Avatar of Serpentine88
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    1. Serpentine88 11 yrs ago

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Thinking of maybe a neutral but steadily increasingly pro-Russia BRICS-aligned India might be fun... (Shake it up with a military alliance with Russia! Mwuahahaha)

And hello Warthog... (I see you are still into China/Germany)

Note: I'd be badass crazy Russia, but I don't want to become the Bigbad for this one.
The Revolutionary Confederation of the Frontier States (R.C.F.S)

Territory:
~Capital: Eureka (City-Subterranean)
~Important Locations: WIP
-Lanternlight (City-Subterranean)
-Moletown (City-Subterranean)
-Goldpoint (City-Surface)
-Grand Prospect (City-Surface)

National Population: 32,000,000
-Settlers: 17,000,000
-Native: 15,000,000

Demonym: Frontiersmen, North Freeporters, Settlers, Eurekans.

Ethnic Groups:
-Settlers (Many various ethnicities but mostly Freeporter)
-New Eurekan (Considered a new race, these are settlers that have lived long enough underground to be a race of extremely pale people with sensitivity to light. Due to a high percentage of wealthy living entirely underground and social stereotypes, they have been nicknamed "Vampires" by surfacers, although in reality there are just as many lower class New Eurekans, who have likewise been nicknamed and are known now as "Moles")
-NATIVE:Yatusyanese
-NATIVE:Kohargalians
-NATIVE:Turenasians

Social Classes:

Language(s) Spoken:
-Burst
-SMOKEY
-Eurekan Burst
-Courbonnais
-Old Caidian
-Moletown "Mongrel" Caidian
-Kalvian
-Volkheimian
-Native Tongue's (Yatusyanese, Kohargalian, Turenasian)

Religions Practised: Like Freeport, there are many religions that are freely practised, and a government that believes in separation of church and state, however due to missionary sects as well as strongly engrained native religious belief's, religion still play's a greater role in society than in Freeport.

National Symbols:
- Flag:
- Colours:
- Creed: "Is a man not entitled to his brow?"

Government:
Individual -2--- State
Religious ---4- Secular
Democracy ---4- Autocracy
Dove ----5 Hawk
Isolationist 1---5 Interventionist (Special Case: Concerning politics in the south, they wish to be left alone, concerning politics in the north, they wish to expand further into the northern desert and stop any attempts of the south retaking it)
Summery: The Revolutionary Confederacy is under a revolutionary government that has recently overthrown colonial rule in a bloody revolutionary war with Freeport. Their stated reasons for revolution (Summarized) are as follow: They reject their colonial masters authority over them and their land. They reject the unfair taxes placed upon them and the minerals they personally dig from the earth. They reject the dependancy on food and water imported from the homeland from which the robber barons use to control them. They reject forced famine. They reject debt slavery. They reject their absence in the so called representation in democracy. They reject the mercanary armies from the south used to slay them. Desiring independence, freedom from tyranny and the right to do what they wish with what they rightfully own, they fought and they will continue to fight with any and all means possible.

Government-wise, the new revolutionary state is essentially a dictatorship led by a highly charismatic and popular autocrat who though holding absolute political power has mostly allowed the society to do as it wishes, making many within the state think him a kind of benevolent dictator. Despite being called an "Emperor" the revolutionary state isn't particularly loyal to the concepts of traditional monarchy or aristocracy, with the vast majority of the population loyal to the autocrat rather any form of monarchistic political platform. The expected political situation after the autocrats death is the establishment of a confederal republic or a constituional monarchy of some form.

Economy:
Capitalism -2--- Communism
Private --3-- Public
Inequality --3-- Equality
Summery: The economy of the Frontier is at the moment highly militarized and built around the philosophy of Total War due to only recently coming through existence via the action of violent revolution and civil war. The statistics above actually represent the frontier's "Desired economy", which is a decentralized internally free-market economy with protectionism against foreign interests(Freeport). At the moment it is a mixed economy, with the state nationalizing numerous Freeport corporate assets during the war or simply dividing it amongst smaller revolution-loyal companies. If not for the Frontier's insanely massive natural resources, the Frontier would be a doomed state economically.

Society:
Open 1---- Closed
Liberal --3-- Conservative
Tolerant 1---- Intolerant
Summery: The Frontier abides by most of the same civil rights, ethical standards and social norms as Freeport does. The area's where they differ however are extreme issues which obviously begun as the first drum beating in the early stages of the war. The biggest issue is the matter of economic freedom. While the Freeporters saw the merchants and tycoons simply utilizing their assured rights of economic freedom, the Frontiersmen saw this as blatant robbery and exploitation of their rights to happiness and success. Next up was the matter of conservation. The Frontiersmen were (once) extremely conservative(scale 5) against the highly liberal Freeporters, attempting to mantain what little control they had over their settler freedoms they once had. Nowadays they have become more liberal and reformist after the wave of revolutionary thought spread across the Frontier. (However their idea of "Reform" is much different from the Freeports idea of "Reform"). Once also remarkably xenophobic and parochial in concern to the natives as well as fighting between rival settler races (particularly those from Caidius and Courbonnais), the combination of revolutionary zeal and the uniting threat of a common enemy has caused the Frontiersmen to take a dramatic 180* turn concerning ethnic tolerance. It is now a matter of concern however if this new camaraderie will stand.

Military:
- Coat of Arms: WIP
- Size: 150,000(Active Standing Army), 500,000(Active Conscripts), 110,000(Native Warriors contributed by warlords and various tribes), 2,000,000-5,000,000(Available Manpower for Conscription under Total War policies)
Note: All reserves were called up to fight years ago and their numbers are combined with active conscripts.
Note: Total pre-RP deaths: Between 400,000 and 1.3 million casualties (This is military and civilian deaths)
- Branches:
- Readiness: FULL MOBILIZATION/TOTAL WAR/CONSCRIPTION ACTIVE (Already at war, first nation in the world to wage Total War)

History:
~International Relations:
-The Commonwealth of the Freeport States: Abysmal + At War (Note: The War is however in a ceasefire while negotiations are being made)

Notes: WIP to do: Flag, Coat of Arms, Military Details, People, Locations, Trade details, History, Relations, Adding all the wacky shit(Steam-wartrains, cowboys with robotic arms and underground cities, etc)
I'll be posting a nationsheet skeleton soon.

Note: Skylar and I have come to an agreement and he loves my colonial idea.

@Omega and all other empires/nations located further south: What are all your nations policy towards the Frontier?
I don't usually look at the off-topic section let alone post (This I think being my first time ever in like 4 years of the guild) however I have been looking a lot at the Crimean/Ukrainian situation and decided to say something I guess.
I would say this is typical realpolitik positioning by both sides. the Ukrainian people revolted against a corrupt government (yes there is an alarming presence of far-right extremists, but most seem to be the usual bunch of people), Putin got pissed that his naval base and sphere of influence was in danger so moved forward, the EU-US jumped on board to get as much advantage out of the situation as possible (Alternatively, to make sure Putin gets the least out of this as possible).

From my point of view, this is a internal civil matter concerning the Ukrainian economy and people that has been hijacked by both sides to continue the usual Eurasian Geopolitical Strategy (Before UK vs Russian Empire, now US and EU vs Russia and China). I don't think it'll lead to WW3, Thermo-nuclear war or anything like that(Unless everyone goes crazy and China decides to join in). It could lead to a second cold war(If you don't think its already started), though I personally think it'll take a few more twists for that to actually happen.

Worst Case Scenario: Russia either decides to go full on and calls bluff on Obama's sanctions (red line, etc) or a third party that has no idea what its doing (West Ukrainian/Right Sector/etc, etc etc or East Ukrainian pro-Russians) does something and Putin (Or even Ukraine, which is starting to get a little jumpy) uses it as an excuse to engage.

Best Case Scenario: The conflict stops here and either the EU or China mediates something. It is unlikely to return to status quo, I think we've gone past that point.

Most Likely Scenario(OPINION): Putin continue's to hold East Ukraine.
I know my opinion is just that, an opinion, and I say that because I know taking this view of any political situation is generally considered bad. I apologize for being cynical and probably wont say much more (if anything at all), I actually sat here for a while contemplating if I should even post this opinion.

Thank you and stuff! *Runs back to NRPing*
After finishing my talk with the GM, I have decided to join this RP.

Here is the summary of my nation (Note: This is a copy-paste from the summary PM's to the GM)
Further Note: This may be important to the person playing the Freeport, as I am essentially playing rebel colonists of your nation (If allowed, if you dislike this idea I will base them as rebels from someone else).

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Serpentine88 said Summary: The polar opposite of the other America-expy, my nation is a colonial style fusion of revolutionary America, revolutionary France and gold rush wild west. Formerly a hyper-taxed collection of mining and other sorts of frontier colonies, they revolted violently after numerous peaceful attempts at forming an autonomous region and then a independent republic failed miserably. Now a self-declared independent "revolutionary empire" ruled by a self-declared "Emperor of all the Frontier" (a highly charismatic military genius from a formerly obscure colonial military position who's rallied the colonists behind him with the war cry of delivering the frontier and its wealth over to the frontiersmen and taking it away from foreign robber barons and kleptocrats), this Napoleon/Washington/Bolivar fusion (or as the frontiersmen and woman call him, the "People's Emperor") is leading a former mob of disorganized and ridiculously out-gunned rabble, bandits and cowboys to victory against virtually insurmountable odds. (Including tanks and aircraft!).

The People: A fusion of cowboys, gold-diggers, train-heist bandits, colonials, plantation owners and other generic early US stereotypes. What is remarkably missing are the oil barons and railroad tycoons, who have since fled or been lynched by the early day mobs. The revolutionary state has either acquired such assets, handed them to communal organizations or tycoons more "Revolution-friendly". These people though fiercely loyal to their beloved "Peoples Emperor" are otherwise highly individualistic and communal based, only accepting the "Napoleon-clone"'s revolutionary state because of him rather than the state itself (In other words, without him the nation would quickly fall into bickering and division). Fanatical revolutionary zeal and personal loyalty to the emperor aside, this people care about their small town mining communities and caravans.

The Land: Have no idea where to put on your map, however preferably a desert with lots of natural resources like gold, iron, coal and oil but lacking in basic necessities like food and water. If it has to be cold instead of hot, I can work with that.

The Leader: Napoleon-clone is obviously a magnificent bastard. The kind of random guy that comes out over nowhere every few centuries and changes the world (even if he loses). This guy is power-hungry, arrogant and nuts, but is also a genuine leader rather than a politician. He does what he preaches, fights at the front in a age where front-line commanders are rapidly dying out and genuinely believes in fighting for the little man (Despite his inherent hypocrisy of collecting massive amounts of power himself). despite being politically visionary, militarily hyper-competent and charismatic enough to gain the undying loyalty of people who probably wouldn't listen to any other government or leader on earth... He really isn't working with that much. He probably was not even a general (at most a colonel or even cavalry officer) and his army is working with colonial and obsolete junk that any real army would laugh at openly. Even worse, he has no real political connections beyond the frontier and has near to no legitimacy. He is unlikely to get any real equipment beyond salvage any time soon.

The Army: As stated above, a ragtag (If at least large) army of misfits turned fanatical revolutionaries, though loyal to the core and the epitome of badass, they are seriously behind the times. Their tech is at best pre and during WW1, at worst like they came straight out of the American Civil War. Their tanks are likely just ironclads on tracks with either diesel or steam engines depending on which has more access to either resource (Despite rich in both oil and coal natural resources, much infrastructure was probably destroyed in a slash'n'burn campaign by the colonial masters). Their air fleet is probably entirely made of ships bought from the black-market, brought in by renegade captains or hijacked sky-pirate style. Their water navy consists likewise of similar ships. They still use horses regularly. Though their tactics may have advanced with the rest of the world (Trenches and such), individual regiments still find drummers and standard bearers a popular practice. The military while super elite and led by a genius at the top however has poor coordination otherwise. The soldiers are highly individualistic and field officers tend to make daring(Reckless) moves. Supply lines is also a constant issue, even if the effects of harsh terrain are far less severe on them than others (Due to living in it their entire lives).

The colonial masters: Either the robber-baron murica or an imperialistic empire.

relations: As a rebel state with no legitimacy beyond their own self-declared independence and kicking their colonial masters out, their status on the world stage is debatable. They may still be in a state of open war with their original owners (They are a very new nation just formed recently, their leader is still the founder and is not even that old, being still in his mid-late 30's)


Serpentine88 said Additional idea's:

#1: The place I am thinking of calling the Revolutionary Empire of Eureka or the Revolutionary Confederation of Eureka, depending if I want to go with a more Napoleonic or settler theme. In-universe people just call it "North Freeport", the "Northern Rebels" or just "Rebel Eureka".

#2: The rebels population and army will be bolstered by native allies. However instead of native american's, I'll be going with the cold desert theme, the natives will be Mongol, Manchu and Centrals Asian/Eurasian themed steppe peoples. (Mongol cavalry with guns, etc)

#3: The city and towns are divided into three primary categories.
-1: Frontier. Essentially wild-west colonial towns and mining towns.
-2: Native. Though most of the natives are nomadic and semi-nomadic, some natives have small villages and even walled towns/cities(The latter only near significant sources of water)
-3: Advanced Schizo-Tech Steam/Dieselpunk. Properly developed towns and small cities with advanced steampunk-ish elements. Significant difference: They are underground. Essentially renovated goldmine's dug out further to have miniature towns/cities and other infrastructure built inside. The gold cart systems are now used as trams. Aqueduct piping and systems are used for water and Schizo-tech hydroponics are used for food. The underground nature of these places keep out both the cold and hot of the desert (As it switches between extreme hot and extreme cold).

#2: The nation will have many culture influence's, however the biggest will be American, Mongol and Chinese (Colonials and natives). To imagine this, essentially think of Firefly if it took place in an actual steampunk/wild west instead of the future.

#4: The societal classes are as shown: (Natives are not included in this list)
-Frontiersmen (The northern variant of Freeporters who have lived in the frontier long enough to be distinct from their heritage, more colonial and backwards but considerably more used to the environment, survivalist thinking and mining. Originally highly racist, they have now become oddly cosmopolitan due to extensive exposure, communication and cooperation with the numerous native cultures)
-Freeporters (Newer settler generations who joined the revolution against the robber-barons though still think themselves culturally Freeporter. They are more city-dweller than true frontiersmen and prefer the underground cities and developed towns than the border. They are tech-savy and love gadgets and new things however think how to apply these innovations to their new homes. Most freeporters of the north find the harsh environment extremely difficult to live in and are not used to the many dangers. They also have little communication or empathy for the natives, who they find barbaric)
-'Arnolds" (Loyalist Freeporters, yellow-belly cowards and simpering yes-men all! These traitors to the revolution would rather go on cleaning up the excrement of the robber barons than be true men of the north!)
-"Bene's" (Loyalist Bourgeoisie, essentially Robber Barons of the Freeport Tycoon social class that have yet to be completely thrown out of the north. Universally hated in the frontier by nearly everyone else, even the natives, they continue to fight using outcasts,mercs and Arnolds to regain their lost monopoly of oil, coal and gold)
-Bourgeoisie (The somewhat out-of-place "Rebel Tycoons" or as the common man of the north call "Oddballs", the Bourgeoisie are rail-road tycoons and oil barons that either were born in and live in the north so have hated the south, have too much investments in the frontier to lose or were also at odds with the Robber Barons for personal or economic reasons. Essentially the new money and innovators of the north, they are distrusted by most of the frontiersmen and hated by Bene's and Arnolds).
-Ye'ol Blood (Old money, essentially the aristocracy in-all-but-name of the north. Descending from the original Tycoons/Merchants who sought out riches in the inhospitable north, they are the grounded elite and proud born inhabitants of the frontier. They have been backing the rebels from the beginning and are their chief financial support. They despite the colonial set up that the southern Tycoons run and wish to free the north from southern tax and interference so they can maintain power)
-Outcasts (Bandits, thieves, murderers and outlaws in general, these are the rejects of even the frontier)

#5: Some pics:



(Underground)


(Native bounty hunter)

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#6 Planned Influence's:
-Wild West and Western Movies in general
-Napoleonic and Revolutionary France
-Revolutionary America, Founding Fathers, Etc
-Steampunk and Dieselpunk theme's, particularly Steampunk Western (Wild Wild West, etc)
-The Bioshock Franchinse, specifically Bioshock Infinite
-(For Natives): 19th and early 20th century China combined with Nomad-era Mongols
-Firefly, with no spaceships (Essentially Western).
-Darkwatch (With no magic or monsters)
#7: After finding pictures of underground cities and things fitting for my faction, I thought of expanding on my nations use of subterranean infrastructure. Due to their army being vastly outdone by the quasi WW2 (And further) advanced armies and airforce, my nation has many tunnel and bunker networks.
-Entire underground cities with names like Lanternlight and Moletown. (The former being the capital of the nation)
-Bunker's as underground barracks and forts.
-Underground utilities. Plumbing, automated wells, hydroponic farms, Hydro and Thermo powerplants, etc.
-Taliban-style mountain bunkers and tunnel networks.
-Vietnam style ambush tunnels, guerrilla tunnels, booby traps, etc.
-Steampunk-ish Subway/metro systems around underground cities.
Population statistics done.
Warning: The Prosperity Sphere is very populated!
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Little quote at the top added.

Right so all the necessary statistical information has been added, now only the fluff and fun parts to go.
Added my nations racial traits.
I might be interested in joining as Iran and playing out a funny but obviously unrealistic scenario:

Mohammad Khatami is forced to roll back pro-democratic reforms after a huge wave of conservative and reactionary dissent arises from the people and military after Bush adds Iran to the Axis of Evil (Pretty much like reality). Unlike reality, the situation gets really bad, so bad that the Iranian government decide to 'vent' the public discontent by directing them towards a foreign foe. The Islamic Republic of Iran invades The Republic of Iraq in 2003 before the US/Coalition can, starting the Second Iran-Iraq War (Following after the 1980's conflict). The Invasion Casus Belli is essentially the same as Saddam used in the previous war in reverse, plus the existence of both Sunni terrorists and (obviously) the WMD's in Iraq that must be removed.

Opinions? Too far-fetched(Obviously)? (Or too timeline-diverting by essentially changing the entire war on terror?)
Actually... :D

But don't worry, the bots of the Prosperity Sphere have mankind's happiness in mind.
I suspect if a Tier 5/4 is active enough in the RP (Particularly IC), it is essentially inevitable they will have first contact sooner or later.

The thing Tier 5/4's should be worrying about is not if they will get first contact, its if its friendly ^_^.
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