Doctor Walker sat at the head of his carriage, steering his mule up the winding path to his destination. His carriage was fairly large -as it had to hold all of his ingredients and equipment- with a sign that swung from a post hanging off the front that had the global symbol for an apothecary carved into the wood. He himself was covered head to toe in treated leather with a mask over his face, as was the custom of traveling doctors. He hummed to himself to stay entertained and keep his spirits high as he approached the castle.
At the sight of the barricade near the bridge he quickly let go of the reigns and clambered into the back of his wagon through the curtains that hung behind him. After a few moments a corpse was thrown from the rear of the wagon and shortly after Dr. Walker climbed back into his seat taking up the reigns once more. He pulled back on the reigns slightly to slow the horse until they came to a stop before the barricade. Dr. Walker leaped up onto his seat and cleared his throat before announcing in a loud, smooth, and slightly muffled voice.
"Did someone here call upon The Good Doctor to make a house call? For I, Doctor Jack Walker, am here to cure your diseases, ills, aches, pains, fevers, blisters, bumps, boils, sores, and so on!"
Doctor Walker overly enjoys pain in all forms. He is self diagnosed as Masochistic and Sadistic. In casual conversation he seems normal and calm, even giving off an air of kindness and comfort. When he is working his personality flips between professional doctor and mad psychopath depending on what he is working on. Anyone who has worked with him or employed him will tell you how efficient he is at his job, but also how terrifying the transformation between his professional side and when he goes "too far" as he himself would describe it. Those unlucky enough to witness his self mutilation will see a euphoric rush of pleasure in his face before he turns them into his newest experiment or use them as spare parts.
Biography
Doctor Jack Walker was once a normal doctor and practitioner of alchemy. He had a very respectable practice in his home town and even prescribed medicines and cures for the neighboring nobles. He had a sizable reputation to his name, but he had a dark secret that he indulged in under the cover of night. He would take homeless and vagabonds into his lab for experimentation. When he ran out of unnoticed civilians to take, he started kidnapping to feed his urges. It did not take long for him to be captured and put to work for the nearby royalty as an enslaved interrogator because of his in depth knowledge of the common races anatomy. By the time he earned the trust of his "masters" he had himself his own lab in his cell with countless ingredients and potions. He started experimenting on himself and made countless discoveries between himself and the prisoners he was tasked to interrogate. His largest discovery was the creation of a Homunculus, himself. His body shares a lot of the same anatomy as a typical human but with highly increased senses, healing properties, organ system efficiency, strength, stamina, endurance and brain function. By the time the guards noticed something was odd, he had already finished his transformation into something non-human. He escaped captivity, and became a roaming doctor and serial killer. He would occasionally take jobs that would allow him to do the things he loves, cause and receive pain.
(Picture of Character. If more then one form or picture, make new hiders and center each picture. Each picture gets a description)
(I expect at least a paragraph of the character's physical description; including typical attire if they have any.)
Traits and Equipment
Each and every Homunculus is different as they are made to perform specific tasks. Dr. Walker made himself to have heightened senses and physical prowess in speed and coordination. He made himself to stalk and hunt while still being able to make quick escapes in times of need. All Homunculi have an increased healing factor and their body can accept any type of living tissue grafted onto them. This is how Dr. Walker is able to reattach severed limbs and organs and being able to replace them if the need arises. They are completely immune to poisons both natural and alchemical, but not magical.
Dr. Walker excretes an alchemical formulae from his palms that can keep a subject alive even when the subject has lost all blood and vital organs for as long as the subject is in constant contact with the palm of Dr. Walker's hand. This will not revive the dead but only prolongs the inevitable and allows the Doctor to hear their screams of pain for longer.
Alchemical Prowess
With enough time and ingredients Dr. Walker can recreate any alchemical liquid given to him. This skill also allows him to make discoveries if given a proper lab and enough research.
Homunculi
He is no longer considered human and has heightened senses, mental capacity, and physical abilities. He has abovehuman speed and accuracy but his strength is on par with the average strongman. His alchemically enhanced body has gained an immunity to natural and alchemical poisons. Adrenaline works tenfold for him as his body's limits are far above the norm, so pain and pleasure cause his "normal" abilities to almost triple and reach superhuman heights. Homunculi have more efficient digestive and respiratory systems allowing them to go up to a few hours without breath and up to a few weeks without food. The actual limits were not tested by Dr. Walker as he would not risk being too weak in case he needs to flee.
"Do no Harm"
He is a trained doctor and has profound knowledge of the common race's anatomies. On top of that if he keeps skin contact with his palms he can keep a subject from dying for as long as the contact persists. (does not work on himself)
Stealth
Dr. Walker has had practice stalking his subjects quietly and stealthily as to insure he has a subject to work on.
Pure Magic
His body can heal from cuts and bludgeons in minutes, but magical wounds take days if not weeks to fully heal.
Fire
Direct fire can cause his open wounds to stop healing for a time, making it easier to deal more traditional damage if he is engulfed in flames.
Blood Lust
There are times when his blood lust overcomes his senses and must indulge in dissecting a subject, be it alive or dead.
Surgical gear
Scalpels, knives, scissors, clamps, pincers, stitching needles and thread.
Plague doctor attire
Bird mask with black glassed goggles, large coat with many pockets, leather gloves, leather pants, leather boots, leather undershirt, and many belts underneath the coat.
Alchemical pouch
Vials of poison, sedative liquids, healing ointments, and water.
Universal Flask
Any liquid, substance, or object (animal or piece of an animal) that can fit within the flask glows. If a piece of writing equipment such as pen and paper is within 10 meters during this state, the flask automatically translates the basic information analysis of the flask's contents; What the content does, its properties, and other similar details. Works for both magic/enchanted items, biological material, etc.
Doctor Walker overly enjoys pain in all forms. He is self diagnosed as Masochistic and Sadistic. In casual conversation he seems normal and calm, even giving off an air of kindness and comfort. When he is working his personality flips between professional doctor and mad psychopath depending on what he is working on. Anyone who has worked with him or employed him will tell you how efficient he is at his job, but also how terrifying the transformation between his professional side and when he goes "too far" as he himself would describe it. Those unlucky enough to witness his self mutilation will see a euphoric rush of pleasure in his face before he turns them into his newest experiment or use them as spare parts.
Biography
Doctor Jack Walker was once a normal doctor and practitioner of alchemy. He had a very respectable practice in his home town and even prescribed medicines and cures for the neighboring nobles. He had a sizable reputation to his name, but he had a dark secret that he indulged in under the cover of night. He would take homeless and vagabonds into his lab for experimentation. When he ran out of unnoticed civilians to take, he started kidnapping to feed his urges. It did not take long for him to be captured and put to work for the nearby royalty as an enslaved interrogator because of his in depth knowledge of the common races anatomy. By the time he earned the trust of his "masters" he had himself his own lab in his cell with countless ingredients and potions. He started experimenting on himself and made countless discoveries between himself and the prisoners he was tasked to interrogate. His largest discovery was the creation of a Homunculus, himself. His body shares a lot of the same anatomy as a typical human but with highly increased senses, healing properties, organ system efficiency, strength, stamina, endurance and brain function. By the time the guards noticed something was odd, he had already finished his transformation into something non-human. He escaped captivity, and became a roaming doctor and serial killer. He would occasionally take jobs that would allow him to do the things he loves, cause and receive pain.
(Picture of Character. If more then one form or picture, make new hiders and center each picture. Each picture gets a description)
(I expect at least a paragraph of the character's physical description; including typical attire if they have any.)
Traits and Equipment
Each and every Homunculus is different as they are made to perform specific tasks. Dr. Walker made himself to have heightened senses and physical prowess in speed and coordination. He made himself to stalk and hunt while still being able to make quick escapes in times of need. All Homunculi have an increased healing factor and their body can accept any type of living tissue grafted onto them. This is how Dr. Walker is able to reattach severed limbs and organs and being able to replace them if the need arises. They are completely immune to poisons both natural and alchemical, but not magical.
Dr. Walker excretes an alchemical formulae from his palms that can keep a subject alive even when the subject has lost all blood and vital organs for as long as the subject is in constant contact with the palm of Dr. Walker's hand. This will not revive the dead but only prolongs the inevitable and allows the Doctor to hear their screams of pain for longer.
Alchemical Prowess
With enough time and ingredients Dr. Walker can recreate any alchemical liquid given to him. This skill also allows him to make discoveries if given a proper lab and enough research.
Homunculi
He is no longer considered human and has heightened senses, mental capacity, and physical abilities. He has abovehuman speed and accuracy but his strength is on par with the average strongman. His alchemically enhanced body has gained an immunity to natural and alchemical poisons. Adrenaline works tenfold for him as his body's limits are far above the norm, so pain and pleasure cause his "normal" abilities to almost triple and reach superhuman heights. Homunculi have more efficient digestive and respiratory systems allowing them to go up to a few hours without breath and up to a few weeks without food. The actual limits were not tested by Dr. Walker as he would not risk being too weak in case he needs to flee.
"Do no Harm"
He is a trained doctor and has profound knowledge of the common race's anatomies. On top of that if he keeps skin contact with his palms he can keep a subject from dying for as long as the contact persists. (does not work on himself)
Stealth
Dr. Walker has had practice stalking his subjects quietly and stealthily as to insure he has a subject to work on.
Pure Magic
His body can heal from cuts and bludgeons in minutes, but magical wounds take days if not weeks to fully heal.
Fire
Direct fire can cause his open wounds to stop healing for a time, making it easier to deal more traditional damage if he is engulfed in flames.
Blood Lust
There are times when his blood lust overcomes his senses and must indulge in dissecting a subject, be it alive or dead.
Surgical gear
Scalpels, knives, scissors, clamps, pincers, stitching needles and thread.
Plague doctor attire
Bird mask with black glassed goggles, large coat with many pockets, leather gloves, leather pants, leather boots, leather undershirt, and many belts underneath the coat.
Alchemical pouch
Vials of poison, sedative liquids, healing ointments, and water.
Universal Flask
Any liquid, substance, or object (animal or piece of an animal) that can fit within the flask glows. If a piece of writing equipment such as pen and paper is within 10 meters during this state, the flask automatically translates the basic information analysis of the flask's contents; What the content does, its properties, and other similar details. Works for both magic/enchanted items, biological material, etc.
Ill be putting up my character when i get home later today, he is mostly done i just need to transfer from my phone to pc and reformat the text to fit better
@Riffus Maximus oh i don't mind if he/she/it dies, i just want to make a memorable character. i just have to make sure that it doesn't die before i can do that. even if there is revivals and what not, what can be done in the first life is always what that person is measured by