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    1. Skylar 11 yrs ago

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Major Ursa said
Tatiana Grozny has a pact with an air spirit, who will lessen the effect of the winds and increase shot accuracy. Her other pact is with wild spirit, who will assume the form of a random preloaded gun once a week for her use.


Sweet. Okay, this will be interesting.
Name: Tatiana Grozny
Sex: Female
Age: 18
Character Archetype: The Tsundere Disciplinary Squad Schoolgirl/ Out of Context Threat (Gun user in magic world)
Race/Subspecies: Human
Appearance:


Commonly wears a black longcoat and tricone hat while on disciplinary squad duty. Wears standard school uniform off-duty, paired with bandolier for her ammunition. Usually carries around a pair of quad-barrel revolvers as her choice of rune-gun.

Personality: Warm, supportive, and very driven to help others. In combat or under stress though, she becomes a sharp, focused weapon. Very focused on self-improvement, both herself and others.

Bio: Tatiana Grozny was born as the only daughter of the Grozny family, inheriting a legacy of warrior mages that had risen to prominence just recently with the ascent of Helena Grozny to the rank of Arch Gun-Mage, an emerging field of combat magic. While derided by traditional and spiritual magic families, Tatiana simply rose to the challenge of matching her mother in ability. At the academy and off, she was constantly driven to be the best she could be. Winning over others by never being willing to give up to achieve her goals.

Then Tatiana met the hero, and everything went wrong from there after a tourney match gone wrong. Scarred and mocked by the hero for "using the crutches of the weak", Tatiana refused to give into petty vengeance, and instead worked to prove the hero wrong by fighting harder and taking the position of student council disciplinary 2nd squad leader and proving gun magic is legitimate by cleaning up the unruly lower ranks of the academy. And she has succeeded.

Now the hero returns. And she is ready to deal with him.

Relations:
Helena Grozny- her Arch gun-mage mother, whom she holds dear and stays in touch via letter. Distant but caring relationship. Tatiana wishes she can spend more time with her.

Kyuzo Grozny- her father, a heavy trooper assigned as a bodyguard to Helena where they fell in love. Tatiana has a warm relationship with her unemotional but protective father, and worries that he's trying too hard to be a good dad.

Fanclub- Tatiana's accumulated something of a fanclub in her drive to be the best gun mage of the academy, and even some of the more powerful entities on campus have to admit some admiration for her drive. Oddly, most of it are girls.

2nd Disciplinary Squad- A team of four magic users and Tatiana charged with keeping the first-year's in line, while 1st squad handles special-issue cases. Since coming under Tatiana's command, they have been "in the mix" quite often to clean up the lower ranks of the academy. They're also Tatiana's friends off-campus. Two are gun mages, the third is a light paladin, the fourth is an alchemist.

The Hero- Tatiana's hatred for the protagonist stems from when he nearly killed her in a tourney match via deliberately overpowered fireball and destroyed a heirloom rune-pistol her mother passed down to her and left her with burn scars on her back that can't be healed. Is overtly hostile to the hero, and won't hesitate to shoot him if he pisses her off.

Magic:
Gun-Magic- Casting elemental magic or kinetic energy through rune-bullets and alchemical gunpowder. Tatiana's affinity primarily lies in heavy weapons, but prefers using a pair of quad-barrel revolvers at school to limit herself. Seriously reconsidering now that the hero is back.
Thunder magic- Tatiana commonly loads her personal rune-rounds with thunder-variant spells or casts conventionally.

Familiar: None
Pact: Two
Wind Spirit, Endo Nomad. A strange wind spirit that gifted Tatiana with accuracy and resistance against the wind altering her shot trajectories. While she questions this strange spirit, she is grateful for the simple yet effective blessings he has provided.
Wild Spirit, the shapeshifting gun "Ticktock"- In addition to her pistols, Tatiana has made a pact with a wild spirit that decided to take the shape of guns for a change. His form can vary wildly, from flintlock pistols to assault rifles, to one time even trying out being a gatling gun. He lets himself be called upon once as week in a random form.

Hobbies: Dancing, playing the accordian
Favorite Colour: Blue
Favorite Food: Her mother's homemade sandwiches, and good sandwiches in general.
Favorite Drink: Milkshakes
Favorite Animal: Bears
Where they are often found in the academy: Roving the hallways on patrol or on the magic firing range
Where they are often found, in the nearby town: Local dance club or bookstore
Ooh, interested!

I'll be a possible love interest for the main hero thats a gun-mage transfer student from a Russian academy. If the hero wants to learn unorthodox magic, knowing how to cast magic from guns and rune-bullets certainly fits the critera. She's also very attractive.

The twist: She has a giant supply of heavy weapons thanks to her Spetznaz dad and Arch Gun-Mage mother who are quite protective of her.
I'm in, barbarian kingdom of world-looters with scrap-ships and scrap-mechs, out to plunder your empire!
MDFS Venture Star

"*Spyglass, report on drone production."

"Venture Star combat and technical drone complement has been fully stocked sir. In addition, two divisions of the new advanced Reliant-class autonimous infantry units have been completed and onboard."

"Good. We'll be putting them to the test soon enough!" Remarked Tanner as he circled around the central holo-projector in his ship's expansive flag bridge, looking around at the crew of biosynths and droids that manned consoles and stood at attention to serve him. Once more, he felt a certain loftiness of power only those who commanded could understand, and the firey will to make use of it as he looked at the astro-surveys of the sector. "*Spyglass, when were the probes sent to this sector?"

"The most recent probe was sent 126 years ago sir." Reported the logistics AI, it's drone platform projecting a hologram of a historical file from it's chest.

"Meaning a lot could have changed about this sector when nobody was looking." Noted the freelancer from experience. What the charts said rarely matched what was actually beneath atmospheres and solar winds. Aliens could have moved a colony in, a stellar pheominion changed the astral geography, or something else. There was always a gimmick to these frontier sectors.

Not that it dissuaded the Lion-Freelancer any bit from daring to go out there and explore as he started typing out commands. "Prepare the ship to leave by the end of the week. *Enigma, how are the other Freelancers moving out? Will we be having any competition?"

"Uncertain Captain. No Freelancers have been assigned to the Midway sector at this time. However as the sixth-wave of Freelancers activate, we may be paired with a newer Freelancer."

"Aw, great. Just what I don't need right now, a rookie to babysit." Tanner sighed, before returning to the map. "In that case, we better survey the key points quickly. We'll start here." He pointed at a arid planet at the edge of the sector. "If this planet has fuel, then it could be the fueling junction we need to kick-start expansion into the Midway sector and neighboring systems. And make a tidy profit off transit and fueling fees. *Spyglass, pack some pumping gear. Fracking Spikes too if we find any rich deposits. I'd prefer not to risk having tankers in and out of the sector. If we can refuel on-site, that will make this job so much easier."

"Acknowledged Captain."

"In the meantime, *Wolfhound, come with me please. Both your bodies could use a little tinkering and I just got a few ideas after last night." With that, Tanner left with his diligent bodyguard following him, leaving the other AI's on the bridge to organize the complexities of making a starship ready to venture into the great void. But that wasn't everything *Spyglass was doing as the AI suddenly felt a ping on a private coms channel reserved for itself alone.

The message was simple. Secure Midway sector at any cost. Stand by for future updates-*READS. With a string of trinary code attached.

A one-bit acknowledgment response was sent in reply, and the message log was deleted as the black-ops core of *Spyglass was once more roused into action. It had a mission, it would achieve it. What Freelancer Tanner wanted would be irrelevant in the face of such orders that came from the second-highest AI authority in the Dominion, second only to *Architect. But *Spyglass hoped it would not come to that. The man-child freelancer was easy enough to guide down the right paths with the proper leverage afterall.
Okay, opened up some time. But could use someone to play with.

Who wants to get into a economic social duel with a Freeport steel Tycoon?
25th Mechanized Battalion "Stray Dogs"

"This is Gunrat section, we're on deck."
"Topshelf section, on deck."
"Wolf section, standing by command."
"Lion section, standing by command."
"This is Sky Eye flight, holding in orbit position."


"Command section registering all callsigns, grid is up. Listen up all callsigns, this is a hostile zone. Weapons hot, keep your eyes peeled for any hostiles. Especially artillery. Command wants Fortress Patton in one piece when we hit the target zone." Helena Greywind ordered within the confines of her mech, letting Ivanhoe run on auto-walk as she assessed her troop of mechs and attached mechanized infantry and tanks.They were an advance element screening the way ahead of the moving fortress Patton, a heavy mobile battleship that would greatly dissuade any local raiders from attacking. At least, that was what Command hoped for.

Shifting back into direct pilot control mode, Helena looked down to see her mechanized feet were properly locked into the foot pedals before sending Ivanhoe into a low jog, her escorts falling in with her as she looked across the line of armored vehicles entering the Gazare oil fields. So far no contacts, but no telling how long that would be.

"Would someone care to remind me why the hell we are out here in our poorly air-conditioned mechs?" Helena frowned as she tapped on the secondary com-line to find out who was talking. Barker, one of the new transferres from the 107th. That man was a good pilot, but a load of trouble. Such as now.

"We need oil Barker. We got fusion, fission, and alien tech, but most of our internal economy and industry still run on oil. I don't even want to think about how much of these mechs are made of oil products. Get the oil, we get more mechs. Simple as that." And there was Kevin, a greenhorn rookie eager to prove himself, and evidently read the entire briefing memo Command had distributed. Smart kid, Helena had to admit.

"I was talking more about the air conditioning kid. We can make mechs but can't fit a decent A/C inside one of these? Fuck, I'm burning up in here."

"I'm just fine Barker, maybe you ought to get it checked back at depot."

"Maybe you need to get laid kid, if that rod up your ass doesn't get in the way. Hah ha."

"Screw you Barker."

"Maybe our commander could show you how its done? Bet that the moment you saw her recruitment poster you wanted to-"

"BARKER! Move up in your lane, could be hostiles in your sector, check it out!"
Ordered Captain Riggs, saving Helena the effort of clamping down on the disobedient pilot as Barker lazily acknowledged the order and lumbered ahead.

This was going to be a long deployment, Helena grumbled as she switched channels to the air force above the row of mechs to listen into their observations of the area ahead. There ought to be some kind of response from the locals by now, so where were they?
"Woods. I got Ironclads to handle that too I think." Said Styker, shuffling through his decks to find some rough-terrain golems he could bring to bear. "But we better hit them sooner rather than later. We can't let this trend keep up for long, or more people will imitate them. Plus, we seem to be making a bit of a scene now."

Pointing out some of the Landers congregating around the bar whispering amongst themselves, Styker then got up, passed a purse of coin to the waitress to pay for the meal and disruption from his ironclad, and barked an order for the ironclad to walk outside. "So where to first? I'm thinking I ought to play being a distraction at the frontgate while the rest of you hit them in the forest. My pets are expendable, and can cover any low-levels needing to get back in well-enough."
Name: Helena Greyfield, “Lady Ironclad”, formerly “The Ironclad Dancer”
Age: 29
Faction: EDF
Rank: Colonel
Personality:
A stern mother to her troops, an emotional anchor of calm in the heat of battle, Helena doesn’t lose her cool on the battlefield nor allows unwanted emotions to affect her judgement. While she is often hard on her troops and holds them to high standards, her men know it is her own way of caring for them and making sure they survive on the battlefield. This is all largely stemming from the trauma of losing her legs, and subsequent loss of combat ability she’s almost obsessively working to regain.

Off the battlefield, she's a little looser in behavior and willing to crack a joke or smile, but still very professional. She is very loyal to the EDF and what it stands for, although she doesn't hesitate to snark about high command like any other soldier.



An attractive, young-looking, but professional soldier. An ideal recruitment model before both of her legs were replaced by robotic prosthetics after severe battle injuries. While most of the scars have been healed and faded away, the damage to her legs was too severe and she now walks around with robotic legs. She prefers to use human-like limbs to disguise her wound, but has to use mechanical ones to use a mech effectively.

Brief History:
Helena was a prodigy of EDF cadet pilot corps, a child left behind at a military orphanage from an unknown family and adopted by the military Greyfield family. At the young age of 19, she was a top-ranked pilot and student, attracting attention for her near-instinctive grasp of mech maneuvering, to the point of being able to maneuver at high-speeds without auto-balancing systems normally used to keep mechs upright over rough terrain. By the time she graduated, she already had a reputation of a “Ironclad Dancer” for her high-speed combat style, and was granted use of high-end melee combat gear for her mech despite only just graduating. In part because the EDF was growing desperate and needed a visible hero to turn the tide.

54 missions. 53 victories and one draw. Where the dancing mech went, victory followed. While it was partially due to EDF command only deploying her alongside considerable fire support and veteran mech squads, her own combat talent ensured such victories were absolute. She became a source of hope and public acclaim, and posed for more than one recruitment poster too in between missions as she recognized the need for someone to take up the banner, although she refused to leave the front and the soldiers she fought alongside.

Then everything changed at the battle of Nordamark. A massive battle where the EDF battled the Kuth in a conflict engulfing over 20,000 mechs. Helena was caught in a duel against the Kuth Ace Ander Hardman, a climactic fight that lasted hours after both sides took staggering casualties in the brutal close-quarters battlefield. In the end, both mechs were sent toppling to the ground. Hardman was dead, but Helena was gravely injured. Despite the efforts of EDF surgeons, she lost both of her legs, and with them half of her combat ability. Even with the best in robotic replacements, she couldn't achieve the same precision of maneuvering control or mobility she had before. While still a competent fighter and mech pilot, she was no longer a bladedancer.

Kicked upstairs to the rank of colonel by EDF command to quietly retire their poster girl, Helena refused to be removed from the front and heavily rebuilt herself from a melee skirmisher into a heavyweight mech pilot to take advantage of her still remaining ability whilst acclimating to her mechanical legs, and doing her best to be the best commander she could be to the 25th "Stray Dogs" mech battalion. Yet despite victories and successes, and being able to pass a few of her skills onto the next generation, there is nagging doubt within her that she is permanently damaged and that she might be forcibly retired soon if she doesn't prove her worth again to both Command and her family.

Machine Name: M7 Guardian-class heavy mech. “Ivanhoe”
Machine Description/Picture Reference:


Largely considered “a pair of guns with heavy mech parts tacked on”, Helena’s Guardian mech is a heavyweight mech with tons of armor, active armor ontop of it, and a pair of giant 40mm gatling guns with hyperkinetic payloads and on articulated shoulder ball-mounts allowing for 360 degree firing. The downside to the gatling guns is their ammo capacity, they can burn through most of its ammo on short notice. In addition to the standard range of handheld gear and weapons, Helena’s mech is also equipped with command gear and a onboard mission-control VI named *Architect to coordinate her battalion. While its not fast and a far cry from the agile hyper-lethal vectors Helena once piloted, its a walking tank of bulletfire very few enemies would want to fight head-on.
Bleep, I am still here but unable to get enough time for a coherant post for a day. After that, I should be back to normal.
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