Avatar of Shoryu Magami
  • Last Seen: 2 yrs ago
  • Joined: 8 yrs ago
  • Posts: 2857 (0.96 / day)
  • VMs: 7
  • Username history
    1. Shoryu Magami 8 yrs ago

Status

Recent Statuses

8 yrs ago
The Internet: Where people with no balls can resort to trolling people anonymously so they don't get their asses kicked.
5 likes
8 yrs ago
A friend of mine once told me that 'it's only ego if you can't back it up'. Too many people like to confuse confidence for arrogance -- there's a big difference.
2 likes
8 yrs ago
Not to get all psychological, but some people are actually just 'wired' to take things people say literally. I'm like that to an extent, but I've learned that people here are usually just shitposting.
7 likes
8 yrs ago
Happy Anniversary, Ailyn. Six years ago, you gave me a kindred soul, and brought light into a life which for all intents and purposes had been mostly nothing but darkness.
7 likes
8 yrs ago
Valentine's Day's bittersweet when you've endured a long-distance relationship for over five years. Here's to celebrating the strength of a meaningful bond, instead of taking a shallow and easy path.
8 likes

Bio


"Let us partake in a gathering -- the entertainment is a game of life and death..."
Lucifer Van Bonaparte

{IC} {OOC} {Characters}

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IC Threads: {Dissidia Spin-Off} {Non-Ranked Arena Battle}
OOC Threads: {Character Sheets} {Hang-out Thread} {Game}
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This bio will get reconstructed once I've left the site for good. I'll be collecting my data in the background for now, and sorting some loose ends. I'll be on and off to do it, so don't think I'm back if you see me around. Once I've dealt with everything, I'll log out properly and remove my 'ghost' status, and that'll be the last this site sees of me. This community is in serious need of growing up, and I'm not the least bit surprised that role-plays die here so frequently.

The 'Grim Reaper's Gambit' role-play is likely to reboot elsewhere eventually. The role-play will have some modifications, so contact me if you're curious since the original project won't accurately explain everything. There's no determined date for it to happen yet, since I've got other priorities and I'm not investing a lot of time in it until enough of the people interested have free time to properly commit (lack of dedication on the part of some players practically destroyed the previous version; it's very apparent it would've died even if I hadn't decided to leave). There's a group that're quite interested, but most of them are busy.

Anyway, come back later for an update later -- or don't; it's your life.
~

Contact Details

Tell me who you are or I possibly won't accept the request, since I assume most requests are bots.
Yes, people who I rarely/never spoke to - or who never met me - while I was still here are welcome.
No, those who disrespected me (and aren't sorry) while I was here or are trolls/immature in general aren't welcome.
Also, keep in mind that not all of these are currently being used actively, so friend request replies might be delayed on some of them.

Playstation Network (PSN): Shoryu_Magami
(I'm fairly easy to contact through here, though I'm not really gaming much due to my main project's workload.)

Discord: Shoryu Magami#4323
(Unlike Skype, I primarily text chat on this instead of voice chat. It's currently one of the easiest ways to find me. It causes my PC a lot of problems though.)

Skype: solitaryangel1983
(Usually running on my phone, mostly so I can talk to my fiancΓ©, so it's easy to find me here. I've currently got no access to it on PC. It might take a while to see requests.)

Facebook: James Koutsoukis - Shoryu Magami
(Barely ever on this, but it exists. Mostly exists so @Ailyn Evensen can list me as her fiancΓ©. You'll find me easily on messenger if you add me, but I don't do much else.)

Yahoo IM: shoryu_magami
(Does this even still exist anymore? It used to be my main method of text chat, but it's not on my current PC.)
~

"The souls that God has given us, our spirits.
Our spirits, which found a way to swim through the immense network and live in the infinity of space.
Is not the human body a mere shell, a form of existence all too small and weak for consciousness with such vast reach and potential?"
Dr. Londes (Cowboy Bebop)

"When you're in the darkness, you only sink deeper into it. Keep the light shining."
Kenzo Tenma (Naoki Urasawa's Monster)

"But you must always remember that the only thing necessary for evil to triumph is for good men to do nothing."
Alucard (Castlevania: Symphony of the Night)

"If the people we love are stolen from us, the way to have them live on is to never stop loving them.
Buildings burn, people die, but real love is forever."
Sarah Mohr (The Crow)

"Is there an indelible line dividing sanity from insanity, or do they change, one into the other, at the slightest turn of events?
We'll find out, soon enough, that the world itself is insane."
Vincent Volaju (Cowboy Bebop: The Movie)

"It's not the result of one's life that's important.
It's the day-to-day concerns, the personal victories, and the celebration of life... and love.
It's enough if people are able to experience the joy that each day can bring."
Terra Branford (Final Fantasy VI)

Most Recent Posts

roleplayerguild.com/users/tenniderq

roleplayerguild.com/users/royaltats99

>Kefka laugh.

Cheers for addition to my post count, bots -- now fuck off.
@Raddum

Yeah, pretty much.

Anyway, I'm heading off to rest. Got a collaboration to do in about nine or ten hours from now. Take care.
>Does his community service before going to bed.

roleplayerguild.com/users/gfdfgh
@Raddum

Mostly shit. Trying to sort out replacement computer stuff, and also trying to get a plan to get Ailyn into the country before it becomes any less possible.
I think roleplaying communities, if I remember right, are actually usually slanted in favor of female populations for whatever reason. But yeah, guys have won the vast majority of games in this thread, even back on old guild.

(While I definitely know roughly an equal amount of guys/girls here, I'll admit that I've known more female role-players than males on these sort of forums throughout the years I've been a part of them, though it's questionable how significant the difference is. As for this game itself, it just seems like there's a lot more guys in the spam forum.)

Two.
@CrazyShadowy

I appreciate that.
Gonna attempt to keep this a lot shorter than it could be, since I still don't know exactly what this thread's about.

With regards to the replies so far, this is all pretty much why I asked what they specifically were looking for comments on. Is this a discussion about how to determine who should win in a battle, or it is a discussion about how to actual write battle scenes into text (as in techniques for writing combat, as opposed to determining a winner)? It isn't actually clear in the opening post.

If it's about determining the winner of a battle, I find that stats and dice are only useful in specific circumstances, because they make battles unrealistic otherwise. For example, not all characters are created equal -- the harsh reality is that people are seldom equally gifted/talented/equipped, so using things like stats to 'balance' the characters just screams escapism, which is only fine if the role-play isn't aiming to be taken seriously. Using a dice roll to determine who would be more successful between an amateur with no combat experience and a veteran warrior is a blatant violation of realistic IC writing. Just a basic example, of course. You can't just hand wave this by giving one of them better stats than the other, because a lot of factors (not even including luck) could shift the tide of the battle strategically. I'm pretty heavy on strategy and analysis, so this sort of stuff tends to be up my alley, as Broken implied.

With this in mind, I find that using stats is only acceptable in a story that's not really going for realism (a.k.a. is taking on more of a video game logic to its battles), and dice are only a viable option when a battle situation would realistically be completely a matter of luck, which, contrary to popular belief on role-playing forums, is actually far fewer situations than people think.

When determining who should win in a battle, many things need to be factored in, including the abilities of each character, their strategic capacity, their personalities (there's a reason personality categories are so important for a CS even in a PvP role-play) and the impact their current mind state would have on the battle, et cetera. These are just a few of the factors, but ultimately trying to simplify combat with stats or dice can completely remove the very critical realism that exists in battle. In other words, to successfully determine who should win, a good amount of OOC collaboration is actually needed, as well as both participants being more focused on objectively working out a compelling result instead of just 'fighting to win' -- most good PvP role-players are more interested in seeing a deeply intricate battle be presented, rather than just fighting to try and win (it's all about storytelling and interesting strategy, but just 'picking the winner at random' does not make a good story, and neither does prioritizing winning over good writing/tactics). At the very least, that's how I feel about it. I've got quite the 'ego' on me, to be honest, but I only engage in PvP combat role-play for the intricate details of strategy and creating a compelling piece of battle fiction -- I don't need to role-play to satisfy my ego.

While you can try to discuss who would win out in advance, and in might work in certain situations, I feel that this sort of 'predetermination' takes out some very crucial elements of unpredictability. You don't really know the outcome until you start seeing the characters duke it out and the situation they get into, which is why it's better to discuss (read: discuss, not argue) the outcome as it goes, which is the very core of what good PvP is when it's not done with stats/dice. I find the only people who can't do this successfully are bad sports, such as people who rage quit in fighting games (it's hilarious how often people do this against me). If you two can actually work out who'd win in advance by factoring in all their abilities (like I said, this is more complicated than it sounds), then that works just fine. I've done it before, actually.

Honestly, I think being forced to write your posts around dice rolls is fundamentally the same as having someone god-modding your posts. The exact same thing can apply if a winner is chosen in advance and then you have to write your character OOC to achieve this 'plot-induced stupidity'. That's why I think being able to maturely discuss these sorts of things out is what determines someone's ability to write a compelling battle scene with another writer.

This is, of course, all assuming that the discussion is about determining a winner, instead of techniques for actually writing fight scenes from a literary point of view. I'll provide another response if it's about the latter, because I can help with that too. I wanted to wait until I knew for sure, but since other people responded I figured I'd throw my two cents in.
@CrazyShadowy

Right, well since I can't poke Lotus on Discord, make sure they know it needs to be done within this week.
@MayLien@CrazyShadowy

How's that collaboration of yours coming along?

@Ailyn Evensen@Melo

Your posts arriving at the escort point will likely be able to happen as soon as this slow week is over, so stay tuned. Things are almost ready to move forward.
@TwelveOf8

This a question regarding PvP specifically, or just an overarching question about writing combat into text? I don't have the time for one of my extensive 'leave no stone unturned' posts that goes on forever, so I figured I'd find out exactly what the question is focusing on before I say anything.
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