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    1. Skylar 11 yrs ago

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<Snipped quote by Sigma>

Glad to hear it. Now the question comes in of what are their relations with the other established powers? I can't imagine that my and Skylar's peoples haven't butted heads at least once at some point in the past if they're in the same galactic neighborhood. I also had an idea floating in my mind that within the last generation or so the Dominion fought and lost a war against somebody (Said enemy managed to jump in on an antimatter world, the destruction of which crushed the Dominion's will to fight) and have only just recovered from the damages dealt to their infrastructure and society. The new Vaata-Kreg are making big speeches about how they're gonna rise from this chaos stronger than ever before and about expanding the fleet and all that other good propaganda stuff.


The Terranis Empire can be that enemy either if you want. A daring attack on an antimatter-producing system does sound like the thing a daring admiral would do during the height of the Empire's glory or during the beginning of its decline. Now the Empire is weaker and corrupt, and the time for a counterattack is becoming more possible and lucrative.

Ah, to be a giant space empire. Everyone is gunning for you, so there is no shortage of plots and schemes to be had. Why didn't I do this before?
For the Human players, I'm looking to "borrow" a human from either a player nation or an NPC nation for a plot-line central to the Synchronicity's mainplot. If anyone is interested, either let me know here or shoot me a PM.


I am certain there will be one noble house among the Empire that can be suitably entangled in alien affairs. Whats the game?
I would say the Federation would view them quite poorly :P although that won't stop trade, commutations and such(if they do engage in trade that is).

And added nervousness of it the decaying state :p


Well there certainly will be any number of ambitious noble houses wanting a leg up in the constant courtly intrigue of the Empire. Not to mention there is plenty of market potential for specialized biosynth slaves and the hedonistic luxuries of the Empire.

And the question is, does the Federation want the empire destroyed, or does it want it still intact to avoid having to deal with a messy aftermath?
Indeed, it will be quite fun :)

And if you're nobles and such need a target, the federation sounds perfect :P (Perhaps its already happened in the past)


Perhaps it would, if the will to fight existed to begin with. I wonder what kind of view the Federation has on this eternally decaying empire? Built upon despicable biosynth slavery and conquest and Imperial rule, yet too powerful and rich even in its decadent state to really want to wage war against?
Terranis Empire profile is developing. A human empire built upon fleets upon fleets of grand battleships, dreadnoughts, and capital craft. Built upon endless armies of biosynthetic warriors that have already conquered many alien races and turned them into subjects of the Empire.

An empire decaying under its own weight. Can an imperialistic empire that no longer conquers be called a real empire? It has become lazy and corrupt, decadent and hedonistic while resting atop its riches and plunder. Its citizens do not wish to pay taxes, its nobility do not desire to wage war, and yet it still stands. And yet, there are some who still desire to relieve the glory days of the Empire.

I look forward to seeing how this game will play out. Truth be told, playing a giant, old, and corrupt empire is a new thing for me. Fertile ground for plot ideas though.
WIP

Nation Name: The Terranis Empire

Flag:

Government Type: In theory, an absolute monarchy. In practice, increasingly decentralized neo-feudalism.

Capital System/World: Terranis
Dominant Species: Humans
Other Species: Human biosynths, Mekniks (Short canine industrial species, nicknamed "Gremlins"), Mithrans (Subjugated felinoid servant race), Snathi (Subjugated evolved squirrel-esque species), various other conquered alien species.
Leadership: Star Empress Sylina Tyran

Persons of Importance:
Lord Chancellor Valarn- Master of the Empire's economy, and notorious for his tax-farming methods and corruption alongside his economic prowess. Disdainful of war, mostly because he cannot apply his cost-cutting methods to turn a personal profit from it.
"Ishmael" - An ancient noblewoman of the early Empire age, now a cynical observer of its decline and decadence while one of its greatest players.

House Wander: One of the core Houses of the Empire, being custodians of several Pleasure Worlds and vital positions in the Imperial Administration. While unambitious, their connections and administrative positions have resulted in the extended House family possessing considerable political power. That, and they also maintain a lot of nobility's resort palaces.

Military:
The Terranis Navy is a vast and powerful organization, composed of fleets upon fleets of heavy capital ships. The Empire's navies are built upon the premise of shock and awe. If a capital ship's firepower is neccessary in a battle, send a whole battlegroup of capital ships to put the issue down for good. To that end, they have built grand battleships, titanic dreadnoughts, missle-swarm laiden podnaughts, grand battlecruisers, and mobile starbases to wage conquests and war that few other powers could match during the height of its power.

However the Navy is not the all-conquering superpower it once was, in part because it is now so vast and widespread and numerous. Fleets of battleships and dreadnoughts depend on massive amounts of fuel and infrastructure, which makes conquests difficult due to their enemies not possessing the same scale of capital ship infrastructure as the Empire that can be captured and repurposed to fuel campaigning fleets, and the costs of long-range supply chains or building forward supply bases of sufficient scale are unstomachable to the current administration. Under the guise of "consolidation", the Battlefleets have been quietly retasked as defensive forces, and only lighter (and cheaper to maintain) battlecruisers and escorts are used beyond the core and mid-shell worlds. Furthermore, much of the older elements of the fleet are being mothballed or sold off to private noble fleets and planetary organizations to deal with the growing costs of a warmachine that does not conquer.



History:
"Too vast to conquer, too decadent to incite fear, too corrupt to be respected, too old and powerful to be ignored. The ideal state of empire, really."
- [REDACTED], aka [REDACTED], aka "Ishmael"



"The Empire is dying. Yet the Empire is eternal. The two conditions are hardly exclusive."
- Ishmael

Other:
Nation Name: The Terranis Empire

Flag:

Government Type: In theory, an absolute monarchy. In practice, increasingly decentralized neo-feudalism.

Capital System/World: Terranis
Dominant Species: Humans
Other Species: Human biosynths, Mekniks (Short canine industrial species, nicknamed "Gremlins"), Mithrans (Subjugated felinoid servant race), Snathi (Subjugated evolved squirrel-esque species), various other conquered alien species.
Leadership: Star Empress Sylina Tyran

Persons of Importance:
Lord Chancellor Valarn- Master of the Empire's economy, and notorious for his tax-farming methods and corruption alongside his economic prowess. Disdainful of war, mostly because he cannot apply his cost-cutting methods to turn a personal profit from it.
"Ishmael" - An ancient noblewoman of the early Empire age, now a cynical observer of its decline and decadence while one of its greatest players.

Military:
The Terranis Navy is a vast and powerful organization, composed of fleets upon fleets of heavy capital ships. The Empire's navies are built upon the premise of shock and awe. If a capital ship's firepower is neccessary in a battle, send a whole battlegroup of capital ships to put the issue down for good. To that end, they have built grand battleships, titanic dreadnoughts, missle-swarm laiden podnaughts, grand battlecruisers, and mobile starbases to wage conquests and war that few other powers could match during the height of its power.

However the Navy is not the all-conquering superpower it once was, in part because it is now so vast and widespread. Fleets of battleships and dreadnoughts depend on massive amounts of fuel and infrastructure, which makes conquests difficult due to their enemies not possessing the same scale of capital ship infrastructure as the Empire that can be captured and repurposed to fuel campaigning fleets, and the costs of long-range supply chains or building forward supply bases of sufficient scale are unstomachable to the current administration. Under the guise of "consolidation", the Battlefleets have been quietly retasked as defensive forces, and only lighter (and cheaper to maintain) battlecruisers and escorts are used beyond the core and mid-shell worlds. Furthermore, much of the older elements of the fleet are being mothballed or sold off to private noble fleets and planetary organizations to deal with the growing costs of a warmachine that does not conquer.

Ship Ratings
1st Rate: Dreadnoughts, Strategic Supercarriers, Dreadnought missile-pod layers (Podnaughts), Titans
2nd Rate: Battleships, Flag Battlecruisers, Fast Battleships, Fleet Carriers
3rd Rate: Battlecruisers, Escort Carriers
4th Rate: Cruisers, Flight-deck Cruisers
5th Rate: Light Cruisers
6th Rate: Destroyers, Frigates, Corvettes

History:
"Too vast to conquer, too decadent to incite fear, too corrupt to be respected, too old and powerful to be ignored. The ideal empire, really."
- [REDACTED], aka [REDACTED], aka "Ishmael"

Other: WIP
You think your empire would have dealings with an eccentric synthetic civilization that has advanced to the point where they do things just to do them? : O


Empire at large: doubtful. Various nobility and members of the empire: Very likely. The Synthetics will probably like watching the courtly intrigue or watching the fallout of them throwing some old gadget at a upstart noble brat on a wim. Afterall, watching organics squabble over something like a old nanite-factory is a reliably interesting form of amusement for the synthetic interested in organic psychology or psychosis.

I'd say either sounds great :)


Empire it is then. I need to get out of a rut of playing traders and underdog factions. Just waiting on NS to get started.
Interested. Not sure whether to go for a human or alien faction, but probably something along the lines of a big, powerful empire-type nation that is also strategically sluggish and facing severe internal decay and decadence.

If that doesn't work, I'm game for a underdog coalition faction, compensating for bad tech and infrastructure with brilliant leaders.

Either way, count me in.
Plot: A good setup to have nations and factions without having Earth be an overwhelming influence. Elimination of nuclear and antimatter arms at the start is also a nice touch, rebuilding those specialist infrastructures is going to be a serious ingame task I suspect.

Mechanics: Not entirely understanding how the temporary points work. Wording doesn't click for me and I generally am suspect of heavily stat-based games. Implementation of traits and ability to add twists to how stats are interpreted would be nice.

For my planned nation archetype: coalition of Martian colonies, sitting ontop of a lot of valuable resources and they know it. But lacking in heavy shipbuilding industry, and thus need to be....creative in their defense. I'll adjust as needed depending on how the mechanics go.
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