Atrea, a landlocked country, most of which is farmland. Atrea is a land of trade, cultivation, and peace. Atrean people are very generous, welcoming and kind, making this a very desirable place to live. Atrea is mostly made up of villages, having few large cities.
Teieya, Coastal region, with many peninsulas and bays. Much of the population resides by the coast, in coastal fishing villages or port cities. Teieya enjoys much trade with Atrea, being Atrea’s neighbor. The wet navy of Teieya is very impressive, and their air navy is nothing to laugh at. More inland, lumber and mining towns are plenty, as well as trading posts. Teieya is a very wealthy and powerful nation.
Isilum, the land of the Commonwealth, is where most of Humanity went after the Shatter. A primarily human land, Isilum is a place of mountain ranges. The air navy is the most powerful in the world, and as such, Isilum Captains are often the ones who lead exploration ships. The Isilum people are very proud, being the most ‘cultured’, as they claim. Despite that, they really do resemble modern society, with nightlife sections in cities, which are full of towers and tall buildings. Theatres, restaurants, musicians and artists, this is a country where anyone can make a good bit of coin. Isilum has many urban cities on their mountain ranges, and a good amount of farming towns in the valleys in between their mountain ranges.
Litem, in the Eastern part of the world. Litem is untouched by Humanity. It holds the tallest mountains in the world, and the deepest chasms, excluding the Shatterzone. There are few cities, its people preferring to live in villages and towns on the mountain side. There is a very oriental feel to Litem and its people.
The Pikelands, the very mountainous and barren lands, near the Shatterzone. There is not much to say about the Pikelands, not many live there, save for the Fäldkrests, who live in small villages. Most of the Fäldkrests are nomadic.
The Port-CitystatesThe only land The Order officially owns. There are four major ports, and countless smaller ones.
Port-Citystate Titanicus, run by Archmagus Gardet. Titanicus is the oldest port. Said to be the first landing of humans when they fled the Shatter. Despite its position in Isilum, both Atrea and Teieya have strong influences there, as they both have helped The Order develop the port from generations ago. Titanicus is as the same suggests, the port is titanic. Massive drydocks and shipyards, libraries and halls full of strange artifacts. The Orders’ Royal Family lives here, further contributing to the amount of libraries. Many Adepts and Disciples train here.
Port Visus, run by Archmagus Deiosis. Port Visus prides itself as the most recent of the four major ports, having been constructed relatively recently on new Isilum soil, finished just 10 years ago. The Port is less of a port and more of a fortress. It’s close proximity to The Shatterzone demands that its defences are much greater than normal. Massive walls and guns line the coasts that Visus stands on. Port Visus’s walls have several skeletons of strange creatures hung up on the walls, trophies of battle.
Port Desm, run by Archmagus Lekeson, despite its strange location in the northern part of the continent, Port Desm is a valued port due to its expertise in unstable technologies and magic. Many experienced researchers in the Order and the Guild live in Desm to avoid the popularity of the other ports. Because of this large population of researchers, many brand new technologies go to Desm first.
Port Tanith, run by Archmagus Wikolok. Port Tanith is a Port that specializes in marine life. Many of the aquatic creatures found in Shatterzone Waters goes straight to Port Tanith, and its massive aquariums. Other branches of Port Tanith works with the biological aspect of technologies and magic. If suspected medical artifacts are found, often times Tanith will find itself in the possession of said artifacts.