Avatar of SirBeowulf
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    1. SirBeowulf 11 yrs ago

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10 yrs ago
Current It might be three inches, but it smells like a foot.

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Nah, I'm guessing you've got at least five years until Zeyphr finally gets started on the IC. Which was promised fourty-six minutes ago. ITS FRIDAY NOW.
illgutyelikeapig
Jones'll probably be the most active travelling character, seeing as he's a caravan operator. You can expect to meet him just about anywhere that isn't completely overrun with Lost.
Meanwhile, in 3-o clock Land.
Aye, Howard is semi-autonomous. He has some learning capabilities, but they're basic at most. Howard isn't much of a main character, but he is a side one. (By the way you can stop typing H.O.W.A.R.D. because that shit gets tiring after saying his name like twenty times.) However (if) the RP goes on for longer than a single mission, I'm thinking of giving Howard upgrades from time to time. Slowly making him smarter, faster, stronger. I think that it would make a lot of sense if Howard develops more of a personality as time goes on.

By the way, he could totally swim through it once I give him flippers and a snorkel.
He Who Walks Behind said
I must confess I laughed rather heartily at Wes' personality.


Yeah, he'll do that to you. And then he'll fukkin punch yer gudern ey ut. bitsch. By the way, what do you mean by working on our sheets? Are you personally making up the stats for all of our skills and coming up with perks and shit? If so, keep at it. I've got a bit of a suggestion to make for H.O.W.A.R.D. to give him at least a small makeup of stats. Probably just the main six, but that's up to you. If I were to choose, I'd probably set his stats at this.

STR 2 - Built for roving, and not for weight lifting, the little bot can carry a bit, but put too much on him and he'll get overburdened.
DEX 5 - His receptical eyes are keen and take into the aspect a lot of what's going on around him. His accuracy is pretty damn good, seeing as his targeting computers are top of the line.
CON 4 - As long as he's got power, he can run for as long as you want him to. Of course, some of his parts might break down, but only once the critical ones go will he stop.
WIS 5 - Built in programs allow him to safely identify friendlies and foes, and loads of programs are set in place to make sure he doesn't go psycho and mow down teammates.
INT 1 - Pretty much has the intelligence of a small child, but that doesn't stop him from viciously murdering neutralizing his enemies!
CHA 2 - He's pretty good to get along with. He won't argue or complain, and he's just so damn cute. Not much of a conversation starter, though. Can't talk.
I say we rebel against the DERB! We'll form our own, new country! It shall be named America!
MIN MAXXING 4 LYFE. That makes a good deal of sense, Leo. I'll probably remove one from wisdom and pop it into Intelligence to make it more rounded. I'm keeping his uber-strength though. That's what makes Wes-- Wes.
The Red Zephyr said
A brother and sister.


So you're going for some nice wincest this time around? Sweet, I can be senpai.

"O-onii...chan...~"
Pure Condensed Freedom - At the sight of a bald eagle, gain +20 to all stats and kill the terrorist scum.
I've put in my second character since I'm pretty bored and I have the time to make him. Feel free to look at Warren first before you take a look at Wes, Shade. Hope you don't mind all my FILTHEH AMURRIKURNS WITH THERR BIG GURNS.
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