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  • Old Guild Username: Phreniphorm
  • Joined: 11 yrs ago
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    1. Skythikon 11 yrs ago
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10 yrs ago
Current acquire raifu, defend waifu
10 yrs ago
Nothing quite like schizophrenic weather.
1 like
10 yrs ago
At this point I don't even care where I end up. I just want to do something productive, bloody hell.
10 yrs ago
I still remember four...
10 yrs ago
Standing by to stand by, cap'n!

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Your what now? 0o
I am.
"Patriotism is loving your country all the time, and your government when it deserves it." I believe Mark Twain said that. If there's a quote that I live by, it's that quote. I may disagree or dislike the people running Singapore, but it's still my home, and...Y'know, Singapore's (and everywhere, for that matter) got it's own charm once you start looking at it.

Or maybe I'm just telling myself that 'cause in a few months I'll be conscripted into the army. Eh.
From what I'm seeing in the F-20 Tigershark schematics I find online, it'll be quite troublesome to put in internal bays. It's got a pretty flat bottom, and it's pretty small to begin with, so I don't think there's space for an internal bay unless you bulge out the underside, which might cause aerodynamic problems due to increased induced drag. I guess if you really want additional hardpoints, you can try putting two more fore of the fuselage landing gears. They'll only be able to carry short missiles due to space issues, but it should work. Admittedly, I don't have a weight-and-balance diagram of the F-20, so it might cause some instability issues.
Looking forward to see how the team's gonna coordinate and cooperate!
I'm guessing we don't, because last I checked, most of us are using missiles that are modern, or at least are old missiles refurbished with modern, more reliable tech.
A 29 can solve all the world's problems. It just chooses not to.
EDIT: I'm going to sleep, so I'll leave this here if you need it.

Anti-Radiation missiles are missiles made specifically for destroying enemy radar installations. They are designed to detect and seek out enemy radio emissions. While they are often used against radar sites, in theory anything that transmits a radio wave is vulnerable to an ARM. Most modern ARMs have an inertial navigation system built into them, so if the enemy realizes they've be targeted and turn off their radio transmitting device, the missile will continue on it's current heading. However, this does not mean that it is infallible. The longer the enemy transmitting device stays off, the larger the error that is introduced to the missile's course.

Laser-Guided missiles work be having an emitting device on the aircraft (Any self-respecting attack aircraft should have it) 'paint' the target with a laser. The missile or bomb then 'rides' the beam towards the target. This means that the pilot or WSO has to keep the emitting device trained on the target until the missile or bomb strikes. It is the oldest method of missile guidance, but hey, it works. Generally speaking, due to the tendency for lasers to diffuse over long distances, these missiles are used for short-range, precision strikes.

Infrared missiles are in simpler terms, heat-seekers. They detect and seek out sources of heat. They are the most commonly used missiles, and are fire-and-forget, meaning you just pull the trigger and watch it fly, no additional work required. They are, however easy to defeat via flares, and in the case of dogfighting, they can be outmaneuvered, though success of that evasive tactic boils down to the make of the missile and its angle of scan.

Semi-active radar guided missiles, while sounding complicated, actually works on a simple principle. Your aircraft sends out a radar pulse every now and then (Or continuously if you're using a CW radar) and you get a return signal every time the pulse strikes an object. The missile locks onto this return pulse and tracks it. While this ensures a degree of accuracy higher than infrared-guided missiles, the need for a return pulse means that you must keep your transmitter over the target for the duration of the missile's travel. This also means that your pilot needs to be skilled enough to account for and counter any enemy evasive maneuvers. They can also be defeated via chaff as they will send back radar signals of their own.

Active radar guided missiles are fire-and-forget missiles. Unlike semi-active radar, active radar missiles have their own transmitter and receiver, meaning they are essentially a radar kit strapped to explosives strapped to a rocket. The in-built radar constantly tracks your target and homes the missile in on it. They can be defeated via noise jamming, which is when the enemy sends out a barrage of radio signals ('noise') which can disrupt the radar of the missile. Some active radar guided missiles have a backup system where they home in on the target's inherent radiation, effectively turning them into an ARM.

Hope this helps.
Eh, I switched to the Fencer. Swing-wings FTW. As long as I can eventually upgrade into the Su-34 or something else, I'm cool.
I've heard about most of the planes. My only problem was finding one that fitted my character's background. I went with the MiG because at that time, it seemed like the easiest thing for Everett to go into. However, I just remembered the Xian JH-7, which is pretty much a fixed-wing Su-24 in Chinese service. It'll make more sense for me when (I hope) we upgrade and y'know, get the Su-34 Fullback. Editing my CSes now.

(Going to save me a load of trouble RP-ing two separate planes, I can tell you that.)
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