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    1. Skylar 11 yrs ago

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<Snipped quote by Skylar>You can only have one relic at the start (or none at all, if that's your style). Though I suppose you are asking about these to keep your options open.

As for fleet sizes I think the first entry in the character sheets section also have fleet number. And that nation belongs to the Gm.
Though population-wise they are rather small so perhaps larger nations can have more ships? Not sure.
Personally I plan to have 250 warships. They are numerous but relatively small in size. Think more along the lines of naval vessels instead of 2km long behemoths.


Yeah, I'm just voicing concepts I'm tinkering with. Just want to make sure I'm thinking on the right scale of the game before making a final choice.

I was imagining a 300-some fleet, but most of the warships are kept in drydock due to operating expenses while the exploration cruisers get most of the funding and supply tender support. That will change in a definite war situation, but my empire is wary of the potential costs of protracted interstellar war to seek peace first, even if they are imperialistic.
GM, how plausible/reasonable would these relic concepts be?

1) A thermal borehole complex tapping the core of a barren world. While the facility itself is inoperable due to ancient active safety measures, concepts and technology derived from it enable lesser yet effective imitation thermal tap facilities for greater resource and clean energy production.
2) A ancient titan-size starship found floating in the asteroid belt. The ship is ruined beyond restoration or understanding of it's origins, but technology derived from it in the fields of gravity control, structural integrity, and self-repairing materials enable widespread mega-scale engineering and building very big.
3) A ancient sensor hub connected to a hidden network of nodes across the sector. Actually processing the flood of information coming in is a problem however, and dependent on finding and restoring the sensor relays to extend the sensor's reach.

Also, what is a good ballpark measure for starting spacefleet forces? I like to err on the side of caution when it comes to initial fleet sizes.
Very interested in the setting and gameplay as outlined. Will hammer out a good space opera nation soon.
After consideration of my free time and ability to participate, I have elected to withdraw from this game. I wish you all good luck and happy RP'ing.
I select Great Minds.
The Dalmance Republic selects Reformed Army for Round three selection.
Designating my nation name as the Dalmance Republic. Sent capital location request.
My turn.

I select Homeland Devastated.
Interested as well in a stats-light NRP. Count me in and lets get started when your ready.
Hello all,

Unfortunately, I've let you all down. I will be unable to continue GM'ing this RP for the future. As it has garnered some legitimate success, I am willing to pass it (and all my information on running it; game mechanics, etc) on to any one else who may be interested in GM'ing it.

I hope I haven't upset you, but I understand you are all wishing to play and I am simply holding up the process.


Darn. Sorry to hear that but I understand your situation.

I would like to say I would be interested in taking on the mantle and I really am, but I don't think I can juggle 17 players in order to keep this game going. I am still interested in your mechanics and concept of a sci-fi NRP like this, but I'm not sure if I can run a RP of this scale by myself without running into the same issues.

Thoughts on a compromise anyone?
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