Current
Quarantine and Daily Life is the same for me
6 yrs ago
Freedom Cry!
7 yrs ago
=w=
1
like
7 yrs ago
Looking for a Baka and Test RP
2
likes
7 yrs ago
College hell was college hell
3
likes
Bio
Real Name: Classified
Age: 20
School: Also classified
Grade: COLLEGE BRO!
Favorites:
Movies: Prince of Persia The Sands of Time, Half Past Dead 2, Disaster Movie, National Security, Transformers 2, Battle: Los Angeles, Sucker Punch (hot chicks ;D), Thor, Fast and Furious 5, Spiderman 3, Dragonball Evolution, X-Men Origins, X-Men First Class
Anime: Rave, Fairy Tail, Soul Eater, Fairy Musketeers, Bleach, Naruto, Naruto Shippuden, Sonic X, Sonic X 2, Full Metal Alchemist: Brotherhood, Chrono Crusade, Bakugan: New Vestroia, Inazuma Eleven, Inazuma Eleven Go, Zoids: Genesis, Baka and Test Summon The Beasts
Cartoon: Chowder (xD), Family Guy, American Dad, The Simpsons, Bob's Burgers, Futurama, The Cleveland Show, King of the Hill, Adventure Time, Phineas and Ferb, Jimmy Two-Shoes
Reality Shows: Animal Planet, NBA, WWE, MTV, MYX
Games: AQW, PTRO, HeroSmash, GetAmped 2, Prince of Persia Series, Grand Chase, Elsword, Fists of Fu, Destiny Online, Flyff, Halo 3, Spore series and expansions, Tales of Symphonia, Inazuma Eleven Strikers 2013 Xtreme, Assassin's Creed all series, Far Cry 3, Watch Dogs
That's my stuff done. As you can see I am a roleplaying newbie as of this site. Nice to meet you :3
There once was a girl who had turned weak after holding the hand of a general who did not die from her touch. A fleeting happiness befalls her, her sense of duty and oath to her Assassin's Creed fading away with each fleeting moment. Now she didn't want to kill him, she felt like spending an eternity with him.
A path to killing could end here.
A path to endless bloodshed through a facade of fake emotions fabricated by this pretty little flower.
A poison ivy in a desert that does her job like a machine.
Yes. Finally, she had found someone who could indulge in her, someone who wouldn't die.
However like all fleeting moments. They happen in a single blink.
The girl finds herself floating in the void. She didn't know what happened, it was all too fast. It was almost as if she heard the evening bell before taking one measly blink of her teary eyes... then it happened. She heard the one voice all familiar to her, a voice that even those training as for the one seat would fear if they took their teachings too easily. The title and leader of the Assassins:
The First Hassan i-Sabbah: The Great Founder
"You have strayed from the Path. Poison Girl. What do you hope to achieve?
"...I believed I had a chance at a normal life... to touch someone without dying is a relief to me.
"So you have become more vocal and in turn gained emotions considered a degradation to Our Creed. Do you truly believe there's happiness at the end? What if he dies? What becomes of your family? What if they cannot resist your touch and die in the same way?"
"I...
"You have discarded your name and your entire identity so that you may become one of us and take the seat as my replacement. It seems I was wrong. Like others before you who have succumbed to desire and emotion, you are not to fit to lead.
"I apologize, Great Founder."
"I have granted you the mercy of a quick and painless death. Like your title, I hope a Serenity awaits you in the next life.
The girl sighs softly, the very image of the imposing Hassan disappearing before her like a memory... all she could do now... is close her eyes.
Hassan i-Sabbah?
"S I K E Y O U T H O U G H T"
Abandoned Shipping Warehouse, Harbor
The girl awakens to the sound and smell of seawater, a pillar of mana bursting from the circle Walter had set up around this slightly dusty, abandoned warehouse. She stares up, down, left, right. Looking for a sign of life, the food and objects didn't matter. She was summoned as an Assassin-Class Servant and her eyes trail down towards Walter with an indifferent, neutral frown.
"You have summoned Hassan i-Sabbah. Assassin. All of your orders will be followed to the letter." Such diligence and loyalty! Although she kinda smells like a rotting corpse. Perhaps Walter shouldn't go too near.
"I have brought forth Good Civilization to end Bad Civilization"
Railyards, Warehouse - Morning
A second passes and she had to remove her shades to blink at what just happened. The tan woman painted in mysterious tattoos appeared before her claiming herself to be an "Altera". Altera? Furthermore she declared her own Master, Cordula, one of her faithful Hunsman. A Hun? Was there an Altera The Hun? Or was this an accent that she herself perceives as Altera. Could it be...? Attila The Hun?
She puts a hand on her chin, her fingers scratching every bit of non-existent beard hair while she looked her up and down with her beautiful emerald irises face to face against Altera's own bright rubies. Everything about her felt off for many reason:
Firstly. Attila The Hun was a War God? She expected something along the lines of a Roman or Greek Hero blessed by said War God, she mentioned Mars. She knew she did.
Secondly. Was Attila always a girl? There were no accurate depictions of Attila The Hun only something along the lines of big, bad and a nasty attitude. The girl before her seemed to be the exact opposite of what "Hun sources" or "Roman sources" say. The beauty before her exemplified what a King was despite her audible roars of warlike tendencies just rumbling the atmosphere of this very warehouse.
She nods, hand put away on the side before speaking up to her Highness, the Great King of Destruction.
"Not to be disrespectful, your Highness, but isn't it Attila? And why are you a girl?" Okay. Getting out there with the straightforward requests, she hopes she doesn't behead her... she even doubts that the Silk Strands could keep her at bay, hell... she didn't want to use her super secret surprise familiar hidden underneath a black sheet. She did remember her Command Spells but would it be enough before she gets met with that long spear just driven towards her mortal gut?
Too much information at once but for some reason, Cordula was able to hold it in externally, she was panicking. If she had the mind of an Atlas Alchemist then perhaps she could formulate a plan properly under pressure.
OKAY BRAIN THAT IS ENOUGH. TRY NOT TO PANIC I'M SURE ATTILA HERE WON'T GO BALLISTIC WHEN I DISRESPECTED HER RIGHT?!
"Pfft, who needs banners. Circle is the way to go."
Railyards, Warehouse - Morning
One would think that for someone who was enrolled at the Clock Tower, someone who was held up high with an affinity in all of the elements, someone who was given subtle special treatment for having well-off circuits and for her value as an Average One. They'd be cunning, dangerous, calculating. Someone who knows what to do in situations in a battle royale between magi and their overpowered familiars: The Servants, The Heroic Spirits of Old and Legend talked about by the populace, adapted in various films, expanded in ways that the modern era would milk for some cash.
Someone who is very cautious while also showing aggression. A way to intimidate as shown in the society of the Mage's Association time and time again whether it is through politics or a show of talent.
And yet...
"Two days and I can only get my secret weapon done. Sheesh how do people start this dumb ritual anyway?" Cordula Rothschild Vennschneizen, Fourth Generation to the Vennschneizen Magus Family finds herself sighing at the prospect of a steel statue in the shape of a four-legged mammal, her circuits glowing with her right hand, twisting back and forth as if she had just lifted a dumbbell. She didn't realize she arrived way too early to the Holy Grail War and today supposedly marks the start of the Heaven's Feel ritual hosted by the Three Great Families.
"Well I guess that's that. I should get to work on a life-sized version of me next time I loiter around..." Yet again she speaks to herself, untying a rope as a wide black sheet covered her "secret weapon" to any intruder that might have found their way in whether it is by accident or for the purpose of spying. Two statues of oversized wolves were kept off the side as well as five figurines of hummingbirds on a nearby shelf. Crossbows were installed and positioned in blind spots to prevent from getting spotted upon entering. It's still morning so she has time to get with the summoning. The blonde girl took out a sparkly-looking crystal, glowing with an iridescent tone as she walked up the second storey of the warehouse, her summoning circle and reagents were set all that's needed now is to put it at the center and...
"...should I use my usual chant for my familiars? Nah... guess I should stick to standard." A hand raised, the Command Spell shining brightly above the circle as it glowed brightly. Her mouth opens, a gentle voice comes out:
"Fill. Fill. Fill. Fill. Fill. Let each be turned over five times, simply breaking asunder the fulfilled time.
Let silver and steel be the essence. Let stone and the archduke of contracts be the foundation. Let the War God Mars be thy calling. Raise a wall, against the wind that shall fall. Close the four cardinal gates. Come out from the crown. Rotate the three-forked road reaching the Kingdom.
– I shall declare here. Your body shall serve under me. My fate shall be with your sword. Submit to the beckoning of the Holy Grail. If you will submit to this will and this reason…… then answer!
– An oath shall be sworn here! I shall attain all virtues of all of Heaven. I shall have dominion over all evils of all of Hell! – From the Seventh Heaven, attended to by three great words of power, come forth from the ring of restraint, Protector of the Balance!"
Title(s): Hassan of Serenity, Old Man of the Mountain, Mary
Class: Assassin
Gender: Female
Attribute: Human
Alignment: Lawful Evil
Personality: As her name implies––––– a calm female assassin. Obedient, and lacking self-assertion. While she was alive, she was merely a girl who conducted assassinations very mechanically. Even now where she became a Heroic Spirit, those characteristics have not changed as much. However, towards people who does not die even if they had touched her, she is quietly fanatical, and she shows devotion to them.
Would one live if they touch her, or would they die? This is the point she views as the most important. For example, if the Master has a strong resistance to poison, it would be something serious to her. She will cuddle up. If it is the former, it seems she would dedicate her unconditional loyalty. If it is for the sake of her master, she will do literally anything. For example, even if a genocide comes about, her facial expression does not even change, and she displays obedience without even talking back. Concerning her, who naturally accepts that “everyone will die if they touch me”, the existence of “a master who does not die even if they touch me” becomes her best delight.
Objective for the Grail: If Serenity had a wish, it would likely be able to love and touch another without killing them.
Biography: The legendary “Poison Girl (Visha Kanya)” spoken of in every era all over the world, the narration beginning first with India of the BC era, put together by the Assassins as a weapon, a tool of assassination, in real life.[2][1] That is her identity.[2] The outward appearance of a beautiful girl is a purely trifling matter. Her body resists every single poison, while simultaneously, it is a lump of poison too. Not only her nails, but even her skin and bodily fluids would act as deadly poison as well, quietly and completely snatching away the lives of kings, nobles and generals in their sleeping quarters––––
Although she killed many people, she would also frequently establish a relationship with her assassination target(s), such as a lover or a fiancée. That is to say, she continually repeated the deed of constructing with her own hands a “false happiness” that could not be realized, only to steal that happiness away with her own hands. Gradually, her mind creaked.[2][1] Her mind was expected to be tempered and toughened thoroughly, seeing that she was employed and made use of as a “Poison Girl” built up by the Assassins, but...
In her last moments, maybe her head was decapitated by a general from a certain army who suspected her behaviour of not even holding hands, or maybe she exposed her true character as an assassin and begged the general to “please, kill me”–––––or maybe, she was put to the sword by someone’s hand during the gap where the general incidentally took his eyes off her.
Weapon: Dirks
Parameters:
STR: D
END: D
AGI: A+
MGI: C
LCK: A
Class Skills:
Presence Conealment (Rank A+) - Hides one's presence as a Servant. Suitable for spying. It is possible to disappear completely and become almost impossible to be detected, even against a Servant's perception. However, efficiency will decrease once preparations to attack are taken.
Personal Skills:
Independent Action (Rank A) - It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. At Rank A, it is possible for a Servant to stay in the world for about a week without a Master.
Shapeshift [Infiltration Specialization] (Rank C) - The ability to literally "shapeshift". It is possible for her to change her appearance at will and get close to her target of assassination. However, she is only able to shapeshift into a figure with a physique that is close to her own's. As long as this condition is satisfied, it is also possible for her to shapeshift into a figure exactly like that of a particular individual's. Because the condition does not have an impact on the little differences the shapeshifted form may have, it is even possible for her to shapeshift into the opposite sex.
Projectile [Poisoned Blade] (Rank C++) - Although the effect is generally the same as the Projectile (Daggers) Skill, it possesses a secondary effect of bestowing onto the target a poison status.
Silent Dance (Rank B) - The dance of the Hassan of the Serenity scatters poison, weakening the target, and enhancing the success rate of her Noble Phantasm's application. It is primarily a Skill that functions as fascination.
Name: Zabaniya
Title: Delusional Poison Body
Rank: C
NP Type: Anti-Unit
Range: -
Maximum Number of Targets: 1
Description: The ability possessed by the Hassan of Serenity, an attempt by the Assassin Order to replicate the Indian Visha Kanya (Poison Girl). It turns every part of her body, including all her bodily fluids, her nails and skin, and even her breath, into deadly poison.
It is the Hassan of Serenity's state of being of killing everyone who comes into contact with her by poison, transformed into a Noble Phantasm. It results in death to living things that touches her skin and bodily fluids. It is also possible for armaments that are not Noble Phantasms to corrode instantly when coming into contact with her poison. Because she is not able to “adjust” the amount of her poison given towards living beings, opponents who touched her will be killed without fail. However, she is able to voluntarily determine whether the armaments she touches would be corroded or not.
Towards Servants, the Hassan of Serenity is not able to “kill them by simply touching them”, but it is more than possible to cause them pain that slightly weakens their movements. It is also possible to give them damage and a bad status effect if they happen to come into contact with her mucous membrane, such as through oral means, etc. It is generally death for any being that comes into contact with her mucous membrane for a total of “three times”
The Hassan of Serenity also possesses a trump card that can be used only once————she scatters her body in all directions at point-blank range, throwing towards her enemy a massive quantity of her poisonous blood.
It is said that the Hassan of Serenity possessed the power to spread this deadly poison onto the wind, wiping out entire armies if necessary, but also lacking in the capacity to discern friend from foe, making it equally devastating to her allies.
Objective for the Grail: Every single magus should be friendlier to each other. Because goddamn.
Personality: “The Clock Tower’s pretty bad yeah. I wonder if I can use this Holy Grail wish to just change all of them to be nice people. Would help that they have less vengeful students that way, right?”
Cordula Vennschneizen seems to be the cheerful, helpful, friendly face in the Clock Tower, well… some of them anyway with the majority being complete discriminative bullies. She would often feel pity for any freshman that walk in here and having to deal with some of the seniors and their elitist gatekeeping about what’s needed in a magus. While the Clock Tower is the one of the only places to study Magecraft without being found out or hunted down by Church fanatics, she makes it a little easier for them since she too experienced it once she got in.
The girl rarely gets angry but she does get sad from time to time if it involves her family of course. Her father Klaus Vennschneizen and her mother Miriam Rothschild were a rarity in a community of magi. Both parents cared for her, groomed her and while teaching Magecraft, the other taught her manners befitting of a human. She believed that with great power (among normies) comes with great responsibility and that instead of abusing them for her own ends she’d rather help them where it counts.
Cordula is aware of the Mage’s Associations rules, particularly about revealing the secrecy of Magecraft to the World and she made sure to take every precaution of it… maybe a little too much. Whenever she’s outside talking to people, she would always go on a tangent and when it’s a slip of a tongue other people call her crazy or delusional. It’s also one of the reasons she can’t get a boyfriend or husband to continue the family line. She isn’t desperate… but if she wants to fulfill her Papa’s dreams of having a line of moralistic magi then she musn’t fail.
Biography: In another life, she was killed off mysteriously and her very being was replaced with three homunculi created by a desperate father to bring his only Perfect Doll back from the dead.
Good thing that didn’t happen in this one. Cordula Vennschneizen was born to a father of an up-and-coming mage family and to a mother who claims to be the only survivor of a magus family that collapsed due to infighting over who gets to keep the crest. Of the two parents, only the Father has the crest who later passed it on to her in her youth.
Being born as the fourth generation and new head of the German family she was quickly taught by her father many lessons about magecraft. Mainly about the basics and the Alchemy that he specializes in. At the same time she was taught how to be a good person, homeschooled only by her mother until she grew up to be in middle school in a public school around their area. Surrounded by friends that support her, most of her childhood growing up with the teachings in Mystery and School Life seemed smooth for the most part it was also during this time she decided to uncover the knowledge of the crest passed down to her and began experimenting with that knowledge just until after her graduation.
Her father wanted her to enroll at the Clock Tower. Her mother disagreed initially but after a sit-down, she eventually caved in and allowed it. Cordula didn’t have a letter of recommendation to get in but during her trial she was one of the few who passed and made it in. Her nightmare of a school life began at the Clock Tower as well before enrolling for Creation. Most of her freshmen were inevitably pressured into doing despicable things to gain status within the ranks of the Clock Tower, filled with doubt she tried to consult with her parents back home only to tell her to try and endure it for a few years.
Instead of enduring it, she adapted to it. Influenced a little bit by the student body around the Clock Tower including the teachers, she’s gotten used to it enough to fire back her own insults, set up simple counter curses when necessary and tried hard not to fall too deep into the hateful life of London Magi.
During her time there, she would often hear rumor of a ritual that supposedly grants wishes. She and her new pompous attitude decided to bravely explore this ritual in the Far East and get that selfish wish of hers. What could go wrong?
Magic Circuit Switch: The sound of a flute being played.
Number of Magic Circuits: C
Quality of Magic Circuits: B
Elemental Affinity: Average One
Origin: Scatter or Implode
Magecraft:
General Magecraft - Taught by her father and later improved its practice upon enrolling in the Clock Tower. Although she is a student studying in the Creation Department, honing some basic craft didn’t hurt anyone once in a while.
Alchemy - Also taught inherently by her Father. It is possible to change her limbs into various types of metals, making for an effective defense against any magi looking to fight her in close combat while her body parts act as a shield. The range doesn’t only affect her, it also affects whatever she touches accompanied by a single-worded chant in German set by her so long as the object is a solid.
She has enough understanding to work on her own Mystic Codes although while they aren’t too impressive or on the grand scale of things Atlas would have their eyes on… making Mystic Eye Killers in the form of shades is so much better than the four-eyes getup.
Because of her classmates in Creation. She took interest in Coining and had begun experimenting in different methods over three years ago. While all of her homunculi aren’t human-sized or even look human for that matter. Hers was smaller-scaled as it used to be and It’s enough to warrant a “pet” that she made to show off.
Self-Defense Martial Arts: Jujutsu - One of the prominently modern takes on martial arts. Cordula has used this form in Close Combat Training as a course in the Clock Tower for Self-Defense, she finds this less aggressive style more useful compared to the other offensive styles that most magi use. By using your attacker’s aggressiveness, one could utilize their momentum against them and this even works against armed foes.
Not so much for Servants however, even at Rank E. It’s too much for Cordula.
Elemental Magecraft - A piece of knowledge stored in the Vennschneizen Crest before her father’s generation. It provides an understanding of Elemental Magecraft based on one’s elemental affinity. Since Cordula is an Average One, it is possible for her to tune with all of the elements she has an affinity with.
In this case. Her Earthen Magecraft is focused on reshaping solid objects to any form she imagines within her head provided that the object she’s trying to reshape has enough to form into the exact shape she wants. The larger the scale, the more prana she exhausts. Knowledge from her first-generation ancestor.
Her Fire Magecraft is focused on melting objects. Depending on the size of the object and where she is, melting speed varies. The resulting liquid form could be used in her special kind of craft: Lebbenwaffe or Living Weapons. The faster she wants to melt an object, the more mana she has to exhaust.
Her Water Magecraft is focused on freezing or solidifying objects. In the same way as her Fire Magecraft’s melting procedure, her freezing is the same way. The faster she wants to freeze something, the more mana she has to exhaust.
Her Wind Magecraft is focused on pocketing air. Useful in underwater explorations or quite simply hiding underwater. It is also useful for interrogation, by simply limiting or pocketing the air inside a man’s throat, one could easily choke them to death or incapacitate them at the very least. Holding even a small air pocket in place could drain one’s mana and it’s dangerous if it’s on a larger scale. Knowledge from her second-generation ancestor.
Lebbenwaffe - Translated as Living Weapons. Cordula could create weaponized familiars from her Elemental Affinity where it works in accordance to her Origin: to implode and scatter. Since she has an affinity in all five of them it is possible to create varying weaponized and familiars representing each element. This particular magecraft can be straining on her part. Like a puppet master, she would need to focus their “strings” or they get tangled up and mix in with each other making for a bad show.
She can create at most five critters such as birds, insects, and rodents that can be used as surveillance or bombs that could detonate at any time on her command, at most two medium-sized animals such as dogs, cats, etc with ridiculous attachments or a single large animal such as a horse, a bull, a lion etc with a little something extra, this also includes a life-sized human. While It’s possible to mix between critters and medium-sized animals (3 critters, 1 medium-sized animal) it is never possible with large animals as they require a singular focus to be active.
Earth and Fire Living Weapons - Metal or Wood that can be set ablaze.
Water and Wind Living Weapons - Slimes that can be gelatinous or frozen solid.
Magic Crest: 133 Years of Knowledge is stored within Cordula’s crest since the Unification of Germany in 1871. Cordula is designated as the fourth-generation and current heir of the Vennschneizen family.
Equipment:
Mystic Eye Killers: Cordula Black - A pair of mystic eye killers that she worked on during her freeform Creation classes at the Clock Tower. She just replaced the transparent lens with tinted black lens made from the same material. It poses the same effect as the original Mystic Eye Killers where they nullify the activation of Mystic Eyes against her but with a sense of style.
Silk Strands - A Mystic Code inherited from her father that works as a non-lethal trap meant to bind an intruder in reinforced strands of hair to keep them in place or choke them. It comes with crossbow-like mechanisms that when tripped fire several strands of such a material that cover a small room.
Objective for the Grail: Every single magus should be friendlier to each other. Because goddamn.
Personality: “The Clock Tower’s pretty bad yeah. I wonder if I can use this Holy Grail wish to just change all of them to be nice people. Would help that they have less vengeful students that way, right?”
Cordula Vennschneizen seems to be the cheerful, helpful, friendly face in the Clock Tower, well… some of them anyway with the majority being complete discriminative bullies. She would often feel pity for any freshman that walk in here and having to deal with some of the seniors and their elitist gatekeeping about what’s needed in a magus. While the Clock Tower is the one of the only places to study Magecraft without being found out or hunted down by Church fanatics, she makes it a little easier for them since she too experienced it once she got in.
The girl rarely gets angry but she does get sad from time to time if it involves her family of course. Her father Klaus Vennschneizen and her mother Miriam Rothschild were a rarity in a community of magi. Both parents cared for her, groomed her and while teaching Magecraft, the other taught her manners befitting of a human. She believed that with great power (among normies) comes with great responsibility and that instead of abusing them for her own ends she’d rather help them where it counts.
Cordula is aware of the Mage’s Associations rules, particularly about revealing the secrecy of Magecraft to the World and she made sure to take every precaution of it… maybe a little too much. Whenever she’s outside talking to people, she would always go on a tangent and when it’s a slip of a tongue other people call her crazy or delusional. It’s also one of the reasons she can’t get a boyfriend or husband to continue the family line. She isn’t desperate… but if she wants to fulfill her Papa’s dreams of having a line of moralistic magi then she musn’t fail.
Biography: In another life, she was killed off mysteriously and her very being was replaced with three homunculi created by a desperate father to bring his only Perfect Doll back from the dead.
Good thing that didn’t happen in this one. Cordula Vennschneizen was born to a father of an up-and-coming mage family and to a mother who claims to be the only survivor of a magus family that collapsed due to infighting over who gets to keep the crest. Of the two parents, only the Father has the crest who later passed it on to her in her youth.
Being born as the fourth generation and new head of the German family she was quickly taught by her father many lessons about magecraft. Mainly about the basics and the Alchemy that he specializes in. At the same time she was taught how to be a good person, homeschooled only by her mother until she grew up to be in middle school in a public school around their area. Surrounded by friends that support her, most of her childhood growing up with the teachings in Mystery and School Life seemed smooth for the most part it was also during this time she decided to uncover the knowledge of the crest passed down to her and began experimenting with that knowledge just until after her graduation.
Her father wanted her to enroll at the Clock Tower. Her mother disagreed initially but after a sit-down, she eventually caved in and allowed it. Cordula didn’t have a letter of recommendation to get in but during her trial she was one of the few who passed and made it in. Her nightmare of a school life began at the Clock Tower as well before enrolling for Creation. Most of her freshmen were inevitably pressured into doing despicable things to gain status within the ranks of the Clock Tower, filled with doubt she tried to consult with her parents back home only to tell her to try and endure it for a few years.
Instead of enduring it, she adapted to it. Influenced a little bit by the student body around the Clock Tower including the teachers, she’s gotten used to it enough to fire back her own insults, set up simple counter curses when necessary and tried hard not to fall too deep into the hateful life of London Magi.
During her time there, she would often hear rumor of a ritual that supposedly grants wishes. She and her new pompous attitude decided to bravely explore this ritual in the Far East and get that selfish wish of hers. What could go wrong?
Magic Circuit Switch: The sound of a flute being played.
Number of Magic Circuits: C
Quality of Magic Circuits: B
Elemental Affinity: Average One
Origin: Scatter or Implode
Magecraft:
General Magecraft - Taught by her father and later improved its practice upon enrolling in the Clock Tower. Although she is a student studying in the Creation Department, honing some basic craft didn’t hurt anyone once in a while.
Alchemy - Also taught inherently by her Father. It is possible to change her limbs into various types of metals, making for an effective defense against any magi looking to fight her in close combat while her body parts act as a shield. The range doesn’t only affect her, it also affects whatever she touches accompanied by a single-worded chant in German set by her so long as the object is a solid.
She has enough understanding to work on her own Mystic Codes although while they aren’t too impressive or on the grand scale of things Atlas would have their eyes on… making Mystic Eye Killers in the form of shades is so much better than the four-eyes getup.
Because of her classmates in Creation. She took interest in Coining and had begun experimenting in different methods over three years ago. While all of her homunculi aren’t human-sized or even look human for that matter. Hers was smaller-scaled as it used to be and It’s enough to warrant a “pet” that she made to show off.
Self-Defense Martial Arts: Jujutsu - One of the prominently modern takes on martial arts. Cordula has used this form in Close Combat Training as a course in the Clock Tower for Self-Defense, she finds this less aggressive style more useful compared to the other offensive styles that most magi use. By using your attacker’s aggressiveness, one could utilize their momentum against them and this even works against armed foes.
Not so much for Servants however, even at Rank E. It’s too much for Cordula.
Elemental Magecraft - A piece of knowledge stored in the Vennschneizen Crest before her father’s generation. It provides an understanding of Elemental Magecraft based on one’s elemental affinity. Since Cordula is an Average One, it is possible for her to tune with all of the elements she has an affinity with.
In this case. Her Earthen Magecraft is focused on reshaping solid objects to any form she imagines within her head provided that the object she’s trying to reshape has enough to form into the exact shape she wants. The larger the scale, the more prana she exhausts. Knowledge from her first-generation ancestor.
Her Fire Magecraft is focused on melting objects. Depending on the size of the object and where she is, melting speed varies. The resulting liquid form could be used in her special kind of craft: Lebbenwaffe or Living Weapons. The faster she wants to melt an object, the more mana she has to exhaust.
Her Water Magecraft is focused on freezing or solidifying objects. In the same way as her Fire Magecraft’s melting procedure, her freezing is the same way. The faster she wants to freeze something, the more mana she has to exhaust.
Her Wind Magecraft is focused on pocketing air. Useful in underwater explorations or quite simply hiding underwater. It is also useful for interrogation, by simply limiting or pocketing the air inside a man’s throat, one could easily choke them to death or incapacitate them at the very least. Holding even a small air pocket in place could drain one’s mana and it’s dangerous if it’s on a larger scale. Knowledge from her second-generation ancestor.
Lebbenwaffe - Translated as Living Weapons. Cordula could create weaponized familiars from her Elemental Affinity where it works in accordance to her Origin: to implode and scatter. Since she has an affinity in all five of them it is possible to create varying weaponized and familiars representing each element. This particular magecraft can be straining on her part. Like a puppet master, she would need to focus their “strings” or they get tangled up and mix in with each other making for a bad show.
She can create at most five critters such as birds, insects, and rodents that can be used as surveillance or bombs that could detonate at any time on her command, at most two medium-sized animals such as dogs, cats, etc with ridiculous attachments or a single large animal such as a horse, a bull, a lion etc with a little something extra, this also includes a life-sized human. While It’s possible to mix between critters and medium-sized animals (3 critters, 1 medium-sized animal) it is never possible with large animals as they require a singular focus to be active.
Earth and Fire Living Weapons - Metal or Wood that can be set ablaze.
Water and Wind Living Weapons - Slimes that can be gelatinous or frozen solid.
Magic Crest: 133 Years of Knowledge is stored within Cordula’s crest since the Unification of Germany in 1871. Cordula is designated as the fourth-generation and current heir of the Vennschneizen family.
Equipment:
Mystic Eye Killers: Cordula Black - A pair of mystic eye killers that she worked on during her freeform Creation classes at the Clock Tower. She just replaced the transparent lens with tinted black lens made from the same material. It poses the same effect as the original Mystic Eye Killers where they nullify the activation of Mystic Eyes against her but with a sense of style.
Silk Strands - A Mystic Code inherited from her father that works as a non-lethal trap meant to bind an intruder in reinforced strands of hair to keep them in place or choke them. It comes with crossbow-like mechanisms that when tripped fire several strands of such a material that cover a small room.
Title(s): Hassan of Serenity, Old Man of the Mountain, Mary
Class: Assassin
Gender: Female
Attribute: Human
Alignment: Lawful Evil
Personality: As her name implies––––– a calm female assassin. Obedient, and lacking self-assertion. While she was alive, she was merely a girl who conducted assassinations very mechanically. Even now where she became a Heroic Spirit, those characteristics have not changed as much. However, towards people who does not die even if they had touched her, she is quietly fanatical, and she shows devotion to them.
Would one live if they touch her, or would they die? This is the point she views as the most important. For example, if the Master has a strong resistance to poison, it would be something serious to her. She will cuddle up. If it is the former, it seems she would dedicate her unconditional loyalty. If it is for the sake of her master, she will do literally anything. For example, even if a genocide comes about, her facial expression does not even change, and she displays obedience without even talking back. Concerning her, who naturally accepts that “everyone will die if they touch me”, the existence of “a master who does not die even if they touch me” becomes her best delight.
Objective for the Grail: If Serenity had a wish, it would likely be able to love and touch another without killing them.
Biography: The legendary “Poison Girl (Visha Kanya)” spoken of in every era all over the world, the narration beginning first with India of the BC era, put together by the Assassins as a weapon, a tool of assassination, in real life.[2][1] That is her identity.[2] The outward appearance of a beautiful girl is a purely trifling matter. Her body resists every single poison, while simultaneously, it is a lump of poison too. Not only her nails, but even her skin and bodily fluids would act as deadly poison as well, quietly and completely snatching away the lives of kings, nobles and generals in their sleeping quarters––––
Although she killed many people, she would also frequently establish a relationship with her assassination target(s), such as a lover or a fiancée. That is to say, she continually repeated the deed of constructing with her own hands a “false happiness” that could not be realized, only to steal that happiness away with her own hands. Gradually, her mind creaked.[2][1] Her mind was expected to be tempered and toughened thoroughly, seeing that she was employed and made use of as a “Poison Girl” built up by the Assassins, but...
In her last moments, maybe her head was decapitated by a general from a certain army who suspected her behaviour of not even holding hands, or maybe she exposed her true character as an assassin and begged the general to “please, kill me”–––––or maybe, she was put to the sword by someone’s hand during the gap where the general incidentally took his eyes off her.
Weapon: Dirks
Parameters:
STR: D
END: D
AGI: A+
MGI: C
LCK: A
Class Skills:
Presence Conealment (Rank A+) - Hides one's presence as a Servant. Suitable for spying. It is possible to disappear completely and become almost impossible to be detected, even against a Servant's perception. However, efficiency will decrease once preparations to attack are taken.
Personal Skills:
Independent Action (Rank A) - It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. At Rank A, it is possible for a Servant to stay in the world for about a week without a Master.
Shapeshift [Infiltration Specialization] (Rank C) - The ability to literally "shapeshift". It is possible for her to change her appearance at will and get close to her target of assassination. However, she is only able to shapeshift into a figure with a physique that is close to her own's. As long as this condition is satisfied, it is also possible for her to shapeshift into a figure exactly like that of a particular individual's. Because the condition does not have an impact on the little differences the shapeshifted form may have, it is even possible for her to shapeshift into the opposite sex.
Projectile [Poisoned Blade] (Rank C++) - Although the effect is generally the same as the Projectile (Daggers) Skill, it possesses a secondary effect of bestowing onto the target a poison status.
Silent Dance (Rank B) - The dance of the Hassan of the Serenity scatters poison, weakening the target, and enhancing the success rate of her Noble Phantasm's application. It is primarily a Skill that functions as fascination.
Name: Zabaniya
Title: Delusional Poison Body
Rank: C
NP Type: Anti-Unit
Range: -
Maximum Number of Targets: 1
Description: The ability possessed by the Hassan of Serenity, an attempt by the Assassin Order to replicate the Indian Visha Kanya (Poison Girl). It turns every part of her body, including all her bodily fluids, her nails and skin, and even her breath, into deadly poison.
It is the Hassan of Serenity's state of being of killing everyone who comes into contact with her by poison, transformed into a Noble Phantasm. It results in death to living things that touches her skin and bodily fluids. It is also possible for armaments that are not Noble Phantasms to corrode instantly when coming into contact with her poison. Because she is not able to “adjust” the amount of her poison given towards living beings, opponents who touched her will be killed without fail. However, she is able to voluntarily determine whether the armaments she touches would be corroded or not.
Towards Servants, the Hassan of Serenity is not able to “kill them by simply touching them”, but it is more than possible to cause them pain that slightly weakens their movements. It is also possible to give them damage and a bad status effect if they happen to come into contact with her mucous membrane, such as through oral means, etc. It is generally death for any being that comes into contact with her mucous membrane for a total of “three times”
The Hassan of Serenity also possesses a trump card that can be used only once————she scatters her body in all directions at point-blank range, throwing towards her enemy a massive quantity of her poisonous blood.
It is said that the Hassan of Serenity possessed the power to spread this deadly poison onto the wind, wiping out entire armies if necessary, but also lacking in the capacity to discern friend from foe, making it equally devastating to her allies.
Real Name: [i][color=ed1c24]Classified[/color][/i]
Age: 20
School: [i][color=ed1c24]Also classified[/color][/i]
Grade: COLLEGE BRO!
Favorites:
Movies: Prince of Persia The Sands of Time, Half Past Dead 2, Disaster Movie, National Security, Transformers 2, Battle: Los Angeles, Sucker Punch (hot chicks ;D), Thor, Fast and Furious 5, Spiderman 3, Dragonball Evolution, X-Men Origins, X-Men First Class
Anime: Rave, Fairy Tail, Soul Eater, Fairy Musketeers, Bleach, Naruto, Naruto Shippuden, Sonic X, Sonic X 2, Full Metal Alchemist: Brotherhood, Chrono Crusade, Bakugan: New Vestroia, Inazuma Eleven, Inazuma Eleven Go, Zoids: Genesis, Baka and Test Summon The Beasts
Cartoon: Chowder (xD), Family Guy, American Dad, The Simpsons, Bob's Burgers, Futurama, The Cleveland Show, King of the Hill, Adventure Time, Phineas and Ferb, Jimmy Two-Shoes
Reality Shows: Animal Planet, NBA, WWE, MTV, MYX
Games: AQW, PTRO, HeroSmash, GetAmped 2, Prince of Persia Series, Grand Chase, Elsword, Fists of Fu, Destiny Online, Flyff, Halo 3, Spore series and expansions, Tales of Symphonia, Inazuma Eleven Strikers 2013 Xtreme, Assassin's Creed all series, Far Cry 3, Watch Dogs
[b]That's my stuff done. As you can see I am a roleplaying newbie as of this site. Nice to meet you :3[/b]
<div style="white-space:pre-wrap;">Real Name: <span class="bb-i"><font color="#ed1c24">Classified</font></span><br><br>Age: 20<br><br>School: <span class="bb-i"><font color="#ed1c24">Also classified</font></span><br><br>Grade: COLLEGE BRO!<br><br>Favorites:<br><br>Movies: Prince of Persia The Sands of Time, Half Past Dead 2, Disaster Movie, National Security, Transformers 2, Battle: Los Angeles, Sucker Punch (hot chicks ;D), Thor, Fast and Furious 5, Spiderman 3, Dragonball Evolution, X-Men Origins, X-Men First Class<br><br>Anime: Rave, Fairy Tail, Soul Eater, Fairy Musketeers, Bleach, Naruto, Naruto Shippuden, Sonic X, Sonic X 2, Full Metal Alchemist: Brotherhood, Chrono Crusade, Bakugan: New Vestroia, Inazuma Eleven, Inazuma Eleven Go, Zoids: Genesis, Baka and Test Summon The Beasts<br><br>Cartoon: Chowder (xD), Family Guy, American Dad, The Simpsons, Bob's Burgers, Futurama, The Cleveland Show, King of the Hill, Adventure Time, Phineas and Ferb, Jimmy Two-Shoes<br><br>Reality Shows: Animal Planet, NBA, WWE, MTV, MYX<br><br>Games: AQW, PTRO, HeroSmash, GetAmped 2, Prince of Persia Series, Grand Chase, Elsword, Fists of Fu, Destiny Online, Flyff, Halo 3, Spore series and expansions, Tales of Symphonia, Inazuma Eleven Strikers 2013 Xtreme, Assassin's Creed all series, Far Cry 3, Watch Dogs<br><br><span class="bb-b">That's my stuff done. As you can see I am a roleplaying newbie as of this site. Nice to meet you :3</span></div>