Appearance: Found here.
Height: 5'5''
Weight: 97 lbs.
Hair Color: Onyx
Eye Color: Crimson
Name: Exoris | "The Grand Imagineer"
Age: 18
History (Optional):
[REDACTED]
[To be edited in as time progresses...or when my brain will let me do it.]
Personality:
Two contradicting tones lie in this girl. An imagination like no other on one end, and a nihilistic view of the world on the other.
- Imagination. The normal persona seen when first meeting Exoris. To see her at first glance is to see her with a light in her eyes that want to know everything that she can about the person she's meeting or the place she's found. It's a childlike wonder that can't be stopped -- usually. And it's because it's so simple, so innocent, and so domineering, that she can reason with most rash and stupid decisions that it's for the sake of "imagination!"
- Nihilism. A certain list of keywords can raise up poor memories for her. Which...Can basically kill off the happy, child-like wonder she has. Which, in turn, can reduce the potency of her magic if she begins to stop caring about what she could create. Her magic needs her to be an artist, and an artist that can't put the right emotion into her work can't create the art.
Both sides are very simplistic on document, but there are always those little tidbits of her that can make things a bit more complicated. Just like normal life, ey?
Weapons:
- Inconsistencies: By her side at all times are orbs that seem like enlarged glass marbles containing something indescribable. Through the usage of these orbs, Exoris can enhance the capabilities of her other spells. Used for either trickery or to quite literally "shoot" spells through, they are utility tools that render no need for her to hold a weapon in her hands. The storing place for these orbs seen to be inside one another, as she only need have one for it to spawn more and more of its own size to create larger quantities of their presence. Nonsensical in storage and in usage, they are "Inconsistencies".
Abilities (Magic):
- Danmaku: The art of "bullet"-styled magic. By forging magical energy into bullets, lasers, and other shapes appropriate to her mind, the limit of how these spells forge are quite literally at the behest of Exo's creativity and energy.
- Divining: The art of seeing beyond the present and glimpsing into the future itself. Not used often, since it spoils the surprise, but she is capable of doing it if someone can convince her with enough gusto!
- Ars Diminutio: "The Theory of Decreasing". This magic attunes her orbs to reduce the size of her spells, increase their speed, and split them into thirds in order to compensate for power loss.
- Ars Incrementum: "The Theory of Increasing". This magic attunes her orbs to increase the size of her spells, increasing the sheer power of it at the cost of speed.
- Ars Convertio: "The Theory of Reversal". This magic attunes her magic to perform the opposite of its intended creation. Such as, a damaging spell will heal instead. A curing spell will poison instead. Etc.
Other: She's really touchy feely. Incurring her admiration will result in being hugged at the worst possible moment. It is also possible that she might be able to use her Inconsistencies in fortune telling (read: swindling) for any money needs.
Height: 5'5''
Weight: 97 lbs.
Hair Color: Onyx
Eye Color: Crimson
Name: Exoris | "The Grand Imagineer"
Age: 18
History (Optional):
[REDACTED]
[To be edited in as time progresses...or when my brain will let me do it.]
Personality:
Two contradicting tones lie in this girl. An imagination like no other on one end, and a nihilistic view of the world on the other.
- Imagination. The normal persona seen when first meeting Exoris. To see her at first glance is to see her with a light in her eyes that want to know everything that she can about the person she's meeting or the place she's found. It's a childlike wonder that can't be stopped -- usually. And it's because it's so simple, so innocent, and so domineering, that she can reason with most rash and stupid decisions that it's for the sake of "imagination!"
- Nihilism. A certain list of keywords can raise up poor memories for her. Which...Can basically kill off the happy, child-like wonder she has. Which, in turn, can reduce the potency of her magic if she begins to stop caring about what she could create. Her magic needs her to be an artist, and an artist that can't put the right emotion into her work can't create the art.
Both sides are very simplistic on document, but there are always those little tidbits of her that can make things a bit more complicated. Just like normal life, ey?
Weapons:
- Inconsistencies: By her side at all times are orbs that seem like enlarged glass marbles containing something indescribable. Through the usage of these orbs, Exoris can enhance the capabilities of her other spells. Used for either trickery or to quite literally "shoot" spells through, they are utility tools that render no need for her to hold a weapon in her hands. The storing place for these orbs seen to be inside one another, as she only need have one for it to spawn more and more of its own size to create larger quantities of their presence. Nonsensical in storage and in usage, they are "Inconsistencies".
Abilities (Magic):
- Danmaku: The art of "bullet"-styled magic. By forging magical energy into bullets, lasers, and other shapes appropriate to her mind, the limit of how these spells forge are quite literally at the behest of Exo's creativity and energy.
- Divining: The art of seeing beyond the present and glimpsing into the future itself. Not used often, since it spoils the surprise, but she is capable of doing it if someone can convince her with enough gusto!
- Ars Diminutio: "The Theory of Decreasing". This magic attunes her orbs to reduce the size of her spells, increase their speed, and split them into thirds in order to compensate for power loss.
- Ars Incrementum: "The Theory of Increasing". This magic attunes her orbs to increase the size of her spells, increasing the sheer power of it at the cost of speed.
- Ars Convertio: "The Theory of Reversal". This magic attunes her magic to perform the opposite of its intended creation. Such as, a damaging spell will heal instead. A curing spell will poison instead. Etc.
Other: She's really touchy feely. Incurring her admiration will result in being hugged at the worst possible moment. It is also possible that she might be able to use her Inconsistencies in fortune telling (read: swindling) for any money needs.