Avatar of Silvan Haven
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    1. Silvan Haven 10 yrs ago
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They had plenty of economic reasons.
jer, you gotta keep on trucking man



make him proud

;___________;7


He's just

so

adorably

edgy

Jer shall be buried in hand sewn plushies meant to sooth his edgy heart by the time he leaves Beacon
<Snipped quote by Silvan Haven>

Hell yeah man we're living in it!


I knew that seven notifications for that one post were too good to be true.
Whoa, autosaving posts. What is this, the future?
@Crimmy@Ayazi

Beacon Academy-Vignoble Dorm
Beryl Harken


The arrival of a new person and a rather pointed throat clearing from Lasai broke Beryl of her shock induced freeze. With a start and and a sheepish grin the girl turned to fully face her newest teammate.

"Hey there." She said, doing her best turn the sheepish grin into a genuine one as she stepped forward and extended a hand in greeting. "Welcome to Vignoble. I'm Beryl, you've already met Gratia and Vega is... somewhere around here.

The room wasn't that big. Could she really have been so out of it that she missed her team leader leaving?
Well I can roughly empathize with your friend and respect his insanity.
Mob rule!

Sorry, twelve hour work day has drained me the energy to contribute to much of anything today
I'm about as edgy as a feather pillow. Had recently gotten back from work so I didn't have enough energy to come up with a five paragraph post explaining my thoughts.

@Lucius Cypher, using them as NPCs works just fine. You don't need to constantly RP them but you at least don't need to boot the character from the team just because the player left. We could even give them to new players who may or may not stick around.

It helps with the constant revolving cast of characters coming and going at least. That has to be strange from an IC perspective.
Krayzikk stole all the good bits but I do have at least one thing to add.

The IC changes needed to do away with the teams would cause their own set of significant problems. People like the basic setting, jumping us forward to the Fall of Beacon or some other catastrophic event is far more likely to kill the game than the team system is.
Frankly, I feel at this point it may be for the best to do away with the team system.


How about no.
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