which he served, he never once received a wound. His helmet, famously adorned with deer antlers, ensured that he was always a recognizable figure on the field of battle. His horse was known as Mikuniguro. His spear was named Tonbo-Giri, or Dragonfly Cutter, because legend held that the tip of the spear was so sharp that a dragonfly that landed on it was cut in two. His fighting prowess with it was so great that it became known as one of the "Three Great Spears of Japan".
In 1609, he retired, and his other son Tadamasa took over Kuwana. Tadakatsu's daughter, Komatsuhime was Sanada Nobuyuki's lawful wife and mother of Sanada Nobumasa, daimyō of Matsushiro Domain. His grandson, Tadatoki, married the granddaughter of Tokugawa Ieyasu, Senhime. Despite his years of loyal service, Tadakatsu became increasingly estranged from the Tokugawa shogunate (bakufu) as it evolved from a military to a civilian political institution. This was a fate shared by many other warriors of the time, who were not able to make the conversion from the chaotic lifetime of warfare of the Sengoku period to the more stable peace of the Tokugawa shogunate.
Stats:
Strength: B Endurance: C Agility: B Magical Energy: C Luck: A Noble Phantasm: B+
Class Skills:
Magic Resistance (Rank B) - Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.
Riding (Rank B) - Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts.
Personal Skills: Military Tactics (Rank B) - It is tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm. Of this rank, his Noble Phantasm gets a modifier.
Bravery (Rank A) - It is the ability to negate mental interference such as pressure, confusion and fascination. It also has the bonus effect of increasing melee damage.
Protection from Mortal Wounds (Rank A) - A mesh of other Personal Skills (Protection from Arrows, Knowledge of Melees, etc.) bound together to form one unique skill perfectly fit for Honda Tadakatsu. From all of his known battles he has not received a single wound, and so his legend is forged in the form of a near immeasurable skill, a skill where, it could be physicallu possible, to block and/or evade almost any life-threatening attack coming his way. The skill coordinates with luck. Servants with B rank might catch up to his technique but anything below C rank is useless. Heroes with A rank luck and above can negate this skill. The negation also applies to magic-based and Fate-defying attacks.
Combat Capabilities: From the class alone, Honda Tadakatsu is especially skilled in the use of a spear. He has used the Tonbokiri in most of his famous battles so far, as well as conducting strategies on and off the battlefield. He can also do quite well mounted on a horse.
Noble Phantasm(s):
Name: Tonbokiri, The Dragonfly Cutter Rank: B Type: Anti-Unit/Anti-Army Description: A forty centimeter long spear that legend holds is so sharp, that when a dragonfly landed it was split in two. The basis of this Noble Phantasm is that it ignores physical armor or defense and directly rends flesh as if it were cutting the dragonfly in half. Of course it doesn't cut something in half clean as it is not a blade but it will pierce without fail.
Name: Armor of Antlers: The Heavenly King Cometh Rank: C Type: Anti-Unit (Self) Description: Honda's most notable armor during the Edo periods. Donning his full set of samurai armor gives him a bonus modifier in his Endurance stat. However, his identity would be revealed to all standing before his figure.
________________________________________________________________________***_____________ Name: Henrietta Dexterius Cohenn Age: 24 Gender: Female Weight: 96 lbs Height: 5'7 ft Elemental Affinity: Average One (Fire, Earth, Water, Wind) Alignment: Neutral Evil ________________________________________________________________________***_____________ Magic Circuits Number: Rank A Quality: Rank A ________________________________________________________________________***_____________ Magecraft/Abilities: Henrietta's magecraft composes of the use of Elemental Magecraft and Transmutation
Elemental Manipulation
Imbue [Earth or Fire or Wind or Water + Wind] - A single-action spell that can imbue any weapon with elemental properties.
Led Kop'ye [Water + Wind] - A four-count spell that creates a spike of ice using any source of water as a basis. Similar to the strength and durability of an ice spike.
Jörðin Skjálfti [Earth] - A two-count spell that requires her to stomp the ground, magic circuits intensifying by her foot to cause a tremor in a small area that could create spines of rock in front of her.
Hoch Explosiv [Fire] - A four-count spell that can spontaneously combust any flammable object she can get her hands own and hurl it towards an enemy like a high-incendiary grenade, might also act like a medium sized napalm bomb.
Burst Under [Water + Earth + Fire] - A three-count spell that heats up a source of water and substantially bursts like a proximity mine. The water becomes boiling water in the process.
Burst Over [Wind] - Another three-count spell that almost works like Burst Under, except it's a shock bomb she creates with her palms where the Magic Circuits are focused.
Brouillard de Couverture [Fire + Water] - A five-count spell that covers the area in a dense fog that remains for a little while. Perfect for covering her escape or preparing for a special attack.
Gaoth Teo [Fire + Wind] - The equivalent of a fireball. Generating heat energy with her hands on any space which has air turns it into a small ball of flame that fits her palm which can be hurled towards a location in front of her. The spell can be continued like a chant to create more fireballs so long as she has the magical energy for it. A one-count spell.
Transmutation
Limbs Transmute: Steelflesh - High level thaumaturgy which requires a lot of magical energy to produce. Her hands and feet take the form and properties of steel itself, almost like armor to pack her punches than one would usually have. Imagine getting hit by a steel bar coming at you at running speed, it's similar to that.
Henrietta and her family have a common Sorcery Trait called Arcane Collector. A trait where they can accept their own/other Family Crests or take it (so long as the magus in question is forced in the ritual) without experiencing the aftereffect and immense pain it can cause. ________________________________________________________________________***_____________ Other Abilities:
Henrietta is a great tracker. This includes off and on duty as an Enforcer. By following footprints or signs laying around, she can pursue where the perpetrator went. ________________________________________________________________________***_____________ Mystic Codes/ Magical Items:
Inflammable Victorian Dress - A simple mystic code that protects the wearer from fire-based attacks. ________________________________________________________________________***_____________ Weapons/ Other Belongings:
Cold, harsh and prideful. The core personality of the Cohenn Family and Henrietta is no different. While she takes a more serious stance in the war, sometimes she feels good when she belittles others into blind rage or despair, telling others to see their place in the "magic world" where they will never catch up. Henriette is a downer that's for sure but she revels in it. She can also be seen as unpredictable especially in this team oriented environment. Henriette is also a dedicated one and will not stop to achieve something she wants until she lies on the cold ground.
Of course not everyone has a totally evil side, she has morals to keep and all of it is focused on friends and relatives of the family.
Background:
Henrietta was the seventh heiress to bear the Family Crest of the Cohenn Family, but before she could receive it she had to undergo intensive training when her mind and physical traits finally manifested. She was a fast-learner, which was fortunate to her parents but her brother was not. Instead of giving the love he should have deserve as a child, their parents focused their growth on Henrietta. While she enjoyed the treatment, she felt bad for her brother unloved and unwanted, she wanted to be the one to give that love and want until she had developed incestuous feelings for him.
She's had her education under the Mages' Association's Clock Tower and while it was simple enough for her to ace every test she was handpicked to become a Sealing Designation Enforcer.
Her job was anything but easy, Enforcers were known as Magi Repo-men and rogue magi wouldn't give up their knowledge easily. Most would end up dead, others would end up chained until they were forced to spew their knowledge. Henrietta didn't feel bad, she felt good from doing a great job.
Called upon by a Heaven's Feel ritual in Germany. She had to pass on the Crest to her brother (among other personal things as well) to continue the Cohenn family line. According to her eavesdropping, only one person gets out of the ritual. ________________________________________________________________________***_____________ Wish/Reason for Being in the War: She wishes to enter the Root for a personal reason.
@ADamnFiddle So, a good character. (Please use some of the coding to make the bio look more pretty.) Some of this stuff looks fine, but it might be a case of more dangerous in practice than on paper. But accepted for now. (If I missed something that's blatant bs, let me know.)
@Seirei No Hai Protection from Mortal Wounds (Rank A) is getting a flat no. In a movie, game, or book where story events can lead stuff to perfectly end something like this, in a RP it just seems to be an excuse to justify powerplaying. "Of course I can dodge all 1000 projectiles or defend myself from a bomb in a split second. I have Protection from Mortal Wounds that means I can." I don't think you intend it to come off that way, but combined with your spear that will pierce any defense, it's kind of a case of "My defense is perfect and my attacks are unblockable." The rest of his stuff is pretty much okay in comparison.
Is there some way I can incorporate his legend of "not getting a single wound" into him somehow? That seems to be one of the two things Honda is known for.
True Name: Honda Tadakatsu (Heihachirou) Aliases: Tokugawa Heavenly King, Samurai That Surpasses Death Class: Lancer Gender: Male Height: 6'4 ft Weight: 206 lbs Alignment: Lawful Good Wish for the Grail: He wishes for someone to wound him even once. Might not be a wish entirely but he hopes so.
Personality: Honda Tadakatsu is quite the honorable hero, probably of the same magnitude as the more popular ones in the West. He follows the samurai code as if his life was tied into it even as the modern era dawns on him. This does not stop one of the Four Heavenly Kings of Ieyasu’s grand army to stop what he loved honoring from birth to death.
The man comes off as lenient yet strict. While he knows his position as the Servant to a Master, he will not bend to his command and fight dirty like most warriors of the olden ages. Should his Master force him to do such a heinous act, he would rather desert or die for that matter.
Background: A native of Mikawa Province in Japan, he lived during the Azuchi–Momoyama and Edo periods. Ieyasu promoted him from daimyō/lord of the Ōtaki han/domain to the Kuwana han as a reward for his service. In addition, his son Honda Tadatomo became daimyo of Ōtaki.
Honda Tadakatsu is generally regarded as one of Tokugawa Ieyasu's finest generals, and he fought in almost all of his master's major battles. He gained distinction at the Battle of Anegawa, helping in the defeat of the armies under the Azai and Asakura clans along with Tokugawa's ally, Oda Nobunaga.
His finest moment came in the Komaki Campaign. Left at Komaki while Ieyasu departed to engage Toyotomi troops at Nagakute, Tadakatsu observed a huge host under Hideyoshi himself move out in pursuit. With a handful of men, Tadakatsu rode out and challenged the Toyotomi army from the opposite bank of the Shonai River. Toyotomi Hideyoshi (who outnumbered Honda by up to 50 or 60 to 1) was said to have been struck by the bravery of this warrior, and ordered that no harm come to him, his men, or Ishikawa Yasumichi, who accompanied him on this bid to buy time for Ieyasu.
Tadakatsu seems to have been a colorful figure, around whom a few legends have sprung up - it is often said that of all the battles in which he served, he never once received a wound. His helmet, famously adorned with deer antlers, ensured that he was always a recognizable figure on the field of battle. His horse was known as Mikuniguro. His spear was named Tonbo-Giri, or Dragonfly Cutter, because legend held that the tip of the spear was so sharp that a dragonfly that landed on it was cut in two. His fighting prowess with it was so great that it became known as one of the "Three Great Spears of Japan".
In 1609, he retired, and his other son Tadamasa took over Kuwana. Tadakatsu's daughter, Komatsuhime was Sanada Nobuyuki's lawful wife and mother of Sanada Nobumasa, daimyō of Matsushiro Domain. His grandson, Tadatoki, married the granddaughter of Tokugawa Ieyasu, Senhime. Despite his years of loyal service, Tadakatsu became increasingly estranged from the Tokugawa shogunate (bakufu) as it evolved from a military to a civilian political institution. This was a fate shared by many other warriors of the time, who were not able to make the conversion from the chaotic lifetime of warfare of the Sengoku period to the more stable peace of the Tokugawa shogunate.
Stats:
Strength: B Endurance: C Agility: B Magical Energy: C Luck: A Noble Phantasm: B+
Class Skills:
Magic Resistance (Rank B) - Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.
Riding (Rank B) - Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts.
Personal Skills: Military Tactics (Rank B) - It is tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm. Of this rank, his Noble Phantasm gets a modifier.
Bravery (Rank A) - It is the ability to negate mental interference such as pressure, confusion and fascination. It also has the bonus effect of increasing melee damage.
Protection from Mortal Wounds (Rank A) - A mesh of other Personal Skills (Protection from Arrows, Knowledge of Melees, etc.) bound together to form one unique skill perfectly fit for Honda Tadakatsu. From all of his known battles he has not received a single wound, and so his legend is forged in the form of a near immeasurable skill, a skill where, it could be physicallu possible, to block and/or evade almost any life-threatening attack coming his way. The skill coordinates with luck. Servants with B rank might catch up to his technique but anything below C rank is useless. Heroes with A rank luck and above can negate this skill. The negation also applies to magic-based and Fate-defying attacks.
Combat Capabilities: From the class alone, Honda Tadakatsu is especially skilled in the use of a spear. He has used the Tonbokiri in most of his famous battles so far, as well as conducting strategies on and off the battlefield. He can also do quite well mounted on a horse.
Noble Phantasm(s):
Name: Tonbokiri, The Dragonfly Cutter Rank: B Type: Anti-Unit/Anti-Army Description: A forty centimeter long spear that legend holds is so sharp, that when a dragonfly landed it was split in two. The basis of this Noble Phantasm is that it ignores physical armor or defense and directly rends flesh as if it were cutting the dragonfly in half. Of course it doesn't cut something in half clean as it is not a blade but it will pierce without fail.
Name: Armor of Antlers: The Heavenly King Cometh Rank: C Type: Anti-Unit (Self) Description: Honda's most notable armor during the Edo periods. Donning his full set of samurai armor gives him a bonus modifier in his Endurance stat. However, his identity would be revealed to all standing before his figure.
Kicking back inside one of the rooms on the far side of a particular manga cafe was Izuna Sakuya. Her legs raised on the desk just on either side of the flat screen monitor and keyboard in front of her. A sad sigh came from the blonde girl as she continued looking through the guides on farming that one place for a particular item.
"Ugh, these guides are such a pain. They don't explain anything." Giving up after who-knows-how-many videos she watched relating to her problem, Izuna slumped back into the comfortable chair and played with the adjustment lever just below it while at the same time looking for songs to make her feel relaxed. What was she doing here at five in the afternoon? Well, she told her parents that she was out making up group assignments. Obviously, she lied. She wasn't going back to working in a hole where she can't even get paid by her own parents. "For the business" is what was always told to her every time she does so. Judging from how she put her legs up, she's been in the room for quite a while.
...
A few minutes passed, she was able to make a playlist on the unit she used and saved it. Bobbing her head to the rhythm of each song that she finds was true music to her ears. Continuing to scroll through the feed of news on every tab that she opened up until she found a topic that circulated on the top articles.
"There's a ray of hope for you to believe in. Never lose sight of it and you'll be successful?" She asked aloud, reading its summarized contests before responding with a snort that no one could probably here. "What a load of garbage." She replies, crossing her arms and hitting the reclining lever of the chair just so she could get the feel of that comfortable air conditioning. "As if believing in something will get you anywhere. When will these people learn that you have to work for this kind of stuff. It isn't gonna get handed to you on a silver tray just because you believe you can do it without effort." With a yawn, Izuna rubbed her eyes, she was feeling a little sleepy all of a sudden. What with the song now playing and the ambience of a cramped up yet comfortable room getting to her. She thought it'd be nice to close her eyes just a bit...
...just a tiny bit.
And then suddenly, as the song ends, she could feel herself land on a patch of grassland, she was no longer in her chair or wearing the headset. She was outside, that's for sure. No more artificially-made air. Izuna sat up in shock and looked around, noting two people just on either side of her. Looking left and right she gave them both a wave. "You two lost, also or something? Or did you two drag me out of the manga cafe because I was sleeping in?"
Real Name: [i][color=ed1c24]Classified[/color][/i]
Age: 20
School: [i][color=ed1c24]Also classified[/color][/i]
Grade: COLLEGE BRO!
Favorites:
Movies: Prince of Persia The Sands of Time, Half Past Dead 2, Disaster Movie, National Security, Transformers 2, Battle: Los Angeles, Sucker Punch (hot chicks ;D), Thor, Fast and Furious 5, Spiderman 3, Dragonball Evolution, X-Men Origins, X-Men First Class
Anime: Rave, Fairy Tail, Soul Eater, Fairy Musketeers, Bleach, Naruto, Naruto Shippuden, Sonic X, Sonic X 2, Full Metal Alchemist: Brotherhood, Chrono Crusade, Bakugan: New Vestroia, Inazuma Eleven, Inazuma Eleven Go, Zoids: Genesis, Baka and Test Summon The Beasts
Cartoon: Chowder (xD), Family Guy, American Dad, The Simpsons, Bob's Burgers, Futurama, The Cleveland Show, King of the Hill, Adventure Time, Phineas and Ferb, Jimmy Two-Shoes
Reality Shows: Animal Planet, NBA, WWE, MTV, MYX
Games: AQW, PTRO, HeroSmash, GetAmped 2, Prince of Persia Series, Grand Chase, Elsword, Fists of Fu, Destiny Online, Flyff, Halo 3, Spore series and expansions, Tales of Symphonia, Inazuma Eleven Strikers 2013 Xtreme, Assassin's Creed all series, Far Cry 3, Watch Dogs
[b]That's my stuff done. As you can see I am a roleplaying newbie as of this site. Nice to meet you :3[/b]
<div style="white-space:pre-wrap;">Real Name: <span class="bb-i"><font color="#ed1c24">Classified</font></span><br><br>Age: 20<br><br>School: <span class="bb-i"><font color="#ed1c24">Also classified</font></span><br><br>Grade: COLLEGE BRO!<br><br>Favorites:<br><br>Movies: Prince of Persia The Sands of Time, Half Past Dead 2, Disaster Movie, National Security, Transformers 2, Battle: Los Angeles, Sucker Punch (hot chicks ;D), Thor, Fast and Furious 5, Spiderman 3, Dragonball Evolution, X-Men Origins, X-Men First Class<br><br>Anime: Rave, Fairy Tail, Soul Eater, Fairy Musketeers, Bleach, Naruto, Naruto Shippuden, Sonic X, Sonic X 2, Full Metal Alchemist: Brotherhood, Chrono Crusade, Bakugan: New Vestroia, Inazuma Eleven, Inazuma Eleven Go, Zoids: Genesis, Baka and Test Summon The Beasts<br><br>Cartoon: Chowder (xD), Family Guy, American Dad, The Simpsons, Bob's Burgers, Futurama, The Cleveland Show, King of the Hill, Adventure Time, Phineas and Ferb, Jimmy Two-Shoes<br><br>Reality Shows: Animal Planet, NBA, WWE, MTV, MYX<br><br>Games: AQW, PTRO, HeroSmash, GetAmped 2, Prince of Persia Series, Grand Chase, Elsword, Fists of Fu, Destiny Online, Flyff, Halo 3, Spore series and expansions, Tales of Symphonia, Inazuma Eleven Strikers 2013 Xtreme, Assassin's Creed all series, Far Cry 3, Watch Dogs<br><br><span class="bb-b">That's my stuff done. As you can see I am a roleplaying newbie as of this site. Nice to meet you :3</span></div>