"If we're doing a headcount, are you including the ones on my belt?"::GENERAL INFO::
Name: Tyhr
Age: 39
Gender: Female
Race: Baraki
Element: DARK
Background:Tyhr dealt in blood, wisecracks, bloody wisecracks, and wisecracks in blood. She had her problems in her early days, what with all the shebang about slavery, and then something about being a gladiator. It was a sordid affair, really, the whole thing. The fact that she had no last name to bear, at least until she and her fiance truly got married, was proof of the fact that Tyhr was not inexperienced at making lemonade. A bastard child, having been given away due to her resemblance to an Oxidal more than a Baraki, she was not expected to survive long. The expectations were wrong, though that's a pretty useless piece of information. A slave until an age of 13, she got herself into some trouble after taking a knife to another Baraki slave for dredging up things she would rather not recall. Sent in as a criminal and a gladiator to appease the crowds, she continued to survive.
The mushy love story starts here, so if you don't like cushy things like these, shut your eyes and think dark thoughts. She met her current fiance, Oswin Jackson, during this time, and they struck it off rather well. He worked at an apothecary, which was possibly the furthest cry there was with regards to her occupation then. After days upon days of him visiting her and entertaining her, Tyhr's life began to light up a little, and she believed she fell in love with him. Not long after, her life began to turn a little as well, convincing her that Oswin was possibly the best thing that could have happened to her (and you can open your eyes now!). She was released by the Empire, which had an eye on her prowess for quite a bit. She was practically hired by the Empire to do their wetworks. She accepted. There was something in her blood that wanted to hunt. As much as she resembled an Oxidal, with the exception of her ears and her magnificent mane, she still bore the blood of a Baraki. And hunt she did.
::ADVANTAGES::Racial Advantage: Regeneration"Good thing I can heal, right?"'Bruises will heal in seconds, cuts in minutes, deep wounds in hours and re-attaching one's limbs can be done in a day. However, Baraki are not immortal and if they suffer too many injuries in a short time and bleed too much, they'll die.'
Racial Advantage: Claws [Level 1]"Claws! What would I rip, tear and shred fresh meat apart with if I didn't have em? Oh, right, the other claws."Even without weapons, Tyhr can still rake her nails across the faces and unarmored skin of her opponents. Disarming her would require a literal interpretation of the word 'disarm'. Along with this, it comes with the ability to latch more easily to rough surfaces, and the ability to annoy people by running her nails across, say, a chalkboard.
Weaponsmaster [Level 3]:Jack of all trades, master of none. Tyhr's specialty is that she has no specialty. While it is true, she cannot compete against, say, another with a focus on swordsmanship, she could, theoretically, and practically, overwhelm said opponent with just about anything she can get her hands on. Swords, hammers, axes, knives, daggers, whips, thrown weapons...everything is free game.
Hidden Weapons [Level 1]:Another shining example of Tyhr's underhandedness. Her most obvious weapons are her gauntlet-mounted claws and her short sword, but her most lethal arsenal is hidden throughout the rest of her body. Throwing knives in her boots, poison-tipped darts fired from her gauntlet, extra daggers hidden all over her clothing and armor, several exploding armaments, smoke bombs, electric trapper nets, a telescopic shock stick capable of putting up to a few thousand volts through a body are just the tip of the iceberg.
Joker [Level 1]:"I don't throw around jokes because I'm insecure. I do it because it's funny."If there's anything you can count on Tyhr to do, it is to make light of things. On another scale, it means that she is able to keep her head in the most dire of situations. She also talks a lot, and this serves to either unnerve her hunt more or irritate the hell out of whoever she's with.
Huntress [Level 2]: "You can't hide, and you can't run. Well, technically, you can do either or both, but running while hiding just seems counter-productive, and it makes one look more like a pussy. That's funny because I'm a cat. Why aren't you laughing?"Tracking, stalking, killing, all part of the job. Tyhr is a natural in these sectors, being able to sniff out a trail of her next hunt easier than a bloodhound does. Any amateur attempt to cover up their trail will be discovered by her easily.
Agility [Level 1]:What's a cat without its limber body and swift reflexes? While Tyhr isn't TOO skilled, she is still somewhat above par, relatively. She can't spectacularly dodge bullets or throw out a triple backflip, but she can damn well scale walls and dodge or parry feebler attempts at her life.
::POWERS::DARK: Admittedly Pretty Badass Knife Disks [Level 2]Tyhr is able to summon a couple of disks with sharp edges. They can be used as melee weapons in an emergency, but Tyhr often uses them as thrown weapons, flinging them like someone would a shuriken. They are cursed to bring more pain on their targets if they attempt to move. Usually thrown at the feet for maximum effectiveness.
DARK: More Practical Stabby Things [Level 2]Tyhr summons a number of dagger-like implements that hover around her. They last for about 5 minutes, and Tyhr utilises them by plucking them from the air, and slashing at her target in a wild dervish, or throwing them at rapid speeds.
DARK: Tag Team Double [Level 1]Tyhr summons a doppelganger of her. It is without thought and intent, and responds only to simple commands. It can either only, so far, 'run (in a direction)' or 'attack'. It lasts about 3 minutes. Many have thanked their lucky stars it can't make jokes.