Avatar of Senor Herp
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    1. Senor Herp 11 yrs ago

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Big, cumbersome, presumptuously prideful junk. Stars, snakes, wisdom in the gross sense, liberation in the theological sense, lordship in the sense of absolute hierarchy and wonders. Think the Tower of Babylon. Megaprojects.
Oi. There's nothing wrong with midbosses. Or mini-bosses, as the case may be.

The shtick is not so much a wanton, war-loving aggressor- that would be Yilig Cro- as much as a foreign imperializer on the divine scale, with an unhealthily heavy messianic complex. Reading, 'in the old scars left by the gods, dark tendrils have started to creep out towards Roa, bringing with them something awful,' I had a bit of inspiration, although certainly not to be part of or in any way aligned with that dark whatsit. I'll PM you my guesswork at the implication, Saint. If I'm off the mark, revising is in order, and I'm prepared.
I've also got a concept. Setting up a sort of early/middle-plot general antagonist deity.
all dat history


Neat. Very thought through, now that I've got the full story. The deal I had in mind needed a somewhat ideal if hypocritical and disgruntled confed Dooku, though, so no-go even for a Confed member/successor, and it's not something I'm gonna push to change. That'd be mucking up the whole point. Concept's better saved for another game, and I ought stick to the low-fantasy pulp game and the on-life-support cold war thing I've already joined.

Best of luck to the lot of you!
I'm curious about this. If I was to join, I'd be interested in playing the role of the Confederacy. I've got some inquiries, though.

One, what happened to Dooku after that whole 'glassing Coruscant' thing? With no Palpatine, that'd make him the big Sith bitch in town if he escaped or otherwise survived and retained his position ('abandoned the CIS' seems out of character, let alone surrendering himself to the Jedi; he had thoroughly dedicated himself to the ) presumably free to undertake the Confederate version of the New Order, and beholden to some measure of whatever information Sidious had been keeping from him about extragalactic crab-wearing planet rider psychotics and the dictatorial Empire. Likely incorporating a similar moment of view-shattering betrayal- pre or post mortem- as when Anakin was ordered to decapitate him, only with less decapitating.

Two, what of Grievous, on a similar note? Is he some sort of head of state? Did he dieded? I was of a mind that he would be less than inclined to keep leading around droids and the odd fleshy marine after conquering- or in this case, breaking- the galaxy. And one doubts anyone would be able to stop him retiring without severe trouble. Maybe he went back to to Kaleesh as a more militant Dalai Lama, a sort of living Buddha archetype, except instead of being ritually embalmed, he's just a heavily-trinketed killbot cyborg.

Three, is an outright glassing of Coruscant as a whole vitally necessary? It seems an unexplainable, unjustifiable snafu on the level of destroying Alderaan. Something that'd make a few too many waves. It doesn't bother me overmuch, and fits in with Star Wars' habit of planets getting inexplicably wrecked and superweapons terribly misused, but I still feel inclined to ask of the import.

Four, on the note of 'occupying Republic space,' what's the Confederacy up to there? The CIS New Order was that of a corporate-friendly, decentralized galaxy. Essentially a reboot of the Republic, tearing down the old bureaucratic dreck and financial nepotism, minimizing federalism, and probably proceeding down the same or at least a similar line over time to develop into NEW bureaucratic dreck, financial nepotism and incompetent federalism. I'm not sure what interest confederating systems have occupying Republic-aligned space rather than puppeting it or leaving it be.

I had my own conceptions for history while the Captain was tempting me over, but what's present leaves information to be had, and I had revisions in mind in line with some of the tweaks in the interest check. Looks rather neat so far.
Oh, right, I forget too quickly. Vathcras is a wonky Aztecy-Maya-y realm with golden-haired butcher-kings. I get the feeling Vathcras and Khumer are either going to really like each other or be constantly trying to out-brutalize the other side in intermittent warfare between their respective petty kings and priest-lords. Possibly both.
I'm filling out Khumer's sheet bit by bit. Trying to make it as exceedingly unpleasant as possible and fill the token brutal realm slot and sorcerer-kingdom cliche quite fully. That in mind, with myself ideally situated along that southwestern mountain-spine and the hills & flats east of it- rather than the western delta on the map-in-progress, which Cap'n wants to take, although he's presently sorting out his sheet- I should probably sort out some vagueries about how Khumer's interacted with the states of Jukku, Arman-Arhus, and Vathcras. Plus, going a bit further back, and even now with far-ranging slaver parties, Fulmen and Azraca-Terus. Among the ideas I bounced around with Cap'n was that the western delta was another Khum successor in personal union with Khumer that screwed the pooch on maintaining control, falling to slave rebellion and internal conquest from the previously subjugated Bedouin-alike tribes. Considering the somewhat migratory nature of ethnostates in the theme and time period, I can't say if the states and peoples on what I've tentatively thought as the old heartland of old Khum- particularly Jukku and that inland sea- are the same peoples who threw the Empire out, along with the neanderthal quasi-men that forged it, but either way there is undoubtedly bad blood and recent warring with Khumer regardless.
Ey, Sini, where's a sane placement on the map for severe volcanic faulting? Ashlandy stuff, Morrowind-alike. Ideally somewhere that makes sense for that geography and that also might've been a plausible imperial centerpiece & hold-out for a formerly much larger state. I'm thinking Khumer has been a relative constant through antiquity as the codifier of asshole sorcerer kings (or supposed sorcerer kings) having ups and downs between superpower status and dogged slaver rump-state. Lots of coalition wars of containment, successful or failed, that sort of thing. Editing in retrospect, I think I see three good places; east of the southwestern delta, in the spine by Oxfreight and Jukku, and in the far northern mountain hideaway. I'm leaning heavily towards the southwestern delta mountain spine, south of Arman-Arhus and east of where Cap'n's sorcerer-king killers are probably getting situated, so I'll claim that for the time being and keep the other two prospects on backup in case of any necessary shuffle-around. For custom pro & con, I tried to make them as thematic as possible, and broad reaching rather than specific practices. Something to give life in crunch to the overall fluff. By Terror Thou Shalt Wage War: There can be no doubt that as a military entity Khumer is efficient and brutal, but further so as a sociopolitical one. While few men would willingly subject themselves to the horror of living in Khumer's lands and systems, to throw themselves in chains under those exceedingly cruel men, yet fewer would like to face the cruelty of the Khumerian highborn or their much-repressed slaves. Better to go into captivity amongst exceedingly cruel men than be eaten alive by them, or vice-versa. With little or no fight, some states in history have become vassals to Khumer when faced with the inevitability of conquest to spare themselves the butcherous ruin that would follow refusal to submit. Although such days are long past with Khumer's sorry state and the ease of successful coalition, soldiers will nonetheless face wildly fluctuating morale and force organization when faced with the Khumite question; an organized formation might be feeble and giving, or an unbreakably, rabidly fearful mob- fighting as many more men on the personal level- might lose all cohesion. Either may serve as wheat to thresh for the Khumites if the enemy commanders do not retain control of the situation. O Daughter of Babylon: Conversely, the terror of Khumer and all its iniquities leaves few men alive to speak any favorable thing, to have any good notion of it. It is a black-hearted man, either by malevolence or fear, who would make any deal with the priest-statesmen of Khumer. Legitimate diplomacy with that black realm is ill found in this era, and even secret overtures are few and kept as careful secret. The Khumerian highborne as a race are rarely considered humans, more often as demons given flesh, both for their stature and the stature of their moral monstrosity. Therefore, Khumer can expect an absolutely frigid political climate, if it is not warmed by fire and blood.
SHELL SHEET - TO BE FILLED



A god-man was forged in the sins of the unworthy and the pride of the old kings. A god-man was quenched in the blood of the high men and the low. A god-man was drawn up from the great throngs of the damned, stolen by fate from doom. A god-man- our King- stands atop the world, and he finds it wanting.



Redline. It's a film about extreme death-racing in space. Bretty gud. Not sure if you're joking about the dice docking, but I'm happy with the rolls either way, actually! Was just what I was hoping for. At first I was thinking Mordor-dwelling psycho-vikings, rolls willing, but on second thought and some consultation, I'm gonna go full swords & sandals & sorcery and go for horrible Babylonian quasi-humans. Nephilim-alike motherhubbers. FEED THE SNAKE. PYRES TO THE BULL.
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