This is a slightly altered variant of my last RP that sadly never popped up due to personal issues I had with certain people on this site, there was a lot of interest however hence why I decided to bring it back slightly tweaked.
Players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the title Master Magus, A title which the Power Mystic itself respects. Unlike my previous version this is a school focused one where you are all students of ONE type of magic and will be modern not steampunk.
This game itself is inspired by a board game called Trickerion:
You are a street magician of a certain type listed here: Only one type of magician, first come first served:
Spiritualist: You see, talk and control the dead and can even bring back animals (doves, dogs, ect but no humans) to life
Chain Master: You are an escapologist like Harry Houdini, nothing can hold you and you are never helpless.
Machinist: You can create things out of metal mostly and are something of a gadgeteer in a way. Creating golems or other artificial life is your forte' such as mechanical hellhounds
Optico: You are the classical illusionist. Eyes must be questioned when you're around
Lightning Tamer: You can control lightning. Note You can't generate lightning without outside help. You can only manipulate it.
The Dandy: The Jedi Mind trick master of magic. Nobody can say no to your charms
The Amaranth: The polar opposite of the Machinist. Flora and fauna seem to like you and you can manipulate them. Think Poison Ivy and Tarzan combined
Spiritmaster: The opposite of the spiritualist. You can control living people's soul and can corrupt or cleanse them at their core.
Each school has caveats and obvious limitations. The spiritmaster for example absorbs the soul of those who they are controlling so they can become evil... or good depending on how much soul they control. The lightning tamer as stated above can't generate lightning only control it.
Players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the title Master Magus, A title which the Power Mystic itself respects. Unlike my previous version this is a school focused one where you are all students of ONE type of magic and will be modern not steampunk.
This game itself is inspired by a board game called Trickerion:
You are a street magician of a certain type listed here: Only one type of magician, first come first served:
Spiritualist: You see, talk and control the dead and can even bring back animals (doves, dogs, ect but no humans) to life
Chain Master: You are an escapologist like Harry Houdini, nothing can hold you and you are never helpless.
Machinist: You can create things out of metal mostly and are something of a gadgeteer in a way. Creating golems or other artificial life is your forte' such as mechanical hellhounds
Optico: You are the classical illusionist. Eyes must be questioned when you're around
Lightning Tamer: You can control lightning. Note You can't generate lightning without outside help. You can only manipulate it.
The Dandy: The Jedi Mind trick master of magic. Nobody can say no to your charms
The Amaranth: The polar opposite of the Machinist. Flora and fauna seem to like you and you can manipulate them. Think Poison Ivy and Tarzan combined
Spiritmaster: The opposite of the spiritualist. You can control living people's soul and can corrupt or cleanse them at their core.
Each school has caveats and obvious limitations. The spiritmaster for example absorbs the soul of those who they are controlling so they can become evil... or good depending on how much soul they control. The lightning tamer as stated above can't generate lightning only control it.