The Crimson naga, Witch boy.
Something Wicked This Way Comes
Something Wicked This Way Comes
Age (Magical Girl): 14
Age (Before Magical Girl): 21
Gender: Male
Gender (Before Magical Girl): Male
His naga form is quite slender and long, reaching a little over nine feet long, though he is usually coiled up. His deep red scales glisten in the sun as he secretes a shimmering translucent venom from his scales during battle. Around his waist, he has gold timings right before his the bottom snake portion of his body.
Ilia's "disguise". In this civilian form he stands 5'6' and his eyes become a goldish color. His hair is much shorter. All traces of Ilia begin a naga are lost and he could blend into human society much easier. As he despises how it makes him feel, he only takes this form when truly necessary. It wouldn't be much of a disguise if he wore it around all carelessly and people started to connect the dots.
Ilia's "disguise". In this civilian form he stands 5'6' and his eyes become a goldish color. His hair is much shorter. All traces of Ilia begin a naga are lost and he could blend into human society much easier. As he despises how it makes him feel, he only takes this form when truly necessary. It wouldn't be much of a disguise if he wore it around all carelessly and people started to connect the dots.
Specialization: gravity + toxicity (odd ball)
Ilia new form was brimming with magic and he was gifted with two specializations gravity and toxicity. Begin a gifted master over gravity he can easily fly around and even create black holes. The power of toxicity allows Ilia to create acids and poisons of various form. Extremely lethal and potent but a little limited in terms of versatility outside of debuffing and offense.
Weapon: A Censer. A mystic type weapon which helps Ilia focus his magical powers. It can also constantly release a steady stream of poisonous smoke to slowly fill the surrounding air. While not as practical as a gun or spear, tinkering and changing the poison is quite fun.
Power:Duplication
Hammerspace handbag a perfect little pocket to store his familiar or artifacts.
Gifted - With some effort Ilia can create tiny black holes or vacuums
Familiar - Anwyl a nice little black and brown Horned viper. A second pair of eyes who knows quite a bit about the magical girl world. In a pinch he can assume his war form to help in battle.
Masculinity - Ilia stayed a male, who would of guessed.
Mystic artifact - A little monocle that allows Ilia to glimpse into the future.
Blood Magic - Magic has seeped so far into his begin, Ilia can use his blood as a catalyst for his spells.
Monstrous metamorphosis - A additional transformation caused by extreme emotional states. Ilia goes full snake becoming a huge serpent increasing his might.
Interdimensional home - as enemy of the beacon, a hard to reach hideout is quite useful.
Purification artifact - begin a powerful monster can draw attention, this helps keep a low profile.
Gifted - With some effort Ilia can create tiny black holes or vacuums
Familiar - Anwyl a nice little black and brown Horned viper. A second pair of eyes who knows quite a bit about the magical girl world. In a pinch he can assume his war form to help in battle.
Masculinity - Ilia stayed a male, who would of guessed.
Mystic artifact - A little monocle that allows Ilia to glimpse into the future.
Blood Magic - Magic has seeped so far into his begin, Ilia can use his blood as a catalyst for his spells.
Monstrous metamorphosis - A additional transformation caused by extreme emotional states. Ilia goes full snake becoming a huge serpent increasing his might.
Interdimensional home - as enemy of the beacon, a hard to reach hideout is quite useful.
Purification artifact - begin a powerful monster can draw attention, this helps keep a low profile.
Patron:
Patron Benefits: Focused, subtle , mana font, Payment, magical overload
Patron Drawbacks: Alien mind, limited, Monstrous form, Vendetta.
Fighting Style: Ilia likes to toy with his opponent, using his poison/acid to pick away at his enemy using his gravity ability to dodge and mess with his opponents movements.
Human Disguise
STR: 3
AGI: 3
VIT: 3
MAG: 4
LCK: 3
Stats (Transformed): These start at 4.
STR: 6
AGI: 6
VIT: 9
MAG: 20
LCK: 5
STR: 3
AGI: 3
VIT: 3
MAG: 4
LCK: 3
Stats (Transformed): These start at 4.
STR: 6
AGI: 6
VIT: 9
MAG: 20
LCK: 5
Personality: Ilia is quite blunt and as he is quick to judge, his remarks can come of quite sassy. His mind bent from his transformation he has become more confrontational egging people to battle when first netting them. His dark view on the magical view also leaves him a bit distant and distrustful.
History: Emergency origin. Ilia lived a pretty typical life and was going to college before his "rebirth. He was studying business and was getting decent grades. During a trip back home, he took his little sister out for a afternoon at the amusement park. Fun rides, cute mascots and sugar filled treats what could go wrong? Well unfortunately for Ilia the park had recently become a home to a few monsters. As the park was about to close, the creatures made their move and started attacking the humans. In the frenzy the siblings got separated. Disrepair and worry for his sister washed over him, this intrigued Tezcacoat and the serpent offered him the power to save his sister. He was able to kill the monsters and save his sister but had to leave his former life behind.
That was about 4 Months ago. After that Tezcacoat took him under his guidance. teaching him the basics of "magical girl" world, well Patron version of it at least. Ilia was taught that was a manipulative faction that had lost their way and that hates bestial magical girls like himself. Bringing them down would be one of his key tasks. He has already brought down 5. Not alone though as Ilia found a magical girl ally who had a similar view on the beacon. After hearing about about the chaos going down in Penrose the two decide to relocate there.
Incantation: Shed this false skin, venom's and stars' power reveal my true form.
Additional Info: Due to poison running threw his blood he is immune to any toxins and his immune system is "super charged" in a sense as virus and bacteria can live in his body. A drop of his blood is lethal to most humans.
Type: Lessor force
Name: Tezcacoat
Patron Benefits: :/
Patron Drawbacks: Limited, Alien mind, Vendetta
Personality: A bit of an enigma, usually giving out little information about his self. His alien mind is quite amused by the thoughts of humans which is why Tezcacoat loves to delve into there personal lives and creates a mental link between himself and his warriors.
History: A lessor force from a far of cosmos who traveled the universe before deciding that earth plethora of Gods and other lessor forces would be a fun distraction. It was and still continues to proves to be so. A secret stage filled with battles between everyone's champion avatars. The rise of beacon really changing the game up. With most of his chosen having monstrous forms, the lessor force butted head with the organization constantly. Having lost ally of agents at once due to the beacon, Tezcacoat now does hold a deep vendetta towards them
Resources: Currently has 5 warrior working for him including Ilia. In term of payment, Coin both magical and mandate are plentiful. The defeat of beacon agent will constitute an artifact and some magical coins.
Additional Info:
Muninn The seer, the dark seer to some.
Age (Magical Girl): 15
Age (Before Magical Girl): 15
Gender: Female
Gender (Before Magical Girl): Female
Flowing outfit, Her eyes are normally green, becoming glazed over when she astrally projects. the raven in picture is her preferred form while doing so.
Specialization: Psychic- A powerful array of mind altering abilities and telepathy.
Weapon: Ranged / enhanced weapon - Huginn a semi automatic rifle in a nice black and green color. As Umeko's main means of direct attack it packs quite a punch at decent range.
Power:
Focused assault: Gathering her magic Umeko can either power up her weapon or a strong psychic assault. When used on her rifle it becomes a rail gun, greatly boosting range and damage capabilities. When doing the latter she gathers her psychic energy into a visible sickly green third eye floating above her forehead. This green eye can shoot a long range laser of pure psychic energy that overwhelms a person's senses. The strong willed may resist the lazer. While a non-lethal, as the beam is pure psychic energy, the beam can bypass all inorganic material easily without diminishing its effect.
Third Eye: As her magic has expanded her mind, it has enhanced her ability to see and detect magic. Easily finding trace residue of long spent magic, allowing her to predict incoming spells and a granting her a deeper understanding of magic as a whole.
Patron: Puchuu
Patron Benefits:
Well connected
Concerned
Physical prowess
mystical might.
Patron Drawbacks:
Expendable
Cagey
Vendetta. - beacon
Fighting Style: Umeko is a great strategist, using her abilities sense and track individuals. There is little on the battlefield that she is not aware of. Setting up ambushes or picking enemies of at long range is where she shines. When working with with others she acts as a coordinator, giving directions telepathically while providing support.
Personality: Comes off as very calculating, a no-nonsense girl. Having been a magical girl for a long time, she knows how treacherous the magical world she lives in truly is. Strongly distrustful of the beacon if not out right combative to its members. She prideful in begin able to protect humans and has no patience for dealing with beacon's "pious" standards.
Underneath all that, once Umeko gets to know someone she can be more fun letting out a teasing joke every once and a while.
History: Umeko grew up the only child of a very loving family who doted on her constantly. From infancy her family would often set up play dates between her and a friend of the family's daughter Ami. Ami and Umeko would become best friends, inseparable. They always hangout and told each other everything. That was until the Ami turned 15. Ami suddenly became busy, seldomly begin able to hangout and when they did, Ami seemed guarded in a way she never had before. Wanting to see what was taking up all her time, Umeko followed Ami one night. To Umeko's surprise Ami had become a magical girl and was in full on combat with another girl. While relatively close it was clear Ami was loosing the battle, that was when a puchuu showed up. The critter urged her that it was an emergency and that Umeko should become a magical girl to save her friend. Umeko agreed and went to save her friend. She was able to fend off the already weakened magical girl. The two rejoiced and cried tears of happiness.
After that Umeko joined Ami's small group of magical girls who all worked for the same puchuu. Everything was fine and dandy for about a month until more beacon's came to finish what they started and hunt down the "heretics". In the second confrontation two of the Puchuu's girls were killed. Knowing that they weren't safe there anymore, the remaining 4 girls decided to leave town. Umeko erased their families' and friends' memory of the girls and they went on the run. They moved from city to city staying a couple of days before once again moving on. They where hunted constantly and the the girls numbers dwindled until even Ami was dead and only Umeko was left. After that the frequency of assaults stopped, possibly The beacon decided they had bigger fish to fry, who knows.
Eventually while still roaming various cities, Umeko crossed paths with Ilia, another of the beacons deemed heretics. As working together against the beacon would be easier than doing it alone, she took him under her wing and taught him a bit about world he was now a part of.
Incantation: Mystical third eye open, reveal to me all. Muninn.
Additional Info: Likes to poke fun at Ilia by call him witch boy. Great love for animals.
Age (Magical Girl): 15
Age (Before Magical Girl): 15
Gender: Female
Gender (Before Magical Girl): Female
Flowing outfit, Her eyes are normally green, becoming glazed over when she astrally projects. the raven in picture is her preferred form while doing so.
Specialization: Psychic- A powerful array of mind altering abilities and telepathy.
Weapon: Ranged / enhanced weapon - Huginn a semi automatic rifle in a nice black and green color. As Umeko's main means of direct attack it packs quite a punch at decent range.
Power:
Focused assault: Gathering her magic Umeko can either power up her weapon or a strong psychic assault. When used on her rifle it becomes a rail gun, greatly boosting range and damage capabilities. When doing the latter she gathers her psychic energy into a visible sickly green third eye floating above her forehead. This green eye can shoot a long range laser of pure psychic energy that overwhelms a person's senses. The strong willed may resist the lazer. While a non-lethal, as the beam is pure psychic energy, the beam can bypass all inorganic material easily without diminishing its effect.
Third Eye: As her magic has expanded her mind, it has enhanced her ability to see and detect magic. Easily finding trace residue of long spent magic, allowing her to predict incoming spells and a granting her a deeper understanding of magic as a whole.
Wings- Umeko is able to create/dismiss a pair of black raven wings, enabling agile gliding.
Awareness - Ever vigilant, few things get past her enhanced senses.
Sorcery - astral projection a little trick that can be done In her human form to scout up to a mile away. Her capabilities in this are greatly enhanced in transformed state.
Money - Forcing a bank teller to deposit money into you account is quite useful.
Absolute direction - her intuition guides her. luckily for Umeko it usually leads her in the right direction.
Flexibility - Umeko could be a contortionist if she wanted to... a bit creepy at times.
Enhanced Weapon - Huginn's (Umeko's rifle) damage capabilities should not be over looked.
Awareness - Ever vigilant, few things get past her enhanced senses.
Sorcery - astral projection a little trick that can be done In her human form to scout up to a mile away. Her capabilities in this are greatly enhanced in transformed state.
Money - Forcing a bank teller to deposit money into you account is quite useful.
Absolute direction - her intuition guides her. luckily for Umeko it usually leads her in the right direction.
Flexibility - Umeko could be a contortionist if she wanted to... a bit creepy at times.
Enhanced Weapon - Huginn's (Umeko's rifle) damage capabilities should not be over looked.
Patron: Puchuu
Patron Benefits:
Well connected
Concerned
Physical prowess
mystical might.
Patron Drawbacks:
Expendable
Cagey
Vendetta. - beacon
Fighting Style: Umeko is a great strategist, using her abilities sense and track individuals. There is little on the battlefield that she is not aware of. Setting up ambushes or picking enemies of at long range is where she shines. When working with with others she acts as a coordinator, giving directions telepathically while providing support.
(Untransformed):
STR: 3
AGI: 4
VIT: 3
MAG: 4
LCK: 3
Stats (Transformed): These start at 4.
STR: 5
AGI: 12
VIT: 4
MAG: 14
LCK: 6
STR: 3
AGI: 4
VIT: 3
MAG: 4
LCK: 3
Stats (Transformed): These start at 4.
STR: 5
AGI: 12
VIT: 4
MAG: 14
LCK: 6
Personality: Comes off as very calculating, a no-nonsense girl. Having been a magical girl for a long time, she knows how treacherous the magical world she lives in truly is. Strongly distrustful of the beacon if not out right combative to its members. She prideful in begin able to protect humans and has no patience for dealing with beacon's "pious" standards.
Underneath all that, once Umeko gets to know someone she can be more fun letting out a teasing joke every once and a while.
History: Umeko grew up the only child of a very loving family who doted on her constantly. From infancy her family would often set up play dates between her and a friend of the family's daughter Ami. Ami and Umeko would become best friends, inseparable. They always hangout and told each other everything. That was until the Ami turned 15. Ami suddenly became busy, seldomly begin able to hangout and when they did, Ami seemed guarded in a way she never had before. Wanting to see what was taking up all her time, Umeko followed Ami one night. To Umeko's surprise Ami had become a magical girl and was in full on combat with another girl. While relatively close it was clear Ami was loosing the battle, that was when a puchuu showed up. The critter urged her that it was an emergency and that Umeko should become a magical girl to save her friend. Umeko agreed and went to save her friend. She was able to fend off the already weakened magical girl. The two rejoiced and cried tears of happiness.
After that Umeko joined Ami's small group of magical girls who all worked for the same puchuu. Everything was fine and dandy for about a month until more beacon's came to finish what they started and hunt down the "heretics". In the second confrontation two of the Puchuu's girls were killed. Knowing that they weren't safe there anymore, the remaining 4 girls decided to leave town. Umeko erased their families' and friends' memory of the girls and they went on the run. They moved from city to city staying a couple of days before once again moving on. They where hunted constantly and the the girls numbers dwindled until even Ami was dead and only Umeko was left. After that the frequency of assaults stopped, possibly The beacon decided they had bigger fish to fry, who knows.
Eventually while still roaming various cities, Umeko crossed paths with Ilia, another of the beacons deemed heretics. As working together against the beacon would be easier than doing it alone, she took him under her wing and taught him a bit about world he was now a part of.
Incantation: Mystical third eye open, reveal to me all. Muninn.
Additional Info: Likes to poke fun at Ilia by call him witch boy. Great love for animals.
Type: Puchuu
Name: Ratatoskr
Patron Benefits:
Well connected
Concerned
Physical prowess
mystical might.
Patron Drawbacks:
Expendable
Cagey
Vendetta - beacon. The two have a long history of pitting there girls against each other.
Personality: Ratatoskr is one of the few much friendlier Puchuu. Using his connections to give Umeko a small advantage against her assailants.
History: Before the years Ratatoskr and Umeko have spent together not much else is know. This hasn't been the first time it has but heads with the beacon though.
Resources: Currently Umeko is Ratatoskr's only girl, which is why she is able to funnel quite a bit of resources to her. His contacts with other magics groups, patrons and even the mundane has greatly helped Umeko in her dealings with the beacon. His rewards for cooperation are magical coins and continued use of his his large network of connections.
Name: Ratatoskr
Patron Benefits:
Well connected
Concerned
Physical prowess
mystical might.
Patron Drawbacks:
Expendable
Cagey
Vendetta - beacon. The two have a long history of pitting there girls against each other.
Personality: Ratatoskr is one of the few much friendlier Puchuu. Using his connections to give Umeko a small advantage against her assailants.
History: Before the years Ratatoskr and Umeko have spent together not much else is know. This hasn't been the first time it has but heads with the beacon though.
Resources: Currently Umeko is Ratatoskr's only girl, which is why she is able to funnel quite a bit of resources to her. His contacts with other magics groups, patrons and even the mundane has greatly helped Umeko in her dealings with the beacon. His rewards for cooperation are magical coins and continued use of his his large network of connections.